2020-05-08 16:38:26 +00:00
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package tins2020
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import (
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2020-05-09 05:48:02 +00:00
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"errors"
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"fmt"
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2020-05-08 16:38:26 +00:00
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"github.com/veandco/go-sdl2/img"
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"github.com/veandco/go-sdl2/sdl"
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2020-05-09 05:48:02 +00:00
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"opslag.de/schobers/fs/vfs"
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2020-05-08 16:38:26 +00:00
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)
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2020-05-09 05:48:02 +00:00
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type Texture struct {
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texture *sdl.Texture
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rect *sdl.Rect
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}
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func NewTextureFromSurface(renderer *sdl.Renderer, surface *sdl.Surface) (*Texture, error) {
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texture, err := renderer.CreateTextureFromSurface(surface)
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if err != nil {
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return nil, err
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}
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return &Texture{texture: texture, rect: &sdl.Rect{X: 0, Y: 0, W: surface.W, H: surface.H}}, nil
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}
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func (t *Texture) Rect() *sdl.Rect { return t.rect }
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2020-05-09 13:32:43 +00:00
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func (t *Texture) RectOffset(offset Point) *sdl.Rect {
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return &sdl.Rect{X: offset.X, Y: offset.Y, W: t.rect.W, H: t.rect.H}
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}
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2020-05-09 05:48:02 +00:00
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func (t *Texture) Copy(renderer *sdl.Renderer, target *sdl.Rect) {
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renderer.Copy(t.texture, t.rect, target)
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}
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// func (t *Texture) CopyF(renderer *sdl.Renderer, target *sdl.FRect) {
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// renderer.CopyF(t.texture, t.rect, target) // Depends on SDL >=2.0.10
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// }
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func (t *Texture) Destroy() { t.texture.Destroy() }
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2020-05-08 16:38:26 +00:00
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type Textures struct {
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dir vfs.CopyDir
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renderer *sdl.Renderer
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textures map[string]*Texture
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}
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2020-05-09 05:48:02 +00:00
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func (t *Textures) Init(renderer *sdl.Renderer, dir vfs.CopyDir) {
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t.dir = dir
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t.renderer = renderer
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2020-05-09 05:48:02 +00:00
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t.textures = map[string]*Texture{}
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}
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func (t *Textures) Load(name, path string, other ...string) error {
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err := t.load(name, path)
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if err != nil {
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return err
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}
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if len(other) == 0 {
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return nil
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}
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if len(other)%2 != 0 {
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return errors.New("expected name/path pairs")
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}
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for i := 0; i < len(other); i += 2 {
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err = t.load(other[i], other[i+1])
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if err != nil {
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return fmt.Errorf("error loading '%s'; error: %v", other[i], err)
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}
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}
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return nil
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2020-05-08 16:38:26 +00:00
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}
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2020-05-09 05:48:02 +00:00
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func (t *Textures) load(name, path string) error {
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texturePath, err := t.dir.Retrieve(path)
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if err != nil {
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return err
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}
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surface, err := img.Load(texturePath)
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2020-05-08 16:38:26 +00:00
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if err != nil {
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return err
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}
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defer surface.Free()
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2020-05-09 05:48:02 +00:00
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texture, err := NewTextureFromSurface(t.renderer, surface)
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if err != nil {
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return err
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2020-05-08 16:38:26 +00:00
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}
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t.textures[name] = texture
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return nil
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}
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2020-05-09 05:48:02 +00:00
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func (t *Textures) Texture(name string) *Texture { return t.textures[name] }
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2020-05-08 16:38:26 +00:00
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func (t *Textures) Destroy() {
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if t.textures == nil {
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return
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}
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for _, t := range t.textures {
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t.Destroy()
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}
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}
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