222 lines
5.8 KiB
Go
222 lines
5.8 KiB
Go
package tins2020
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import (
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"fmt"
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"opslag.de/schobers/geom"
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"opslag.de/schobers/zntg/ui"
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)
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type terrainRenderer struct {
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ui.ControlBase
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game *Game
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hover *geom.Point
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project projection
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drag ui.Dragable
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}
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func NewTerrainRenderer(game *Game) ui.Control {
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renderer := &terrainRenderer{game: game, project: newProjection()}
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renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) {
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center := state.(geom.Point)
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renderer.project.center = center.ToF32()
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renderer.project.update(ctx.Renderer())
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})
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// renderer.project.update(ctx.Renderer)
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return renderer
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}
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func (r *terrainRenderer) Arrange(ctx ui.Context, _ geom.RectangleF32, _ geom.PointF32, _ ui.Control) {
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r.project.update(ctx.Renderer())
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}
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func (r *terrainRenderer) Init(ctx ui.Context) error {
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return nil
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}
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func isControlKeyDown(ctx ui.Context) bool {
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return false
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// ctx.MousePosition()
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// state := ui.GetKeyboardState()
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// return state[ui.SCANCODE_LCTRL] == 1 || state[ui.SCANCODE_RCTRL] == 1 || state[ui.SCANCODE_LGUI] == 1 || state[ui.SCANCODE_RGUI] == 1
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}
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func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
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switch e := event.(type) {
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case *ui.MouseButtonDownEvent:
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pos := e.Pos()
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if pos.ToInt().In(r.project.windowInteractRect) {
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controlKeyDown := isControlKeyDown(ctx)
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if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) {
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if _, ok := r.drag.IsDragging(); !ok {
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r.drag.Start(pos)
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}
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}
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if e.Button == ui.MouseButtonLeft && !controlKeyDown {
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pos := r.project.screenToMapInt(int(e.X), int(e.Y))
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r.game.UserClickedTile(pos)
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}
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if e.Button == ui.MouseButtonRight {
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r.game.CancelTool(ctx)
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}
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}
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case *ui.MouseButtonUpEvent:
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pos := e.Pos().ToInt()
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if pos.In(r.project.windowInteractRect) {
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if _, ok := r.drag.IsDragging(); ok {
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r.game.Terrain.Center = mapToTile(r.project.center)
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r.drag.Cancel()
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}
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}
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case *ui.MouseMoveEvent:
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pos := e.Pos()
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if pos.ToInt().In(r.project.windowInteractRect) {
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hover := r.project.screenToMapInt(int(e.X), int(e.Y))
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r.hover = &hover
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} else {
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r.hover = nil
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}
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if _, ok := r.drag.IsDragging(); ok {
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delta, _ := r.drag.Move(pos)
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r.project.center = r.project.center.Sub(r.project.screenToMapRel(int(delta.X), int(delta.Y)))
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r.project.update(ctx.Renderer())
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}
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if r.hover != nil {
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if e.MouseWheel < 0 {
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r.project.ZoomOut(ctx, r.hover.ToF32())
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} else if e.MouseWheel > 0 {
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r.project.ZoomIn(ctx, r.hover.ToF32())
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}
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}
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case *ui.MouseLeaveEvent:
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r.hover = nil
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r.project.update(ctx.Renderer())
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case *ui.KeyDownEvent:
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switch e.Key {
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case ui.KeyPadPlus:
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r.project.ZoomIn(ctx, r.project.center)
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case ui.KeyMinus:
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r.project.ZoomOut(ctx, r.project.center)
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case ui.KeyPadMinus:
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r.project.ZoomOut(ctx, r.project.center)
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case ui.KeyW:
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r.project.Pan(ctx, geom.PtF32(-1, -1))
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case ui.KeyA:
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r.project.Pan(ctx, geom.PtF32(-1, 1))
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case ui.KeyS:
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r.project.Pan(ctx, geom.PtF32(1, 1))
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case ui.KeyD:
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r.project.Pan(ctx, geom.PtF32(1, -1))
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}
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}
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return false
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}
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func (r *terrainRenderer) Render(ctx ui.Context) {
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terrain := r.game.Terrain
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toTileTexture := func(x, y int) ui.Texture {
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temp := terrain.Temp.Value(x, y)
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if temp < .35 {
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return ctx.Textures().Texture("tile-snow")
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}
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if temp > .65 {
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return ctx.Textures().Texture("tile-dirt")
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}
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return ctx.Textures().Texture("tile-grass")
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}
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variantToInt := func(variant float64) int {
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if variant < .25 {
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return 1
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}
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if variant < .5 {
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return 2
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}
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if variant < .75 {
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return 3
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}
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if variant < 1 {
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return 4
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}
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return -1
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}
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variantToTexture := func(format string, variant float64) ui.Texture {
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textName := fmt.Sprintf(format, variantToInt(variant))
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return ctx.Textures().Texture(textName)
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}
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stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
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toPropTexture := func(temp, humid, variant float64) ui.Texture {
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if temp < .35 {
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if humid < .2 {
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return nil
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} else if humid < .7 {
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return variantToTexture("bush-small-%d", variant*5)
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}
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return variantToTexture("tree-pine-%d", variant*5)
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}
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if temp > .65 {
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if humid < .2 {
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return nil
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}
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if humid < .7 {
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return variantToTexture("cactus-short-%d", variant*7)
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}
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return variantToTexture("cactus-tall-%d", variant*2)
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}
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if humid < .2 {
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return nil
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}
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multiplier := 1 - stretch(humid, 0.2, 1)
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if variant < .5 {
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return variantToTexture("tree-fat-%d", stretch(variant, 0, .5)*multiplier*3)
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} else if variant < .8 {
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return variantToTexture("grass-small-%d", stretch(variant, .5, .8)*multiplier*2)
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}
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return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
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}
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toItemTexture := func(x, y int) ui.Texture {
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variant := terrain.Variant.Value(x, y)
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flower, ok := terrain.Flowers[geom.Pt(x, y)]
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if ok {
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desc, _ := r.game.Herbarium.Find(flower.ID)
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return ctx.Textures().Texture(desc.IconTemplate.Variant(variantToInt(variant)))
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}
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temp := terrain.Temp.Value(x, y)
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humid := terrain.Humid.Value(x, y)
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return toPropTexture(temp, humid, variant)
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}
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// horizontal: [0, 128) = 128
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// vertical (tile): [96,160) = 64
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// vertical (total): [0,160) = 160
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r.project.visibleTiles(func(x, y int, pos geom.Point) {
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text := toTileTexture(x, y)
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rect := r.project.screenToTileRect(pos)
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ctx.Renderer().DrawTexture(text, rect.ToF32())
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if r.hover != nil && x == r.hover.X && y == r.hover.Y {
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ctx.Renderer().DrawTexture(ctx.Textures().Texture("tile-hover"), rect.ToF32())
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}
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})
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r.project.visibleTiles(func(x, y int, pos geom.Point) {
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text := toItemTexture(x, y)
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if text == nil {
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return
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}
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placeX, placeY := terrain.PlaceX.Value(x, y), terrain.PlaceY.Value(x, y)
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pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45))
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rect := r.project.screenToTileRect(pos)
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ctx.Renderer().DrawTexture(text, rect.ToF32())
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})
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}
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