Compare commits

...

23 Commits

Author SHA1 Message Date
365e9dbbbb Added solver & optimized state.
Positions are kept by index only.
2020-01-16 07:33:04 +01:00
8fc459e1d6 Added path finder & visualization (F5). 2020-01-15 21:49:01 +01:00
93be82bdbd Moved level state to soko package.
Renamed entity type character and egg to player and target respectively.
2020-01-15 21:25:32 +01:00
1e9d3e9089 Renamed Tile to TileType. 2020-01-15 19:51:57 +01:00
cb81ced655 Moved tile & entity type to separate code unit. 2020-01-15 19:06:06 +01:00
a4058df9c8 Moved level to separate package (soko).
Moved lineparser to gut package.
2020-01-15 19:03:52 +01:00
a19d33cb9f Changed behaviour of player after brick has been sunken.
- Previously the player would stop on the current tile even if the correct key was pressed. Now the movement continues without interruption.
2020-01-14 19:35:52 +01:00
041cdccc3f Changed behaviour of movement.
- Every movement key at any moment is valid if it is the only movement key pressed (when the previous move is finished).
2020-01-14 19:34:02 +01:00
cdb581d0f6 Added level pack selection. 2020-01-14 19:12:43 +01:00
0203539201 Can load more than a single level pack (but not play yet). 2020-01-14 18:53:15 +01:00
fd92207400 Changed structure of levels/packs. 2020-01-14 18:38:42 +01:00
46e3ac060a Changed Mkdir command to give more rights. 2019-12-31 13:38:10 +01:00
2b58bf1d7f Fixed bug where you weren't able to get past level select menu. 2019-12-31 12:22:57 +01:00
3dbb74ac77 Updated README. 2019-12-31 12:11:54 +01:00
cbf18822be Updated README. 2019-12-31 11:51:25 +01:00
c61f074465 Escape will go back to main menu in the level selection menu. 2019-12-31 11:43:42 +01:00
449873f6b8 Added title on main menu.
Changed "Apply" button into "OK" (settings menu).
2019-12-31 11:27:55 +01:00
4b393610e2 Fixed bug in rendering of console.
- All messages were rendered (outside bounds of the bitmap). Now only rendering (partially) visible messages.
2019-12-31 11:22:18 +01:00
30999c944a Updated dragon sprite & changed villain into an egg. 2019-12-31 11:21:31 +01:00
70ce0da074 Added README. 2019-12-29 23:34:28 +01:00
72aab5509e Added title. 2019-12-29 23:29:34 +01:00
88a02f0f9b Disabled initialization of audio. 2019-12-29 22:29:18 +01:00
03685f9a33 Changed order of apply/cancel in settings view.
Escape now exits settings directly.
2019-12-29 22:06:38 +01:00
48 changed files with 1901 additions and 498 deletions

356
README.md Normal file
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@ -0,0 +1,356 @@
# Sokodragon
This game was made for RmBeer, his wishlist:
```
1) DRAGONS!!! HUNDREDS AND HUNDREDS, NO, THOUSANDS OF DRAGONS!!!!!! I LOVE DRAGONS AND I WANT SEE ALL!!!!! I WANT A DRAGON LIKE THE MAIN CHARACTER!!!!! \o/
2) Include morbid scenes, gores or bloody, where humans are destroyed as part of the game. ^^
3) Make a good story for the game! :D
4) That is an action game, strategy, or logical problem, can be any of the 3 or all the 3. I like games to think and solve, because they are more challenging. :) (no like puzzle with part of images and no like questions games)
It may be difficult to create 1000 dragons, I settle for one or some if it's difficult for you. :)
```
Safe to say I failed miserably to meet the requirements. The game features a single dragon and it is a puzzle game which satifies rules 1) and 4). The idea was to let the dragon have to get to a human/villain type (instead of the egg now) but drawing this was too challenging. Didn't think about a good story yet. Nevertheless: I hope you enjoy solving the 4 puzzles added.
## Building
Prerequisites:
- [Allegro](https://liballeg.org/) 5.2 (development libraries).
- [Go](https://golang.org/dl/) 1.12 or later.
- GCC.
- Git.
With all prequisites installed you can run:
```
go get -u opslag.de/schobers/krampus19/cmd/krampus19
```
The generated binary can be found in `$GOPATH/bin` and will depend on the dynamic runtimes and the resources found in `$GOPATH/src/opslag.de/schobers/krampus19/cmd/krampus19/res`.
### Sources
Can be found at https://opslag.de/schobers/krampus19 (Git repository).
### Embedding resources
```
go get -u github.com/GeertJohan/go.rice/rice
go get -u opslag.de/schobers/krampus19/cmd/krampus19
go generate opslag.de/schobers/krampus19/cmd/krampus19
go install opslag.de/schobers/krampus19/cmd/krampus19
```
Note that `go get` of the `rice` tool is only required once.
### Usefull flags
`go install` can be executed with the following flags (on Windows):
- `-tags "static"`: to link against Allegro statically.
- `-tags "console"`: to show the console output in stdout.
- `-ldflags "-s -w"`: to reduce the binary size.
Example:
```
go install -tags "static console" -ldflags "-s -w" opslag.de/schobers/krampus19/cmd/krampus19
```
## Settings
- Video settings are only taken into account when the game is restarted. The resolution only applies to fullscreen mode (the "Windowed" setting must be unchecked).
## Licenses
### Fira Mono font
Copyright (c) 2012-2013, The Mozilla Corporation and Telefonica S.A.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
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4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
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5) The Font Software, modified or unmodified, in part or in whole,
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remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
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OTHER DEALINGS IN THE FONT SOFTWARE.
### Open Sans font
Apache License
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@ -14,9 +14,8 @@ type moveAnimation struct {
pos geom.PointF32
}
func newMoveAnimation(e *entity, to geom.Point) *moveAnimation {
ani := &moveAnimation{e: e, from: e.pos, to: to, pos: e.pos.ToF32()}
ani.e.pos = to
func newMoveAnimation(e *entity, from, to geom.Point) *moveAnimation {
ani := &moveAnimation{e: e, from: from, to: to, pos: from.ToF32()}
return ani
}

View File

@ -280,7 +280,8 @@ func (s *changeSettings) Enter(ctx *Context) error {
)
buttons := &alui.StackPanel{Orientation: alui.OrientationHorizontal}
buttons.AddChild(
newWideButton("Apply", func() {
newWideButton("Cancel", func() { s.ctx.Navigation.ShowMainMenu() }),
newWideButton("OK", func() {
var controls = controls{MoveLeft: keyLeft.Key, MoveUp: keyUp.Key, MoveRight: keyRight.Key, MoveDown: keyDown.Key}
var video = video{Windowed: windowed.Selected, DisplayMode: displayMode.Mode()}
s.ctx.Settings = settings{Controls: controls, Video: video}
@ -293,11 +294,22 @@ func (s *changeSettings) Enter(ctx *Context) error {
s.ctx.Navigation.ShowMainMenu()
}),
newWideButton("Cancel", func() { s.ctx.Navigation.ShowMainMenu() }),
)
s.AddChild(alui.Center(buttons))
return nil
}
func (s *changeSettings) Handle(e allg5.Event) {
s.Column.Handle(e)
switch e := e.(type) {
case *allg5.KeyDownEvent:
switch e.KeyCode {
case allg5.KeyEscape:
s.ctx.Navigation.ShowMainMenu()
}
}
}
func (s *changeSettings) Leave() {
}

View File

@ -63,7 +63,7 @@ func (c *console) Render(ctx *alui.Context, bounds geom.RectangleF32) {
}
messageTop := size.Y - totalHeight - c.offset
for _, m := range messages {
if messageTop <= size.Y || (messageTop+lineHeight) >= 0 {
if messageTop <= size.Y && (messageTop+lineHeight) >= 0 {
ctx.Fonts.DrawFont(font, 0, messageTop, ctx.Palette.Text, m)
}
messageTop += lineHeight

View File

@ -3,6 +3,7 @@ package main
import (
"time"
"github.com/spf13/afero"
"opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/alui"
@ -23,9 +24,10 @@ func newTexture(bmp *allg5.Bitmap) texture {
type Context struct {
DisplaySize geom.Point
Resources vfs.CopyDir
ResourcesFs afero.Fs
Textures map[string]texture
Sprites map[string]sprite
Levels map[string]levelPack
Levels *levelPacks
Progress progress
SpriteDrawer SpriteDrawer
Settings settings

View File

@ -2,11 +2,12 @@ package main
import (
"opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/soko"
)
type entity struct {
typ entityType
pos geom.Point
id int
typ soko.EntityType
scr entityLoc
}
@ -15,6 +16,6 @@ type entityLoc struct {
z float32
}
func newEntity(typ entityType, pos geom.Point) *entity {
return &entity{typ, pos, entityLoc{pos.ToF32(), 0}}
func newEntity(e soko.Entity, pos geom.Point) *entity {
return &entity{e.ID, e.Typ, entityLoc{pos.ToF32(), 0}}
}

View File

@ -1,35 +0,0 @@
package main
import "opslag.de/schobers/geom"
type entityList []*entity
func (l entityList) Add(e *entity) entityList {
return append(l, e)
}
func (l entityList) AddList(list entityList) entityList {
return append(l, list...)
}
func (l entityList) Find(pos geom.Point) int {
for i, e := range l {
if e.pos == pos {
return i
}
}
return -1
}
func (l entityList) FindEntity(pos geom.Point) *entity {
idx := l.Find(pos)
if idx == -1 {
return nil
}
return l[idx]
}
func (l entityList) Remove(pos geom.Point) entityList {
idx := l.Find(pos)
return append(l[:idx], l[idx+1:]...)
}

