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14 changed files with 235 additions and 610 deletions

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@ -1,63 +0,0 @@
package tins2020
import (
"image/color"
"opslag.de/schobers/zntg/ui"
)
// import "github.com/veandco/go-sdl2/sdl"
type ButtonBar struct {
ui.StackPanel
Background color.Color
ButtonLength float32
}
const buttonBarWidth = 96
// func (b *ButtonBar) Init(ctx ui.Context) error {
// for i := range b.Buttons {
// b.AddChild(b.Buttons[i])
// }
// return b.Container.Init(ctx)
// }
// func (b *ButtonBar) Arrange(ctx ui.Context, bounds Rectangle) {
// b.Container.Arrange(ctx, bounds)
// length := b.ButtonLength
// switch b.Orientation {
// case OrientationHorizontal:
// if length == 0 {
// length = bounds.H
// }
// offset := bounds.X
// for i := range b.Buttons {
// b.Buttons[i].Arrange(ctx, Rect(offset, bounds.Y, length, bounds.H))
// offset += length
// }
// default:
// if length == 0 {
// length = bounds.W
// }
// offset := bounds.Y
// for i := range b.Buttons {
// b.Buttons[i].Arrange(ctx, Rect(bounds.X, offset, bounds.W, length))
// offset += length
// }
// }
// }
// func (b *ButtonBar) Render(ctx ui.Context) {
// SetDrawColor(ctx.Renderer, b.Background)
// ctx.Renderer.FillRect(b.Bounds.SDLPtr())
// b.Container.Render(ctx)
// }
// type Orientation int
// const (
// OrientationVertical Orientation = iota
// OrientationHorizontal
// )

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@ -1,123 +1,148 @@
package tins2020 package tins2020
import ( import (
"fmt"
"image/color"
"time"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg" "opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui" "opslag.de/schobers/zntg/ui"
) )
type TextureCache struct {
Value ui.Texture
}
func (c *TextureCache) Height() float32 {
if c.Value == nil {
return 0
}
return c.Value.Height()
}
func (c *TextureCache) Update(update func() (ui.Texture, error)) error {
texture, err := update()
if err != nil {
return err
}
if c.Value != nil {
c.Value.Destroy()
}
c.Value = texture
return nil
}
func (c *TextureCache) Width() float32 {
if c.Value == nil {
return 0
}
return c.Value.Width()
}
func textUpdate(render ui.Renderer, font ui.Font, color color.Color, text string) func() (ui.Texture, error) {
return func() (ui.Texture, error) { return render.TextTexture(font, color, text) }
}
type BuyFlowerButton struct { type BuyFlowerButton struct {
IconButton IconButton
IconDisabled string
FlowerID string FlowerID string
Flower FlowerDescriptor Flower FlowerDescriptor
upToDate bool upToDate bool
hoverAnimation *zntg.Animation hoverAnimation zntg.Animation
hoverOffset int32 hoverOffset float32
hoverTexture ui.Texture hoverTexture TextureCache
priceTexture ui.Texture priceTexture TextureCache
} }
func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, click ui.EventEmptyFn) *BuyFlowerButton { func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, click ui.EventEmptyFn) *BuyFlowerButton {
return &BuyFlowerButton{ return &BuyFlowerButton{
IconButton: *NewIconButtonConfigure(icon, click, func(b *IconButton) { IconButton: *NewIconButtonConfigure(icon, click, func(b *IconButton) {
// b.IconDisabled = iconDisabled b.Disabled = !flower.Unlocked
// b.Disabled = !flower.Unlocked
}), }),
IconDisabled: iconDisabled,
FlowerID: flowerID, FlowerID: flowerID,
Flower: flower, Flower: flower,
} }
} }
// func (b *BuyFlowerButton) animate() { func (b *BuyFlowerButton) animate() {
// b.hoverOffset++ b.hoverOffset++
// if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W { if b.hoverOffset > b.hoverTexture.Width()+b.Bounds().Dx() {
// b.hoverOffset = 0 b.hoverOffset = 0
// } }
// } }
// func (b *BuyFlowerButton) fmtTooltipText() string { func (b *BuyFlowerButton) fmtTooltipText() string {
// if !b.Flower.Unlocked { if !b.Flower.Unlocked {
// return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, "Traits are not known yet.") return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, "Traits are not known yet.")
// } }
// return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description) return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description)
// } }
func (b *BuyFlowerButton) updateTexts(ctx ui.Context) error { func (b *BuyFlowerButton) updateTexts(ctx ui.Context) error {
if b.upToDate { if b.upToDate {
return nil return nil
} }
text := b.fmtTooltipText()
// text := b.fmtTooltipText() font := ctx.Fonts().Font("small")
// font := ctx.Fonts.Font("small") color := zntg.MustHexColor("#FFFFFF")
// color := MustHexColor("#ffffff") if err := b.hoverTexture.Update(textUpdate(ctx.Renderer(), font, color, text)); err != nil {
// texture, err := font.Render(ctx.Renderer, text, color) return err
// if err != nil { }
// return err if err := b.priceTexture.Update(textUpdate(ctx.Renderer(), font, color, FmtMoney(b.Flower.BuyPrice))); err != nil {
// } return err
// if b.hoverTexture != nil { }
// b.hoverTexture.Destroy()
// }
// b.hoverTexture = texture
// texture, err = font.Render(ctx.Renderer, FmtMoney(b.Flower.BuyPrice), color)
// if err != nil {
// return err
// }
// if b.priceTexture != nil {
// b.priceTexture.Destroy()
// }
// b.priceTexture = texture
b.upToDate = true b.upToDate = true
return nil return nil
} }
// func (b *BuyFlowerButton) Init(ctx ui.Context) error { func (b *BuyFlowerButton) Handle(ctx ui.Context, e ui.Event) bool {
// return b.updateTexts(ctx)
// }
func (b *BuyFlowerButton) Handle(ctx ui.Context, event ui.Event) bool {
b.updateTexts(ctx) b.updateTexts(ctx)
// if b.IconButton.Handle(ctx, event) { b.IconButton.Handle(ctx, e)
// return true if b.IsOver() && !b.hoverAnimation.IsActive() {
// } b.hoverAnimation.Interval = 10 * time.Millisecond
// if b.IsMouseOver && b.hoverAnimation == nil { b.hoverAnimation.Start()
// b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond) b.hoverOffset = b.priceTexture.Width()
// b.hoverOffset = b.priceTexture.Size().X } else if !b.IsOver() {
// } else if !b.IsMouseOver { b.hoverAnimation.Pause()
// b.hoverAnimation = nil }
// }
return false return false
} }
func (b *BuyFlowerButton) Render(ctx ui.Context) { func (b *BuyFlowerButton) Render(ctx ui.Context) {
if !b.upToDate {
b.updateTexts(ctx) b.updateTexts(ctx)
bounds := b.Bounds()
pos := bounds.Min
icon := ctx.Textures().Texture(b.Icon)
if !b.Flower.Unlocked {
disabled := ctx.Textures().Texture(b.IconDisabled)
if disabled != nil {
icon = disabled
} }
// iconTexture := b.activeTexture(ctx) }
ctx.Renderer().DrawTexture(icon, geom.RectRelF32(pos.X, pos.Y-60, bounds.Dx(), 120))
b.RenderActive(ctx)
// pos := Pt(b.Bounds.X, b.Bounds.Y) b.hoverAnimation.AnimateFn(b.animate)
// iconTexture.CopyResize(ctx.Renderer, Rect(pos.X, pos.Y-60, b.Bounds.W, 120))
// if (b.IsMouseOver && !b.Disabled) || b.IsActive {
// SetDrawColor(ctx.Renderer, TransparentWhite)
// ctx.Renderer.FillRect(b.Bounds.SDLPtr())
// }
// if b.hoverAnimation != nil { if b.IsOver() {
// b.hoverAnimation.AnimateFn(b.animate) left := bounds.Dx() - 8 - b.hoverOffset
// } top := pos.Y + bounds.Dy() - 20
if left < 0 {
// if b.IsMouseOver { part := geom.RectF32(-left, 0, b.hoverTexture.Width(), b.hoverTexture.Height())
// left := b.Bounds.W - 8 - b.hoverOffset ctx.Renderer().DrawTexturePointOptions(b.hoverTexture.Value, geom.PtF32(pos.X, top), ui.DrawOptions{Source: &part})
// top := pos.Y + b.Bounds.H - 20 } else {
// if left < 0 { ctx.Renderer().DrawTexturePoint(b.hoverTexture.Value, geom.PtF32(pos.X+left, top))
// part := RectAbs(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y) }
// b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top)) } else {
// } else { ctx.Renderer().DrawTexturePoint(b.priceTexture.Value, geom.PtF32(pos.X+bounds.Dx()-8-b.priceTexture.Width(), pos.Y+bounds.Dy()-20))
// b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top)) }
// }
// } else {
// b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+b.Bounds.W-8-b.priceTexture.Size().X, pos.Y+b.Bounds.H-20))
// }
} }
func (b *BuyFlowerButton) Update(desc FlowerDescriptor) { func (b *BuyFlowerButton) Update(desc FlowerDescriptor) {

