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49 changed files with 2053 additions and 1482 deletions

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.gitignore vendored
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.vscode/launch.json .vscode/launch.json
cmd/tins2020/*rice-box.* cmd/tins2020/*rice-box.*
scripts/build

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@ -1,64 +1,7 @@
# TINS 2020 # TINS 2020
## Content
- [Introduction](##Introduction)
- [Additional Rules](##Additional-Rules)
* [Implementation](###Implementation)
* [Definition](###Definition)
- [Building](##Building)
- [Sources](##Sources)
- [Licenses (third party)](##Licenses)
* [Go-SDL2](###Go-SDL2)
* [SDL 2.0](###SDL-2.0)
* [Fira Mono font](###Fira-Mono-font)
* [Open Sans font](###Open-Sans-font)
## Introduction
**Welcome to Botanim!**
In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.
Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can harvest flowers again to collect more money.
**Controls:**
- H: Selects harvest tool
- R: Selects research
- Spacebar: pauses game
- 1: runs game at normal speed
- 2: runs game extra fast
- Mouse wheel or plus/minus: zooms landscape
- W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape
** On screen **
On the left side of the playing screen you'll find several buttons:
- Settings: disabled.
- Save: saves the game instantly, only single slot.
- Load: loads previously saved game instantly.
- New: starts a new game with a different terrain.
- Information: shows the intro/information screen (again, also accessible with the Escape key).
Have fun playing!
## Additional Rules ## Additional Rules
### Implementation
**genre rule #130**
This rule is the most obvious. The goal of the game is to grow flowers so given enough time and a bit of luck your screen will be full of flowers.
**artistical rule #60**
The least obvious and not finished within the time contraint: when researching you'll have to dial a phone number like you used to do with an old rotary dial (works by repeating the number on the keyboard an exact number of times).
**technical rule #10**
The terrain is based on (several: humidity, temperature, placement of props, variants of props) perlin noise functions.
**technical rule #68**
The description of the flowers will scroll below the icon of the "buy flower" buttons when hovered.
### Definition
### Genre requirement ### Genre requirement
**** There will be 1 genre rule **** There will be 1 genre rule
@ -72,7 +15,7 @@ Comments: This rule just reminds me of my favourite platformer, Super Mario Worl
**artistical rule #60** **artistical rule #60**
make fun of old-fashioned things. make fun of old-fashioned things.
Comments: e.g. have a mode in which the game plays in black and white, featuring an old granny in the corner saying "I didn't pay my colour television license for this", or occasionally "I was in a war" Some more inspirations [here](https://www.youtube.com/watch?v=67OPI3cXAaE) and [here](https://twitter.com/Bill_Gross/status/920406104911233024) Comments:E.g. have a mode in which the game plays in black and white, featuring an old granny in the corner saying "I didn't pay my colour television license for this", or occasionally "I was in a war" Some more inspirations [here](https://www.youtube.com/watch?v=67OPI3cXAaE) and [here](https://twitter.com/Bill_Gross/status/920406104911233024)
### Technical requirement ### Technical requirement
**** There will be 2 technical rules **** There will be 2 technical rules
@ -102,31 +45,16 @@ Comments: Lots of wiggle room here. For example, you could revert the last techn
## Building ## Building
Prerequisites: Prerequisites:
- [SDL 2.0](https://www.libsdl.org/) (SDL2, SDL2_image, SDL2_ttf and SDL2_gfx development libraries are required; for [more information](https://github.com/veandco/go-sdl2)). - [SDL 2.0](https://www.libsdl.org/) (SDL2, SDL2_image, SDL2_ttf and SDL2_gfx development libraries are required).
- [Go](https://golang.org/dl/) 1.12 or later. - [Go](https://golang.org/dl/) 1.12 or later.
- GCC or a compatible compiler. - GCC.
- [Git](https://git-scm.com/download). - Git.
With all prequisites installed you can run: With all prequisites installed you can run:
``` ```
go get -u opslag.de/schobers/tins2020/cmd/tins2020 go get -u opslag.de/schobers/tins2020/cmd/tins2020
``` ```
This will create the binary `$HOME/go/bin/tins2020`. Additionally you can embed the resources and build a static release with the following commands (this assumes `$HOME/go/bin` is available in the `PATH`):
```
go generate opslag.de/schobers/tins2020/cmd/tins2020
go install opslag.de/schobers/tins2020/cmd/tins2020 -tags static -ldflags "-s -w"
```
If you want to use the Allegro backend you can add the build tag `allegro` to the `go install` command. E.g.:
```
go install opslag.de/schobers/tins2020/cmd/tins2020 -tags static,allegro -ldflags "-s -w"
```
In this case the SDL 2.0 prerequisite is replaced by the Allegro 5.2 (development libraries must be available for your C compiler).
## Command line interface
You can extract all resources embedded in the executable by running it from the command line with the `--extract-resources` flag. The resources will be extract in the current working directory. Note that the game will use the resources on disk first if they are available.
## Sources ## Sources
Can be found at https://opslag.de/schobers/tins2020 (Git repository). Can be found at https://opslag.de/schobers/tins2020 (Git repository).

57
animation.go Normal file
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package tins2020
import "time"
type Animation struct {
active bool
start time.Time
interval time.Duration
lastUpdate time.Duration
}
func NewAnimation(interval time.Duration) Animation {
return Animation{
active: true,
start: time.Now(),
interval: interval,
}
}
func NewAnimationPtr(interval time.Duration) *Animation {
ani := NewAnimation(interval)
return &ani
}
func (a *Animation) Animate() bool {
since := time.Since(a.start)
if !a.active || since < a.lastUpdate+a.interval {
return false
}
a.lastUpdate += a.interval
return true
}
func (a *Animation) AnimateFn(fn func()) {
since := time.Since(a.start)
for a.active && since > a.lastUpdate+a.interval {
fn()
a.lastUpdate += a.interval
}
}
func (a *Animation) Pause() {
a.active = false
}
func (a *Animation) Run() {
if a.active {
return
}
a.active = true
a.start = time.Now()
a.lastUpdate = 0
}
func (a *Animation) SetInterval(interval time.Duration) {
a.interval = interval
}

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buttonbar.go Normal file
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package tins2020
import "github.com/veandco/go-sdl2/sdl"
type ButtonBar struct {
Container
Background sdl.Color
ButtonLength int32
Orientation Orientation
Buttons []Control
}
const buttonBarWidth = 96
func (b *ButtonBar) Init(ctx *Context) error {
for i := range b.Buttons {
b.AddChild(b.Buttons[i])
}
return b.Container.Init(ctx)
}
func (b *ButtonBar) Arrange(ctx *Context, bounds Rectangle) {
b.Container.Arrange(ctx, bounds)
length := b.ButtonLength
switch b.Orientation {
case OrientationHorizontal:
if length == 0 {
length = bounds.H
}
offset := bounds.X
for i := range b.Buttons {
b.Buttons[i].Arrange(ctx, RectSize(offset, bounds.Y, length, bounds.H))
offset += length
}
default:
if length == 0 {
length = bounds.W
}
offset := bounds.Y
for i := range b.Buttons {
b.Buttons[i].Arrange(ctx, RectSize(bounds.X, offset, bounds.W, length))
offset += length
}
}
}
func (b *ButtonBar) Render(ctx *Context) {
SetDrawColor(ctx.Renderer, b.Background)
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
b.Container.Render(ctx)
}
type Orientation int
const (
OrientationVertical Orientation = iota
OrientationHorizontal
)