View File

@ -0,0 +1,25 @@
package main
import "sort"
type entityMap map[int]*entity
func (m entityMap) RenderOrder() []*entity {
entities := make([]*entity, 0, len(m))
for _, e := range m {
entities = append(entities, e)
}
sort.Slice(entities, func(i, j int) bool {
var posI, posJ = entities[i].scr.pos, entities[j].scr.pos
if posI.Y == posJ.Y {
if posI.X == posJ.X {
return entities[i].id < entities[j].id
}
return posI.X < posJ.X
}
return posI.Y < posJ.Y
})
return entities
}

View File

@ -6,7 +6,11 @@ import (
"image/png"
"io"
"log"
"os"
"path/filepath"
"strings"
"github.com/spf13/afero"
"opslag.de/schobers/allg5"
"opslag.de/schobers/fs/vfs"
"opslag.de/schobers/geom"
@ -25,7 +29,7 @@ type game struct {
}
func (g *game) initUI(disp *allg5.Display, cons *gut.Console, fps *gut.FPS) error {
disp.SetWindowTitle("Krampushack '19 - Title TBD - by Tharro")
disp.SetWindowTitle("Krampushack '19 - Sokodragon - by Tharro")
ui := alui.NewUI(disp, &g.main)
ui.SetPalette(alui.Palette{
Icon: allg5.NewColor(0x21, 0x21, 0x21),
@ -98,24 +102,57 @@ func (g *game) loadTextures(pathToName map[string]string) error {
return nil
}
func (g *game) loadLevelPack(ids ...string) error {
g.ctx.Levels = map[string]levelPack{}
for _, id := range ids {
fileName := fmt.Sprintf("levels/pack%s.txt", id)
f, err := g.ctx.Resources.Open(fileName)
func (g *game) loadLevelPacks() error {
g.ctx.Levels = newLevelPacks()
var ids []string
const root = "levels"
err := afero.Walk(g.ctx.ResourcesFs, root, func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
defer f.Close()
pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
fileName := fmt.Sprintf("levels/pack%s_level%s.txt", id, levelID)
return g.ctx.Resources.Open(fileName)
})
if err != nil {
return err
if !info.IsDir() {
return nil
}
g.ctx.Levels[id] = pack
name := filepath.Base(path)
if name == root {
return nil
}
if !strings.HasPrefix(name, "pack") {
return filepath.SkipDir
}
ids = append(ids, name[4:])
return filepath.SkipDir
})
if err != nil {
return err
}
for _, id := range ids {
err := g.loadLevelPack(id)
if err != nil {
return err
}
}
return nil
}
func (g *game) loadLevelPack(id string) error {
fileName := fmt.Sprintf("levels/pack%s/info.txt", id)
f, err := g.ctx.Resources.Open(fileName)
if err != nil {
return err
}
defer f.Close()
pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
fileName := fmt.Sprintf("levels/pack%s/level%s.txt", id, levelID)
return g.ctx.Resources.Open(fileName)
})
if err != nil {
return err
}
g.ctx.Levels.Add(id, pack)
return nil
}
@ -149,9 +186,9 @@ func (g *game) loadSprites(names ...string) error {
func (g *game) loadAssets() error {
log.Println("Loading textures...")
err := g.loadTextures(map[string]string{
"entity_brick.png": "brick",
"entity_dragon.png": "dragon",
"entity_villain.png": "villain",
"entity_brick.png": "brick",
"entity_dragon.png": "dragon",
"entity_egg.png": "egg",
"tile_lava_brick.png": "lava_brick",
"tile_magma.png": "magma",
@ -164,12 +201,12 @@ func (g *game) loadAssets() error {
}
log.Printf("Loaded %d textures.\n", len(g.ctx.Textures))
log.Println("Loading levels...")
err = g.loadLevelPack("1")
log.Println("Loading level packs...")
err = g.loadLevelPacks()
if err != nil {
return err
}
log.Printf("Loaded %d levels.\n", len(g.ctx.Levels))
log.Printf("Loaded %d levels packs (%d levels).\n", g.ctx.Levels.Len(), g.ctx.Levels.LenLevels())
log.Println("Loading fonts...")
err = g.loadFonts()
@ -179,7 +216,7 @@ func (g *game) loadAssets() error {
log.Printf("Loaded %d fonts.\n", g.ui.Fonts().Len())
log.Println("Loading sprites")
err = g.loadSprites("brick", "dragon", "lava_brick", "magma", "particles", "ui", "villain")
err = g.loadSprites("brick", "dragon", "egg", "lava_brick", "magma", "particles", "ui")
if err != nil {
return err
}
@ -192,9 +229,9 @@ func (g *game) Destroy() {
g.ctx.Destroy()
}
func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, cons *gut.Console, fps *gut.FPS) error {
func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, resFs afero.Fs, cons *gut.Console, fps *gut.FPS) error {
log.Print("Initializing game...")
g.ctx = &Context{Resources: res, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
g.ctx = &Context{Resources: res, ResourcesFs: resFs, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
g.ctx.DisplaySize = geom.Pt(disp.Width(), disp.Height())
g.ctx.SpriteDrawer.ctx = g.ctx
err := g.ctx.Progress.load()

View File

@ -34,7 +34,7 @@ func userDir() (string, error) {
return "", err
}
dir := filepath.Join(config, "krampus19")
err = os.MkdirAll(dir, 0600)
err = os.MkdirAll(dir, 0777)
if err != nil {
return "", err
}

View File

@ -24,10 +24,15 @@ func main() {
}
}
func resources() (vfs.CopyDir, error) {
func resources() (vfs.CopyDir, afero.Fs, error) {
var embeddedFs = ricefs.NewFs(rice.MustFindBox("res"))
var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res")
return vfs.NewCopyDir(vfs.NewFallbackFs(osFs, embeddedFs))
var fs = vfs.NewFallbackFs(osFs, embeddedFs)
copy, err := vfs.NewCopyDir(fs)
if err != nil {
return nil, nil, err
}
return copy, fs, nil
}
func run() error {
@ -35,7 +40,7 @@ func run() error {
cons := &gut.Console{}
log.SetOutput(io.MultiWriter(log.Writer(), cons))
res, err := resources()
res, resFs, err := resources()
if err != nil {
return err
}
@ -52,7 +57,9 @@ func run() error {
}
log.Printf("Initializing Allegro.")
err = allg5.Init(allg5.InitAll)
var init = allg5.InitAll
init.Audio = false
err = allg5.Init(init)
if err != nil {
return err
}
@ -105,7 +112,7 @@ func run() error {
defer fps.Destroy()
game := &game{}
err = game.Init(disp, settings, res, cons, fps)
err = game.Init(disp, settings, res, resFs, cons, fps)
if err != nil {
return err
}

View File

@ -1,142 +0,0 @@
package main
import (
"errors"
"fmt"
"io"
"opslag.de/schobers/geom"
)
type entityType byte
type tile byte
const (
entityTypeInvalid entityType = entityType(0)
entityTypeNone = '_'
entityTypeCharacter = '@'
entityTypeVillain = 'X'
entityTypeBrick = 'B'
)
func (e entityType) IsValid() bool {
switch e {
case entityTypeNone:
case entityTypeCharacter:
case entityTypeVillain:
case entityTypeBrick:
default:
return false
}
return true
}
const (
tileInvalid tile = tile(0)
tileNothing = '.'
tileBasic = '#'
tileMagma = '~'
)
func (t tile) IsValid() bool {
switch t {
case tileNothing:
case tileBasic:
case tileMagma:
default:
return false
}
return true
}
type level struct {
width int
height int
tiles []tile
entities []entityType
}
func (l level) idxToPos(i int) geom.Point { return geom.Pt(i%l.width, i/l.width) }
func (l level) posToIdx(p geom.Point) int {
if p.X < 0 || p.Y < 0 || p.X >= l.width || p.Y >= l.height {
return -1
}
return p.Y*l.width + p.X
}
func parseLevelAsset(r io.Reader) (level, error) {
var l level
ctx := levelContext{&l}
err := parseLines(r, ctx.parse)
if err != nil {
return level{}, err
}
return l, nil
}
type levelContext struct {
level *level
}
func (c *levelContext) parse(p *lineParser) parseLineFn {
if p.eof() {
return nil
}
switch p.peek() {
case "level:":
return c.parseContent
case "":
p.next() // skip
return c.parse
default:
return nil
}
}
func (c *levelContext) parseContent(p *lineParser) parseLineFn {
if p.next() != "level:" {
return p.emitErr(errors.New("expected level start"))
}
return c.parseRow
}
func (c *levelContext) parseRow(p *lineParser) parseLineFn {
if p.eof() {
return p.emitErr(errors.New("unexpected end of file"))
}
line := p.next()
if line == ":level" {
return c.parse
}
if c.level.height == 0 {
c.level.width = len(line) / 2
}
return c.addRow(p, line)
}
func (c *levelContext) addRow(p *lineParser, line string) parseLineFn {
var tiles []tile
var entities []entityType
for i := 0; i < len(line); i += 2 {
tiles = append(tiles, tile(line[i]))
entities = append(entities, entityType(line[i+1]))
}
for i, t := range tiles {
if !t.IsValid() {
return p.emitErr(fmt.Errorf("level contains invalid tile at (%d, %d)", i, c.level.height))
}
}
for i, e := range entities {
if !e.IsValid() {
return p.emitErr(fmt.Errorf("level contains invalid entity type at (%d, %d)", i, c.level.height))
}
}
c.level.height++
c.level.tiles = append(c.level.tiles, tiles...)
c.level.entities = append(c.level.entities, entities...)
return c.parseRow
}