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@ -9,6 +9,7 @@ import (
"opslag.de/schobers/geom" "opslag.de/schobers/geom"
"opslag.de/schobers/zntg" "opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/addons/res" "opslag.de/schobers/zntg/addons/res"
"opslag.de/schobers/zntg/play"
"opslag.de/schobers/zntg/ui" "opslag.de/schobers/zntg/ui"
_ "opslag.de/schobers/zntg/sdlui" // rendering backend _ "opslag.de/schobers/zntg/sdlui" // rendering backend
@ -74,13 +75,13 @@ func (a *app) Init(ctx ui.Context) error {
textureLoader := tins2020.NewResourceLoader() textureLoader := tins2020.NewResourceLoader()
textures := ctx.Textures() textures := ctx.Textures()
if err := textureLoader.LoadFromFile(ctx.Resources(), "textures.txt", func(name, content string) error { if err := textureLoader.LoadFromFile(ctx.Resources(), "textures.txt", func(name, content string) error {
_, err := textures.CreateTexturePath(name, content, false) _, err := textures.CreateTexturePath(name, content, true)
return err return err
}); err != nil { }); err != nil {
return err return err
} }
// ctx.Overlays().AddOnTop("fps", &tins2020.FPS{Show: &a.game.Debug}) ctx.Overlays().AddOnTop("fps", &play.FPS{}, false)
content := tins2020.NewContent(a.dialogs) content := tins2020.NewContent(a.dialogs)
content.AddChild(tins2020.NewTerrainRenderer(a.game)) content.AddChild(tins2020.NewTerrainRenderer(a.game))
@ -168,8 +169,9 @@ func run() error {
} }
style := ui.DefaultStyle() style := ui.DefaultStyle()
style.Palette = &ui.Palette{ style.Palette = &ui.Palette{
Background: zntg.MustHexColor(`#5388C3`), Background: zntg.MustHexColor(`#356DAD`),
Primary: zntg.MustHexColor(`#5388C3`), Disabled: zntg.MustHexColor(`#DEDEDE`),
Primary: zntg.MustHexColor(`#356DAD`),
PrimaryDark: zntg.MustHexColor(`#15569F`), PrimaryDark: zntg.MustHexColor(`#15569F`),
PrimaryLight: zntg.MustHexColor(`#ABCAED`), PrimaryLight: zntg.MustHexColor(`#ABCAED`),
Secondary: zntg.MustHexColor(`#4AC69A`), Secondary: zntg.MustHexColor(`#4AC69A`),
@ -178,8 +180,8 @@ func run() error {
Text: color.White, Text: color.White,
TextOnPrimary: color.White, TextOnPrimary: color.White,
TextOnSecondary: color.White, TextOnSecondary: color.White,
TextNegative: zntg.MustHexColor(`F3590E`), TextNegative: zntg.MustHexColor(`#F3590E`),
TextPositive: zntg.MustHexColor(`65D80D`), TextPositive: zntg.MustHexColor(`#65D80D`),
} }
return ui.Run(renderer, style, app) return ui.Run(renderer, style, app)
} }

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@ -4,8 +4,6 @@ import (
"opslag.de/schobers/zntg/ui" "opslag.de/schobers/zntg/ui"
) )
// import "github.com/veandco/go-sdl2/sdl"
// Content shortcuts events when a dialog is opened. // Content shortcuts events when a dialog is opened.
type Content struct { type Content struct {
ui.Proxy ui.Proxy