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@ -2,76 +2,37 @@ package tins2020
import ( import (
"fmt" "fmt"
"image/color"
"time" "time"
"opslag.de/schobers/geom" "github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
) )
type TextureCache struct {
Value ui.Texture
}
func (c *TextureCache) Height() float32 {
if c.Value == nil {
return 0
}
return c.Value.Height()
}
func (c *TextureCache) Update(update func() (ui.Texture, error)) error {
texture, err := update()
if err != nil {
return err
}
if c.Value != nil {
c.Value.Destroy()
}
c.Value = texture
return nil
}
func (c *TextureCache) Width() float32 {
if c.Value == nil {
return 0
}
return c.Value.Width()
}
func textUpdate(render ui.Renderer, font ui.Font, color color.Color, text string) func() (ui.Texture, error) {
return func() (ui.Texture, error) { return render.TextTexture(font, color, text) }
}
type BuyFlowerButton struct { type BuyFlowerButton struct {
IconButton IconButton
IconDisabled string FlowerID string
FlowerID string Flower FlowerDescriptor
Flower FlowerDescriptor
upToDate bool hoverAnimation *Animation
hoverAnimation zntg.Animation hoverOffset int32
hoverOffset float32 hoverTexture *Texture
hoverTexture TextureCache priceTexture *Texture
priceTexture TextureCache
} }
func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, click ui.EventEmptyFn) *BuyFlowerButton { func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, onClick EventContextFn) *BuyFlowerButton {
return &BuyFlowerButton{ return &BuyFlowerButton{
IconButton: *NewIconButtonConfigure(icon, click, func(b *IconButton) { IconButton: *NewIconButtonConfig(icon, onClick, func(b *IconButton) {
b.Disabled = !flower.Unlocked b.IconDisabled = iconDisabled
b.IsDisabled = !flower.Unlocked
}), }),
IconDisabled: iconDisabled, FlowerID: flowerID,
FlowerID: flowerID, Flower: flower,
Flower: flower,
} }
} }
func (b *BuyFlowerButton) animate() { func (b *BuyFlowerButton) animate() {
b.hoverOffset++ b.hoverOffset++
if b.hoverOffset > b.hoverTexture.Width()+b.Bounds().Dx() { if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W {
b.hoverOffset = 0 b.hoverOffset = 0
} }
} }
@ -83,70 +44,75 @@ func (b *BuyFlowerButton) fmtTooltipText() string {
return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description) return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description)
} }
func (b *BuyFlowerButton) updateTexts(ctx ui.Context) error { func (b *BuyFlowerButton) updateTexts(ctx *Context) error {
if b.upToDate {
return nil
}
text := b.fmtTooltipText() text := b.fmtTooltipText()
font := ctx.Fonts().Font("small") font := ctx.Fonts.Font("small")
color := zntg.MustHexColor("#FFFFFF") color := MustHexColor("#ffffff")
if err := b.hoverTexture.Update(textUpdate(ctx.Renderer(), font, color, text)); err != nil { texture, err := font.Render(ctx.Renderer, text, color)
if err != nil {
return err return err
} }
if err := b.priceTexture.Update(textUpdate(ctx.Renderer(), font, color, FmtMoney(b.Flower.BuyPrice))); err != nil { if b.hoverTexture != nil {
b.hoverTexture.Destroy()
}
b.hoverTexture = texture
texture, err = font.Render(ctx.Renderer, FmtMoney(b.Flower.BuyPrice), color)
if err != nil {
return err return err
} }
b.Disabled = !b.Flower.Unlocked if b.priceTexture != nil {
b.upToDate = true b.priceTexture.Destroy()
}
b.priceTexture = texture
return nil return nil
} }
func (b *BuyFlowerButton) Handle(ctx ui.Context, e ui.Event) bool { func (b *BuyFlowerButton) Init(ctx *Context) error {
b.updateTexts(ctx) return b.updateTexts(ctx)
b.IconButton.Handle(ctx, e) }
if b.IsOver() && !b.hoverAnimation.IsActive() {
b.hoverAnimation.Interval = 10 * time.Millisecond func (b *BuyFlowerButton) Handle(ctx *Context, event sdl.Event) bool {
b.hoverAnimation.Start() if b.IconButton.Handle(ctx, event) {
b.hoverOffset = b.priceTexture.Width() return true
} else if !b.IsOver() { }
b.hoverAnimation.Pause() if b.IsMouseOver && b.hoverAnimation == nil {
b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond)
b.hoverOffset = b.priceTexture.Size().X
} else if !b.IsMouseOver {
b.hoverAnimation = nil
} }
return false return false
} }
func (b *BuyFlowerButton) Render(ctx ui.Context) { func (b *BuyFlowerButton) Render(ctx *Context) {
b.updateTexts(ctx) iconTexture := b.activeTexture(ctx)
bounds := b.Bounds() pos := Pt(b.Bounds.X, b.Bounds.Y)
pos := bounds.Min iconTexture.CopyResize(ctx.Renderer, RectSize(pos.X, pos.Y-60, b.Bounds.W, 120))
if (b.IsMouseOver && !b.IsDisabled) || b.IsActive {
icon := ctx.Textures().Texture(b.Icon) SetDrawColor(ctx.Renderer, TransparentWhite)
if !b.Flower.Unlocked { ctx.Renderer.FillRect(b.Bounds.SDLPtr())
disabled := ctx.Textures().Texture(b.IconDisabled)
if disabled != nil {
icon = disabled
}
} }
ctx.Renderer().DrawTexture(icon, geom.RectRelF32(pos.X, pos.Y-60, bounds.Dx(), 120))
b.RenderActive(ctx)
b.hoverAnimation.AnimateFn(b.animate) if b.hoverAnimation != nil {
b.hoverAnimation.AnimateFn(b.animate)
}
if b.IsOver() { if b.IsMouseOver {
left := bounds.Dx() - 8 - b.hoverOffset left := b.Bounds.W - 8 - b.hoverOffset
top := pos.Y + bounds.Dy() - 20 top := pos.Y + b.Bounds.H - 20
if left < 0 { if left < 0 {
part := geom.RectF32(-left, 0, b.hoverTexture.Width(), b.hoverTexture.Height()) part := Rect(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y)
ctx.Renderer().DrawTexturePointOptions(b.hoverTexture.Value, geom.PtF32(pos.X, top), ui.DrawOptions{Source: &part}) b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top))
} else { } else {
ctx.Renderer().DrawTexturePoint(b.hoverTexture.Value, geom.PtF32(pos.X+left, top)) b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top))
} }
} else { } else {
ctx.Renderer().DrawTexturePoint(b.priceTexture.Value, geom.PtF32(pos.X+bounds.Dx()-8-b.priceTexture.Width(), pos.Y+bounds.Dy()-20)) b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+b.Bounds.W-8-b.priceTexture.Size().X, pos.Y+b.Bounds.H-20))
} }
} }
func (b *BuyFlowerButton) Update(desc FlowerDescriptor) { func (b *BuyFlowerButton) Update(ctx *Context, desc FlowerDescriptor) {
b.Flower = desc b.Flower = desc
b.upToDate = false b.updateTexts(ctx)
} }

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@ -1,37 +0,0 @@
package main
import (
"io"
"os"
"path/filepath"
rice "github.com/GeertJohan/go.rice"
)
func copyFile(path string, file *rice.File) error {
dir := filepath.Dir(path)
os.MkdirAll(dir, 0777)
dst, err := os.Create(path)
if err != nil {
return err
}
defer dst.Close()
_, err = io.Copy(dst, file)
return err
}
func copyBoxToDisk(box *rice.Box) error {
return box.Walk("", func(path string, info os.FileInfo, err error) error {
if err != nil {
return err
}
if info.IsDir() {
return nil
}
src, err := box.Open(path)
if err != nil {
return err
}
return copyFile(filepath.Join(box.Name(), path), src)
})
}