View File

@ -4,12 +4,16 @@ import (
"errors"
"io"
"strings"
"opslag.de/schobers/krampus19/gut"
"opslag.de/schobers/krampus19/soko"
)
type levelPack struct {
name string
order []string
levels map[string]level
levels map[string]soko.Level
}
func (p levelPack) find(level string) int {
@ -29,6 +33,8 @@ func (p levelPack) FindNext(level string) (string, bool) {
return p.order[idx+1], true
}
func (p levelPack) Len() int { return len(p.order) }
type parseLevelPackContext struct {
name string
levels []string
@ -36,19 +42,19 @@ type parseLevelPackContext struct {
func parseLevelPackAsset(r io.Reader, openLevelFn func(id string) (io.ReadCloser, error)) (levelPack, error) {
ctx := &parseLevelPackContext{}
err := parseLines(r, ctx.Parse)
err := gut.ParseLines(r, ctx.Parse)
if err != nil {
return levelPack{}, err
}
pack := levelPack{name: ctx.name, levels: map[string]level{}}
pack := levelPack{name: ctx.name, levels: map[string]soko.Level{}}
for _, id := range ctx.levels {
rc, err := openLevelFn(id)
if err != nil {
return levelPack{}, err
}
defer rc.Close()
level, err := parseLevelAsset(rc)
level, err := soko.ParseLevel(rc)
if err != nil {
return levelPack{}, err
}
@ -59,65 +65,65 @@ func parseLevelPackAsset(r io.Reader, openLevelFn func(id string) (io.ReadCloser
return pack, nil
}
func (c *parseLevelPackContext) Parse(p *lineParser) parseLineFn {
if p.skipSpaceEOF() {
return p.emitErr(errors.New("empty level pack"))
func (c *parseLevelPackContext) Parse(p *gut.LineParser) gut.ParseLineFn {
if p.SkipSpaceEOF() {
return p.EmitErr(errors.New("empty level pack"))
}
return c.parse
}
func (c *parseLevelPackContext) parse(p *lineParser) parseLineFn {
func (c *parseLevelPackContext) parse(p *gut.LineParser) gut.ParseLineFn {
const levelsTag = "levels:"
const nameTag = "name:"
if p.skipSpaceEOF() {
if p.SkipSpaceEOF() {
return nil
}
line := p.next()
line := p.Next()
switch {
case strings.HasPrefix(line, nameTag):
c.name = strings.TrimSpace(line[len(nameTag):])
return c.parse
case strings.HasPrefix(line, levelsTag):
return skipSpaceBeforeContent(c.parseLevels)
return gut.SkipSpaceBeforeContent(c.parseLevels)
}
return p.emitErr(errors.New("tag not allowed"))
return p.EmitErr(errors.New("tag not allowed"))
}
func (c *parseLevelPackContext) parseLevels(p *lineParser) parseLineFn {
func (c *parseLevelPackContext) parseLevels(p *gut.LineParser) gut.ParseLineFn {
const levelTag = "level:"
const levelsEndTag = ":levels"
line := p.next()
line := p.Next()
switch line {
case levelTag:
return skipSpaceBeforeContent(c.parseLevel)
return gut.SkipSpaceBeforeContent(c.parseLevel)
case levelsEndTag:
return c.parse
}
return p.emitErr(errors.New("tag not allowed"))
return p.EmitErr(errors.New("tag not allowed"))
}
func (c *parseLevelPackContext) parseLevel(p *lineParser) parseLineFn {
func (c *parseLevelPackContext) parseLevel(p *gut.LineParser) gut.ParseLineFn {
const idTag = "id:"
line := p.next()
line := p.Next()
switch {
case strings.HasPrefix(line, idTag):
c.levels = append(c.levels, strings.TrimSpace(line[len(idTag):]))
return skipSpaceBeforeContent(c.parseLevelEnd)
return gut.SkipSpaceBeforeContent(c.parseLevelEnd)
}
return p.emitErr(errors.New("must have an id tag"))
return p.EmitErr(errors.New("must have an id tag"))
}
func (c *parseLevelPackContext) parseLevelEnd(p *lineParser) parseLineFn {
func (c *parseLevelPackContext) parseLevelEnd(p *gut.LineParser) gut.ParseLineFn {
const levelEndTag = ":level"
line := p.next()
line := p.Next()
switch {
case strings.HasPrefix(line, levelEndTag):
return skipSpaceBeforeContent(c.parseLevels)
return gut.SkipSpaceBeforeContent(c.parseLevels)
}
return p.emitErr(errors.New("tag not allowed"))
return p.EmitErr(errors.New("tag not allowed"))
}

View File

@ -0,0 +1,36 @@
package main
type levelPacks struct {
packs map[string]levelPack
order []string
}
func newLevelPacks() *levelPacks {
return &levelPacks{map[string]levelPack{}, nil}
}
func (p *levelPacks) Add(id string, pack levelPack) {
p.order = append(p.order, id)
p.packs[id] = pack
}
func (p *levelPacks) ByID(id string) levelPack { return p.packs[id] }
func (p *levelPacks) FirstPackID() string {
if p.Len() == 0 {
return ""
}
return p.order[0]
}
func (p *levelPacks) Len() int { return len(p.order) }
func (p *levelPacks) LenLevels() int {
var cnt int
for _, pack := range p.packs {
cnt += pack.Len()
}
return cnt
}
func (p *levelPacks) MustSelect() bool { return p.Len() != 1 }

View File

@ -0,0 +1,40 @@
package main
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/krampus19/alui"
)
type levelPackSelect struct {
alui.Menu
ctx *Context
}
func (s *levelPackSelect) Enter(ctx *Context) error {
s.ctx = ctx
s.Init()
s.AddChild(newHeader("Select a level pack"))
for _, id := range s.ctx.Levels.order {
var copy = id
s.Add(s.ctx.Levels.ByID(id).name, func() {
s.ctx.Navigation.SelectLevel(copy)
})
}
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
return nil
}
func (s *levelPackSelect) Handle(e allg5.Event) {
switch e := e.(type) {
case *allg5.KeyDownEvent:
switch e.KeyCode {
case allg5.KeyEscape:
s.ctx.Navigation.ShowMainMenu()
}
}
s.Menu.Handle(e)
}
func (s *levelPackSelect) Leave() {}

View File

@ -3,6 +3,8 @@ package main
import (
"fmt"
"opslag.de/schobers/allg5"
"opslag.de/schobers/krampus19/alui"
)
@ -17,7 +19,7 @@ type levelSelect struct {
func (s *levelSelect) Enter(ctx *Context) error {
s.ctx = ctx
s.pack = s.ctx.Levels[s.packID]
s.pack = s.ctx.Levels.ByID(s.packID)
s.Init()
name := func(i int, steps int) string {
if steps == 0 {
@ -25,14 +27,33 @@ func (s *levelSelect) Enter(ctx *Context) error {
}
return fmt.Sprintf("Level %d (%d)", i, steps)
}
if s.ctx.Levels.MustSelect() {
s.AddChild(newHeader(fmt.Sprintf("Select a '%s' level", s.pack.name)))
} else {
s.AddChild(newHeader("Select a level"))
}
for i, id := range s.pack.order {
levelID := id
s.Add(name(i+1, s.ctx.Progress.Level(s.packID, levelID).Steps), func() {
s.ctx.Navigation.PlayLevel(s.packID, levelID)
})
}
if s.ctx.Levels.MustSelect() {
s.Add("Select level pack", func() { s.ctx.Navigation.SelectPack() })
}
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
return nil
}
func (s *levelSelect) Handle(e allg5.Event) {
switch e := e.(type) {
case *allg5.KeyDownEvent:
switch e.KeyCode {
case allg5.KeyEscape:
s.ctx.Navigation.ShowMainMenu()
}
}
s.Menu.Handle(e)
}
func (s *levelSelect) Leave() {}

View File

@ -1,64 +0,0 @@
package main
import (
"errors"
"io"
"io/ioutil"
"strings"
)
type lineParser struct {
lines []string
i int
err error
}
var errUnexpectedEnd = errors.New("unexpected end of file")
func (p *lineParser) eof() bool { return p.i == len(p.lines) }
func (p *lineParser) peek() string { return p.lines[p.i] }
func (p *lineParser) next() string {
i := p.i
p.i++
return p.lines[i]
}
func (p *lineParser) emitErr(err error) parseLineFn {
p.err = err
return nil
}
func (p *lineParser) skipSpaceEOF() bool {
for !p.eof() && len(strings.TrimSpace(p.peek())) == 0 {
p.next()
}
return p.eof()
}
func skipSpaceBeforeContent(next parseLineFn) parseLineFn {
return func(p *lineParser) parseLineFn {
if p.skipSpaceEOF() {
return p.emitErr(errUnexpectedEnd)
}
return next
}
}
type parseLineFn func(p *lineParser) parseLineFn
func parseLines(r io.Reader, fn parseLineFn) error {
content, err := ioutil.ReadAll(r)
if err != nil {
return err
}
lines := strings.Split(string(content), "\n")
for i, line := range lines {
lines[i] = strings.TrimRight(line, "\r\n")
}
parser := &lineParser{lines: lines}
for fn != nil {
fn = fn(parser)
}
return parser.err
}

