zntg/sdlui/renderer.go
Sander Schobers 0f03760e66 Added Resize & SetIcon to Renderer.
Refactored Size (on Renderer) to return geom.Point instead of geom.PointF32.
Refactored Width and Height (on Texture) to return int instead of float32.

Refactored texture dimensions to be represented by ints instead of float32s.
2020-12-13 07:40:19 +01:00

524 lines
13 KiB
Go

package sdlui
import (
"errors"
"image"
"image/color"
_ "image/jpeg" // add JPEG for CreateSurfacePath
_ "image/png" // add PNG for CreateSurfacePath
"math"
"unsafe"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
)
var errNotImplemented = errors.New(`not implemented`)
type Renderer struct {
window *sdl.Window
renderer *sdl.Renderer
refresh uint32
resources ui.PhysicalResources
mouse geom.PointF32
cursor ui.MouseCursor
cursors map[sdl.SystemCursor]*sdl.Cursor
}
var _ ui.Renderer = &Renderer{}
var _ ui.Texture = &Renderer{}
type NewRendererOptions struct {
Location sdl.Point
Resizable bool
VSync bool
}
func NewRenderer(title string, width, height int32, opts NewRendererOptions) (*Renderer, error) {
var clean zntg.Actions
defer func() { clean.Do() }()
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
return nil, err
}
clean = clean.Add(sdl.Quit)
if err := ttf.Init(); err != nil {
return nil, err
}
clean = clean.Add(ttf.Quit)
if opts.VSync {
sdl.SetHint(sdl.HINT_RENDER_VSYNC, "1")
}
sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
windowFlags := uint32(sdl.WINDOW_SHOWN)
if opts.Resizable {
windowFlags |= sdl.WINDOW_RESIZABLE
}
window, err := sdl.CreateWindow(title, opts.Location.X, opts.Location.Y, width, height, windowFlags)
if err != nil {
return nil, err
}
clean = clean.AddErr(window.Destroy)
rendererFlags := uint32(sdl.RENDERER_ACCELERATED)
if opts.VSync {
rendererFlags |= sdl.RENDERER_PRESENTVSYNC
}
renderer, err := sdl.CreateRenderer(window, -1, rendererFlags)
if err != nil {
return nil, err
}
renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
clean = clean.AddErr(renderer.Destroy)
refresh := sdl.RegisterEvents(1)
if refresh == math.MaxUint32 {
return nil, errors.New("couldn't register user event")
}
clean = nil
return &Renderer{
window: window,
renderer: renderer,
refresh: refresh,
resources: &ui.OSResources{},
cursors: map[sdl.SystemCursor]*sdl.Cursor{},
}, nil
}
// Events
func (r *Renderer) WindowBounds() geom.RectangleF32 {
x, y := r.window.GetPosition()
w, h := r.window.GetSize()
return geom.RectF32(float32(x), float32(y), float32(x+w), float32(y+h))
}
func (r *Renderer) PushEvents(t ui.EventTarget, wait bool) bool {
r.renderer.Present()
waitOrPoll := func() sdl.Event {
if wait {
return sdl.WaitEvent()
}
return sdl.PollEvent()
}
cursor := r.cursor
var pushed bool
for event := waitOrPoll(); event != nil; event = sdl.PollEvent() {
pushed = true
r.cursor = ui.MouseCursorDefault
var unhandled bool
switch e := event.(type) {
case *sdl.WindowEvent:
switch e.Event {
case sdl.WINDOWEVENT_CLOSE:
t.Handle(&ui.DisplayCloseEvent{EventBase: eventBase(e)})
case sdl.WINDOWEVENT_MOVED:
t.Handle(&ui.DisplayMoveEvent{EventBase: eventBase(e), Bounds: r.WindowBounds()})
case sdl.WINDOWEVENT_RESIZED:
t.Handle(&ui.DisplayResizeEvent{EventBase: eventBase(e), Bounds: r.WindowBounds()})
case sdl.WINDOWEVENT_ENTER:
t.Handle(&ui.MouseEnterEvent{MouseEvent: ui.MouseEvent{EventBase: eventBase(e), X: r.mouse.X, Y: r.mouse.Y}})