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@ -1,17 +1,11 @@
package main package main
import ( import (
"flag"
"image/color"
"log" "log"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/addons/riceres"
"opslag.de/schobers/zntg/play"
"opslag.de/schobers/zntg/ui"
rice "github.com/GeertJohan/go.rice" rice "github.com/GeertJohan/go.rice"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"opslag.de/schobers/tins2020" "opslag.de/schobers/tins2020"
) )
@ -25,158 +19,136 @@ func main() {
} }
} }
func openResources(box *rice.Box) ui.Resources { func logSDLVersion() {
embedded := riceres.New(box) var version sdl.Version
return ui.NewFallbackResources(ui.NewPathResources(nil, box.Name()), embedded) sdl.GetVersion(&version)
} log.Printf("SDL version: %d.%d.%d", version.Major, version.Minor, version.Patch)
type app struct {
ui.Proxy
settings *tins2020.Settings
game *tins2020.Game
dialogs *tins2020.Dialogs
}
type fontDescriptor struct {
Name string
Path string
Size int
}
func (a *app) loadFonts(ctx ui.Context, descriptors ...fontDescriptor) error {
fonts := ctx.Fonts()
for _, desc := range descriptors {
_, err := fonts.CreateFontPath(desc.Name, desc.Path, desc.Size)
if err != nil {
return err
}
}
return nil
}
func (a *app) Init(ctx ui.Context) error {
if err := a.loadFonts(ctx,
fontDescriptor{"balance", "fonts/OpenSans-Bold.ttf", 40},
fontDescriptor{"debug", "fonts/FiraMono-Regular.ttf", 12},
fontDescriptor{"default", "fonts/OpenSans-Regular.ttf", 14},
fontDescriptor{"small", "fonts/OpenSans-Regular.ttf", 12},
fontDescriptor{"title", "fonts/OpenSans-Bold.ttf", 40},
); err != nil {
return err
}
textureLoader := tins2020.NewResourceLoader()
textures := ctx.Textures()
if err := textureLoader.LoadFromFile(ctx.Resources(), "textures.txt", func(name, content string) error {
_, err := textures.CreateTexturePath(name, content, true)
return err
}); err != nil {
return err
}
ctx.Overlays().AddOnTop("fps", &play.FPS{}, false)
content := tins2020.NewContent(a.dialogs)
content.AddChild(tins2020.NewTerrainRenderer(a.game))
controls := tins2020.NewGameControls(a.game, a.dialogs)
content.AddChild(controls)
a.Content = content
a.dialogs.Init(ctx)
a.game.Reset(ctx)
controls.Init(ctx)
a.dialogs.ShowIntro(ctx)
return nil
}
func (a *app) Handle(ctx ui.Context, e ui.Event) bool {
switch e := e.(type) {
case *ui.DisplayMoveEvent:
location := e.Bounds.Min.ToInt()
a.settings.Window.Location = &location
case *ui.DisplayResizeEvent:
a.Arrange(ctx, e.Bounds, geom.ZeroPtF32, nil)
size := e.Bounds.Size().ToInt()
a.settings.Window.Size = &size
}
return a.Proxy.Handle(ctx, e)
}
func (a *app) Render(ctx ui.Context) {
a.game.Update()
ctx.Renderer().Clear(color.White)
a.Proxy.Render(ctx)
} }
func run() error { func run() error {
var extract bool if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
flag.BoolVar(&extract, "extract-resources", false, "extracts all resources to the current working directory") return err
flag.Parse()
box := rice.MustFindBox(`res`)
if extract {
return copyBoxToDisk(box)
} }
res := openResources(box) defer sdl.Quit()
ptPtr := func(x, y int) *geom.Point { logSDLVersion()
p := geom.Pt(x, y)
return &p if err := ttf.Init(); err != nil {
return err
} }
defer ttf.Quit()
settings := &tins2020.Settings{} ctx, err := tins2020.NewContext(rice.MustFindBox("res"))
err := settings.Init()
if err != nil { if err != nil {
return err return err
} }
defer settings.Store() defer ctx.Destroy()
var location *geom.PointF32 if ctx.Settings.Window.Location == nil {
if settings.Window.Location != nil { ctx.Settings.Window.Location = tins2020.PtPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
location = &geom.PointF32{X: float32(settings.Window.Location.X), Y: float32(settings.Window.Location.Y)}
} }
if settings.Window.Size == nil { if ctx.Settings.Window.Size == nil {
settings.Window.Size = ptPtr(800, 600) ctx.Settings.Window.Size = tins2020.PtPtr(800, 600)
} }
if settings.Window.VSync == nil { if ctx.Settings.Window.VSync == nil {
vsync := true vsync := true
settings.Window.VSync = &vsync ctx.Settings.Window.VSync = &vsync
} }
renderer, err := ui.NewRenderer("Botanim - TINS 2020", settings.Window.Size.X, settings.Window.Size.Y, ui.NewRendererOptions{
Location: location, if *ctx.Settings.Window.VSync {
Resizable: true, sdl.SetHint(sdl.HINT_RENDER_VSYNC, "1")
VSync: *settings.Window.VSync, }
}) sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
window, err := sdl.CreateWindow("Botanim - TINS 2020",
ctx.Settings.Window.Location.X, ctx.Settings.Window.Location.Y,
ctx.Settings.Window.Size.X, ctx.Settings.Window.Size.Y,
sdl.WINDOW_SHOWN|sdl.WINDOW_RESIZABLE)
if err != nil {
return err
}
defer window.Destroy()
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
if err != nil { if err != nil {
return err return err
} }
defer renderer.Destroy() defer renderer.Destroy()
renderer.SetResourceProvider(func() ui.Resources { return res })
ctx.Init(renderer)
err = ctx.Fonts.LoadDesc(
tins2020.FontDescriptor{Name: "balance", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
tins2020.FontDescriptor{Name: "debug", Path: "fonts/FiraMono-Regular.ttf", Size: 12},
tins2020.FontDescriptor{Name: "default", Path: "fonts/OpenSans-Regular.ttf", Size: 14},
tins2020.FontDescriptor{Name: "small", Path: "fonts/OpenSans-Regular.ttf", Size: 12},
tins2020.FontDescriptor{Name: "title", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
)
if err != nil {
return err
}
textureLoader := tins2020.NewResourceLoader()
err = textureLoader.LoadFromFile(&ctx.Resources, "textures.txt", func(name, content string) error {
return ctx.Textures.Load(name, content)
})
if err != nil {
return err
}
game := tins2020.NewGame() game := tins2020.NewGame()
app := &app{
game: game, app := tins2020.NewContainer()
dialogs: tins2020.NewDialogs(game),
settings: settings, overlays := tins2020.NewContainer()
dialogs := tins2020.NewDialogs(game)
overlays.AddChild(dialogs)
overlays.AddChild(&tins2020.FPS{Show: &game.Debug})
content := tins2020.NewContent(dialogs)
content.AddChild(tins2020.NewTerrainRenderer(game))
content.AddChild(tins2020.NewGameControls(game, dialogs))
app.AddChild(content)
app.AddChild(overlays)
err = app.Init(ctx)
if err != nil {
return err
} }
style := ui.DefaultStyle() dialogs.ShowIntro(ctx)
style.Palette = &ui.Palette{
Background: zntg.MustHexColor(`#356DAD`), w, h := window.GetSize()
Disabled: zntg.MustHexColor(`#DEDEDE`), app.Arrange(ctx, tins2020.Rect(0, 0, w, h))
Primary: zntg.MustHexColor(`#356DAD`),
PrimaryDark: zntg.MustHexColor(`#15569F`), for {
PrimaryLight: zntg.MustHexColor(`#ABCAED`), for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
Secondary: zntg.MustHexColor(`#4AC69A`), switch e := event.(type) {
SecondaryDark: zntg.MustHexColor(`#0AA36D`), case *sdl.QuitEvent:
SecondaryLight: zntg.MustHexColor(`#A6EED4`), ctx.Quit()
Text: color.White, break
TextOnPrimary: color.White, case *sdl.WindowEvent:
TextOnSecondary: color.White, switch e.Event {
TextNegative: zntg.MustHexColor(`#F3590E`), case sdl.WINDOWEVENT_MOVED:
TextPositive: zntg.MustHexColor(`#65D80D`), x, y := window.GetPosition()
ctx.Settings.Window.Location = tins2020.PtPtr(x, y)
case sdl.WINDOWEVENT_SIZE_CHANGED:
w, h := window.GetSize()
app.Arrange(ctx, tins2020.Rect(0, 0, w, h))
ctx.Settings.Window.Size = tins2020.PtPtr(w, h)
}
}
app.Handle(ctx, event)
}
game.Update()
if ctx.ShouldQuit {
break
}
renderer.SetDrawColor(0, 0, 0, 255)
renderer.Clear()
app.Render(ctx)
renderer.Present()
} }
return ui.Run(renderer, style, app) return nil
} }

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@ -1,16 +0,0 @@
// +build allegro
package main
import (
"log"
_ "opslag.de/schobers/zntg/allg5ui" // rendering backend
)
// #cgo windows,allegro LDFLAGS: -Wl,-subsystem,windows
import "C"
func init() {
log.Println("Using Allegro5 rendering backend")
}

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@ -1,13 +0,0 @@
// +build !allegro
package main
import (
"log"
_ "opslag.de/schobers/zntg/sdlui" // SDL rendering backend
)
func init() {
log.Println("Using SDL rendering backend")
}

30
color.go Normal file
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@ -0,0 +1,30 @@
package tins2020
import (
"opslag.de/schobers/tins2020/img"
"github.com/veandco/go-sdl2/sdl"
)
var Black = sdl.Color{R: 0, G: 0, B: 0, A: 255}
var Transparent = sdl.Color{R: 0, G: 0, B: 0, A: 0}
var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
func HexColor(s string) (sdl.Color, error) {
c, err := img.HexColor(s)
if err != nil {
return sdl.Color{}, err
}
return sdl.Color(c), nil
}
func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {
renderer.SetDrawColor(color.R, color.G, color.B, color.A)
}
func SetDrawColorHex(renderer *sdl.Renderer, s string) {
SetDrawColor(renderer, MustHexColor(s))
}

33
color_test.go Normal file
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@ -0,0 +1,33 @@
package tins2020
import (
"testing"
"github.com/stretchr/testify/assert"
"github.com/veandco/go-sdl2/sdl"
)
func TestHexColor(t *testing.T) {
type test struct {
Hex string
Success bool
Expected sdl.Color
}
tests := []test{
test{Hex: "#AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
test{Hex: "AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
test{Hex: "#AA3939BB", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 187}},
test{Hex: "AG3939", Success: false, Expected: sdl.Color{}},
test{Hex: "AA3939A", Success: false, Expected: sdl.Color{}},
test{Hex: "AA39A", Success: false, Expected: sdl.Color{}},
}
for _, test := range tests {
color, err := HexColor(test.Hex)
if test.Success {
assert.Nil(t, err)
assert.Equal(t, color, test.Expected)
} else {
assert.NotNil(t, err)
}
}
}

View File

@ -1,140 +0,0 @@
package tins2020
import (
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
)
type confirmationDialog struct {
ui.Proxy
active string
cancel ui.Button
confirm ui.Button
question ui.Paragraph
userDecided ui.Events
}
func newConfirmationDialog(caption, question string) *confirmationDialog {
dialog := &confirmationDialog{}
dialog.active = "confirm"
dialog.cancel.Text = "Cancel"
dialog.cancel.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { dialog.userCanceled(ctx) })
dialog.cancel.Type = ui.ButtonTypeText
dialog.cancel.HoverColor = zntg.MustHexColor(`FFFFFF1F`)
dialog.confirm.Text = "OK"
dialog.confirm.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { dialog.userConfirmed(ctx) })
dialog.confirm.Type = ui.ButtonTypeText
dialog.confirm.HoverColor = zntg.MustHexColor(`FFFFFF1F`)
dialog.question.Text = question
dialog.updateActive()
responses := ui.BuildStackPanel(ui.OrientationHorizontal, func(p *ui.StackPanel) {
p.AddChild(ui.FixedWidth(&dialog.cancel, 160))
p.AddChild(ui.FixedWidth(&dialog.confirm, 160))
})
content := &dialogBase{}
content.Background = zntg.MustHexColor(`#0000007F`)
content.Init(caption, ui.BuildStackPanel(ui.OrientationVertical, func(p *ui.StackPanel) {
p.AddChild(&dialog.question)
p.AddChild(responses)
}))
dialog.Content = ui.Background(ui.BuildSpacing(content, func(s *ui.Spacing) {
s.Width = ui.Fixed(320)
s.Center()
}), zntg.MustHexColor(`#0000007F`))
return dialog
}
func (d *confirmationDialog) toggleActive() {
if d.active == "confirm" {
d.active = "cancel"
} else {
d.active = "confirm"
}
d.updateActive()
}
func (d *confirmationDialog) updateActive() {
d.cancel.Background = nil
d.confirm.Background = nil
switch d.active {
case "cancel":
d.cancel.Background = hoverTransparentColor
case "confirm":
d.confirm.Background = hoverTransparentColor
}
}
func (d *confirmationDialog) userCanceled(ctx ui.Context) {
d.userDecided.Notify(ctx, false)
}
func (d *confirmationDialog) userConfirmed(ctx ui.Context) {
d.userDecided.Notify(ctx, true)
}
func (d *confirmationDialog) Handle(ctx ui.Context, e ui.Event) bool {
if d.Proxy.Handle(ctx, e) {
return true
}
switch e := e.(type) {
case *ui.MouseButtonDownEvent:
if e.Button == ui.MouseButtonRight {
d.userCanceled(ctx)
return true
}
case *ui.MouseMoveEvent:
if d.cancel.IsOver() {
d.active = "cancel"
}
if d.confirm.IsOver() {
d.active = "confirm"
}
d.updateActive()
case *ui.KeyDownEvent:
switch e.Key {
case ui.KeyEscape:
d.userCanceled(ctx)
return true
case ui.KeyEnter:
switch d.active {
case "cancel":
d.userCanceled(ctx)
case "confirm":
d.userConfirmed(ctx)
}
return true
case ui.KeyLeft:
d.toggleActive()
case ui.KeyRight:
d.toggleActive()
case ui.KeyTab:
d.toggleActive()
}
}
return false
}
type dialogBase struct {
ui.StackPanel
caption ui.Label
content ui.Proxy
}
func (d *dialogBase) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
return d.StackPanel.DesiredSize(ctx, size)
}
func (d *dialogBase) Init(caption string, content ui.Control) {
d.caption.Text = caption
d.content.Content = content
d.Children = []ui.Control{&d.caption, &d.content}
}