View File

@ -1,6 +1,7 @@
package main
import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/krampus19/alui"
)
@ -10,10 +11,15 @@ type mainMenu struct {
ctx *Context
}
func newHeader(label string) alui.Control {
return alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: label, TextAlign: allg5.AlignCenter}, 3*margin)
}
func (m *mainMenu) Enter(ctx *Context) error {
m.ctx = ctx
m.Init()
m.Add("Play", func() { m.ctx.Navigation.SelectLevel("1") })
m.AddChild(newHeader("Sokodragon"))
m.Add("Play", func() { m.ctx.Navigation.SelectPack() })
m.Add("Settings", func() { m.ctx.Navigation.ChangeSettings() })
m.Add("Quit", func() { m.ctx.Navigation.Quit() })
return nil

View File

@ -28,6 +28,15 @@ func (n *navigation) SelectLevel(packID string) {
n.switchTo(&levelSelect{packID: packID})
}
func (n *navigation) SelectPack() {
if n.game.ctx.Levels.MustSelect() {
n.switchTo(&levelPackSelect{})
} else {
packID := n.game.ctx.Levels.FirstPackID()
n.SelectLevel(packID)
}
}
func (n *navigation) ShowMainMenu() {
n.switchTo(&mainMenu{})
}

View File

@ -3,11 +3,12 @@ package main
import (
"fmt"
"log"
"sort"
"strconv"
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/alui"
"opslag.de/schobers/krampus19/soko"
)
type playLevel struct {
@ -25,21 +26,24 @@ type playLevel struct {
offset geom.PointF32
scale float32
state playLevelState
state playLevelState
pathFinding bool
}
type keyPressedState map[allg5.Key]bool
func (s keyPressedState) CountPressed(keys ...allg5.Key) int {
var cnt int
func (s keyPressedState) ArePressed(keys ...allg5.Key) []allg5.Key {
pressed := make([]allg5.Key, 0, len(keys))
for _, k := range keys {
if s[k] {
cnt++
pressed = append(pressed, k)
}
}
return cnt
return pressed
}
func (s keyPressedState) CountPressed(keys ...allg5.Key) int { return len(s.ArePressed(keys...)) }
func (l *playLevel) Enter(ctx *Context) error {
l.ctx = ctx
@ -82,6 +86,9 @@ func (l *playLevel) onComplete() {
if ok {
menu.Add("Continue with next", func() { l.ctx.Navigation.PlayLevel(l.packID, nextID) })
}
if l.ctx.Levels.MustSelect() {
menu.Add("Select level pack", func() { l.ctx.Navigation.SelectPack() })
}
menu.Add("Select level", func() { l.ctx.Navigation.SelectLevel(l.packID) })
menu.Add("Go to main menu", func() { l.ctx.Navigation.ShowMainMenu() })
@ -116,13 +123,13 @@ func (l *playLevel) Layout(ctx *alui.Context, bounds geom.RectangleF32) {
l.offset = geom.PointF32{}
level := l.state.Level()
var contentCenter = l.posToScreenF32(geom.PtF32(.5*float32(level.width), .5*float32(level.height)), 0)
var contentCenter = l.posToScreenF32(geom.PtF32(.5*float32(level.Width), .5*float32(level.Height)), 0)
var content = geom.RectF32(contentCenter.X, contentCenter.Y, contentCenter.X, contentCenter.Y)
for idx, tile := range l.state.Level().tiles {
if tile == tileNothing || tile == tileInvalid {
for idx, tile := range l.state.Level().Tiles {
if tile == soko.TileTypeNothing || tile == soko.TileTypeInvalid {
continue
}
pos := level.idxToPos(idx).ToF32()
pos := level.IdxToPos(idx).ToF32()
bottomLeft := l.posToScreenF32(pos.Add2D(-1.5, 1.5), 100)
content.Min = geom.MinPtF32(content.Min, bottomLeft)
content.Max = geom.MaxPtF32(content.Max, bottomLeft)
@ -161,15 +168,10 @@ func (l *playLevel) Handle(e allg5.Event) {
case allg5.KeyEscape:
l.showMenu = true
l.menu.Activate(0)
case l.ctx.Settings.Controls.MoveUp:
l.state.TryPlayerMove(geom.Pt(0, -1), e.KeyCode)
case l.ctx.Settings.Controls.MoveRight:
l.state.TryPlayerMove(geom.Pt(1, 0), e.KeyCode)
case l.ctx.Settings.Controls.MoveDown:
l.state.TryPlayerMove(geom.Pt(0, 1), e.KeyCode)
case l.ctx.Settings.Controls.MoveLeft:
l.state.TryPlayerMove(geom.Pt(-1, 0), e.KeyCode)
case allg5.KeyF5:
l.pathFinding = !l.pathFinding
}
l.state.TryPlayerMove(e.KeyCode)
}
}
}
@ -193,19 +195,19 @@ func (l *playLevel) Render(ctx *alui.Context, bounds geom.RectangleF32) {
}
}
for i, t := range level.tiles {
pos := geom.Pt(i%level.width, i/level.width)
for i, t := range level.Tiles {
pos := geom.Pt(i%level.Width, i/level.Width)
scr := entityLoc{pos.ToF32(), 0}
switch t {
case tileBasic:
case soko.TileTypeBasic:
if l.state.IsNextToMagma(pos) {
l.drawSprite("lava_brick", "magma", scr)
} else {
l.drawSprite("lava_brick", "lava_brick", scr)
}
case tileMagma:
case soko.TileTypeMagma:
l.drawSprite("magma", "magma", scr)
brick := l.state.FindSunkenBrick(pos)
brick := l.state.FindSunkenBrickEntity(pos)
if brick != nil {
behind, front := splitParticles(scr.pos.Y, l.state.Particles(pos))
drawParticles(behind)
@ -216,26 +218,30 @@ func (l *playLevel) Render(ctx *alui.Context, bounds geom.RectangleF32) {
}
}
entities := l.state.Entities()
sort.Slice(entities, func(i, j int) bool {
if entities[i].scr.pos.Y == entities[j].scr.pos.Y {
return entities[i].scr.pos.X < entities[j].scr.pos.X
}
return entities[i].scr.pos.Y < entities[j].scr.pos.Y
})
entities := l.state.Entities().RenderOrder()
for _, e := range entities {
switch e.typ {
case entityTypeBrick:
case soko.EntityTypeBrick:
l.drawSprite("brick", "brick", e.scr)
case entityTypeCharacter:
case soko.EntityTypePlayer:
l.drawSprite("dragon", "dragon", e.scr)
case entityTypeVillain:
l.drawSprite("villain", "villain", e.scr)
case soko.EntityTypeTarget:
l.drawSprite("egg", "egg", e.scr)
}
}
font := ctx.Fonts.Get("default")
if l.pathFinding {
dists := soko.NewPathFinder(&l.state.state).FindDistances()
for i := range level.Tiles {
pos := geom.Pt(i%level.Width, i/level.Width)
scr := entityLoc{pos.ToF32(), 0}
posDist := l.posToScreenF32(scr.pos, -20)
ctx.Fonts.DrawAlignFont(font, posDist.X, posDist.Y, posDist.X, ctx.Palette.Text, allg5.AlignCenter, strconv.Itoa(dists[i]))
}
}
steps := fmt.Sprintf("STEPS: %d", l.state.Steps())
ctx.Fonts.DrawAlignFont(font, bounds.Min.X, 24, bounds.Max.X, ctx.Palette.Text, allg5.AlignCenter, steps)