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@ -1,46 +0,0 @@
package tins2020
// import (
// rice "github.com/GeertJohan/go.rice"
// "github.com/veandco/go-sdl2/sdl"
// )
// type Context struct {
// Renderer *sdl.Renderer
// Fonts Fonts
// Resources Resources
// Textures Textures
// Settings Settings
// MousePosition geom.Point
// ShouldQuit bool
// }
// func NewContext(res *rice.Box) (ui.Context, error) {
// ctx := &Context{}
// err := ctx.Settings.Init()
// if err != nil {
// return nil, err
// }
// err = ctx.Resources.Open(res)
// if err != nil {
// return nil, err
// }
// return ctx, nil
// }
// func (c ui.Context) Destroy() {
// c.Fonts.Destroy()
// c.Resources.Destroy()
// c.Textures.Destroy()
// c.Settings.Store()
// }
// func (c ui.Context) Init(renderer *sdl.Renderer) {
// c.Renderer = renderer
// c.Fonts.Init(c.Resources.Copy())
// c.Textures.Init(renderer, c.Resources.Copy())
// c.Renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
// }
// func (c ui.Context) Quit() { c.ShouldQuit = true }

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@ -1,46 +0,0 @@
package tins2020
// import (
// "fmt"
// "time"
// "github.com/veandco/go-sdl2/sdl"
// )
// type FPS struct {
// ControlBase
// Show *bool
// start time.Time
// stamp time.Duration
// slot int
// ticks []int
// total int
// }
// func (f *FPS) Init(ui.Context) error {
// f.start = time.Now()
// f.stamp = 0
// f.ticks = make([]int, 51)
// return nil
// }
// func (f *FPS) Render(ctx ui.Context) {
// if f.Show == nil || !*f.Show {
// return
// }
// elapsed := time.Since(f.start)
// stamp := elapsed / (20 * time.Millisecond)
// for f.stamp < stamp {
// f.total += f.ticks[f.slot]
// f.slot = (f.slot + 1) % len(f.ticks)
// f.total -= f.ticks[f.slot]
// f.ticks[f.slot] = 0
// f.stamp++
// }
// f.ticks[f.slot]++
// font := ctx.Fonts.Font("debug")
// font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255})
// }

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@ -163,6 +163,7 @@ func (g *Game) Load(ctx ui.Context) {
} }
g.Terrain.Center = state.View.Center g.Terrain.Center = state.View.Center
g.centerChanged.Notify(ctx, g.Terrain.Center) g.centerChanged.Notify(ctx, g.Terrain.Center)
g.setSpeed(ctx, state.Speed)
} }
func (g *Game) Pause(ctx ui.Context) { g.setSpeed(ctx, GameSpeedPaused) } func (g *Game) Pause(ctx ui.Context) { g.setSpeed(ctx, GameSpeedPaused) }

