tins2020/terrainrenderer.go

267 lines
7.2 KiB
Go
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package tins2020
import (
"fmt"
"opslag.de/schobers/zntg/play"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui"
)
type terrainRenderer struct {
ui.ControlBase
game *Game
hover *geom.Point
viewBounds geom.RectangleF32
interactBounds geom.RectangleF32
isometric *play.IsometricProjection
drag ui.Dragable
}
func NewTerrainRenderer(game *Game) ui.Control {
renderer := &terrainRenderer{game: game, isometric: play.NewIsometricProjection(geom.PtF32(128, 64), geom.RectF32(0, 0, 100, 100))}
renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) {
center := state.(geom.Point)
renderer.isometric.MoveCenterTo(center.ToF32())
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})
return renderer
}
func (r *terrainRenderer) Arrange(ctx ui.Context, bounds geom.RectangleF32, _ geom.PointF32, _ ui.Control) {
r.viewBounds = geom.RectF32(buttonBarWidth, 0, bounds.Dx()-buttonBarWidth, bounds.Dy())
r.isometric.SetViewBounds(r.viewBounds)
r.interactBounds = r.viewBounds
r.interactBounds.Min.Y += 64
}
func isControlKeyDown(ctx ui.Context) bool {
modifiers := ctx.KeyModifiers()
return modifiers&(ui.KeyModifierControl|ui.KeyModifierOSCommand) != 0
}
func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
switch e := event.(type) {
case *ui.MouseButtonDownEvent:
pos := e.Pos()
if pos.In(r.interactBounds) {
controlKeyDown := isControlKeyDown(ctx)
if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) {
if _, ok := r.drag.IsDragging(); !ok {
r.drag.Start(pos)
}
}
if e.Button == ui.MouseButtonLeft && !controlKeyDown {
pos := r.isometric.ViewToTileInt(pos)
r.game.UserClickedTile(pos)
}
if e.Button == ui.MouseButtonRight {
r.game.CancelTool(ctx)
}
}
case *ui.MouseButtonUpEvent:
if _, ok := r.drag.IsDragging(); ok {
r.game.Terrain.Center = r.isometric.TileInt(r.isometric.Center())
r.drag.Cancel()
}
case *ui.MouseMoveEvent:
pos := e.Pos()
if pos.In(r.interactBounds) {
hover := r.isometric.ViewToTileInt(pos)
r.hover = &hover
} else {
r.hover = nil
}
if _, ok := r.drag.IsDragging(); ok {
delta, _ := r.drag.Move(pos)
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r.isometric.Pan(delta.Invert())
}
if r.hover != nil {
if e.MouseWheel < 0 {
r.isometric.ZoomOut(r.hover.ToF32())
} else if e.MouseWheel > 0 {
r.isometric.ZoomIn(r.hover.ToF32())
}
}
case *ui.MouseLeaveEvent:
r.hover = nil
case *ui.KeyDownEvent:
switch e.Key {
case ui.KeyPadPlus:
r.isometric.ZoomIn(r.isometric.Center())
case ui.KeyMinus:
r.isometric.ZoomOut(r.isometric.Center())
case ui.KeyPadMinus:
r.isometric.ZoomOut(r.isometric.Center())
case ui.KeyW:
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r.isometric.PanTile(geom.PtF32(-1, -1))
case ui.KeyA:
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r.isometric.PanTile(geom.PtF32(-1, 1))
case ui.KeyS:
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r.isometric.PanTile(geom.PtF32(1, 1))
case ui.KeyD:
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r.isometric.PanTile(geom.PtF32(1, -1))
}
}
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tool := r.game.Tool().Type()
if r.hover != nil {
if tool != "none" {
ctx.Renderer().SetMouseCursor(ui.MouseCursorPointer)
}
if tool == "plant-flower" {
terrain := r.game.Terrain
temp := func() string {
temp := terrain.Temp.Value(r.hover.X, r.hover.Y)
switch {
case temp < .3:
return "very cold"
case temp < .4:
return "cold"
case temp > .7:
return "very hot"
case temp > .6:
return "hot"
default:
return "moderate"
}
}()
humid := func() string {
humid := terrain.Humid.Value(r.hover.X, r.hover.Y)
switch {
case humid < .3:
return " and very arid"
case humid < .4:
return " and arid"
case humid > .7:
return " and very damp"
case humid > .6:
return " and damp"
default:
return ""
}
}()
ctx.ShowTooltip(fmt.Sprintf("It is %s%s over here", temp, humid))
}
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}
return false
}
func (r *terrainRenderer) Render(ctx ui.Context) {
zoom := r.isometric.Zoom()
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terrain := r.game.Terrain
toTileTexture := func(tile geom.Point) ui.Texture {
temp := terrain.Temp.Value(tile.X, tile.Y)
if temp < .35 {
return ctx.Textures().ScaledByName("tile-snow", zoom)
}
if temp > .65 {
return ctx.Textures().ScaledByName("tile-dirt", zoom)
}
return ctx.Textures().ScaledByName("tile-grass", zoom)
}
variantToInt := func(variant float64) int {
if variant < .25 {
return 1
}
if variant < .5 {
return 2
}
if variant < .75 {
return 3
}
if variant < 1 {
return 4
}
return -1
}
variantToTexture := func(format string, variant float64) ui.Texture {
textName := fmt.Sprintf(format, variantToInt(variant))
return ctx.Textures().ScaledByName(textName, zoom)
}
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
toPropTexture := func(temp, humid, variant float64) ui.Texture {
if temp < .35 {
if humid < .2 {
return nil
} else if humid < .7 {
return variantToTexture("bush-small-%d", variant*5)
}
return variantToTexture("tree-pine-%d", variant*5)
}
if temp > .65 {
if humid < .2 {
return nil
}
if humid < .7 {
return variantToTexture("cactus-short-%d", variant*7)
}
return variantToTexture("cactus-tall-%d", variant*2)
}
if humid < .2 {
return nil
}
multiplier := 1 - stretch(humid, 0.2, 1)
if variant < .5 {
return variantToTexture("tree-fat-%d", stretch(variant, 0, .5)*multiplier*3)
} else if variant < .8 {
return variantToTexture("grass-small-%d", stretch(variant, .5, .8)*multiplier*2)
}
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
}
toItemTexture := func(x, y int) ui.Texture {
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variant := terrain.Variant.Value(x, y)
flower, ok := terrain.Flowers[geom.Pt(x, y)]
if ok {
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desc, _ := r.game.Herbarium.Find(flower.ID)
return ctx.Textures().ScaledByName(desc.IconTemplate.Variant(variantToInt(variant)), zoom)
}
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temp := terrain.Temp.Value(x, y)
humid := terrain.Humid.Value(x, y)
return toPropTexture(temp, humid, variant)
}
// horizontal: [0, 128) = 128
// vertical (tile): [96,160) = 64
// vertical (total): [0,160) = 160
topLeft := geom.PtF32(-64*zoom, -112*zoom)
bottomRight := geom.PtF32(64*zoom, 48*zoom)
textureRect := func(center geom.PointF32) geom.RectangleF32 {
return geom.RectangleF32{Min: center.Add(topLeft), Max: center.Add(bottomRight)}
}
hoverTexture := ctx.Textures().ScaledByName("tile-hover", zoom)
r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) {
text := toTileTexture(tile)
rect := textureRect(view)
ctx.Renderer().DrawTexture(text, rect)
// if r.game.Debug {
// ctx.Renderer().FillRectangle(view.Add2D(-1, -1).RectRel2D(2, 2), color.White)
// ctx.Fonts().TextAlign("debug", view, color.White, fmt.Sprintf("%d, %d", tile.X, tile.Y), ui.AlignCenter)
// }
if r.hover != nil && tile.X == r.hover.X && tile.Y == r.hover.Y {
ctx.Renderer().DrawTexture(hoverTexture, rect)
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}
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})
r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) {
text := toItemTexture(tile.X, tile.Y)
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if text == nil {
return
}
placeX, placeY := terrain.PlaceX.Value(tile.X, tile.Y), terrain.PlaceY.Value(tile.X, tile.Y)
displaced := r.isometric.TileToView(tile.ToF32().Add2D(-.2+.9*float32(placeX)-.45, -.2+.9*float32(placeY)-.45))
rect := textureRect(displaced)
ctx.Renderer().DrawTexture(text, rect)
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})
}