View File

@ -7,18 +7,20 @@ import (
"opslag.de/schobers/allg5"
"opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/gut"
"opslag.de/schobers/krampus19/soko"
)
type playLevelState struct {
ctx *Context
pack levelPack
level level
player *entity
villain *entity
bricks entityList
sunken entityList
splash map[geom.Point]*splashAnimation
pack levelPack
level soko.Level
state soko.State
player *entity
egg *entity
bricks entityMap
sunken entityMap
splash map[geom.Point]*splashAnimation
steps int
complete bool
@ -29,9 +31,14 @@ type playLevelState struct {
keysDown keyPressedState
}
func (s *playLevelState) Entities() entityList {
var entities entityList
return entities.Add(s.player).Add(s.villain).AddList(s.bricks)
func (s *playLevelState) Entities() entityMap {
entities := entityMap{}
entities[s.player.id] = s.player
entities[s.egg.id] = s.egg
for id, e := range s.bricks {
entities[id] = e
}
return entities
}
func (s *playLevelState) Particles(at geom.Point) []particle {
@ -48,39 +55,48 @@ func (s *playLevelState) Particles(at geom.Point) []particle {
return particles
}
func (s *playLevelState) FindSunkenBrick(pos geom.Point) *entity {
return s.sunken.FindEntity(pos)
func (s *playLevelState) FindSunkenBrickEntity(pos geom.Point) *entity {
idx := s.level.PosToIdx(pos)
if idx == -1 {
return nil
}
id := s.state.SunkenBricks[idx]
if id != -1 {
return s.sunken[id]
}
return nil
}
func (s *playLevelState) IsNextToMagma(pos geom.Point) bool {
return s.checkTile(pos.Add2D(1, 0), s.isMagma) ||
s.checkTile(pos.Add2D(-1, 0), s.isMagma) ||
s.checkTile(pos.Add2D(0, -1), s.isMagma) ||
s.checkTile(pos.Add2D(0, 1), s.isMagma)
return s.state.Any(soko.IsMagma, soko.Neighbours(pos)...)
}
func (s *playLevelState) Init(ctx *Context, pack, level string, onComplete func()) {
s.ctx = ctx
s.pack = ctx.Levels[pack]
s.pack = ctx.Levels.ByID(pack)
s.level = s.pack.levels[level]
s.state = s.level.State()
s.bricks = nil
s.sunken = nil
s.splash = map[geom.Point]*splashAnimation{}
for i, e := range s.level.entities {
switch e {
case entityTypeBrick:
s.bricks = append(s.bricks, newEntity(e, s.level.idxToPos(i)))
case entityTypeCharacter:
s.player = newEntity(e, s.level.idxToPos(i))
case entityTypeVillain:
s.villain = newEntity(e, s.level.idxToPos(i))
newEntity := func(e soko.Entity) *entity { return newEntity(e, s.state.IdxToPos[e.Pos]) }
s.player = newEntity(s.state.Player)
s.egg = newEntity(s.state.Target)
s.bricks = entityMap{}
for _, e := range s.state.Entities {
if e.Typ != soko.EntityTypeBrick {
continue
}
s.bricks[e.ID] = newEntity(soko.Entity{ID: e.ID, Pos: e.Pos, Typ: soko.EntityTypeBrick})
}
s.sunken = entityMap{}
s.keysDown = keyPressedState{}
s.onComplete = onComplete
}
func (s *playLevelState) Level() level { return s.level }
func (s *playLevelState) Level() soko.Level { return s.level }
func (s *playLevelState) PressKey(key allg5.Key) {
s.keysDown[key] = true
@ -96,114 +112,77 @@ func (s *playLevelState) Tick(now time.Duration) {
s.ani.Animate(now)
}
func (s *playLevelState) TryPlayerMove(dir geom.Point, key allg5.Key) {
if s.player.scr.pos != s.player.pos.ToF32() {
func (s *playLevelState) TryPlayerMove(key allg5.Key) {
var dir soko.Direction
switch key {
case s.ctx.Settings.Controls.MoveUp:
dir = soko.DirectionUp
case s.ctx.Settings.Controls.MoveRight:
dir = soko.DirectionRight
case s.ctx.Settings.Controls.MoveDown:
dir = soko.DirectionDown
case s.ctx.Settings.Controls.MoveLeft:
dir = soko.DirectionLeft
default:
return
}
s.tryPlayerMove(dir)
}
func (s *playLevelState) tryPlayerMove(dir soko.Direction) {
playerPt := s.state.IdxToPos[s.state.Player.Pos]
if s.player.scr.pos != playerPt.ToF32() {
return
}
to := s.player.pos.Add(dir)
if !s.canMove(s.player.pos, dir) {
log.Printf("Move is not allowed (tried out move to %s after key '%s' was pressed)", to, gut.KeyToString(key))
state, ok := s.state.MovePlayer(dir)
if !ok {
log.Printf("Move is not allowed (tried out move %s)", dir.String())
return
}
s.steps++
log.Printf("Moving player to %s", to)
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(s.player, to), func() {
log.Printf("Player movement finished")
if s.player.pos == s.villain.pos {
s.complete = true
if onComplete := s.onComplete; onComplete != nil {
onComplete()
}
} else if s.keysDown[key] && s.keysDown.CountPressed(s.ctx.Settings.Controls.MovementKeys()...) == 1 {
log.Printf("Key %s is still down, moving further", gut.KeyToString(key))
s.TryPlayerMove(dir, key)
}
})
to := state.Player.Pos
toPt := state.IdxToPos[to]
if brick := s.bricks.FindEntity(to); brick != nil {
log.Printf("Pushing brick at %s", to)
brickTo := to.Add(dir)
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(brick, brickTo), func() {
if brickID := s.state.Bricks[to]; brickID != -1 {
log.Printf("Brick %d moved", brickID)
brick := s.bricks[brickID]
brickTo := state.Entities.ByID(brickID).Pos
brickToPt := state.IdxToPos[brickTo]
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(brick, toPt, brickToPt), func() {
log.Printf("Brick movement finished")
if s.checkTile(brickTo, s.wouldBrickSink) {
log.Printf("Sinking brick at %s", brickTo)
s.bricks = s.bricks.Remove(brickTo)
s.sunken = s.sunken.Add(brick)
if sunkenBrickID := state.SunkenBricks[brickTo]; sunkenBrickID == brickID {
log.Printf("Sinking brick %d", brickID)
delete(s.bricks, brickID)
s.sunken[brickID] = brick
s.ani.Start(s.ctx.Tick, newSinkAnimation(brick))
splash := newSplashAnimation(brickTo)
s.splash[brickTo] = splash
splash := newSplashAnimation(brickToPt)
s.splash[brickToPt] = splash
s.ani.StartFn(s.ctx.Tick, splash, func() {
delete(s.splash, brickTo)
delete(s.splash, brickToPt)
})
}
})
}
}
func (s *playLevelState) canMove(from, dir geom.Point) bool {
to := from.Add(dir)
if !s.checkTile(to, s.isSolidTile) {
return false
}
brick := s.bricks.FindEntity(to)
if brick != nil {
brickTo := to.Add(dir)
return !s.checkTileNotFound(brickTo, s.isObstructed, true)
}
return true
}
func (s *playLevelState) checkTile(pos geom.Point, check func(pos geom.Point, idx int, t tile) bool) bool {
return s.checkTileNotFound(pos, check, false)
}
func (s *playLevelState) checkTileNotFound(pos geom.Point, check func(pos geom.Point, idx int, t tile) bool, notFound bool) bool {
idx := s.level.posToIdx(pos)
if idx == -1 {
return notFound
}
return check(pos, idx, s.level.tiles[idx])
}
func (s *playLevelState) findEntityAt(pos geom.Point) *entity {
if s.player.pos == pos {
return s.player
}
brick := s.bricks.FindEntity(pos)
if brick != nil {
return brick
}
return s.sunken.FindEntity(pos)
}
func (s *playLevelState) isObstructed(pos geom.Point, idx int, t tile) bool {
if s.bricks.FindEntity(pos) != nil {
return true // brick
}
switch s.level.tiles[idx] {
case tileMagma:
return false
case tileBasic:
return false
}
return true
}
func (s *playLevelState) isMagma(pos geom.Point, idx int, t tile) bool { return t == tileMagma }
func (s *playLevelState) isSolidTile(pos geom.Point, idx int, t tile) bool {
switch t {
case tileBasic:
return true
case tileMagma:
return s.sunken.FindEntity(pos) != nil
}
return false
}
func (s *playLevelState) wouldBrickSink(pos geom.Point, idx int, t tile) bool {
return t == tileMagma && s.sunken.FindEntity(pos) == nil
s.steps++
log.Printf("Moving player to %s", toPt)
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(s.player, playerPt, toPt), func() {
log.Printf("Player movement finished")
if to == state.Target.Pos {
s.complete = true
if onComplete := s.onComplete; onComplete != nil {
onComplete()
}
} else {
pressed := s.keysDown.ArePressed(s.ctx.Settings.Controls.MovementKeys()...)
if len(pressed) == 1 {
key := pressed[0]
log.Printf("Movement key %s is down, moving further", gut.KeyToString(key))
s.TryPlayerMove(key)
}
}
})
s.state = state
}

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@ -3,9 +3,9 @@ texture: dragon
part:
name: dragon
sub_texture: 0,0,200,400
anchor: 100,350
scale: 2
sub_texture: 0,0,1140,1980
anchor: 570,1920
scale: 5
:part
:sprite

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@ -0,0 +1,11 @@
sprite:
texture: egg
part:
name: egg
sub_texture: 0,0,1140,1980
anchor: 570,1860
scale: 6
:part
:sprite

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@ -1,11 +0,0 @@
sprite:
texture: villain
part:
name: villain
sub_texture: 0,0,200,400
anchor: 100,350
scale: 2
:part
:sprite

View File

@ -7,6 +7,7 @@ import (
"strings"
"opslag.de/schobers/geom"
"opslag.de/schobers/krampus19/gut"
)
type sprite struct {
@ -33,7 +34,7 @@ type spritePart struct {
func loadSpriteAsset(r io.Reader) (sprite, error) {
var l sprite
ctx := spriteContext{&l, nil}
err := parseLines(r, ctx.parse)
err := gut.ParseLines(r, ctx.parse)
if err != nil {
return sprite{}, err
}
@ -45,44 +46,44 @@ type spriteContext struct {
part *spritePart
}
func (c *spriteContext) parse(p *lineParser) parseLineFn {
if p.skipSpaceEOF() {
func (c *spriteContext) parse(p *gut.LineParser) gut.ParseLineFn {
if p.SkipSpaceEOF() {
return nil
}
line := p.peek()
line := p.Peek()
switch {
case strings.HasPrefix(line, "sprite:"):
p.next()
p.Next()
return c.parseContent
default:
return nil
}
}
func (c *spriteContext) parseContent(p *lineParser) parseLineFn {
func (c *spriteContext) parseContent(p *gut.LineParser) gut.ParseLineFn {
const partTag = "part:"
const textureTag = "texture:"
const spriteEndTag = ":sprite"
if p.skipSpaceEOF() {
return p.emitErr(errUnexpectedEnd)
if p.SkipSpaceEOF() {
return p.EmitErr(gut.ErrUnexpectedEnd)
}
line := p.peek()
line := p.Peek()
switch {
case strings.HasPrefix(line, textureTag):
c.sprite.texture = strings.TrimSpace(line[len(textureTag):])
p.next()
p.Next()
return c.parseContent
case line == partTag:
p.next()
p.Next()
c.part = &spritePart{}
return c.parsePart
case line == spriteEndTag:
return nil
}
return p.emitErr(errors.New("unexpected content of sprite"))
return p.EmitErr(errors.New("unexpected content of sprite"))
}
func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
func (c *spriteContext) parsePart(p *gut.LineParser) gut.ParseLineFn {
mustAtois := func(s ...string) []int {
res := make([]int, len(s))
var err error
@ -110,14 +111,14 @@ func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
const anchorTag = "anchor:"
const scaleTag = "scale:"
const partEndTag = ":part"
if p.skipSpaceEOF() {
return p.emitErr(errUnexpectedEnd)
if p.SkipSpaceEOF() {
return p.EmitErr(gut.ErrUnexpectedEnd)
}
line := p.peek()
line := p.Peek()
switch {
case strings.HasPrefix(line, nameTag):
c.part.name = strings.TrimSpace(line[len(nameTag):])
p.next()
p.Next()
return c.parsePart
case strings.HasPrefix(line, subTextureTag):
var coords = mustCoords(line[len(subTextureTag):])
@ -125,7 +126,7 @@ func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
panic("expected four coordinates (min x, min y, size x, size y)")
}
c.part.sub = geom.Rect(coords[0], coords[1], coords[0]+coords[2], coords[1]+coords[3])
p.next()
p.Next()
return c.parsePart
case strings.HasPrefix(line, anchorTag):
var coords = mustCoords(line[len(anchorTag):])
@ -133,16 +134,16 @@ func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
panic("expected two coordinates (min x, min y)")
}
c.part.anchor = geom.Pt(coords[0], coords[1])
p.next()
p.Next()
return c.parsePart
case strings.HasPrefix(line, scaleTag):
c.part.scale = mustAtof(line[len(scaleTag):])
p.next()
p.Next()
return c.parsePart
case line == partEndTag:
c.sprite.parts = append(c.sprite.parts, *c.part)
p.next()
p.Next()
return c.parseContent
}
return p.emitErr(errors.New("unexpected content of part"))
return p.EmitErr(errors.New("unexpected content of part"))
}