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@ -3,19 +3,22 @@ package tins2020
import ( import (
"opslag.de/schobers/geom" "opslag.de/schobers/geom"
"opslag.de/schobers/zntg" "opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/play"
"opslag.de/schobers/zntg/ui" "opslag.de/schobers/zntg/ui"
) )
const fpsOverlayName = "fps"
type GameControls struct { type GameControls struct {
ui.ContainerBase ui.ContainerBase
game *Game game *Game
dialogs *Dialogs dialogs *Dialogs
menu ButtonBar menu ui.StackPanel
top ButtonBar top ui.StackPanel
flowers ButtonBar flowers ui.StackPanel
otherTools ButtonBar otherTools ui.StackPanel
pause *IconButton pause *IconButton
run *IconButton run *IconButton
@ -30,6 +33,7 @@ func NewGameControls(game *Game, dialogs *Dialogs) *GameControls {
} }
func (c *GameControls) Init(ctx ui.Context) { func (c *GameControls) Init(ctx ui.Context) {
ctx.Overlays().AddOnTop(fpsOverlayName, &play.FPS{}, false)
c.game.SpeedChanged().AddHandler(c.speedChanged) c.game.SpeedChanged().AddHandler(c.speedChanged)
c.game.ToolChanged().AddHandler(c.toolChanged) c.game.ToolChanged().AddHandler(c.toolChanged)
c.dialogs.DialogOpened().AddHandlerEmpty(func(ctx ui.Context) { c.game.Pause(ctx) }) c.dialogs.DialogOpened().AddHandlerEmpty(func(ctx ui.Context) { c.game.Pause(ctx) })
@ -38,8 +42,7 @@ func (c *GameControls) Init(ctx ui.Context) {
c.game.Resume(ctx) c.game.Resume(ctx)
}) })
c.flowers.Background = zntg.MustHexColor("#356dad") c.flowers.Background = zntg.MustHexColor("#356DAD")
c.flowers.ButtonLength = 64
for _, id := range c.game.Herbarium.Flowers() { for _, id := range c.game.Herbarium.Flowers() {
c.flowers.Children = append(c.flowers.Children, c.createBuyFlowerButton(id)) c.flowers.Children = append(c.flowers.Children, c.createBuyFlowerButton(id))
@ -49,29 +52,29 @@ func (c *GameControls) Init(ctx ui.Context) {
c.pause = NewIconButtonConfigure("control-pause", func(ctx ui.Context) { c.pause = NewIconButtonConfigure("control-pause", func(ctx ui.Context) {
c.game.Pause(ctx) c.game.Pause(ctx)
}, func(b *IconButton) { }, func(b *IconButton) {
b.IconDisabled = "control-pause-disabled" b.DisabledColor = ctx.Style().Palette.Secondary
b.Tooltip = "Pause game" b.Tooltip = "Pause game"
}) })
c.run = NewIconButtonConfigure("control-run", func(ctx ui.Context) { c.run = NewIconButtonConfigure("control-run", func(ctx ui.Context) {
c.game.Run(ctx) c.game.Run(ctx)
}, func(b *IconButton) { }, func(b *IconButton) {
b.IconDisabled = "control-run-disabled" b.DisabledColor = ctx.Style().Palette.Secondary
b.Tooltip = "Run game at normal speed" b.Tooltip = "Run game at normal speed"
}) })
c.runFast = NewIconButtonConfigure("control-run-fast", func(ctx ui.Context) { c.runFast = NewIconButtonConfigure("control-run-fast", func(ctx ui.Context) {
c.game.RunFast(ctx) c.game.RunFast(ctx)
}, func(b *IconButton) { }, func(b *IconButton) {
b.IconDisabled = "control-run-fast-disabled" b.DisabledColor = ctx.Style().Palette.Secondary
b.Tooltip = "Run game at fast speed" b.Tooltip = "Run game at fast speed"
}) })
c.speedChanged(nil, c.game.Speed) c.speedChanged(nil, c.game.Speed)
c.top.Children = []ui.Control{c.pause, c.run, c.runFast} c.top.Children = []ui.Control{c.pause, c.run, c.runFast}
c.menu.Background = zntg.MustHexColor("#356dad") c.menu.Background = zntg.MustHexColor("#356DAD")
c.menu.Children = []ui.Control{ c.menu.Children = []ui.Control{
NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) { NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.Disabled = true b.Disabled = true
b.IconDisabled = "#afafaf" b.DisabledColor = zntg.MustHexColor("#AFAFAF")
}), }),
NewIconButtonConfigure("control-save", func(ui.Context) { c.game.Save() }, func(b *IconButton) { NewIconButtonConfigure("control-save", func(ui.Context) { c.game.Save() }, func(b *IconButton) {
b.Tooltip = "Save game (overwrites previous save; no confirmation)" b.Tooltip = "Save game (overwrites previous save; no confirmation)"
@ -92,16 +95,20 @@ func (c *GameControls) Init(ctx ui.Context) {
b.Tooltip = "Show information/intro" b.Tooltip = "Show information/intro"
}), }),
} }
for i, child := range c.menu.Children {
c.menu.Children[i] = ui.FixedHeight(child, 96)
}
c.shovel = NewIconButtonConfigure("control-shovel", func(ctx ui.Context) { c.game.SelectShovel(ctx) }, func(b *IconButton) { c.shovel = NewIconButtonConfigure("control-shovel", func(ctx ui.Context) { c.game.SelectShovel(ctx) }, func(b *IconButton) {
b.IconHeight = 32
b.Tooltip = "Select harvest tool (key: H)" b.Tooltip = "Select harvest tool (key: H)"
}) })
c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) { c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) {
b.IconHeight = 32
b.Tooltip = "Conduct research (key: R)" b.Tooltip = "Conduct research (key: R)"
}) })
c.otherTools.Children = []ui.Control{c.shovel, c.research} c.otherTools.Children = []ui.Control{c.shovel, c.research}
for i, child := range c.otherTools.Children {
c.otherTools.Children[i] = ui.FixedHeight(child, 96)
}
c.AddChild(&c.menu) c.AddChild(&c.menu)
c.AddChild(&c.top) c.AddChild(&c.top)
@ -140,11 +147,11 @@ func (c *GameControls) toolChanged(_ ui.Context, state interface{}) {
} }
for _, control := range c.flowers.Children { for _, control := range c.flowers.Children {
button := control.(*BuyFlowerButton) button := control.(*BuyFlowerButton)
button.IsActive = button.FlowerID == flowerID button.Active = button.FlowerID == flowerID
button.Disabled = !c.game.Herbarium.IsUnlocked(button.FlowerID) button.Disabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
} }
_, shovel := tool.(*ShovelTool) _, shovel := tool.(*ShovelTool)
c.shovel.IsActive = shovel c.shovel.Active = shovel
} }
func (c *GameControls) updateFlowerControls() { func (c *GameControls) updateFlowerControls() {
@ -157,13 +164,16 @@ func (c *GameControls) updateFlowerControls() {
} }
} }
const buttonBarWidth = 96
func (c *GameControls) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) { func (c *GameControls) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
c.ContainerBase.Arrange(ctx, bounds, offset, parent) c.ContainerBase.Arrange(ctx, bounds, offset, parent)
c.menu.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c) c.menu.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
c.top.Arrange(ctx, geom.RectF32(bounds.Min.X+bounds.Dx()/2+8, bounds.Min.Y, bounds.Max.X, bounds.Min.Y+64), offset, c) c.top.Arrange(ctx, geom.RectF32(bounds.Min.X+bounds.Dx()/2+8, bounds.Min.Y, bounds.Max.X, bounds.Min.Y+64), offset, c)
c.flowers.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c) c.flowers.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
c.otherTools.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Max.Y-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth), offset, c) otherToolsSize := c.otherTools.DesiredSize(ctx, bounds.Size())
c.otherTools.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Max.Y-otherToolsSize.Y, buttonBarWidth, 2*buttonBarWidth), offset, c)
} }
func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool { func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool {
@ -191,17 +201,18 @@ func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool {
c.game.CancelTool(ctx) c.game.CancelTool(ctx)
} }
return true return true
case ui.KeyF3: case ui.KeyF4:
c.game.Debug = !c.game.Debug c.game.Debug = !c.game.Debug
ctx.Overlays().Toggle(fpsOverlayName)
} }
} }
return false return false
} }
func (c *GameControls) Render(ctx ui.Context) { func (c *GameControls) Render(ctx ui.Context) {
topBar := zntg.MustHexColor("#0000007f") topBar := zntg.MustHexColor("#0000007F")
ctx.Renderer().FillRectangle(geom.RectF32(c.menu.Bounds().Max.X, 0, c.flowers.Bounds().Min.X, 64), topBar) ctx.Renderer().FillRectangle(geom.RectF32(c.menu.Bounds().Max.X, 0, c.flowers.Bounds().Min.X, 64), topBar)
ctx.Fonts().TextAlign("balance", geom.PtF32(c.top.Bounds().Min.X-8, 58), zntg.MustHexColor("#4AC69A"), FmtMoney(c.game.Balance), ui.AlignRight) ctx.Fonts().TextAlign("balance", geom.PtF32(c.top.Bounds().Min.X-8, 4), zntg.MustHexColor("#4AC69A"), FmtMoney(c.game.Balance), ui.AlignRight)
c.ContainerBase.Render(ctx) c.ContainerBase.Render(ctx)
} }