case sdl.WINDOWEVENT_LEAVE:
t.Handle(&ui.MouseLeaveEvent{MouseEvent: ui.MouseEvent{EventBase: eventBase(e), X: r.mouse.X, Y: r.mouse.Y}})
default:
unhandled = true
}
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
t.Handle(&ui.KeyDownEvent{EventBase: eventBase(e), Key: key(e.Keysym.Sym), Modifiers: keyModifiers(e.Keysym.Mod)})
} else if e.Type == sdl.KEYUP {
t.Handle(&ui.KeyDownEvent{EventBase: eventBase(e), Key: 0, Modifiers: 0})
} else {
unhandled = true
}
case *sdl.TextInputEvent:
if e.Type == sdl.TEXTINPUT {
text := e.GetText()
for _, character := range text {
t.Handle(&ui.TextInputEvent{
EventBase: eventBase(e),
Character: character,
})
}
} else {
unhandled = true
}
case *sdl.MouseButtonEvent:
if e.Type == sdl.MOUSEBUTTONDOWN {
t.Handle(&ui.MouseButtonDownEvent{MouseEvent: mouseEvent(e, e.X, e.Y), Button: mouseButton(e.Button)})
} else {
t.Handle(&ui.MouseButtonUpEvent{MouseEvent: mouseEvent(e, e.X, e.Y), Button: mouseButton(e.Button)})
}
case *sdl.MouseMotionEvent:
r.mouse = geom.PtF32(float32(e.X), float32(e.Y))
t.Handle(&ui.MouseMoveEvent{MouseEvent: ui.MouseEvent{EventBase: eventBase(e), X: r.mouse.X, Y: r.mouse.Y}, MouseWheel: 0})
case *sdl.MouseWheelEvent:
t.Handle(&ui.MouseMoveEvent{MouseEvent: ui.MouseEvent{EventBase: eventBase(e), X: r.mouse.X, Y: r.mouse.Y}, MouseWheel: float32(e.Y)})
case *sdl.UserEvent:
if r.refresh == e.Type {
t.Handle(&ui.RefreshEvent{EventBase: eventBase(e)})
} else {
unhandled = true
}
default:
unhandled = true // not handled by EventTarget.Handle
}
if unhandled {
r.cursor = cursor
}
}
if r.cursor != cursor {
switch r.cursor {
case ui.MouseCursorDefault:
sdl.SetCursor(r.SystemCursor(sdl.SYSTEM_CURSOR_ARROW))
case ui.MouseCursorNotAllowed:
sdl.SetCursor(r.SystemCursor(sdl.SYSTEM_CURSOR_NO))
case ui.MouseCursorPointer:
sdl.SetCursor(r.SystemCursor(sdl.SYSTEM_CURSOR_HAND))
case ui.MouseCursorText:
sdl.SetCursor(r.SystemCursor(sdl.SYSTEM_CURSOR_IBEAM))
}
}
return pushed
}
func (r *Renderer) Refresh() {
windowID, _ := r.window.GetID()
e := &sdl.UserEvent{
Type: r.refresh,
WindowID: windowID,
}
sdl.PushEvent(e)
}
// Lifetime
func (r *Renderer) Destroy() error {
r.renderer.Destroy()
r.window.Destroy()
ttf.Quit()
sdl.Quit()
r.resources.Destroy()
return nil
}
// Drawing
func (r *Renderer) Clear(c color.Color) {
if c == color.Transparent {
return
}
r.SetDrawColorGo(c)
r.renderer.Clear()
}
func (r *Renderer) CreateFontPath(path string, size int) (ui.Font, error) {
path, err := r.resources.FetchResource(path)
if err != nil {
return nil, err
}
font, err := ttf.OpenFont(path, size)
if err != nil {
return nil, err
}
return &Font{font}, nil
}
func (r *Renderer) createSurface(source ui.ImageSource) (*sdl.Surface, error) {
m, err := source.CreateImage()
if err != nil {
return nil, err
}
rgba := NRGBAImage(m)
width := int32(rgba.Bounds().Dx())
height := int32(rgba.Bounds().Dy())
surface, err := sdl.CreateRGBSurfaceWithFormatFrom(
unsafe.Pointer(&rgba.Pix[0]),
width, height, 32, int32(rgba.Stride), sdl.PIXELFORMAT_ABGR8888)
if err != nil {
return nil, err
}
return surface, nil
}
func (r *Renderer) createTexture(source ui.ImageSource, keepSource bool) (ui.Texture, error) {
surface, err := r.createSurface(source)
if err != nil {
return nil, err
}
defer surface.Free()