66
gut/lineparser.go Normal file
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@ -0,0 +1,66 @@
package gut
import (
"errors"
"io"
"io/ioutil"
"strings"
)
type LineParser struct {
lines []string
i int
err error
}
var ErrUnexpectedEnd = errors.New("unexpected end of file")
func (p *LineParser) EOF() bool { return p.i == len(p.lines) }
func (p *LineParser) EmitErr(err error) ParseLineFn {
p.err = err
return nil
}
func (p *LineParser) Next() string {
i := p.i
p.i++
return p.lines[i]
}
func (p *LineParser) Peek() string { return p.lines[p.i] }
func (p *LineParser) SkipSpaceEOF() bool {
for !p.EOF() && len(strings.TrimSpace(p.Peek())) == 0 {
p.Next()
}
return p.EOF()
}
func SkipSpaceBeforeContent(next ParseLineFn) ParseLineFn {
return func(p *LineParser) ParseLineFn {
if p.SkipSpaceEOF() {
return p.EmitErr(ErrUnexpectedEnd)
}
return next
}
}
type ParseLineFn func(p *LineParser) ParseLineFn
func ParseLines(r io.Reader, fn ParseLineFn) error {
content, err := ioutil.ReadAll(r)
if err != nil {
return err
}
lines := strings.Split(string(content), "\n")
for i, line := range lines {
lines[i] = strings.TrimRight(line, "\r\n")
}
parser := &LineParser{lines: lines}
for fn != nil {
fn = fn(parser)
}
return parser.err
}

64
soko/direction.go Normal file
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@ -0,0 +1,64 @@
package soko
import "opslag.de/schobers/geom"
type Direction int
const (
DirectionUp Direction = iota
DirectionRight
DirectionDown
DirectionLeft
)
var Directions = [4]Direction{DirectionUp, DirectionRight, DirectionDown, DirectionLeft}
func (d Direction) Invert() Direction {
switch d {
case DirectionUp:
return DirectionDown
case DirectionRight:
return DirectionLeft
case DirectionDown:
return DirectionUp
case DirectionLeft:
return DirectionRight
}
panic("invalid direction")
}
func (d Direction) String() string {
switch d {
case DirectionUp:
return "up"
case DirectionRight:
return "right"
case DirectionDown:
return "down"
case DirectionLeft:
return "left"
}
return "invalid"
}
func (d Direction) ToPoint() geom.Point {
switch d {
case DirectionUp:
return geom.Pt(0, -1)
case DirectionRight:
return geom.Pt(1, 0)
case DirectionDown:
return geom.Pt(0, 1)
case DirectionLeft:
return geom.Pt(-1, 0)
}
return geom.Point{}
}
func Neighbours(p geom.Point) []geom.Point {
neighbours := make([]geom.Point, 4)
for i, dir := range Directions {
neighbours[i] = p.Add(dir.ToPoint())
}
return neighbours
}

48
soko/entity.go Normal file
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@ -0,0 +1,48 @@
package soko
type Entity struct {
ID int
Pos int
Typ EntityType
}
type Entities []Entity
func (e Entities) ByID(id int) Entity {
idx := e.IdxById(id)
if idx == -1 {
return Entity{ID: -1}
}
return e[idx]
}
func (e Entities) Clone() Entities {
clone := make(Entities, len(e))
copy(clone, e)
return clone
}
func (e Entities) IdxById(id int) int {
for i, e := range e {
if e.ID == id {
return i
}
}
return -1
}
type Ints []int
func NewInts(n int) Ints {
ids := make(Ints, n)
for i := range ids {
ids[i] = -1
}
return ids
}
func (e Ints) Clone() Ints {
clone := make(Ints, len(e))
copy(clone, e)
return clone
}

31
soko/entitylocations.go Normal file
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@ -0,0 +1,31 @@
package soko
import "opslag.de/schobers/geom"
type EntityLocations map[geom.Point]int
func (l EntityLocations) Add(p geom.Point, id int) { l[p] = id }
func (l EntityLocations) Clone() EntityLocations {
clone := EntityLocations{}
for p, id := range l {
clone[p] = id
}
return clone
}
func (l EntityLocations) Has(p geom.Point) bool {
_, ok := l[p]
return ok
}
func (l EntityLocations) Move(from, to geom.Point) {
id, ok := l[from]
if !ok {
panic("no entitiy at position")
}
l.Remove(from)
l.Add(to, id)
}
func (l EntityLocations) Remove(p geom.Point) { delete(l, p) }

23
soko/entitytype.go Normal file
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@ -0,0 +1,23 @@
package soko
type EntityType byte
const (
EntityTypeInvalid EntityType = EntityType(0)
EntityTypeNone = '_'
EntityTypePlayer = '@'
EntityTypeTarget = 'X'
EntityTypeBrick = 'B'
)
func (e EntityType) IsValid() bool {
switch e {
case EntityTypeNone:
case EntityTypePlayer:
case EntityTypeTarget:
case EntityTypeBrick:
default:
return false
}
return true
}

91
soko/level.go Normal file
View File

@ -0,0 +1,91 @@
package soko
import (
"opslag.de/schobers/geom"
)
type Level struct {
Width int
Height int
Tiles []TileType
Entities []EntityType
}
func (l Level) IdxToPos(i int) geom.Point { return geom.Pt(i%l.Width, i/l.Width) }
func (l Level) PosToIdx(p geom.Point) int {
if p.X < 0 || p.Y < 0 || p.X >= l.Width || p.Y >= l.Height {
return -1
}
return p.Y*l.Width + p.X
}
func (l Level) Moves() []Moves {
moves := make([]Moves, len(l.Tiles))
w := l.Width
for y := 0; y < l.Height; y++ {
for x := 0; x < w; x++ {
var m Moves
idx := y*w + x
if y > 0 {
m.Valid = append(m.Valid, idx-w)
m.All[DirectionUp] = idx - w
} else {
m.All[DirectionUp] = -1
}
if y < (l.Height - 1) {
m.Valid = append(m.Valid, idx+w)
m.All[DirectionDown] = idx + w
} else {
m.All[DirectionDown] = -1
}
if x > 0 {
m.Valid = append(m.Valid, idx-1)
m.All[DirectionLeft] = idx - 1
} else {
m.All[DirectionLeft] = idx - 1
}
if x < (w - 1) {
m.Valid = append(m.Valid, idx+1)
m.All[DirectionRight] = idx + 1
} else {
m.All[DirectionRight] = idx + 1
}
moves[idx] = m
}
}
return moves
}
func (l Level) MoveIdx(idx int, dir Direction) int {
switch dir {
case DirectionUp:
if idx < l.Width {
return -1
}
return idx - l.Width
case DirectionRight:
if (idx+1)%l.Width == 0 {
return -1
}
return idx + 1
case DirectionDown:
if idx >= (l.Width*l.Height)-l.Width {
return -1
}
return idx + l.Width
case DirectionLeft:
if idx%l.Width == 0 {
return -1
}
return idx - 1
}
return -1
}
func (l Level) Size() int { return l.Width * l.Height }
func (l Level) State() State {
return NewState(l)
}