View File

@ -1,41 +1,29 @@
package tins2020 package tins2020
import ( import (
"image/color"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui" "opslag.de/schobers/zntg/ui"
) )
// import (
// "github.com/veandco/go-sdl2/sdl"
// )
// type HoverEffect int
// const (
// HoverEffectLigthen HoverEffect = iota
// HoverEffectColor
// )
type IconButton struct { type IconButton struct {
ui.Button ui.Button
IconDisabled string Active bool
// IconScale Scale
// IconWidth int32
// IconActive HoverEffect
// IconHover HoverEffect
// Tooltip Tooltip
IsActive bool
} }
func NewIconButton(icon string, click ui.EventEmptyFn) *IconButton { func NewIconButton(icon string, click ui.EventEmptyFn) *IconButton {
b := &IconButton{ b := &IconButton{
Button: ui.Button{ Button: ui.Button{
Icon: icon, Icon: icon,
IconHeight: 48,
Type: ui.ButtonTypeText,
HoverColor: hoverTransparentColor,
}, },
} }
b.ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { click(ctx) }) b.Font.Color = color.White
b.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { click(ctx) })
return b return b
} }
@ -45,84 +33,15 @@ func NewIconButtonConfigure(icon string, click ui.EventEmptyFn, configure func(*
return button return button
} }
// func (b *IconButton) activeTexture(ctx ui.Context) *Texture { var hoverTransparentColor = zntg.MustHexColor(`#FFFFFF1F`)
// if b.Disabled {
// texture := ctx.Textures.Texture(b.IconDisabled)
// if texture != nil {
// return texture
// }
// texture = ctx.Textures.Texture(b.Icon) func (b *IconButton) Render(ctx ui.Context) {
// if len(b.IconDisabled) == 0 { b.RenderActive(ctx)
// return texture b.Button.Render(ctx)
// } }
// color, err := HexColor(b.IconDisabled)
// if err == nil {
// texture.SetColor(color)
// }
// return texture
// }
// return ctx.Textures.Texture(b.Icon)
// }
// func (b *IconButton) Arrange(ctx ui.Context, bounds Rectangle) { func (b *IconButton) RenderActive(ctx ui.Context) {
// b.ControlBase.Arrange(ctx, bounds) if b.Active && !b.Disabled && !b.IsOver() {
// b.Tooltip.Arrange(ctx, bounds) ctx.Renderer().FillRectangle(b.Bounds(), hoverTransparentColor)
// } }
}
// func (b *IconButton) Handle(ctx ui.Context, event sdl.Event) bool {
// if b.ControlBase.Handle(ctx, event) {
// return true
// }
// if b.Tooltip.Handle(ctx, event) {
// return true
// }
// return false
// }
// func (b *IconButton) Init(ctx ui.Context) error {
// if err := b.ControlBase.Init(ctx); err != nil {
// return err
// }
// if err := b.Tooltip.Init(ctx); err != nil {
// return err
// }
// return nil
// }
// func (b *IconButton) Render(ctx ui.Context) {
// iconTexture := b.activeTexture(ctx)
// hover := b.IsMouseOver && !b.Disabled
// if (hover && b.IconHover == HoverEffectColor) || (b.IsActive && b.IconActive == HoverEffectColor) {
// iconTexture.SetColor(MustHexColor("#15569F"))
// }
// if b.IconScale == ScaleCenter {
// size := iconTexture.Size()
// if b.IconWidth != 0 {
// size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X)
// } else if b.IconHeight != 0 {
// size = Pt(b.IconHeight*size.X/size.Y, b.IconHeight)
// }
// iconTexture.CopyResize(ctx.Renderer, Rect(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y))
// } else {
// iconTexture.CopyResize(ctx.Renderer, b.Bounds)
// }
// if (hover && b.IconHover == HoverEffectLigthen) || (b.IsActive && b.IconActive == HoverEffectLigthen) {
// SetDrawColor(ctx.Renderer, TransparentWhite)
// ctx.Renderer.FillRect(b.Bounds.SDLPtr())
// }
// iconTexture.SetColor(White)
// if len(b.Tooltip.Text) > 0 && b.IsMouseOver {
// b.Tooltip.Render(ctx)
// }
// }
// type Scale int
// const (
// ScaleCenter Scale = iota
// ScaleStretch
// )

View File

@ -8,6 +8,8 @@ import (
"opslag.de/schobers/zntg/ui" "opslag.de/schobers/zntg/ui"
) )
const titleBarHeight = 64
type LargeDialog struct { type LargeDialog struct {
ui.StackPanel ui.StackPanel
@ -24,7 +26,7 @@ func NewLargeDialog(title string, content ui.Control) *LargeDialog {
dialog.titleBar = NewLargeDialogTitleBar(title, func(ctx ui.Context, state interface{}) { dialog.titleBar = NewLargeDialogTitleBar(title, func(ctx ui.Context, state interface{}) {
dialog.closeRequested.Notify(ctx, state) dialog.closeRequested.Notify(ctx, state)
}) })
dialog.content.Content = content dialog.content.Content = ui.Margins(content, titleBarHeight, 20, titleBarHeight, 0)
dialog.Children = []ui.Control{dialog.titleBar, &dialog.content} dialog.Children = []ui.Control{dialog.titleBar, &dialog.content}
return dialog return dialog
@ -32,11 +34,6 @@ func NewLargeDialog(title string, content ui.Control) *LargeDialog {
func (d *LargeDialog) CloseRequested() ui.EventHandler { return &d.closeRequested } func (d *LargeDialog) CloseRequested() ui.EventHandler { return &d.closeRequested }
// func (d *LargeDialog) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
// d.titleBar.Arrange(ctx, bounds.Min.RectRel2D(bounds.Dx(), titleHeight), offset, d)
// d.content.Arrange(ctx, geom.RectRelF32(bounds.Min.X+titleHeight, bounds.Min.Y, bounds.Dx(), bounds.Dy()-titleHeight), offset, d)
// }
func (d *LargeDialog) Handle(ctx ui.Context, e ui.Event) bool { func (d *LargeDialog) Handle(ctx ui.Context, e ui.Event) bool {
if d.StackPanel.Handle(ctx, e) { if d.StackPanel.Handle(ctx, e) {
return true return true
@ -86,6 +83,7 @@ func NewLargeDialogTitleBar(title string, closeRequested ui.EventFn) *LargeDialo
titleBar.close.Icon = "control-cancel" titleBar.close.Icon = "control-cancel"
titleBar.close.IconHeight = 32 titleBar.close.IconHeight = 32
titleBar.close.Type = ui.ButtonTypeIcon titleBar.close.Type = ui.ButtonTypeIcon
titleBar.close.HoverColor = zntg.MustHexColor(`#ABCAED`)
return titleBar return titleBar
} }
@ -95,10 +93,8 @@ func (b *LargeDialogTitleBar) Arrange(ctx ui.Context, bounds geom.RectangleF32,
b.title.Arrange(ctx, bounds, offset, parent) b.title.Arrange(ctx, bounds, offset, parent)
height := bounds.Dy() height := bounds.Dy()
b.close.Arrange(ctx, geom.RectRelF32(bounds.Max.X-height, bounds.Min.Y, height, height), offset, parent) b.close.Arrange(ctx, geom.RectRelF32(bounds.Max.X-height, bounds.Min.Y, height, height), offset, parent)
b.close.HoverColor = ctx.Style().Palette.PrimaryDark
} }
func (b *LargeDialogTitleBar) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 { func (b *LargeDialogTitleBar) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
const titleHeight = 64 return geom.PtF32(size.X, titleBarHeight)
return geom.PtF32(size.X, titleHeight)
} }

