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16 changed files with 173 additions and 27 deletions

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@ -3,6 +3,7 @@ package main
import ( import (
"time" "time"
"github.com/spf13/afero"
"opslag.de/schobers/geom" "opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/alui" "opslag.de/schobers/krampus19/alui"
@ -23,9 +24,10 @@ func newTexture(bmp *allg5.Bitmap) texture {
type Context struct { type Context struct {
DisplaySize geom.Point DisplaySize geom.Point
Resources vfs.CopyDir Resources vfs.CopyDir
ResourcesFs afero.Fs
Textures map[string]texture Textures map[string]texture
Sprites map[string]sprite Sprites map[string]sprite
Levels map[string]levelPack Levels *levelPacks
Progress progress Progress progress
SpriteDrawer SpriteDrawer SpriteDrawer SpriteDrawer
Settings settings Settings settings

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@ -6,7 +6,11 @@ import (
"image/png" "image/png"
"io" "io"
"log" "log"
"os"
"path/filepath"
"strings"
"github.com/spf13/afero"
"opslag.de/schobers/allg5" "opslag.de/schobers/allg5"
"opslag.de/schobers/fs/vfs" "opslag.de/schobers/fs/vfs"
"opslag.de/schobers/geom" "opslag.de/schobers/geom"
@ -98,24 +102,57 @@ func (g *game) loadTextures(pathToName map[string]string) error {
return nil return nil
} }
func (g *game) loadLevelPack(ids ...string) error { func (g *game) loadLevelPacks() error {
g.ctx.Levels = map[string]levelPack{} g.ctx.Levels = newLevelPacks()
for _, id := range ids {
fileName := fmt.Sprintf("levels/pack%s.txt", id) var ids []string
f, err := g.ctx.Resources.Open(fileName) const root = "levels"
err := afero.Walk(g.ctx.ResourcesFs, root, func(path string, info os.FileInfo, err error) error {
if err != nil { if err != nil {
return err return err
} }
defer f.Close() if !info.IsDir() {
pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) { return nil
fileName := fmt.Sprintf("levels/pack%s_level%s.txt", id, levelID)
return g.ctx.Resources.Open(fileName)
})
if err != nil {
return err
} }
g.ctx.Levels[id] = pack name := filepath.Base(path)
if name == root {
return nil
}
if !strings.HasPrefix(name, "pack") {
return filepath.SkipDir
}
ids = append(ids, name[4:])
return filepath.SkipDir
})
if err != nil {
return err
} }
for _, id := range ids {
err := g.loadLevelPack(id)
if err != nil {
return err
}
}
return nil
}
func (g *game) loadLevelPack(id string) error {
fileName := fmt.Sprintf("levels/pack%s/info.txt", id)
f, err := g.ctx.Resources.Open(fileName)
if err != nil {
return err
}
defer f.Close()
pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
fileName := fmt.Sprintf("levels/pack%s/level%s.txt", id, levelID)
return g.ctx.Resources.Open(fileName)
})
if err != nil {
return err
}
g.ctx.Levels.Add(id, pack)
return nil return nil
} }
@ -164,12 +201,12 @@ func (g *game) loadAssets() error {
} }
log.Printf("Loaded %d textures.\n", len(g.ctx.Textures)) log.Printf("Loaded %d textures.\n", len(g.ctx.Textures))
log.Println("Loading levels...") log.Println("Loading level packs...")
err = g.loadLevelPack("1") err = g.loadLevelPacks()
if err != nil { if err != nil {
return err return err
} }
log.Printf("Loaded %d levels.\n", len(g.ctx.Levels)) log.Printf("Loaded %d levels packs (%d levels).\n", g.ctx.Levels.Len(), g.ctx.Levels.LenLevels())
log.Println("Loading fonts...") log.Println("Loading fonts...")
err = g.loadFonts() err = g.loadFonts()
@ -192,9 +229,9 @@ func (g *game) Destroy() {
g.ctx.Destroy() g.ctx.Destroy()
} }
func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, cons *gut.Console, fps *gut.FPS) error { func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, resFs afero.Fs, cons *gut.Console, fps *gut.FPS) error {
log.Print("Initializing game...") log.Print("Initializing game...")
g.ctx = &Context{Resources: res, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}} g.ctx = &Context{Resources: res, ResourcesFs: resFs, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
g.ctx.DisplaySize = geom.Pt(disp.Width(), disp.Height()) g.ctx.DisplaySize = geom.Pt(disp.Width(), disp.Height())
g.ctx.SpriteDrawer.ctx = g.ctx g.ctx.SpriteDrawer.ctx = g.ctx
err := g.ctx.Progress.load() err := g.ctx.Progress.load()

