Fixed handling of mouse wheel for zooming the terrain.
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@ -85,9 +85,9 @@ func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
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r.project.update(ctx.Renderer())
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}
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if r.hover != nil {
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if e.Y < 0 {
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if e.MouseWheel < 0 {
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r.project.ZoomOut(ctx, r.hover.ToF32())
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} else {
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} else if e.MouseWheel > 0 {
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r.project.ZoomIn(ctx, r.hover.ToF32())
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}
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}
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