85
soko/levelparser.go Normal file
View File

@ -0,0 +1,85 @@
package soko
import (
"errors"
"fmt"
"io"
"opslag.de/schobers/krampus19/gut"
)
func ParseLevel(r io.Reader) (Level, error) {
var l Level
ctx := levelContext{&l}
err := gut.ParseLines(r, ctx.parse)
if err != nil {
return Level{}, err
}
return l, nil
}
type levelContext struct {
level *Level
}
func (c *levelContext) parse(p *gut.LineParser) gut.ParseLineFn {
if p.EOF() {
return nil
}
switch p.Peek() {
case "level:":
return c.parseContent
case "":
p.Next() // skip
return c.parse
default:
return nil
}
}
func (c *levelContext) parseContent(p *gut.LineParser) gut.ParseLineFn {
if p.Next() != "level:" {
return p.EmitErr(errors.New("expected level start"))
}
return c.parseRow
}
func (c *levelContext) parseRow(p *gut.LineParser) gut.ParseLineFn {
if p.EOF() {
return p.EmitErr(errors.New("unexpected end of file"))
}
line := p.Next()
if line == ":level" {
return c.parse
}
if c.level.Height == 0 {
c.level.Width = len(line) / 2
}
return c.addRow(p, line)
}
func (c *levelContext) addRow(p *gut.LineParser, line string) gut.ParseLineFn {
var tiles []TileType
var entities []EntityType
for i := 0; i < len(line); i += 2 {
tiles = append(tiles, TileType(line[i]))
entities = append(entities, EntityType(line[i+1]))
}
for i, t := range tiles {
if !t.IsValid() {
return p.EmitErr(fmt.Errorf("level contains invalid TileType at (%d, %d)", i, c.level.Height))
}
}
for i, e := range entities {
if !e.IsValid() {
return p.EmitErr(fmt.Errorf("level contains invalid entity type at (%d, %d)", i, c.level.Height))
}
}
c.level.Height++
c.level.Tiles = append(c.level.Tiles, tiles...)
c.level.Entities = append(c.level.Entities, entities...)
return c.parseRow
}

17
soko/locations.go Normal file
View File

@ -0,0 +1,17 @@
package soko
import "opslag.de/schobers/geom"
type Locations map[geom.Point]bool
func (l Locations) Add(p geom.Point) { l[p] = true }
func (l Locations) Clone() Locations {
clone := Locations{}
for p := range l {
clone[p] = true
}
return clone
}
func (l Locations) Remove(p geom.Point) { delete(l, p) }

6
soko/moves.go Normal file
View File

@ -0,0 +1,6 @@
package soko
type Moves struct {
All [4]int
Valid []int
}

133
soko/pathfinder.go Normal file
View File

@ -0,0 +1,133 @@
package soko
import (
"sort"
)
type PathFinder struct {
state *State
moves []Moves
}
func NewPathFinder(s *State) PathFinder {
return PathFinder{s, nil}
}
func NewPathFinderMoves(s *State, moves []Moves) PathFinder {
return PathFinder{s, moves}
}
func (p PathFinder) Find(target int) []int {
source := p.state.Player.Pos
level := p.state.Level
size := level.Size()
distances := NewInts(size)
distances[source] = 0
moves := NewInts(size)
moves[source] = source
state := p.newPathFinderState(source)
heuristic := func(i int) int {
idx := state.frontier[i]
return distances[idx] + p.state.IdxToPos[idx].DistInt(p.state.IdxToPos[target])
}
for {
curr := state.frontier[0]
if curr == target {
break
}
state.frontier = state.frontier[1:]
state.findBetterNeighbours(distances, curr, func(nextIdx, newDistance int) {
moves[nextIdx] = curr
})
if len(state.frontier) == 0 {
return nil // no path
}
// apply heuristic to frontier (favor points closer to target)
sort.Slice(state.frontier, func(i, j int) bool { return heuristic(i) < heuristic(j) })
}
// build reverse path
curr := target
path := []int{curr}
for {
curr = moves[curr]
if curr == source {
break
}
path = append(path, curr)
}
// reverse path
n := len(path)
for i := 0; i < n/2; i++ {
path[i], path[n-i-1] = path[n-i-1], path[i]
}
return path
}
func (p PathFinder) FindDistances() Ints {
source := p.state.Player.Pos
level := p.state.Level
size := level.Size()
distances := NewInts(size)
distances[source] = 0
state := p.newPathFinderState(source)
for {
curr := state.frontier[0]
state.frontier = state.frontier[1:]
state.findBetterNeighbours(distances, curr, nil)
if len(state.frontier) == 0 {
return distances
}
}
}
func (p PathFinder) newPathFinderState(source int) *pathFinderState {
return &pathFinderState{p.state, append(make([]int, 0, p.state.Level.Size()), source), p.moves}
}
type pathFinderState struct {
state *State
frontier []int
moves []Moves
}
type betterNeighbourFn func(int, int)
func (s *pathFinderState) findBetterNeighbours(distances []int, curr int, better betterNeighbourFn) {
currDistance := distances[curr]
newDistance := currDistance + 1
var moves []int
if s.moves == nil {
for _, dir := range Directions {
nextIdx := s.state.Level.MoveIdx(curr, dir)
if nextIdx == -1 {
continue
}
moves = append(moves, nextIdx)
}
} else {
moves = s.moves[curr].Valid
}
for _, nextIdx := range moves {
if distance := distances[nextIdx]; distance != -1 && distance <= newDistance { // skip when shorter path exists
continue
}
if !s.state.Walkable[nextIdx] || s.state.Bricks[nextIdx] != -1 { // filter neighbours
continue
}
distances[nextIdx] = newDistance
s.frontier = append(s.frontier, nextIdx)
if better == nil {
continue
}
better(nextIdx, newDistance)
}
}

94
soko/solver.go Normal file
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package soko
func Solve(l Level) int {
state := l.State()
return solve(state)
}
func solve(state State) int {
level := state.Level
target := state.Target.Pos
costs := &stateCostQueue{}
costs.Put(&stateCost{&state, 0, nil})
costsByPlayerIdx := make([][]*stateCost, level.Size())
findCost := func(s *State) *stateCost {
costs := costsByPlayerIdx[s.Player.Pos]
for i := 0; i < len(costs); i++ {
if !costs[i].state.Equal(s) {
continue
}
return costs[i]
}
return nil
}
addCost := func(next *State, nextCost int) {
cost := findCost(next)
if cost == nil {
newCost := &stateCost{next, nextCost, nil}
costs.Put(newCost)
player := next.Player.Pos
costsByPlayerIdx[player] = append(costsByPlayerIdx[player], newCost)
} else if nextCost < cost.cost {
cost.cost = nextCost
costs.Update(cost)
}
}
moves := level.Moves()
type direction struct {
dir Direction
inverse Direction
}
dirs := make([]direction, 4)
for _, dir := range Directions {
dirs[dir] = direction{dir, dir.Invert()}
}
for {
curr := costs.Get()
currPlayerPos := curr.state.Player.Pos
if currPlayerPos == target {
return curr.cost
}
if curr.distances == nil {
curr.distances = NewPathFinderMoves(curr.state, moves).FindDistances()
}
distances := curr.distances
for _, e := range curr.state.Entities {
idx := e.Pos
if e.Typ != EntityTypeBrick || curr.state.SunkenBricks[idx] == e.ID {
continue
}
for i := 0; i < 4; i++ {
player := moves[e.Pos].All[dirs[i].inverse]
if player == -1 {
continue
}
walk := distances[player]
if walk == -1 {
continue
}
if !curr.state.IsOpenForBrick(curr.state.IdxToPos[moves[e.Pos].All[i]]) {
continue
}
curr.state.Player.Pos = player
next, ok := curr.state.MovePlayer(dirs[i].dir)
if !ok {
panic("should be a valid move")
}
nextCost := curr.cost + walk + 1
addCost(&next, nextCost)
}
}
curr.state.Player.Pos = currPlayerPos
if walk := distances[target]; walk != -1 {
next := curr.state.Clone()
next.Player.Pos = target
nextCost := curr.cost + walk
addCost(&next, nextCost)
}
if costs.Empty() {
return -1
}
}
}

111
soko/solver_test.go Normal file
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package soko
import (
"bytes"
"testing"
"github.com/stretchr/testify/assert"
)
var levelBenchmark = `level:
._._._._._._._._._._._._._._._._._._._._
._._._._._#_#_#_._._._._._._._._._._._._
._._._._._#_#_#_._._._._._._._._._._._._
._._._._._#_#_#_._._._._._._._._._._._._
._._._#_#_#_#_#_#_._._._._._._._._._._._
._._._#_._#_._._#_._._._._#X#_#_~_#_#_._
._#_#_#_._#_._._#_._._._._._._._~_#_#_._
._#_#B#_#_#B#_#_#_#_#_#_#_#_#_#_#_#_#_._
._._._._._#_._._._#_._#@._._._._#_#_._._
._._._._._#_#_#_#_#_._._._._._._._._._._
._._._._._._._._._._._._._._._._._._._._
:level`
var levelEasy = `level:
._._._._._._._._._._
._#@#_#_#B#_~_#_#X._
._._._._._._._._._._
:level`
var level1 = `level:
._._._._._._._._._._
._#_#_#_#_~_~_~_#_._
._#_#_._#B~_~_#_#_._
._#_#_#_#_~_~_~_#_._
._#_#_._#B~_~_#_#_._
._#@#_#_#_~_~_#_#X._
._#_#_~_~_~_#_#_#_._
._#_#_~_~_~_#_#_#_._
._._._._._._._._._._
:level`
var level2 = `level:
._._._._._._._._._._._._._._._._._._._._
._._._._._#_#_#_._._._._._._._._._._._._
._._._._._#B#_#_._._._._._._._._._._._._
._._._._._#_#_#B._._._._._._._._._._._._
._._._#_#_#B#_#B#_._._._._._._._._._._._
._._._#_._#_._._#_._._._._#X#_~_~_~_#_._
._#_#_#_._#_._._#_._._._._._._._~_~_#_._
._#_#B#_#_#B#_#_#_#_#_#_#_#_#_#_~_#_#_._
._._._._._#_._._._#_._#@._._._._#_#_._._
._._._._._#_#_#_#_#_._._._._._._._._._._
._._._._._._._._._._._._._._._._._._._._
:level`
var level3 = `level:
._._._._._._._._._._
._._._._._._._._._._
._~_#_#_#_#B#_._._._
._~_#B#_#_._#_._._._
._~_._#_~_#_#_._._._
._#X._#_~_#_._._._._
._._#_#B#_#_._._._._
._._#@#_._._._._._._
._._._._._._._._._._
:level`
var level4 = `level:
._._._._._._._._._._._._
._._#_#_._._._._._._._._
._._#_#B#_#B#@#_#_._._._
._._#_#_#_#_#B#_#_._._._
._._._._._._#_._._._._._
._._._._._._#_._._._._._
._._._._._._#B._._._._._
._._._#_#_._#_._#_#_._._
._#_#_#_#_~_#_#_#_#_#_._
._#_._._#_._#_._#_._#_._
._#_._#X~_._~_._~_._#_._
._#_._._#_._#_._#_._#_._
._#_#_#_#_#_~_#_#_#_#_._
._._._._._._._._._._._._
:level`
func mustParseLevel(s string) Level {
l, err := ParseLevel(bytes.NewBufferString(s))
if err != nil {
panic("couldn't parse level")
}
return l
}
func TestSolver(t *testing.T) {
solve := func(s string) int {
l := mustParseLevel(s)
steps := Solve(l)
return steps
}
assert.Equal(t, 7, solve(levelEasy))
assert.Equal(t, 35, solve(level1))
// assert.Equal(t, -1, solve(level2))
assert.Equal(t, 49, solve(level3))
// assert.Equal(t, -1, solve(level4))
}
func BenchmarkSolver(b *testing.B) {
l := mustParseLevel(levelBenchmark)
for n := 0; n < b.N; n++ {
Solve(l)
}
}