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@ -24,10 +24,15 @@ func main() {
} }
} }
func resources() (vfs.CopyDir, error) { func resources() (vfs.CopyDir, afero.Fs, error) {
var embeddedFs = ricefs.NewFs(rice.MustFindBox("res")) var embeddedFs = ricefs.NewFs(rice.MustFindBox("res"))
var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res") var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res")
return vfs.NewCopyDir(vfs.NewFallbackFs(osFs, embeddedFs)) var fs = vfs.NewFallbackFs(osFs, embeddedFs)
copy, err := vfs.NewCopyDir(fs)
if err != nil {
return nil, nil, err
}
return copy, fs, nil
} }
func run() error { func run() error {
@ -35,7 +40,7 @@ func run() error {
cons := &gut.Console{} cons := &gut.Console{}
log.SetOutput(io.MultiWriter(log.Writer(), cons)) log.SetOutput(io.MultiWriter(log.Writer(), cons))
res, err := resources() res, resFs, err := resources()
if err != nil { if err != nil {
return err return err
} }
@ -107,7 +112,7 @@ func run() error {
defer fps.Destroy() defer fps.Destroy()
game := &game{} game := &game{}
err = game.Init(disp, settings, res, cons, fps) err = game.Init(disp, settings, res, resFs, cons, fps)
if err != nil { if err != nil {
return err return err
} }

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@ -29,6 +29,8 @@ func (p levelPack) FindNext(level string) (string, bool) {
return p.order[idx+1], true return p.order[idx+1], true
} }
func (p levelPack) Len() int { return len(p.order) }
type parseLevelPackContext struct { type parseLevelPackContext struct {
name string name string
levels []string levels []string

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@ -0,0 +1,36 @@
package main
type levelPacks struct {
packs map[string]levelPack
order []string
}
func newLevelPacks() *levelPacks {
return &levelPacks{map[string]levelPack{}, nil}
}
func (p *levelPacks) Add(id string, pack levelPack) {
p.order = append(p.order, id)
p.packs[id] = pack
}
func (p *levelPacks) ByID(id string) levelPack { return p.packs[id] }
func (p *levelPacks) FirstPackID() string {
if p.Len() == 0 {
return ""
}
return p.order[0]
}
func (p *levelPacks) Len() int { return len(p.order) }
func (p *levelPacks) LenLevels() int {
var cnt int
for _, pack := range p.packs {
cnt += pack.Len()
}
return cnt
}
func (p *levelPacks) MustSelect() bool { return p.Len() != 1 }

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@ -0,0 +1,40 @@
package main
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/krampus19/alui"
)
type levelPackSelect struct {
alui.Menu
ctx *Context
}
func (s *levelPackSelect) Enter(ctx *Context) error {
s.ctx = ctx
s.Init()
s.AddChild(newHeader("Select a level pack"))
for _, id := range s.ctx.Levels.order {
var copy = id
s.Add(s.ctx.Levels.ByID(id).name, func() {
s.ctx.Navigation.SelectLevel(copy)
})
}
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
return nil
}
func (s *levelPackSelect) Handle(e allg5.Event) {
switch e := e.(type) {
case *allg5.KeyDownEvent:
switch e.KeyCode {
case allg5.KeyEscape:
s.ctx.Navigation.ShowMainMenu()
}
}
s.Menu.Handle(e)
}
func (s *levelPackSelect) Leave() {}

