tins2020/gamecontrols.go

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package tins2020
import (
"github.com/veandco/go-sdl2/sdl"
)
type GameControls struct {
Container
game *Game
dialogs *Dialogs
menu ButtonBar
top ButtonBar
flowers ButtonBar
otherTools ButtonBar
pause *IconButton
run *IconButton
runFast *IconButton
shovel *IconButton
research *IconButton
}
func NewGameControls(game *Game, dialogs *Dialogs) *GameControls {
return &GameControls{game: game, dialogs: dialogs}
}
func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
flower, _ := c.game.Herbarium.Find(id)
return NewBuyFlowerButton(
flower.IconTemplate.Variant(1),
flower.IconTemplate.Disabled(),
id,
flower,
EmptyEvent(func() {
c.game.SelectPlantFlowerTool(id)
}),
)
}
func (c *GameControls) speedChanged(state interface{}) {
speed := state.(GameSpeed)
disable := func(b *IconButton, expected GameSpeed) {
b.IsDisabled = speed == expected
}
disable(c.pause, GameSpeedPaused)
disable(c.run, GameSpeedNormal)
disable(c.runFast, GameSpeedFast)
}
func (c *GameControls) toolChanged(state interface{}) {
tool, _ := state.(Tool)
var flowerID string
if tool, ok := tool.(*PlantFlowerTool); ok {
flowerID = tool.FlowerID
}
for _, control := range c.flowers.Buttons {
button := control.(*BuyFlowerButton)
button.IsActive = button.FlowerID == flowerID
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button.IsDisabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
}
_, shovel := tool.(*ShovelTool)
c.shovel.IsActive = shovel
}
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func (c *GameControls) updateFlowerControls(ctx *Context) {
for _, b := range c.flowers.Buttons {
button := b.(*BuyFlowerButton)
flower, ok := c.game.Herbarium.Find(button.FlowerID)
if ok {
button.Update(ctx, flower)
}
}
}
func (c *GameControls) Arrange(ctx *Context, bounds Rectangle) {
c.Bounds = bounds
c.menu.Arrange(ctx, RectSize(bounds.X, bounds.Y, buttonBarWidth, bounds.H))
c.top.Arrange(ctx, Rect(bounds.X+bounds.W/2+8, bounds.Y, bounds.Right(), bounds.Y+64))
c.flowers.Arrange(ctx, RectSize(bounds.Right()-buttonBarWidth, bounds.Y, buttonBarWidth, bounds.H))
c.otherTools.Arrange(ctx, RectSize(bounds.Right()-buttonBarWidth, bounds.Bottom()-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth))
}
func (c *GameControls) Init(ctx *Context) error {
c.game.SpeedChanged().RegisterItf(c.speedChanged)
c.game.ToolChanged().RegisterItf(c.toolChanged)
c.dialogs.DialogOpened().Register(func() { c.game.Pause() })
c.dialogs.DialogClosed().Register(func() {
c.updateFlowerControls(ctx)
c.game.Resume()
})
c.flowers.Background = MustHexColor("#356dad")
c.flowers.ButtonLength = 64
for _, id := range c.game.Herbarium.Flowers() {
c.flowers.Buttons = append(c.flowers.Buttons, c.createBuyFlowerButton(id))
}
c.top.Orientation = OrientationHorizontal
c.pause = NewIconButtonConfig("control-pause", EmptyEvent(func() {
c.game.Pause()
}), func(b *IconButton) {
b.IconDisabled = "control-pause-disabled"
})
c.run = NewIconButtonConfig("control-run", EmptyEvent(func() {
c.game.Run()
}), func(b *IconButton) {
b.IconDisabled = "control-run-disabled"
})
c.runFast = NewIconButtonConfig("control-run-fast", EmptyEvent(func() {
c.game.RunFast()
}), func(b *IconButton) {
b.IconDisabled = "control-run-fast-disabled"
})
c.speedChanged(c.game.Speed)
c.top.Buttons = []Control{c.pause, c.run, c.runFast}
c.menu.Background = MustHexColor("#356dad")
c.menu.Buttons = []Control{
NewIconButtonConfig("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.IsDisabled = true
b.IconDisabled = "#afafaf"
}),
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NewIconButton("control-save", func(*Context) { c.game.Save() }),
NewIconButton("control-load", func(ctx *Context) {
c.game.Load()
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c.updateFlowerControls(ctx)
}),
NewIconButton("control-new", func(ctx *Context) {
c.game.New()
c.updateFlowerControls(ctx)
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}),
NewIconButton("control-information", c.dialogs.ShowIntro),
}
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c.shovel = NewIconButtonConfig("control-shovel", func(*Context) { c.game.SelectShovel() }, func(b *IconButton) { b.IconHeight = 32 })
c.research = NewIconButtonConfig("control-research", c.dialogs.ShowResearch, func(b *IconButton) { b.IconHeight = 32 })
c.otherTools.Buttons = []Control{c.shovel, c.research}
c.Container.AddChild(&c.menu)
c.Container.AddChild(&c.top)
c.Container.AddChild(&c.flowers)
c.Container.AddChild(&c.otherTools)
return c.Container.Init(ctx)
}
func (c *GameControls) Handle(ctx *Context, event sdl.Event) bool {
if c.Container.Handle(ctx, event) {
return true
}
switch e := event.(type) {
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
switch e.Keysym.Sym {
case sdl.K_SPACE:
c.game.TogglePause()
case sdl.K_1:
c.game.Run()
case sdl.K_2:
c.game.RunFast()
case sdl.K_d:
c.game.SelectShovel()
case sdl.K_r:
c.dialogs.ShowResearch(ctx)
case sdl.K_ESCAPE:
if c.game.Tool() == nil {
c.dialogs.ShowIntro(ctx)
} else {
c.game.CancelTool()
}
return true
case sdl.K_F3:
c.game.Debug = !c.game.Debug
}
}
}
return false
}
func (c *GameControls) Render(ctx *Context) {
topBar := MustHexColor("#0000007f")
SetDrawColor(ctx.Renderer, topBar)
ctx.Renderer.FillRect(Rect(c.menu.Bounds.Right(), 0, c.flowers.Bounds.X, 64).SDLPtr())
ctx.Fonts.Font("balance").RenderCopyAlign(ctx.Renderer, FmtMoney(c.game.Balance), Pt(c.top.Bounds.X-8, 58), MustHexColor("#4AC69A"), TextAlignmentRight)
c.Container.Render(ctx)
}