texture, err := r.renderer.CreateTextureFromSurface(surface)
if err != nil {
return nil, err
}
texture.SetBlendMode(sdl.BLENDMODE_BLEND)
if keepSource {
return &TextureImageSource{&Texture{texture}, source}, nil
}
return &Texture{texture}, nil
}
func (r *Renderer) createTextureTarget(w, h float32) (*Texture, error) {
format, err := r.window.GetPixelFormat()
if err != nil {
return nil, err
}
texture, err := r.renderer.CreateTexture(format, sdl.TEXTUREACCESS_TARGET, int32(w), int32(h))
if err != nil {
return nil, err
}
texture.SetBlendMode(sdl.BLENDMODE_BLEND)
return &Texture{texture}, nil
}
func (r *Renderer) CreateTexture(source ui.ImageSource) (ui.Texture, error) {
return r.createTexture(source, true)
}
func (r *Renderer) CreateTextureGo(m image.Image, source bool) (ui.Texture, error) {
return r.createTexture(ui.ImageSourceGo{Image: m}, source)
}
func (r *Renderer) CreateTexturePath(path string, source bool) (ui.Texture, error) {
return r.createTexture(ui.ImageSourceResource{Resources: r.resources, Name: path}, source)
}
func (r *Renderer) CreateTextureTarget(w, h float32) (ui.Texture, error) {
return r.createTextureTarget(w, h)
}
func (r *Renderer) DefaultTarget() ui.Texture { return r }
func (r *Renderer) drawTexture(t sdlTexture, src, dst sdl.Rect, opts ui.DrawOptions) {
if opts.Tint != nil {
t.SetColor(opts.Tint)
}
r.renderer.Copy(t.Native(), &src, &dst)
}
func (r *Renderer) DrawTexture(t ui.Texture, dst geom.RectangleF32) {
r.DrawTextureOptions(t, dst, ui.DrawOptions{})
}
func (r *Renderer) DrawTextureOptions(t ui.Texture, dst geom.RectangleF32, opts ui.DrawOptions) {
texture, ok := t.(sdlTexture)
if !ok {
return
}
var source sdl.Rect
if opts.Source != nil {
source = RectAbs(int32(opts.Source.Min.X), int32(opts.Source.Min.Y), int32(opts.Source.Max.X), int32(opts.Source.Max.Y))
} else {
width, height, err := texture.Size()
if err != nil {
return
}
source = Rect(0, 0, width, height)
}
r.drawTexture(texture, source, RectAbs(int32(dst.Min.X), int32(dst.Min.Y), int32(dst.Max.X), int32(dst.Max.Y)), opts)
}
func (r *Renderer) DrawTexturePoint(t ui.Texture, dst geom.PointF32) {
r.DrawTexturePointOptions(t, dst, ui.DrawOptions{})
}
func (r *Renderer) DrawTexturePointOptions(t ui.Texture, dst geom.PointF32, opts ui.DrawOptions) {
texture, ok := t.(sdlTexture)
if !ok {
return
}
var source, destination sdl.Rect
if opts.Source != nil {
source = RectAbs(int32(opts.Source.Min.X), int32(opts.Source.Min.Y), int32(opts.Source.Max.X), int32(opts.Source.Max.Y))
destination = Rect(int32(dst.X), int32(dst.Y), source.W, source.H)
} else {
width, height, err := texture.Size()
if err != nil {
return
}
source = Rect(0, 0, width, height)
destination = Rect(int32(dst.X), int32(dst.Y), width, height)
}
r.drawTexture(texture, source, destination, opts)
}
func (r *Renderer) FillRectangle(rect geom.RectangleF32, c color.Color) {
r.SetDrawColorGo(c)
r.renderer.FillRect(SDLRectanglePtr(rect))
}
func (r *Renderer) Rectangle(rect geom.RectangleF32, c color.Color, thickness float32) {
r.SetDrawColorGo(c)
if rect.Dx() == 0 { // SDL doesn't draw a 1 px wide line when Dx() == 0 && thickness == 1
offset := int32(rect.Min.X - .5*thickness)
for thick := int32(thickness); thick > 0; thick-- {
r.renderer.DrawLine(offset, int32(rect.Min.Y), offset, int32(rect.Max.Y))
offset++
}
} else if rect.Dy() == 0 {