View File

@ -1,127 +0,0 @@
package tins2020
import (
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui"
)
func mapToTile(q geom.PointF32) geom.Point {
return geom.Pt(int(geom.Round32(q.X)), int(geom.Round32(q.Y)))
}
type projection struct {
center geom.PointF32
zoom float32
zoomInv float32
windowInteractRect geom.Rectangle
windowVisibleRect geom.Rectangle
tileScreenDelta geom.PointF32
tileScreenDeltaInv geom.PointF32
tileScreenOffset geom.Point
tileScreenSize geom.Point
tileFitScreenSize geom.Point
windowCenter geom.Point
}
func newProjection() projection {
return projection{zoom: 1, tileScreenDelta: geom.PtF32(64, 32), tileScreenDeltaInv: geom.PtF32(1./64, 1./32)}
}
func (p *projection) mapToScreen(x, y int) geom.Point {
return p.mapToScreenF(float32(x), float32(y))
}
func (p *projection) mapToScreenF(x, y float32) geom.Point {
translated := geom.PtF32(x-p.center.X, y-p.center.Y)
return geom.Pt(p.windowCenter.X+int((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int((translated.X+translated.Y)*32*p.zoom))
}
func (p *projection) screenToMap(x, y int) geom.PointF32 {
pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y)
return p.center.Add(pos)
}
func (p *projection) screenToMapInt(x, y int) geom.Point {
pos := p.screenToMap(x, y)
return mapToTile(pos)
}
func (p *projection) screenToMapRel(x, y int) geom.PointF32 {
normX := p.zoomInv * float32(x)
normY := p.zoomInv * float32(y)
return geom.PtF32(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
}
func (p *projection) screenToTileFitRect(pos geom.Point) geom.Rectangle {
return geom.RectRel(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y)
}
func (p *projection) screenToTileRect(pos geom.Point) geom.Rectangle {
return geom.RectRel(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y)
}
func (p *projection) update(renderer ui.Renderer) {
p.zoomInv = 1 / p.zoom
p.tileScreenOffset = geom.Pt(int(p.zoom*64), int(p.zoom*112))
p.tileScreenSize = geom.Pt(int(p.zoom*128), int(p.zoom*160))
p.tileFitScreenSize = geom.Pt(int(p.zoom*64), int(p.zoom*32))
windowF32 := renderer.Size()
window := geom.Pt(int(windowF32.X), int(windowF32.Y))
p.windowCenter = geom.Pt(window.X/2, window.Y/2)
p.windowInteractRect = geom.Rect(buttonBarWidth, 64, window.X-buttonBarWidth, window.Y)
p.windowVisibleRect = geom.Rect(buttonBarWidth, 0, window.X-buttonBarWidth, window.Y+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
}
func (p *projection) visibleTiles(action func(int, int, geom.Point)) {
visible := p.windowVisibleRect
topLeft := p.screenToMap(visible.Min.X, visible.Min.Y)
topRight := p.screenToMap(visible.Max.X, visible.Min.Y)
bottomLeft := p.screenToMap(visible.Min.X, visible.Max.Y)
bottomRight := p.screenToMap(visible.Max.Y, visible.Max.Y)
minY, maxY := int(Floor32(topRight.Y)), int(Ceil32(bottomLeft.Y))
minX, maxX := int(Floor32(topLeft.X)), int(Ceil32(bottomRight.X))
for y := minY; y <= maxY; y++ {
for x := minX; x <= maxX; x++ {
pos := p.mapToScreen(x, y)
rectFit := p.screenToTileFitRect(pos)
if rectFit.Max.X < visible.Min.X || rectFit.Max.Y < visible.Min.Y {
continue
}
if rectFit.Min.X > visible.Max.X || rectFit.Min.Y > visible.Max.Y {
break
}
action(x, y, pos)
}
}
}
func (p *projection) Pan(ctx ui.Context, delta geom.PointF32) {
p.center = p.center.Add(delta.Mul(p.zoomInv))
p.update(ctx.Renderer())
}
func (p *projection) SetZoom(ctx ui.Context, center geom.PointF32, zoom float32) {
if p.zoom == zoom {
return
}
p.center = center.Sub(center.Sub(p.center).Mul(p.zoom / zoom))
p.zoom = zoom
p.update(ctx.Renderer())
}
func (p *projection) ZoomOut(ctx ui.Context, center geom.PointF32) {
if p.zoom <= .25 {
return
}
p.SetZoom(ctx, center, .5*p.zoom)
}
func (p *projection) ZoomIn(ctx ui.Context, center geom.PointF32) {
if p.zoom >= 2 {
return
}
p.SetZoom(ctx, center, 2*p.zoom)
}

View File

@ -1,48 +0,0 @@
package tins2020
// import "github.com/veandco/go-sdl2/sdl"
// var _ Control = &Proxy{}
// type Proxy struct {
// Proxied Control
// bounds Rectangle
// }
// func (p *Proxy) Arrange(ctx ui.Context, bounds Rectangle) {
// p.bounds = bounds
// if p.Proxied == nil {
// return
// }
// p.Proxied.Arrange(ctx, bounds)
// }
// func (p *Proxy) Handle(ctx ui.Context, event sdl.Event) bool {
// if p.Proxied == nil {
// return false
// }
// return p.Proxied.Handle(ctx, event)
// }
// func (p *Proxy) Init(ctx ui.Context) error {
// if p.Proxied == nil {
// return nil
// }
// return p.Proxied.Init(ctx)
// }
// func (p *Proxy) Render(ctx ui.Context) {
// if p.Proxied == nil {
// return
// }
// p.Proxied.Render(ctx)
// }
// func (p *Proxy) SetContent(ctx ui.Context, content Control) {
// p.Proxied = content
// if content == nil {
// return
// }
// content.Arrange(ctx, p.bounds)
// }

