Command (Windows) key is now supported as modifier key for dragging.
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@ -34,7 +34,7 @@ func (r *terrainRenderer) Init(ctx *Context) error {
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func isControlKeyDown() bool {
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func isControlKeyDown() bool {
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state := sdl.GetKeyboardState()
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state := sdl.GetKeyboardState()
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return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1
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return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1 || state[sdl.SCANCODE_LGUI] == 1 || state[sdl.SCANCODE_RGUI] == 1
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}
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}
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func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
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func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
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