240
soko/state.go Normal file
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package soko
import "opslag.de/schobers/geom"
type State struct {
Player Entity
Target Entity
Entities Entities
Level Level
IdxToPos []geom.Point
Bricks Ints
SunkenBricks Ints
Walkable []bool
nextEntityID int
}
func NewState(l Level) State {
size := l.Size()
s := State{
Entities: Entities{},
Level: l,
IdxToPos: make([]geom.Point, size),
Bricks: NewInts(size),
SunkenBricks: NewInts(size),
Walkable: make([]bool, size),
}
for idx, t := range l.Tiles {
switch t {
case TileTypeBasic:
s.Walkable[idx] = true
}
s.IdxToPos[idx] = s.Level.IdxToPos(idx)
}
for idx, e := range l.Entities {
pos := s.IdxToPos[idx]
switch e {
case EntityTypeBrick:
s.addBrick(pos)
case EntityTypePlayer:
s.initPlayer(pos)
case EntityTypeTarget:
s.initTarget(pos)
}
}
return s
}
// Clone creates and returns a clone of the state.
func (s State) Clone() State {
return State{
Player: s.Player,
Target: s.Target,
Entities: s.Entities.Clone(),
Level: s.Level,
IdxToPos: s.IdxToPos,
Bricks: s.Bricks.Clone(),
SunkenBricks: s.SunkenBricks.Clone(),
Walkable: append(s.Walkable[:0:0], s.Walkable...),
nextEntityID: s.nextEntityID,
}
}
func (s State) All(pred func(State, geom.Point) bool, p ...geom.Point) bool {
for _, p := range p {
if !pred(s, p) {
return false
}
}
return true
}
func (s State) Any(pred func(State, geom.Point) bool, p ...geom.Point) bool {
for _, p := range p {
if pred(s, p) {
return true
}
}
return false
}
func (s *State) Equal(other *State) bool {
for i := 0; i < len(s.Entities); i++ {
if other.Entities[i].Pos != s.Entities[i].Pos {
return false
}
}
return true
}
func (s State) IsOpenForBrick(p geom.Point) bool {
idx := s.Level.PosToIdx(p)
if idx == -1 {
return false
}
return s.isOpenForBrick(idx)
}
// IsWalkable indicates that a player could walk over this tile regardless of any Bricks that might be there.
func (s State) IsWalkable(p geom.Point) bool {
idx := s.Level.PosToIdx(p)
if idx == -1 {
return false
}
return s.Walkable[idx]
}
// IsWalkableAndFree indicates that a player can walk over this tile (no brick is at the tile).
func (s State) IsWalkableAndFree(p geom.Point) bool {
idx := s.Level.PosToIdx(p)
if idx == -1 {
return false
}
return s.Walkable[idx] && s.Bricks[idx] == -1
}
// MovePlayer tries to move the player in the specified direction. Returns the new state and true if the move is valid. Returns the current state and false is the move was invalid.
func (s State) MovePlayer(dir Direction) (State, bool) {
to := s.Level.MoveIdx(s.Player.Pos, dir)
if to == -1 {
return s, false
}
if !s.Walkable[to] {
return s, false
}
brickID := s.Bricks[to]
if brickID == -1 {
return s.Mutate(func(s *State) {
s.movePlayer(to)
}), true
}
brickTo := s.Level.MoveIdx(to, dir)
if brickTo == -1 {
return s, false
}
if !s.isOpenForBrick(brickTo) {
return s, false
}
return s.Mutate(func(s *State) {
s.movePlayer(to)
if s.Level.Tiles[brickTo] == TileTypeMagma && s.SunkenBricks[brickTo] == -1 {
s.SunkenBricks[brickTo] = brickID
s.Walkable[brickTo] = true
s.Bricks[to] = -1
} else {
s.Bricks[brickTo] = brickID
s.Bricks[to] = -1
}
s.updateEntity(brickID, Entity{brickID, brickTo, EntityTypeBrick})
}), true
}
func (s State) SetPlayer(to geom.Point) (State, bool) {
toIdx := s.Level.PosToIdx(to)
if toIdx == -1 {
return s, false
}
if !s.Walkable[toIdx] {
return s, false
}
if s.Bricks[toIdx] != -1 {
return s, false
}
return s.Mutate(func(s *State) {
s.movePlayer(toIdx)
}), true
}
// Mutate clones the state, applies the mutation on the clone and returns the clone.
func (s State) Mutate(fn func(s *State)) State {
clone := s.Clone()
fn(&clone)
return clone
}
func (s *State) addBrick(pos geom.Point) {
s.addEntity(pos, EntityTypeBrick, func(e Entity) {
idx := s.Level.PosToIdx(pos)
if idx != -1 {
s.Bricks[idx] = e.ID
}
})
}
func (s *State) addEntity(pos geom.Point, typ EntityType, add func(Entity)) {
id := s.nextEntityID
e := Entity{id, s.Level.PosToIdx(pos), typ}
add(e)
s.Entities = append(s.Entities, e)
s.nextEntityID++
}
func (s *State) initPlayer(pos geom.Point) {
s.addEntity(pos, EntityTypePlayer, func(e Entity) {
s.Player = e
})
}
func (s *State) initTarget(pos geom.Point) {
s.addEntity(pos, EntityTypeTarget, func(e Entity) {
s.Target = e
})
}
func (s State) isOpenForBrick(idx int) bool {
if s.Walkable[idx] {
return s.Bricks[idx] == -1
}
return s.Level.Tiles[idx] == TileTypeMagma
}
func (s *State) updateEntity(id int, e Entity) {
idx := s.Entities.IdxById(id)
if idx == -1 {
return
}
s.Entities[idx] = e
}
func (s *State) movePlayer(to int) {
s.Player.Pos = to
s.updateEntity(s.Player.ID, Entity{s.Player.ID, to, EntityTypePlayer})
}
func IsMagma(s State, p geom.Point) bool {
idx := s.Level.PosToIdx(p)
if idx == -1 {
return false
}
return s.Level.Tiles[idx] == TileTypeMagma
}

71
soko/statecost.go Normal file
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package soko
type stateCost struct {
state *State
cost int
distances Ints
}
type stateCostQueue struct {
first *stateCostQueueItem
}
type stateCostQueueItem struct {
Value *stateCost
Next *stateCostQueueItem
}
func (q *stateCostQueue) Empty() bool {
return q.first == nil
}
func (q *stateCostQueue) Get() *stateCost {
if q.Empty() {
panic("nothing in queue")
}
first := q.first
q.first = first.Next
return first.Value
}
func (q *stateCostQueue) Put(value *stateCost) {
priority := value.cost
item := &stateCostQueueItem{value, nil}
if q.Empty() {
q.first = item
return
}
if priority < q.first.Value.cost {
item.Next = q.first
q.first = item
return
}
curr := q.first
for curr.Next != nil {
if priority < curr.Next.Value.cost {
item.Next = curr.Next
curr.Next = item
return
}
curr = curr.Next
}
curr.Next = item
}
func (q *stateCostQueue) Update(value *stateCost) {
var prev *stateCostQueueItem
curr := q.first
for curr.Value != value {
prev = curr
curr = curr.Next
if curr == nil {
panic("not in queue")
}
}
if prev == nil {
q.first = curr.Next
} else {
prev.Next = curr.Next
}
q.Put(value)
}

21
soko/tiletype.go Normal file
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@ -0,0 +1,21 @@
package soko
type TileType byte
const (
TileTypeInvalid TileType = TileType(0)
TileTypeNothing = '.'
TileTypeBasic = '#'
TileTypeMagma = '~'
)
func (t TileType) IsValid() bool {
switch t {
case TileTypeNothing:
case TileTypeBasic:
case TileTypeMagma:
default:
return false
}
return true
}