View File

@ -57,10 +57,6 @@ type Specialist struct {
func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) { func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
r.input.TextAlignment = ui.AlignCenter r.input.TextAlignment = ui.AlignCenter
r.StackPanel.Arrange(ctx, bounds, offset, parent) r.StackPanel.Arrange(ctx, bounds, offset, parent)
// size := bounds.Size()
// r.specialists.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y+40, size.X, size.Y-40), offset, r)
// r.input.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.X+size.Y-48, size.X, 24), offset, r)
} }
func (r *Research) CanUserType(digit int) bool { func (r *Research) CanUserType(digit int) bool {

View File

@ -3,6 +3,8 @@ package tins2020
import ( import (
"fmt" "fmt"
"opslag.de/schobers/zntg/play"
"opslag.de/schobers/geom" "opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui" "opslag.de/schobers/zntg/ui"
) )
@ -12,43 +14,40 @@ type terrainRenderer struct {
game *Game game *Game
hover *geom.Point hover *geom.Point
project projection viewBounds geom.RectangleF32
interactBounds geom.RectangleF32
isometric *play.IsometricProjection
drag ui.Dragable drag ui.Dragable
} }
func NewTerrainRenderer(game *Game) ui.Control { func NewTerrainRenderer(game *Game) ui.Control {
renderer := &terrainRenderer{game: game, project: newProjection()} renderer := &terrainRenderer{game: game, isometric: play.NewIsometricProjection(geom.PtF32(128, 64), geom.RectF32(0, 0, 100, 100))}
renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) { renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) {
center := state.(geom.Point) center := state.(geom.Point)
renderer.project.center = center.ToF32() renderer.isometric.MoveCenterTo(center.ToF32())
renderer.project.update(ctx.Renderer())
}) })
// renderer.project.update(ctx.Renderer)
return renderer return renderer
} }
func (r *terrainRenderer) Arrange(ctx ui.Context, _ geom.RectangleF32, _ geom.PointF32, _ ui.Control) { func (r *terrainRenderer) Arrange(ctx ui.Context, bounds geom.RectangleF32, _ geom.PointF32, _ ui.Control) {
r.project.update(ctx.Renderer()) r.viewBounds = geom.RectF32(buttonBarWidth, 0, bounds.Dx()-buttonBarWidth, bounds.Dy())
} r.isometric.SetViewBounds(r.viewBounds)
r.interactBounds = r.viewBounds
func (r *terrainRenderer) Init(ctx ui.Context) error { r.interactBounds.Min.Y += 64
return nil
} }
func isControlKeyDown(ctx ui.Context) bool { func isControlKeyDown(ctx ui.Context) bool {
return false modifiers := ctx.KeyModifiers()
// ctx.MousePosition() return modifiers&(ui.KeyModifierControl|ui.KeyModifierOSCommand) != 0
// state := ui.GetKeyboardState()
// return state[ui.SCANCODE_LCTRL] == 1 || state[ui.SCANCODE_RCTRL] == 1 || state[ui.SCANCODE_LGUI] == 1 || state[ui.SCANCODE_RGUI] == 1
} }
func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool { func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
switch e := event.(type) { switch e := event.(type) {
case *ui.MouseButtonDownEvent: case *ui.MouseButtonDownEvent:
pos := e.Pos() pos := e.Pos()
if pos.ToInt().In(r.project.windowInteractRect) { if pos.In(r.interactBounds) {
controlKeyDown := isControlKeyDown(ctx) controlKeyDown := isControlKeyDown(ctx)
if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) { if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) {
if _, ok := r.drag.IsDragging(); !ok { if _, ok := r.drag.IsDragging(); !ok {
@ -56,7 +55,7 @@ func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
} }
} }
if e.Button == ui.MouseButtonLeft && !controlKeyDown { if e.Button == ui.MouseButtonLeft && !controlKeyDown {
pos := r.project.screenToMapInt(int(e.X), int(e.Y)) pos := r.isometric.ViewToTileInt(pos)
r.game.UserClickedTile(pos) r.game.UserClickedTile(pos)
} }
if e.Button == ui.MouseButtonRight { if e.Button == ui.MouseButtonRight {
@ -64,68 +63,67 @@ func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
} }
} }
case *ui.MouseButtonUpEvent: case *ui.MouseButtonUpEvent:
pos := e.Pos().ToInt() pos := e.Pos()
if pos.In(r.project.windowInteractRect) { if pos.In(r.interactBounds) {
if _, ok := r.drag.IsDragging(); ok { if _, ok := r.drag.IsDragging(); ok {
r.game.Terrain.Center = mapToTile(r.project.center) r.game.Terrain.Center = r.isometric.TileInt(r.isometric.Center())
r.drag.Cancel() r.drag.Cancel()
} }
} }
case *ui.MouseMoveEvent: case *ui.MouseMoveEvent:
pos := e.Pos() pos := e.Pos()
if pos.ToInt().In(r.project.windowInteractRect) { if pos.In(r.interactBounds) {
hover := r.project.screenToMapInt(int(e.X), int(e.Y)) hover := r.isometric.ViewToTileInt(pos)
r.hover = &hover r.hover = &hover
} else { } else {
r.hover = nil r.hover = nil
} }
if _, ok := r.drag.IsDragging(); ok { if _, ok := r.drag.IsDragging(); ok {
delta, _ := r.drag.Move(pos) delta, _ := r.drag.Move(pos)
r.project.center = r.project.center.Sub(r.project.screenToMapRel(int(delta.X), int(delta.Y))) r.isometric.Pan(r.isometric.ViewToTileRelative(delta.Invert()))
r.project.update(ctx.Renderer())
} }
if r.hover != nil { if r.hover != nil {
if e.Y < 0 { if e.MouseWheel < 0 {
r.project.ZoomOut(ctx, r.hover.ToF32()) r.isometric.ZoomOut(r.hover.ToF32())
} else { } else if e.MouseWheel > 0 {
