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ee7f99166c
Author | SHA1 | Date | |
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ee7f99166c | |||
bfe0c9003d | |||
8236b65c06 |
8
color.go
8
color.go
@ -11,6 +11,14 @@ var Transparent = sdl.Color{R: 0, G: 0, B: 0, A: 0}
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var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
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var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
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var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
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var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
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func HexColor(s string) (sdl.Color, error) {
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c, err := img.HexColor(s)
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if err != nil {
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return sdl.Color{}, err
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}
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return sdl.Color(c), nil
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}
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func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
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func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
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func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {
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func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {
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@ -22,6 +22,7 @@ func EmptyEvent(fn EventFn) EventContextFn {
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type ControlBase struct {
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type ControlBase struct {
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Bounds Rectangle
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Bounds Rectangle
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IsDisabled bool
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IsMouseOver bool
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IsMouseOver bool
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OnLeftMouseButtonClick EventContextFn
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OnLeftMouseButtonClick EventContextFn
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@ -36,7 +37,7 @@ func (b *ControlBase) Handle(ctx *Context, event sdl.Event) bool {
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case *sdl.MouseMotionEvent:
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case *sdl.MouseMotionEvent:
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b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
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b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
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case *sdl.MouseButtonEvent:
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case *sdl.MouseButtonEvent:
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if b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
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if !b.IsDisabled && b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
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return b.Invoke(ctx, b.OnLeftMouseButtonClick)
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return b.Invoke(ctx, b.OnLeftMouseButtonClick)
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}
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}
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case *sdl.WindowEvent:
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case *sdl.WindowEvent:
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@ -120,7 +120,10 @@ func (c *GameControls) Init(ctx *Context) error {
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c.menu.Background = MustHexColor("#356dad")
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c.menu.Background = MustHexColor("#356dad")
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c.menu.Buttons = []Control{
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c.menu.Buttons = []Control{
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NewIconButton("control-settings", c.dialogs.ShowSettings),
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NewIconButtonConfig("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
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b.IsDisabled = true
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b.IconDisabled = "#afafaf"
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}),
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NewIconButton("control-save", func(*Context) { c.game.Save() }),
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NewIconButton("control-save", func(*Context) { c.game.Save() }),
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NewIconButton("control-load", func(ctx *Context) {
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NewIconButton("control-load", func(ctx *Context) {
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c.game.Load()
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c.game.Load()
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@ -20,7 +20,6 @@ type IconButton struct {
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IconHover HoverEffect
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IconHover HoverEffect
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IsActive bool
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IsActive bool
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IsDisabled bool
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}
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}
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func NewIconButton(icon string, onClick EventContextFn) *IconButton {
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func NewIconButton(icon string, onClick EventContextFn) *IconButton {
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@ -44,6 +43,16 @@ func (b *IconButton) activeTexture(ctx *Context) *Texture {
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if texture != nil {
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if texture != nil {
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return texture
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return texture
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}
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}
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texture = ctx.Textures.Texture(b.Icon)
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if len(b.IconDisabled) == 0 {
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return texture
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}
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color, err := HexColor(b.IconDisabled)
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if err == nil {
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texture.SetColor(color)
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}
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return texture
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}
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}
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return ctx.Textures.Texture(b.Icon)
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return ctx.Textures.Texture(b.Icon)
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}
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}
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@ -34,7 +34,7 @@ func (r *terrainRenderer) Init(ctx *Context) error {
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func isControlKeyDown() bool {
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func isControlKeyDown() bool {
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state := sdl.GetKeyboardState()
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state := sdl.GetKeyboardState()
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return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1
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return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1 || state[sdl.SCANCODE_LGUI] == 1 || state[sdl.SCANCODE_RGUI] == 1
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}
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}
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func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
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func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
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