58
container.go Normal file
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@ -0,0 +1,58 @@
package tins2020
import (
"github.com/veandco/go-sdl2/sdl"
)
type Container struct {
ControlBase
Children []Control
}
func NewContainer() *Container {
return &Container{}
}
func (c *Container) AddChild(child Control) {
c.Children = append(c.Children, child)
}
func (c *Container) Arrange(ctx *Context, bounds Rectangle) {
c.ControlBase.Arrange(ctx, bounds)
for _, child := range c.Children {
child.Arrange(ctx, bounds)
}
}
func (c *Container) Handle(ctx *Context, event sdl.Event) bool {
if c.ControlBase.Handle(ctx, event) {
return true
}
for _, child := range c.Children {
if child.Handle(ctx, event) {
return true
}
}
return false
}
func (c *Container) Init(ctx *Context) error {
c.ControlBase.Init(ctx)
for _, child := range c.Children {
err := child.Init(ctx)
if err != nil {
return err
}
}
return nil
}
func (c *Container) Render(ctx *Context) {
c.ControlBase.Render(ctx)
for _, child := range c.Children {
child.Render(ctx)
}
}

View File

@ -1,34 +1,28 @@
package tins2020 package tins2020
import ( import "github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/zntg/ui"
)
// Content shortcuts events when a dialog is opened. // Content shortcuts events when a dialog is opened.
type Content struct { type Content struct {
ui.Proxy Container
content ui.ContainerBase dialogOverlayed bool
shortcut bool
} }
func NewContent(dialogs *Dialogs) *Content { func NewContent(dialogs *Dialogs) *Content {
content := &Content{} content := &Content{}
content.Proxy.Content = &content.content dialogs.DialogOpened().Register(func() {
dialogs.DialogOpened().AddHandlerEmpty(func(ui.Context) { content.dialogOverlayed = true
content.shortcut = true
}) })
dialogs.DialogClosed().AddHandlerEmpty(func(ui.Context) { dialogs.DialogClosed().Register(func() {
content.shortcut = false content.dialogOverlayed = false
}) })
return content return content
} }
func (c *Content) AddChild(child ui.Control) { c.content.AddChild(child) } func (c *Content) Handle(ctx *Context, event sdl.Event) bool {
if c.dialogOverlayed {
func (c *Content) Handle(ctx ui.Context, event ui.Event) bool {
if c.shortcut {
return false return false
} }
return c.Proxy.Handle(ctx, event) return c.Container.Handle(ctx, event)
} }

45
context.go Normal file
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@ -0,0 +1,45 @@
package tins2020
import (
rice "github.com/GeertJohan/go.rice"
"github.com/veandco/go-sdl2/sdl"
)
type Context struct {
Renderer *sdl.Renderer
Fonts Fonts
Resources Resources
Textures Textures
Settings Settings
ShouldQuit bool
}
func NewContext(res *rice.Box) (*Context, error) {
ctx := &Context{}
err := ctx.Settings.Init()
if err != nil {
return nil, err
}
err = ctx.Resources.Open(res)
if err != nil {
return nil, err
}
return ctx, nil
}
func (c *Context) Destroy() {
c.Fonts.Destroy()
c.Resources.Destroy()
c.Textures.Destroy()
c.Settings.Store()
}
func (c *Context) Init(renderer *sdl.Renderer) {
c.Renderer = renderer
c.Fonts.Init(c.Resources.Copy())
c.Textures.Init(renderer, c.Resources.Copy())
c.Renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
}
func (c *Context) Quit() { c.ShouldQuit = true }

59
control.go Normal file
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@ -0,0 +1,59 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Control interface {
Init(*Context) error
Arrange(*Context, Rectangle)
Handle(*Context, sdl.Event) bool
Render(*Context)
}
type EventContextFn func(*Context)
type EventFn func()
type EventInterfaceFn func(interface{})
func EmptyEvent(fn EventFn) EventContextFn {
return func(*Context) { fn() }
}
type ControlBase struct {
Bounds Rectangle
IsDisabled bool
IsMouseOver bool
OnLeftMouseButtonClick EventContextFn
}
func (b *ControlBase) Arrange(ctx *Context, bounds Rectangle) { b.Bounds = bounds }
func (b *ControlBase) Init(*Context) error { return nil }
func (b *ControlBase) Handle(ctx *Context, event sdl.Event) bool {
switch e := event.(type) {
case *sdl.MouseMotionEvent:
b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
case *sdl.MouseButtonEvent:
if !b.IsDisabled && b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
return b.Invoke(ctx, b.OnLeftMouseButtonClick)
}
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_LEAVE {
b.IsMouseOver = false
}
}
return false
}
func (b *ControlBase) Invoke(ctx *Context, fn EventContextFn) bool {
if fn == nil {
return false
}
fn(ctx)
return true
}
func (b *ControlBase) Render(*Context) {}

137
dial.go
View File

@ -1,137 +0,0 @@
package tins2020
import (
"math"
"strconv"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui"
)
type Dial struct {
ui.ContainerBase
dialer Dialer
typing string // current digit
digitCount int // number of times the digit is pressed
digits []DialDigit // digits
}
func NewDial(dialer Dialer) *Dial {
dial := &Dial{dialer: dialer}
dial.digits = make([]DialDigit, 10)
for i := range dial.digits {
j := i
dial.digits[i].Value = strconv.Itoa(i)
dial.digits[i].ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) {
dial.userTyped(ctx, j)
})
dial.AddChild(&dial.digits[i])
}
return dial
}
func (d *Dial) userTyped(ctx ui.Context, i int) {
d.digits[i].Blink()
digit := strconv.Itoa(i)
if len(d.typing) == 0 || digit != d.typing {
d.typing = digit
d.digitCount = 1
} else {
d.digitCount++
}
if !d.dialer.CanUserType(i) {
d.typing = ""
d.digitCount = 0
d.dialer.UserGaveWrongInput()
} else if d.digitCount == i || d.digitCount == 10 {
d.typing = ""
d.digitCount = 0
d.dialer.UserTyped(ctx, i)
}
}
func (d *Dial) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
d.ControlBase.Arrange(ctx, bounds, offset, parent)
center := bounds.Center()
size := bounds.Size()
distance := size.Y * .3
for i := range d.digits {
angle := (float32((10-i)%10)*0.16 + .2) * math.Pi
pos := geom.PtF32(distance*geom.Cos32(angle), .8*distance*geom.Sin32(angle))
digitCenter := center.Add(pos)
d.digits[i].Arrange(ctx, geom.RectRelF32(digitCenter.X-24, digitCenter.Y-24, 48, 48), offset, d)
}
}
func (d *Dial) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
return geom.PtF32(size.X, geom.NaN32())
}
func (d *Dial) Handle(ctx ui.Context, event ui.Event) bool {
if d.ContainerBase.Handle(ctx, event) {
return true
}
switch e := event.(type) {
case *ui.KeyDownEvent:
switch e.Key {
case ui.Key0:
d.userTyped(ctx, 0)
case ui.KeyPad0:
d.userTyped(ctx, 0)
case ui.Key1:
d.userTyped(ctx, 1)
case ui.KeyPad1:
d.userTyped(ctx, 1)
case ui.Key2:
d.userTyped(ctx, 2)
case ui.KeyPad2:
d.userTyped(ctx, 2)
case ui.Key3:
d.userTyped(ctx, 3)
case ui.KeyPad3:
d.userTyped(ctx, 3)
case ui.Key4:
d.userTyped(ctx, 4)
case ui.KeyPad4:
d.userTyped(ctx, 4)
case ui.Key5:
d.userTyped(ctx, 5)
case ui.KeyPad5:
d.userTyped(ctx, 5)
case ui.Key6:
d.userTyped(ctx, 6)
case ui.KeyPad6:
d.userTyped(ctx, 6)
case ui.Key7:
d.userTyped(ctx, 7)
case ui.KeyPad7:
d.userTyped(ctx, 7)
case ui.Key8:
d.userTyped(ctx, 8)
case ui.KeyPad8:
d.userTyped(ctx, 8)
case ui.Key9:
d.userTyped(ctx, 9)
case ui.KeyPad9:
d.userTyped(ctx, 9)
}
}
return false
}
func (d *Dial) Reset() {
d.typing = ""
d.digitCount = 0
}
func (d *Dial) Tick() {
for i := range d.digits {
d.digits[i].Tick()
}
}