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@ -19,7 +19,7 @@ type levelSelect struct {
func (s *levelSelect) Enter(ctx *Context) error { func (s *levelSelect) Enter(ctx *Context) error {
s.ctx = ctx s.ctx = ctx
s.pack = s.ctx.Levels[s.packID] s.pack = s.ctx.Levels.ByID(s.packID)
s.Init() s.Init()
name := func(i int, steps int) string { name := func(i int, steps int) string {
if steps == 0 { if steps == 0 {
@ -27,12 +27,20 @@ func (s *levelSelect) Enter(ctx *Context) error {
} }
return fmt.Sprintf("Level %d (%d)", i, steps) return fmt.Sprintf("Level %d (%d)", i, steps)
} }
if s.ctx.Levels.MustSelect() {
s.AddChild(newHeader(fmt.Sprintf("Select a '%s' level", s.pack.name)))
} else {
s.AddChild(newHeader("Select a level"))
}
for i, id := range s.pack.order { for i, id := range s.pack.order {
levelID := id levelID := id
s.Add(name(i+1, s.ctx.Progress.Level(s.packID, levelID).Steps), func() { s.Add(name(i+1, s.ctx.Progress.Level(s.packID, levelID).Steps), func() {
s.ctx.Navigation.PlayLevel(s.packID, levelID) s.ctx.Navigation.PlayLevel(s.packID, levelID)
}) })
} }
if s.ctx.Levels.MustSelect() {
s.Add("Select level pack", func() { s.ctx.Navigation.SelectPack() })
}
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() }) s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
return nil return nil
} }

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@ -11,11 +11,15 @@ type mainMenu struct {
ctx *Context ctx *Context
} }
func newHeader(label string) alui.Control {
return alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: label, TextAlign: allg5.AlignCenter}, 3*margin)
}
func (m *mainMenu) Enter(ctx *Context) error { func (m *mainMenu) Enter(ctx *Context) error {
m.ctx = ctx m.ctx = ctx
m.Init() m.Init()
m.AddChild(alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: "Sokodragon", TextAlign: allg5.AlignCenter}, 3*margin)) m.AddChild(newHeader("Sokodragon"))
m.Add("Play", func() { m.ctx.Navigation.SelectLevel("1") }) m.Add("Play", func() { m.ctx.Navigation.SelectPack() })
m.Add("Settings", func() { m.ctx.Navigation.ChangeSettings() }) m.Add("Settings", func() { m.ctx.Navigation.ChangeSettings() })
m.Add("Quit", func() { m.ctx.Navigation.Quit() }) m.Add("Quit", func() { m.ctx.Navigation.Quit() })
return nil return nil

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@ -28,6 +28,15 @@ func (n *navigation) SelectLevel(packID string) {
n.switchTo(&levelSelect{packID: packID}) n.switchTo(&levelSelect{packID: packID})
} }
func (n *navigation) SelectPack() {
if n.game.ctx.Levels.MustSelect() {
n.switchTo(&levelPackSelect{})
} else {
packID := n.game.ctx.Levels.FirstPackID()
n.SelectLevel(packID)
}
}
func (n *navigation) ShowMainMenu() { func (n *navigation) ShowMainMenu() {
n.switchTo(&mainMenu{}) n.switchTo(&mainMenu{})
} }

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@ -82,6 +82,9 @@ func (l *playLevel) onComplete() {
if ok { if ok {
menu.Add("Continue with next", func() { l.ctx.Navigation.PlayLevel(l.packID, nextID) }) menu.Add("Continue with next", func() { l.ctx.Navigation.PlayLevel(l.packID, nextID) })
} }
if l.ctx.Levels.MustSelect() {
menu.Add("Select level pack", func() { l.ctx.Navigation.SelectPack() })
}
menu.Add("Select level", func() { l.ctx.Navigation.SelectLevel(l.packID) }) menu.Add("Select level", func() { l.ctx.Navigation.SelectLevel(l.packID) })
menu.Add("Go to main menu", func() { l.ctx.Navigation.ShowMainMenu() }) menu.Add("Go to main menu", func() { l.ctx.Navigation.ShowMainMenu() })

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@ -61,7 +61,7 @@ func (s *playLevelState) IsNextToMagma(pos geom.Point) bool {
func (s *playLevelState) Init(ctx *Context, pack, level string, onComplete func()) { func (s *playLevelState) Init(ctx *Context, pack, level string, onComplete func()) {
s.ctx = ctx s.ctx = ctx
s.pack = ctx.Levels[pack] s.pack = ctx.Levels.ByID(pack)
s.level = s.pack.levels[level] s.level = s.pack.levels[level]
s.bricks = nil s.bricks = nil
s.sunken = nil s.sunken = nil