offset := int32(rect.Min.Y - .5*thickness)
for thick := int32(thickness); thick > 0; thick-- {
r.renderer.DrawLine(int32(rect.Min.X), offset, int32(rect.Max.X), offset)
offset++
}
} else {
for thick := int32(thickness); thick > 0; thick-- {
r.renderer.DrawRect(SDLRectanglePtr(rect))
rect = rect.Inset(1)
}
}
}
func (r *Renderer) RenderTo(t ui.Texture) {
texture, ok := t.(sdlTexture)
if ok {
err := r.renderer.SetRenderTarget(texture.Native())
if err != nil {
panic(err)
}
} else {
r.RenderToDisplay()
}
}
func (r *Renderer) RenderToDisplay() {
r.renderer.SetRenderTarget(nil)
}
func (r *Renderer) Resize(width, height int) {
r.window.SetSize(int32(width), int32(height))
}
func (r *Renderer) SetDrawColor(c sdl.Color) {
r.renderer.SetDrawColor(c.R, c.G, c.B, c.A)
}
func (r *Renderer) SetDrawColorGo(c color.Color) {
r.SetDrawColor(ColorSDL(c))
}
func (r *Renderer) SetIcon(source ui.ImageSource) {
window := r.window
if window == nil {
return
}
surface, err := r.createSurface(source)
if err != nil {
return
}
defer surface.Free()
window.SetIcon(surface)
}
func (r *Renderer) SetMouseCursor(c ui.MouseCursor) { r.cursor = c }
func (r *Renderer) Size() geom.Point {
w, h, err := r.renderer.GetOutputSize()
if err != nil {
return geom.ZeroPt
}
return geom.Pt(int(w), int(h))
}
func (r *Renderer) SystemCursor(id sdl.SystemCursor) *sdl.Cursor {
if cursor, ok := r.cursors[id]; ok {
return cursor
}
cursor := sdl.CreateSystemCursor(id)
r.cursors[id] = cursor
return cursor
}
func (r *Renderer) Target() ui.Texture {
target := r.renderer.GetRenderTarget()
if target == nil {
return r
}
return &Texture{target}
}
func (r *Renderer) text(font ui.Font, color color.Color, text string) (*Texture, error) {
f, ok := font.(*Font)
if !ok {
return nil, errors.New("font not created with renderer")
}
surface, err := f.RenderUTF8Blended(text, ColorSDL(color))
if err != nil {
return nil, err
}
defer surface.Free()
texture, err := r.renderer.CreateTextureFromSurface(surface)
if err != nil {
return nil, err
}
return &Texture{texture}, nil
}
func (r *Renderer) Text(font ui.Font, p geom.PointF32, color color.Color, text string) {
texture, err := r.text(font, color, text)
if err != nil {
return
}
defer texture.Destroy()
r.DrawTexturePoint(texture, p)
}
func (r *Renderer) TextAlign(font ui.Font, p geom.PointF32, color color.Color, text string, align ui.HorizontalAlignment) {
switch align {
case ui.AlignLeft:
r.Text(font, p, color, text)
case ui.AlignCenter:
width := font.WidthOf(text)
r.Text(font, p.Add2D(-.5*width, 0), color, text)
case ui.AlignRight:
width := font.WidthOf(text)
r.Text(font, p.Add2D(-width, 0), color, text)
}
}
func (r *Renderer) TextTexture(font ui.Font, color color.Color, text string) (ui.Texture, error) {
return r.text(font, color, text)
}
// Resources
func (r *Renderer) Resources() ui.Resources { return r.resources }
func (r *Renderer) SetResourceProvider(resources ui.Resources) {
if r.resources != nil {
r.resources.Destroy()
}
if physical, ok := resources.(ui.PhysicalResources); ok {
r.resources = physical
} else {
copy, err := ui.NewCopyResources("sdlui", resources, false)
if err != nil {
return
}
r.resources = copy
}
}
// Texture
func (r *Renderer) Image() image.Image { return nil }
func (r *Renderer) Height() int { return r.Size().Y }
func (r *Renderer) Width() int { return r.Size().X }