View File

@ -1,34 +0,0 @@
package tins2020
import (
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
)
type DialDigit struct {
ui.ControlBase
Value string
highlight int
}
func (d *DialDigit) Blink() {
d.highlight = 4
}
func (d *DialDigit) Render(ctx ui.Context) {
color := zntg.MustHexColor(`#FFFFFF`)
if d.highlight > 0 {
color = zntg.MustHexColor(`#15569F`)
}
bounds := d.Bounds()
ctx.Fonts().TextAlign("title", geom.PtF32(bounds.Center().X, bounds.Min.Y), color, d.Value, ui.AlignCenter)
}
func (d *DialDigit) Tick() {
if d.highlight > 0 {
d.highlight--
}
}

View File

@ -1,98 +1,66 @@
package tins2020 package tins2020
import (
"opslag.de/schobers/zntg/ui"
)
type Dialogs struct { type Dialogs struct {
ui.Proxy Proxy
intro ui.Overlay intro Control
research ui.Overlay settings Control
settings ui.Overlay research Control
nothing ui.Control
closed ui.Events dialogClosed *Events
opened ui.Events dialogOpened *Events
} }
const dialogsOverlayName = "dialogs"
func NewDialogs(game *Game) *Dialogs { func NewDialogs(game *Game) *Dialogs {
intro := NewIntro() return &Dialogs{
research := NewResearch(game) intro: &Intro{},
settings := NewLargeDialog("Settings", &ui.Label{}) settings: &LargeDialog{},
research: NewResearch(game),
dialogs := &Dialogs{ dialogClosed: NewEvents(),
intro: intro, dialogOpened: NewEvents(),
settings: settings,
research: research,
nothing: &ui.ControlBase{},
}
intro.CloseRequested().AddHandlerEmpty(dialogs.Close)
research.CloseRequested().AddHandlerEmpty(dialogs.Close)
settings.CloseRequested().AddHandlerEmpty(dialogs.Close)
return dialogs
}
func (d *Dialogs) Init(ctx ui.Context) {
overlays := ctx.Overlays()
overlays.AddOnTop(dialogsOverlayName, d, false)
d.Content = d.nothing
}
func (d *Dialogs) showDialog(ctx ui.Context, control ui.Control) {
if control == nil {
ctx.Overlays().Hide(dialogsOverlayName)
d.closed.Notify(ctx, control)
d.Content = d.nothing
} else {
d.Content = control
ctx.Overlays().Show(dialogsOverlayName)
d.opened.Notify(ctx, control)
} }
} }
func (d *Dialogs) Close(ctx ui.Context) { func (d *Dialogs) showDialog(ctx *Context, control Control) {
d.showDialog(ctx, nil) d.SetContent(ctx, control)
control.(Dialog).ShowDialog(ctx, d.Close)
d.dialogOpened.Notify(nil)
} }
func (d *Dialogs) DialogClosed() ui.EventHandler { return &d.closed } func (d *Dialogs) Arrange(ctx *Context, bounds Rectangle) {
func (d *Dialogs) DialogOpened() ui.EventHandler { return &d.opened } d.Proxy.Arrange(ctx, bounds)
func (d *Dialogs) Hidden() {
d.Proxy.Hidden()
} }
func (d *Dialogs) AskConfirmation(ctx ui.Context, caption, question string, confirm, cancel ui.EventFn) { func (d *Dialogs) DialogClosed() EventHandler { return d.dialogClosed }
dialog := newConfirmationDialog(caption, question) func (d *Dialogs) DialogOpened() EventHandler { return d.dialogOpened }
dialog.userDecided.AddHandler(func(ctx ui.Context, state interface{}) {
decision := state.(bool) func (d *Dialogs) Init(ctx *Context) error {
if decision { err := d.intro.Init(ctx)
confirm(ctx, nil) if err != nil {
} else { return err
cancel(ctx, nil) }
} err = d.settings.Init(ctx)
d.Close(ctx) if err != nil {
}) return err
d.showDialog(ctx, dialog) }
err = d.research.Init(ctx)
return nil
} }
func (d *Dialogs) ShowIntro(ctx ui.Context) { func (d *Dialogs) Close() {
d.SetContent(nil, nil)
d.dialogClosed.Notify(nil)
}
func (d *Dialogs) ShowIntro(ctx *Context) {
d.showDialog(ctx, d.intro) d.showDialog(ctx, d.intro)
} }
func (d *Dialogs) Shown() { func (d *Dialogs) ShowResearch(ctx *Context) {
d.Proxy.Shown()
}
func (d *Dialogs) ShowResearch(ctx ui.Context) {
d.showDialog(ctx, d.research) d.showDialog(ctx, d.research)
} }
func (d *Dialogs) ShowSettings(ctx ui.Context) { func (d *Dialogs) ShowSettings(ctx *Context) {
d.showDialog(ctx, d.settings) d.showDialog(ctx, d.settings)
} }

24
drageable.go Normal file
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@ -0,0 +1,24 @@
package tins2020
type Drageable struct {
start *Point
dragged bool
}
func (d *Drageable) Cancel() { d.start = nil }
func (d *Drageable) IsDragging() bool { return d.start != nil }
func (d *Drageable) HasDragged() bool { return d.dragged }
func (d *Drageable) Move(p Point) Point {
delta := p.Sub(*d.start)
d.start = &p
d.dragged = true
return delta
}
func (d *Drageable) Start(p Point) {
d.start = &p
d.dragged = false
}

33
eventhandler.go Normal file
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@ -0,0 +1,33 @@
package tins2020
func NewEvents() *Events {
return &Events{events: map[int]EventInterfaceFn{}}
}
type Events struct {
nextID int
events map[int]EventInterfaceFn
}
type EventHandler interface {
Register(EventFn) int
RegisterItf(EventInterfaceFn) int
Unregister(int)
}
func (h *Events) Notify(state interface{}) {
for _, event := range h.events {
event(state)
}
}
func (h *Events) Register(fn EventFn) int { return h.RegisterItf(func(interface{}) { fn() }) }
func (h *Events) RegisterItf(fn EventInterfaceFn) int {
id := h.nextID
h.nextID++
h.events[id] = fn
return id
}
func (h *Events) Unregister(id int) { delete(h.events, id) }

View File

@ -64,8 +64,8 @@ func NewConeflowerTraits() FlowerTraits {
Spread: 0.0005, Spread: 0.0005,
Life: 0.99993, Life: 0.99993,
Resistance: FlowerResistance{ Resistance: FlowerResistance{
Cold: 0.6, Cold: 0.7,
Hot: 0.9, Hot: 0.8,
Dry: 0.8, Dry: 0.8,
Wet: 0.5, Wet: 0.5,
}, },

109
fonts.go Normal file
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@ -0,0 +1,109 @@
package tins2020
import (
"fmt"
"github.com/veandco/go-sdl2/sdl"
"github.com/veandco/go-sdl2/ttf"
"opslag.de/schobers/fs/vfs"
)
type TextAlignment int
const (
TextAlignmentLeft TextAlignment = iota
TextAlignmentCenter
TextAlignmentRight
)
type Font struct {
*ttf.Font
}
func (f *Font) Render(renderer *sdl.Renderer, text string, color sdl.Color) (*Texture, error) {
surface, err := f.RenderUTF8Blended(text, color)
if err != nil {
return nil, err
}
defer surface.Free()
texture, err := NewTextureFromSurface(renderer, surface)
if err != nil {
return nil, err
}
return texture, nil
}
func (f *Font) RenderCopyAlign(renderer *sdl.Renderer, text string, pos Point, color sdl.Color, align TextAlignment) error {
texture, err := f.Render(renderer, text, color)
if err != nil {
return err
}
defer texture.Destroy()
size := texture.Size()
switch align {
case TextAlignmentLeft:
texture.Copy(renderer, Pt(pos.X, pos.Y-size.Y))
case TextAlignmentCenter:
texture.Copy(renderer, Pt(pos.X-(size.X/2), pos.Y-size.Y))
case TextAlignmentRight:
texture.Copy(renderer, Pt(pos.X-size.X, pos.Y-size.Y))
}
return nil
}
func (f *Font) RenderCopy(renderer *sdl.Renderer, text string, pos Point, color sdl.Color) error {
return f.RenderCopyAlign(renderer, text, pos, color, TextAlignmentLeft)
}
type Fonts struct {
dir vfs.CopyDir
fonts map[string]*Font
}
func (f *Fonts) Init(dir vfs.CopyDir) {
f.dir = dir
f.fonts = map[string]*Font{}
}
func (f *Fonts) Font(name string) *Font { return f.fonts[name] }
type FontDescriptor struct {
Name string
Path string
Size int
}
func (f *Fonts) LoadDesc(fonts ...FontDescriptor) error {
for _, desc := range fonts {
err := f.Load(desc.Name, desc.Path, desc.Size)
if err != nil {
return fmt.Errorf("error loading '%s'; error: %v", desc.Name, err)
}
}
return nil
}
func (f *Fonts) Load(name, path string, size int) error {
fontPath, err := f.dir.Retrieve(path)
if err != nil {
return err
}
font, err := ttf.OpenFont(fontPath, size)
if err != nil {
return err
}
if font, ok := f.fonts[name]; ok {
font.Close()
}
f.fonts[name] = &Font{font}
return nil
}
func (f *Fonts) Destroy() {
if f.fonts == nil {
return
}
for _, f := range f.fonts {
f.Close()
}
}

