zntg/ui/checkbox.go
Sander Schobers cdfb863ab0 Added SDL backend.
Added Action{,s}. List of actions that can be used to defer cleanup code (see NewRenderer implementations).
Added TextInputEvent (replaces the old KeyPressEvent) and added to new events KeyDown & KeyUp.
Added VSync to NewRendererOptions.
Removed IconScale from button.
Added ImageSource interface that replaces the Image/Texture method on the Texture interface. This makes converting back a texture to an image optional (since this is atypical for a hardware texture for instance).
Added new KeyModifier: OSCommand (Windows/Command key).
Added KeyState that can keep the state of keys (pressed or not).
Added KeyEnter, representing the Enter key.
Changed signatures of CreateTexture methods in Renderer.
Changed signatures of icon related method (removed factories).
Basic example now depends on sdlgui.
2020-05-15 09:20:44 +02:00

135 lines
3.5 KiB
Go

package ui
import (
"opslag.de/schobers/geom"
)
type SelectedChangedFn func(selected bool)
type Checkbox struct {
ControlBase
onSelectedChanged SelectedChangedFn
Selected bool
Text string
}
func BuildCheckbox(text string, fn func(c *Checkbox)) *Checkbox {
var c = &Checkbox{Text: text}
if fn != nil {
fn(c)
}
return c
}
func (c *Checkbox) desiredSize(ctx Context) geom.PointF32 {
var pad = ctx.Style().Dimensions.TextPadding
var font = ctx.Renderer().Font(c.FontName(ctx))
var w, h float32 = 0, font.Height()
if len(c.Text) != 0 {
w += pad + font.WidthOf(c.Text)
}
icon := c.getOrCreateNormalIcon(ctx)
_, iconWidth := ScaleToHeight(SizeOfTexture(icon), h)
w += pad + iconWidth
return geom.PtF32(w+pad, pad+h+pad)
}
func (c *Checkbox) icon(ctx Context) Texture {
if c.Selected {
return GetOrCreateIcon(ctx, "ui-default-checkbox-selected", c.selectedIcon)
} else if c.over {
return GetOrCreateIcon(ctx, "ui-default-checkbox-hover", c.hoverIcon)
}
return c.getOrCreateNormalIcon(ctx)
}
func (c *Checkbox) getOrCreateNormalIcon(ctx Context) Texture {
return GetOrCreateIcon(ctx, "ui-default-checkbox", c.normalIcon)
}
var checkBoxIconBorder = geom.PolF32(
geom.PtF32(48, 80),
geom.PtF32(400, 80),
geom.PtF32(400, 432),
geom.PtF32(48, 432),
)
var checkBoxCheckMark = geom.PointsF32{
geom.PtF32(96, 256),
geom.PtF32(180, 340),
geom.PtF32(340, 150),
}
func (c *Checkbox) hoverIcon(pt geom.PointF32) bool {
return (pt.DistanceToPolygon(checkBoxIconBorder) < 48 && !pt.InPolygon(checkBoxIconBorder)) || pt.DistanceToLines(checkBoxCheckMark) < 24
}
func (c *Checkbox) normalIcon(pt geom.PointF32) bool {
return pt.DistanceToPolygon(checkBoxIconBorder) < 48 && !pt.InPolygon(checkBoxIconBorder)
}
func (c *Checkbox) selectedIcon(pt geom.PointF32) bool {
if pt.DistanceToPolygon(checkBoxIconBorder) < 48 || pt.InPolygon(checkBoxIconBorder) {
return pt.DistanceToLines(checkBoxCheckMark) > 24
}
return false
}
func (c *Checkbox) DesiredSize(ctx Context) geom.PointF32 { return c.desiredSize(ctx) }
func (c *Checkbox) Handle(ctx Context, e Event) {
switch e := e.(type) {
case *MouseButtonDownEvent:
if e.Button == MouseButtonLeft && c.over {
c.Selected = !c.Selected
onSelectedChanged := c.onSelectedChanged
if onSelectedChanged != nil {
onSelectedChanged(c.Selected)
}
}
}
c.ControlBase.Handle(ctx, e)
if c.over {
ctx.Renderer().SetMouseCursor(MouseCursorPointer)
}
}
func (c *Checkbox) OnSelectedChanged(fn SelectedChangedFn) {
c.onSelectedChanged = fn
}
func (c *Checkbox) Render(ctx Context) {
c.RenderBackground(ctx)
var style = ctx.Style()
var palette = style.Palette
fore := c.FontColor(ctx)
bounds := c.bounds
var pad = style.Dimensions.TextPadding
bounds = bounds.Inset(pad)
boundsH := bounds.Dy()
pos := bounds.Min
icon := c.icon(ctx)
if icon != nil {
iconColor := fore
if c.Selected && c.Font.Color == nil {
iconColor = palette.Primary
}
scaledIcon, _ := ctx.Textures().ScaledHeight(icon, boundsH) // try to pre-scale icon
if scaledIcon == nil { // let the renderer scale
scaledIcon = icon
}
scale, iconWidth := ScaleToHeight(SizeOfTexture(scaledIcon), boundsH)
ctx.Renderer().DrawTextureOptions(scaledIcon, geom.PtF32(pos.X, pos.Y), DrawOptions{Tint: iconColor, Scale: scale})
pos.X += iconWidth + pad
}
if len(c.Text) != 0 {
var fontName = c.FontName(ctx)
var font = ctx.Renderer().Font(fontName)
ctx.Renderer().Text(geom.PtF32(pos.X, pos.Y+.5*(boundsH-font.Height())), fontName, fore, c.Text)
}
}