r.project.ZoomIn(ctx, r.hover.ToF32()) r.isometric.ZoomIn(r.hover.ToF32())
} }
} }
case *ui.MouseLeaveEvent: case *ui.MouseLeaveEvent:
r.hover = nil r.hover = nil
r.project.update(ctx.Renderer())
case *ui.KeyDownEvent: case *ui.KeyDownEvent:
switch e.Key { switch e.Key {
case ui.KeyPadPlus: case ui.KeyPadPlus:
r.project.ZoomIn(ctx, r.project.center) r.isometric.ZoomIn(r.isometric.Center())
case ui.KeyMinus: case ui.KeyMinus:
r.project.ZoomOut(ctx, r.project.center) r.isometric.ZoomOut(r.isometric.Center())
case ui.KeyPadMinus: case ui.KeyPadMinus:
r.project.ZoomOut(ctx, r.project.center) r.isometric.ZoomOut(r.isometric.Center())
case ui.KeyW: case ui.KeyW:
r.project.Pan(ctx, geom.PtF32(-1, -1)) r.isometric.Pan(geom.PtF32(-1, -1))
case ui.KeyA: case ui.KeyA:
r.project.Pan(ctx, geom.PtF32(-1, 1)) r.isometric.Pan(geom.PtF32(-1, 1))
case ui.KeyS: case ui.KeyS:
r.project.Pan(ctx, geom.PtF32(1, 1)) r.isometric.Pan(geom.PtF32(1, 1))
case ui.KeyD: case ui.KeyD:
r.project.Pan(ctx, geom.PtF32(1, -1)) r.isometric.Pan(geom.PtF32(1, -1))
} }
} }
return false return false
} }
func (r *terrainRenderer) Render(ctx ui.Context) { func (r *terrainRenderer) Render(ctx ui.Context) {
zoom := r.isometric.Zoom()
terrain := r.game.Terrain terrain := r.game.Terrain
toTileTexture := func(x, y int) ui.Texture { toTileTexture := func(tile geom.Point) ui.Texture {
temp := terrain.Temp.Value(x, y) temp := terrain.Temp.Value(tile.X, tile.Y)
if temp < .35 { if temp < .35 {
return ctx.Textures().Texture("tile-snow") return ctx.Textures().ScaledByName("tile-snow", zoom)
} }
if temp > .65 { if temp > .65 {
return ctx.Textures().Texture("tile-dirt") return ctx.Textures().ScaledByName("tile-dirt", zoom)
} }
return ctx.Textures().Texture("tile-grass") return ctx.Textures().ScaledByName("tile-grass", zoom)
} }
variantToInt := func(variant float64) int { variantToInt := func(variant float64) int {
@ -146,9 +144,8 @@ func (r *terrainRenderer) Render(ctx ui.Context) {
variantToTexture := func(format string, variant float64) ui.Texture { variantToTexture := func(format string, variant float64) ui.Texture {
textName := fmt.Sprintf(format, variantToInt(variant)) textName := fmt.Sprintf(format, variantToInt(variant))
return ctx.Textures().Texture(textName) return ctx.Textures().ScaledByName(textName, zoom)
} }
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) } stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
toPropTexture := func(temp, humid, variant float64) ui.Texture { toPropTexture := func(temp, humid, variant float64) ui.Texture {
@ -186,7 +183,7 @@ func (r *terrainRenderer) Render(ctx ui.Context) {
flower, ok := terrain.Flowers[geom.Pt(x, y)] flower, ok := terrain.Flowers[geom.Pt(x, y)]
if ok { if ok {
desc, _ := r.game.Herbarium.Find(flower.ID) desc, _ := r.game.Herbarium.Find(flower.ID)
return ctx.Textures().Texture(desc.IconTemplate.Variant(variantToInt(variant))) return ctx.Textures().ScaledByName(desc.IconTemplate.Variant(variantToInt(variant)), zoom)
} }
temp := terrain.Temp.Value(x, y) temp := terrain.Temp.Value(x, y)
humid := terrain.Humid.Value(x, y) humid := terrain.Humid.Value(x, y)
@ -197,25 +194,35 @@ func (r *terrainRenderer) Render(ctx ui.Context) {
// vertical (tile): [96,160) = 64 // vertical (tile): [96,160) = 64
// vertical (total): [0,160) = 160 // vertical (total): [0,160) = 160
r.project.visibleTiles(func(x, y int, pos geom.Point) { topLeft := geom.PtF32(-64*zoom, -112*zoom)
text := toTileTexture(x, y) bottomRight := geom.PtF32(64*zoom, 48*zoom)
rect := r.project.screenToTileRect(pos) textureRect := func(center geom.PointF32) geom.RectangleF32 {
ctx.Renderer().DrawTexture(text, rect.ToF32()) return geom.RectangleF32{Min: center.Add(topLeft), Max: center.Add(bottomRight)}
}
hoverTexture := ctx.Textures().ScaledByName("tile-hover", zoom)
if r.hover != nil && x == r.hover.X && y == r.hover.Y { r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) {
ctx.Renderer().DrawTexture(ctx.Textures().Texture("tile-hover"), rect.ToF32()) text := toTileTexture(tile)
rect := textureRect(view)
ctx.Renderer().DrawTexture(text, rect)
// if r.game.Debug {
// ctx.Renderer().FillRectangle(view.Add2D(-1, -1).RectRel2D(2, 2), color.White)
// ctx.Fonts().TextAlign("debug", view, color.White, fmt.Sprintf("%d, %d", tile.X, tile.Y), ui.AlignCenter)
// }
if r.hover != nil && tile.X == r.hover.X && tile.Y == r.hover.Y {
ctx.Renderer().DrawTexture(hoverTexture, rect)
} }
}) })
r.project.visibleTiles(func(x, y int, pos geom.Point) { r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) {
text := toItemTexture(x, y) text := toItemTexture(tile.X, tile.Y)
if text == nil { if text == nil {
return return
} }
placeX, placeY := terrain.PlaceX.Value(x, y), terrain.PlaceY.Value(x, y) placeX, placeY := terrain.PlaceX.Value(tile.X, tile.Y), terrain.PlaceY.Value(tile.X, tile.Y)
pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45)) displaced := r.isometric.TileToView(tile.ToF32().Add2D(-.2+.9*float32(placeX)-.45, -.2+.9*float32(placeY)-.45))
rect := r.project.screenToTileRect(pos) rect := textureRect(displaced)
ctx.Renderer().DrawTexture(text, rect.ToF32()) ctx.Renderer().DrawTexture(text, rect)
}) })
} }