46
fpsrenderer.go Normal file
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@ -0,0 +1,46 @@
package tins2020
import (
"fmt"
"time"
"github.com/veandco/go-sdl2/sdl"
)
type FPS struct {
ControlBase
Show *bool
start time.Time
stamp time.Duration
slot int
ticks []int
total int
}
func (f *FPS) Init(*Context) error {
f.start = time.Now()
f.stamp = 0
f.ticks = make([]int, 51)
return nil
}
func (f *FPS) Render(ctx *Context) {
if f.Show == nil || !*f.Show {
return
}
elapsed := time.Since(f.start)
stamp := elapsed / (20 * time.Millisecond)
for f.stamp < stamp {
f.total += f.ticks[f.slot]
f.slot = (f.slot + 1) % len(f.ticks)
f.total -= f.ticks[f.slot]
f.ticks[f.slot] = 0
f.stamp++
}
f.ticks[f.slot]++
font := ctx.Fonts.Font("debug")
font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255})
}

133
game.go
View File

@ -4,10 +4,6 @@ import (
"log" "log"
"math/rand" "math/rand"
"time" "time"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
) )
type Game struct { type Game struct {
@ -20,10 +16,10 @@ type Game struct {
Terrain *Map Terrain *Map
tool Tool tool Tool
centerChanged ui.Events centerChanged *Events
toolChanged ui.Events toolChanged *Events
speedChanged ui.Events speedChanged *Events
simulation zntg.Animation simulation Animation
} }
type GameSpeed string type GameSpeed string
@ -39,17 +35,21 @@ const fastSimulationInterval = 20 * time.Millisecond
func NewGame() *Game { func NewGame() *Game {
game := &Game{ game := &Game{
simulation: zntg.Animation{Interval: time.Millisecond * 10}, centerChanged: NewEvents(),
speedChanged: NewEvents(),
toolChanged: NewEvents(),
simulation: NewAnimation(time.Millisecond * 10),
} }
game.Reset()
return game return game
} }
func (g *Game) selectTool(ctx ui.Context, t Tool) { func (g *Game) selectTool(t Tool) {
g.tool = t g.tool = t
g.toolChanged.Notify(ctx, t) g.toolChanged.Notify(t)
} }
func (g *Game) setSpeed(ctx ui.Context, speed GameSpeed) { func (g *Game) setSpeed(speed GameSpeed) {
if speed == g.Speed { if speed == g.Speed {
return return
} }
@ -57,35 +57,35 @@ func (g *Game) setSpeed(ctx ui.Context, speed GameSpeed) {
g.SpeedBeforePause = g.Speed g.SpeedBeforePause = g.Speed
} }
g.Speed = speed g.Speed = speed
g.speedChanged.Notify(ctx, speed) g.speedChanged.Notify(speed)
switch speed { switch speed {
case GameSpeedPaused: case GameSpeedPaused:
g.simulation.Pause() g.simulation.Pause()
case GameSpeedNormal: case GameSpeedNormal:
g.simulation.Interval = simulationInterval g.simulation.SetInterval(simulationInterval)
g.simulation.Start() g.simulation.Run()
case GameSpeedFast: case GameSpeedFast:
g.simulation.Interval = fastSimulationInterval g.simulation.SetInterval(fastSimulationInterval)
g.simulation.Start() g.simulation.Run()
} }
} }
func (g *Game) tick() { func (g *Game) tick() {
randomNeighbor := func(pos geom.Point) geom.Point { randomNeighbor := func(pos Point) Point {
switch rand.Intn(4) { switch rand.Intn(4) {
case 0: case 0:
return geom.Pt(pos.X-1, pos.Y) return Pt(pos.X-1, pos.Y)
case 1: case 1:
return geom.Pt(pos.X, pos.Y-1) return Pt(pos.X, pos.Y-1)
case 2: case 2:
return geom.Pt(pos.X+1, pos.Y) return Pt(pos.X+1, pos.Y)
case 3: case 3:
return geom.Pt(pos.X, pos.Y+1) return Pt(pos.X, pos.Y+1)
} }
return pos return pos
} }
flowers := map[geom.Point]Flower{} flowers := map[Point]Flower{}
for pos, flower := range g.Terrain.Flowers { for pos, flower := range g.Terrain.Flowers {
if rand.Float32() < flower.Traits.Spread { if rand.Float32() < flower.Traits.Spread {
dst := randomNeighbor(pos) dst := randomNeighbor(pos)
@ -102,37 +102,29 @@ func (g *Game) tick() {
g.Terrain.Flowers = flowers g.Terrain.Flowers = flowers
} }
func (g *Game) CancelTool(ctx ui.Context) { func (g *Game) CancelTool() {
g.selectTool(ctx, nil) g.selectTool(nil)
} }
func (g *Game) CenterChanged() ui.EventHandler { return &g.centerChanged } func (g *Game) CenterChanged() EventHandler { return g.centerChanged }
func (g *Game) Dig(tile geom.Point) { func (g *Game) Dig(tile Point) {
id := g.Terrain.DigFlower(tile) id := g.Terrain.DigFlower(tile)
desc, ok := g.Herbarium.Find(id) desc, ok := g.Herbarium.Find(id)
if !ok { if !ok {
return return
} }
adjacent := g.Terrain.FlowersOnAdjacentTiles(tile) g.Balance += desc.SellPrice
switch adjacent {
case 3:
g.Balance += (desc.SellPrice * 3 / 2) // 50% bonus
case 4:
g.Balance += (desc.SellPrice * 2) // 100% bonus
default:
g.Balance += desc.SellPrice
}
} }
func (g *Game) New(ctx ui.Context) { func (g *Game) New() {
g.Pause(ctx) g.Pause()
g.Reset(ctx) g.Reset()
} }
func (g *Game) Load(ctx ui.Context) { func (g *Game) Load() {
g.CancelTool(ctx) g.CancelTool()
g.Pause(ctx) g.Pause()
var state GameState var state GameState
err := state.Deserialize(SaveGameName()) err := state.Deserialize(SaveGameName())
@ -155,20 +147,22 @@ func (g *Game) Load(ctx ui.Context) {
Variant: NewRandomNoiseMap(state.Terrain.Variant), Variant: NewRandomNoiseMap(state.Terrain.Variant),
PlaceX: NewRandomNoiseMap(state.Terrain.PlaceX), PlaceX: NewRandomNoiseMap(state.Terrain.PlaceX),
PlaceY: NewRandomNoiseMap(state.Terrain.PlaceY), PlaceY: NewRandomNoiseMap(state.Terrain.PlaceY),
Flowers: map[geom.Point]Flower{}, Flowers: map[Point]Flower{},
} }
for _, flower := range state.Terrain.Flowers { for _, flower := range state.Terrain.Flowers {
desc, _ := g.Herbarium.Find(flower.ID) desc, _ := g.Herbarium.Find(flower.ID)
g.Terrain.AddFlower(flower.Location, flower.ID, desc.Traits) g.Terrain.AddFlower(flower.Location, flower.ID, desc.Traits)
} }
g.Terrain.Center = state.View.Center g.Terrain.Center = state.View.Center
g.centerChanged.Notify(ctx, g.Terrain.Center) g.centerChanged.Notify(g.Terrain.Center)
g.setSpeed(ctx, state.Speed)
g.CancelTool()
g.setSpeed(state.Speed)
} }
func (g *Game) Pause(ctx ui.Context) { g.setSpeed(ctx, GameSpeedPaused) } func (g *Game) Pause() { g.setSpeed(GameSpeedPaused) }
func (g *Game) PlantFlower(id string, tile geom.Point) { func (g *Game) PlantFlower(id string, tile Point) {
if g.Terrain.HasFlower(tile) { if g.Terrain.HasFlower(tile) {
// TODO: notify user it tried to plant on tile with flower? // TODO: notify user it tried to plant on tile with flower?
return return
@ -187,7 +181,7 @@ func (g *Game) PlantFlower(id string, tile geom.Point) {
g.Terrain.AddFlower(tile, id, flower.Traits) g.Terrain.AddFlower(tile, id, flower.Traits)
} }
func (g *Game) Reset(ctx ui.Context) { func (g *Game) Reset() {
g.Balance = 100 g.Balance = 100
g.Herbarium = NewHerbarium() g.Herbarium = NewHerbarium()
g.Terrain = &Map{ g.Terrain = &Map{
@ -196,17 +190,17 @@ func (g *Game) Reset(ctx ui.Context) {
Variant: NewRandomNoiseMap(rand.Int63()), Variant: NewRandomNoiseMap(rand.Int63()),
PlaceX: NewRandomNoiseMap(rand.Int63()), PlaceX: NewRandomNoiseMap(rand.Int63()),
PlaceY: NewRandomNoiseMap(rand.Int63()), PlaceY: NewRandomNoiseMap(rand.Int63()),
Flowers: map[geom.Point]Flower{}, Flowers: map[Point]Flower{},
} }
g.CancelTool(ctx) g.CancelTool()
g.setSpeed(ctx, GameSpeedNormal) g.setSpeed(GameSpeedNormal)
} }
func (g *Game) Resume(ctx ui.Context) { g.setSpeed(ctx, g.SpeedBeforePause) } func (g *Game) Resume() { g.setSpeed(g.SpeedBeforePause) }
func (g *Game) Run(ctx ui.Context) { g.setSpeed(ctx, GameSpeedNormal) } func (g *Game) Run() { g.setSpeed(GameSpeedNormal) }
func (g *Game) RunFast(ctx ui.Context) { g.setSpeed(ctx, GameSpeedFast) } func (g *Game) RunFast() { g.setSpeed(GameSpeedFast) }
func (g *Game) Save() { func (g *Game) Save() {
state := g.State() state := g.State()
@ -216,15 +210,15 @@ func (g *Game) Save() {
} }
} }
func (g *Game) SelectPlantFlowerTool(ctx ui.Context, id string) { func (g *Game) SelectPlantFlowerTool(id string) {
g.selectTool(ctx, &PlantFlowerTool{FlowerID: id}) g.selectTool(&PlantFlowerTool{FlowerID: id})
} }
func (g *Game) SelectShovel(ctx ui.Context) { func (g *Game) SelectShovel() {
g.selectTool(ctx, &ShovelTool{}) g.selectTool(&ShovelTool{})
} }
func (g *Game) SpeedChanged() ui.EventHandler { return &g.speedChanged } func (g *Game) SpeedChanged() EventHandler { return g.speedChanged }
func (g *Game) State() GameState { func (g *Game) State() GameState {
var state GameState var state GameState
@ -253,27 +247,22 @@ func (g *Game) State() GameState {
return state return state
} }
func (g *Game) TogglePause(ctx ui.Context) { func (g *Game) TogglePause() {
if g.Speed == GameSpeedPaused { if g.Speed == GameSpeedPaused {
g.Resume(ctx) g.Resume()
} else { } else {
g.Pause(ctx) g.Pause()
} }
} }
func (g *Game) Tool() Tool { func (g *Game) Tool() Tool { return g.tool }
if g.tool == nil {
return &NoTool{}
}
return g.tool
}
func (g *Game) ToolChanged() ui.EventHandler { return &g.toolChanged } func (g *Game) ToolChanged() EventHandler { return g.toolChanged }
func (g *Game) UnlockNextFlower(ctx ui.Context) { func (g *Game) UnlockNextFlower() {
price := g.Herbarium.UnlockNext() price := g.Herbarium.UnlockNext()
g.Balance -= price g.Balance -= price
g.selectTool(ctx, nil) g.selectTool(nil)
} }
func (g *Game) Update() { func (g *Game) Update() {
@ -282,7 +271,7 @@ func (g *Game) Update() {
} }
} }
func (g *Game) UserClickedTile(pos geom.Point) { func (g *Game) UserClickedTile(pos Point) {
if g.tool == nil { if g.tool == nil {
return return
} }

View File

@ -1,24 +1,19 @@
package tins2020 package tins2020
import ( import (
"opslag.de/schobers/geom" "github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/play"
"opslag.de/schobers/zntg/ui"
) )
const fpsOverlayName = "fps"
type GameControls struct { type GameControls struct {
ui.ContainerBase Container
game *Game game *Game
dialogs *Dialogs dialogs *Dialogs
menu ui.StackPanel menu ButtonBar
top ui.StackPanel top ButtonBar
flowers ui.StackPanel flowers ButtonBar
otherTools ui.StackPanel otherTools ButtonBar
pause *IconButton pause *IconButton
run *IconButton run *IconButton
@ -32,114 +27,6 @@ func NewGameControls(game *Game, dialogs *Dialogs) *GameControls {
return &GameControls{game: game, dialogs: dialogs} return &GameControls{game: game, dialogs: dialogs}
} }
func (c *GameControls) askUserBeforeLoad(ctx ui.Context) {
c.dialogs.AskConfirmation(ctx,
"Do you want to load?",
"You will lose any progress you made during this session.",
func(ui.Context, interface{}) {
c.game.Load(ctx)
c.updateFlowerControls()
},
func(ui.Context, interface{}) {})
}
func (c *GameControls) askUserBeforeNew(ctx ui.Context) {
c.dialogs.AskConfirmation(ctx,
"Do you want to start a new game?",
"You will lose any progress you made during this session.",
func(ui.Context, interface{}) {
c.game.New(ctx)
c.updateFlowerControls()
},
func(ui.Context, interface{}) {})
}
func (c *GameControls) askUserBeforeSave(ctx ui.Context) {
c.dialogs.AskConfirmation(ctx,
"Do you want to save?",
"Saving will overwrite any previous save game.",
func(ui.Context, interface{}) { c.game.Save() },
func(ui.Context, interface{}) {})
}
func (c *GameControls) Init(ctx ui.Context) {
ctx.Overlays().AddOnTop(fpsOverlayName, &play.FPS{}, false)
c.game.SpeedChanged().AddHandler(c.speedChanged)
c.game.ToolChanged().AddHandler(c.toolChanged)
c.dialogs.DialogOpened().AddHandlerEmpty(func(ctx ui.Context) { c.game.Pause(ctx) })
c.dialogs.DialogClosed().AddHandlerEmpty(func(ctx ui.Context) {
c.updateFlowerControls()
c.game.Resume(ctx)
})
c.flowers.Background = zntg.MustHexColor("#356DAD")
for _, id := range c.game.Herbarium.Flowers() {
c.flowers.Children = append(c.flowers.Children, c.createBuyFlowerButton(id))
}
c.top.Orientation = ui.OrientationHorizontal
c.pause = NewIconButtonConfigure("control-pause", func(ctx ui.Context) {
c.game.Pause(ctx)
}, func(b *IconButton) {
b.DisabledColor = ctx.Style().Palette.Secondary
b.Tooltip = "Pause game"
})
c.run = NewIconButtonConfigure("control-run", func(ctx ui.Context) {
c.game.Run(ctx)
}, func(b *IconButton) {
b.DisabledColor = ctx.Style().Palette.Secondary
b.Tooltip = "Run game at normal speed"
})
c.runFast = NewIconButtonConfigure("control-run-fast", func(ctx ui.Context) {
c.game.RunFast(ctx)
}, func(b *IconButton) {
b.DisabledColor = ctx.Style().Palette.Secondary
b.Tooltip = "Run game at fast speed"
})
c.speedChanged(nil, c.game.Speed)
c.top.Children = []ui.Control{c.pause, c.run, c.runFast}
c.menu.Background = zntg.MustHexColor("#356DAD")
c.menu.Children = []ui.Control{
NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.Disabled = true
b.DisabledColor = zntg.MustHexColor("#AFAFAF")
}),
NewIconButtonConfigure("control-save", c.askUserBeforeSave, func(b *IconButton) {
b.Tooltip = "Save game (key: Ctrl+S)"
}),
NewIconButtonConfigure("control-load", c.askUserBeforeLoad, func(b *IconButton) {
b.Tooltip = "Load last saved game (key: Ctrl+L)"
}),
NewIconButtonConfigure("control-new", c.askUserBeforeNew, func(b *IconButton) {
b.Tooltip = "Start new game (key: Ctrl+N)"
}),
NewIconButtonConfigure("control-information", c.dialogs.ShowIntro, func(b *IconButton) {
b.Tooltip = "Show information/intro (key: Escape)"
}),
}
for i, child := range c.menu.Children {
c.menu.Children[i] = ui.FixedHeight(child, 96)
}
c.shovel = NewIconButtonConfigure("control-shovel", func(ctx ui.Context) { c.game.SelectShovel(ctx) }, func(b *IconButton) {
b.Tooltip = "Select harvest tool (key: H)"
})
c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) {
b.Tooltip = "Conduct research (key: R)"
})
c.otherTools.Children = []ui.Control{c.shovel, c.research}
for i, child := range c.otherTools.Children {
c.otherTools.Children[i] = ui.FixedHeight(child, 96)
}
c.AddChild(&c.menu)
c.AddChild(&c.top)
c.AddChild(&c.flowers)
c.AddChild(&c.otherTools)
}
func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton { func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
flower, _ := c.game.Herbarium.Find(id) flower, _ := c.game.Herbarium.Find(id)
return NewBuyFlowerButton( return NewBuyFlowerButton(
@ -147,106 +34,159 @@ func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
flower.IconTemplate.Disabled(), flower.IconTemplate.Disabled(),
id, id,
flower, flower,
func(ctx ui.Context) { EmptyEvent(func() {
c.game.SelectPlantFlowerTool(ctx, id) c.game.SelectPlantFlowerTool(id)
}, }),
) )
} }
func (c *GameControls) speedChanged(_ ui.Context, state interface{}) { func (c *GameControls) speedChanged(state interface{}) {
speed := state.(GameSpeed) speed := state.(GameSpeed)
disable := func(b *IconButton, expected GameSpeed) { disable := func(b *IconButton, expected GameSpeed) {
b.Disabled = speed == expected b.IsDisabled = speed == expected
} }
disable(c.pause, GameSpeedPaused) disable(c.pause, GameSpeedPaused)
disable(c.run, GameSpeedNormal) disable(c.run, GameSpeedNormal)
disable(c.runFast, GameSpeedFast) disable(c.runFast, GameSpeedFast)
} }
func (c *GameControls) toolChanged(_ ui.Context, state interface{}) { func (c *GameControls) toolChanged(state interface{}) {
tool, _ := state.(Tool) tool, _ := state.(Tool)
var flowerID string var flowerID string
if tool, ok := tool.(*PlantFlowerTool); ok { if tool, ok := tool.(*PlantFlowerTool); ok {
flowerID = tool.FlowerID flowerID = tool.FlowerID
} }
for _, control := range c.flowers.Children { for _, control := range c.flowers.Buttons {
button := control.(*BuyFlowerButton) button := control.(*BuyFlowerButton)
button.Active = button.FlowerID == flowerID button.IsActive = button.FlowerID == flowerID
button.Disabled = !c.game.Herbarium.IsUnlocked(button.FlowerID) button.IsDisabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
} }
_, shovel := tool.(*ShovelTool) _, shovel := tool.(*ShovelTool)
c.shovel.Active = shovel c.shovel.IsActive = shovel
} }
func (c *GameControls) updateFlowerControls() { func (c *GameControls) updateFlowerControls(ctx *Context) {
for _, b := range c.flowers.Children { for _, b := range c.flowers.Buttons {
button := b.(*BuyFlowerButton) button := b.(*BuyFlowerButton)
flower, ok := c.game.Herbarium.Find(button.FlowerID) flower, ok := c.game.Herbarium.Find(button.FlowerID)
if ok { if ok {
button.Update(flower) button.Update(ctx, flower)
} }
} }
} }
const buttonBarWidth = 96 func (c *GameControls) Arrange(ctx *Context, bounds Rectangle) {
c.Bounds = bounds
func (c *GameControls) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) { c.menu.Arrange(ctx, RectSize(bounds.X, bounds.Y, buttonBarWidth, bounds.H))
c.ContainerBase.Arrange(ctx, bounds, offset, parent) c.top.Arrange(ctx, Rect(bounds.X+bounds.W/2+8, bounds.Y, bounds.Right(), bounds.Y+64))
c.flowers.Arrange(ctx, RectSize(bounds.Right()-buttonBarWidth, bounds.Y, buttonBarWidth, bounds.H))
c.menu.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c) c.otherTools.Arrange(ctx, RectSize(bounds.Right()-buttonBarWidth, bounds.Bottom()-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth))
c.top.Arrange(ctx, geom.RectF32(bounds.Min.X+bounds.Dx()/2+8, bounds.Min.Y, bounds.Max.X, bounds.Min.Y+64), offset, c)
c.flowers.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
otherToolsSize := c.otherTools.DesiredSize(ctx, bounds.Size())
c.otherTools.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Max.Y-otherToolsSize.Y, buttonBarWidth, 2*buttonBarWidth), offset, c)
} }
func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool { func (c *GameControls) Init(ctx *Context) error {
if c.ContainerBase.Handle(ctx, event) { c.game.SpeedChanged().RegisterItf(c.speedChanged)
c.game.ToolChanged().RegisterItf(c.toolChanged)
c.dialogs.DialogOpened().Register(func() { c.game.Pause() })
c.dialogs.DialogClosed().Register(func() {
c.updateFlowerControls(ctx)
c.game.Resume()
})
c.flowers.Background = MustHexColor("#356dad")
c.flowers.ButtonLength = 64
for _, id := range c.game.Herbarium.Flowers() {
c.flowers.Buttons = append(c.flowers.Buttons, c.createBuyFlowerButton(id))
}
c.top.Orientation = OrientationHorizontal
c.pause = NewIconButtonConfig("control-pause", EmptyEvent(func() {
c.game.Pause()
}), func(b *IconButton) {
b.IconDisabled = "control-pause-disabled"
})
c.run = NewIconButtonConfig("control-run", EmptyEvent(func() {
c.game.Run()
}), func(b *IconButton) {
b.IconDisabled = "control-run-disabled"
})
c.runFast = NewIconButtonConfig("control-run-fast", EmptyEvent(func() {
c.game.RunFast()
}), func(b *IconButton) {
b.IconDisabled = "control-run-fast-disabled"
})
c.speedChanged(c.game.Speed)
c.top.Buttons = []Control{c.pause, c.run, c.runFast}
c.menu.Background = MustHexColor("#356dad")
c.menu.Buttons = []Control{
NewIconButtonConfig("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
b.IsDisabled = true
b.IconDisabled = "#afafaf"
}),
NewIconButton("control-save", func(*Context) { c.game.Save() }),
NewIconButton("control-load", func(ctx *Context) {
c.game.Load()
c.updateFlowerControls(ctx)
}),
NewIconButton("control-new", func(ctx *Context) {
c.game.New()
c.updateFlowerControls(ctx)
}),
NewIconButton("control-information", c.dialogs.ShowIntro),
}
c.shovel = NewIconButtonConfig("control-shovel", func(*Context) { c.game.SelectShovel() }, func(b *IconButton) { b.IconHeight = 32 })
c.research = NewIconButtonConfig("control-research", c.dialogs.ShowResearch, func(b *IconButton) { b.IconHeight = 32 })
c.otherTools.Buttons = []Control{c.shovel, c.research}
c.Container.AddChild(&c.menu)
c.Container.AddChild(&c.top)
c.Container.AddChild(&c.flowers)
c.Container.AddChild(&c.otherTools)
return c.Container.Init(ctx)
}
func (c *GameControls) Handle(ctx *Context, event sdl.Event) bool {
if c.Container.Handle(ctx, event) {
return true return true
} }
switch e := event.(type) { switch e := event.(type) {
case *ui.KeyDownEvent: case *sdl.KeyboardEvent:
switch e.Key { if e.Type == sdl.KEYDOWN {
case ui.KeySpace: switch e.Keysym.Sym {
c.game.TogglePause(ctx) case sdl.K_SPACE:
case ui.Key1: c.game.TogglePause()
c.game.Run(ctx) case sdl.K_1:
case ui.Key2: c.game.Run()
c.game.RunFast(ctx) case sdl.K_2:
case ui.KeyH: c.game.RunFast()
c.game.SelectShovel(ctx) case sdl.K_d:
case ui.KeyR: c.game.SelectShovel()
c.dialogs.ShowResearch(ctx) case sdl.K_r:
case ui.KeyEscape: c.dialogs.ShowResearch(ctx)
if c.game.Tool().Type() == "none" { case sdl.K_ESCAPE:
c.dialogs.ShowIntro(ctx) if c.game.Tool() == nil {
} else { c.dialogs.ShowIntro(ctx)
c.game.CancelTool(ctx) } else {
} c.game.CancelTool()
return true }
case ui.KeyF4: return true
c.game.Debug = !c.game.Debug case sdl.K_F3:
ctx.Overlays().Toggle(fpsOverlayName) c.game.Debug = !c.game.Debug
}
if e.Modifiers == ui.KeyModifierControl {
switch e.Key {
case ui.KeyL:
c.askUserBeforeLoad(ctx)
case ui.KeyN:
c.askUserBeforeNew(ctx)
case ui.KeyS:
c.askUserBeforeSave(ctx)
} }
} }
} }
return false return false
} }
func (c *GameControls) Render(ctx ui.Context) { func (c *GameControls) Render(ctx *Context) {
topBar := zntg.MustHexColor("#0000007F") topBar := MustHexColor("#0000007f")
ctx.Renderer().FillRectangle(geom.RectF32(c.menu.Bounds().Max.X, 0, c.flowers.Bounds().Min.X, 64), topBar) SetDrawColor(ctx.Renderer, topBar)
ctx.Fonts().TextAlign("balance", geom.PtF32(c.top.Bounds().Min.X-8, 4), zntg.MustHexColor("#4AC69A"), FmtMoney(c.game.Balance), ui.AlignRight) ctx.Renderer.FillRect(Rect(c.menu.Bounds.Right(), 0, c.flowers.Bounds.X, 64).SDLPtr())
ctx.Fonts.Font("balance").RenderCopyAlign(ctx.Renderer, FmtMoney(c.game.Balance), Pt(c.top.Bounds.X-8, 58), MustHexColor("#4AC69A"), TextAlignmentRight)
c.ContainerBase.Render(ctx) c.Container.Render(ctx)
} }

View File

@ -1,13 +1,8 @@
package tins2020 package tins2020
import (
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
)
type FlowerState struct { type FlowerState struct {
ID string ID string
Location geom.Point Location Point
} }
type GameState struct { type GameState struct {
@ -37,7 +32,7 @@ type TerrainState struct {
} }
type ViewState struct { type ViewState struct {
Center geom.Point Center Point
} }
func (s *GameState) Serialize(name string) error { func (s *GameState) Serialize(name string) error {
@ -45,7 +40,7 @@ func (s *GameState) Serialize(name string) error {
if err != nil { if err != nil {
return err return err
} }
return zntg.EncodeJSON(path, &s) return EncodeJSON(path, &s)
} }
func (s *GameState) Deserialize(name string) error { func (s *GameState) Deserialize(name string) error {
@ -53,7 +48,7 @@ func (s *GameState) Deserialize(name string) error {
if err != nil { if err != nil {
return err return err
} }
return zntg.DecodeJSON(path, &s) return DecodeJSON(path, &s)
} }
func SaveGameName() string { return "savegame.json" } func SaveGameName() string { return "savegame.json" }

View File

@ -31,7 +31,7 @@ func (h *Herbarium) Reset() {
}) })
h.Add("loosestrife", FlowerDescriptor{ h.Add("loosestrife", FlowerDescriptor{
Name: "Loosestrife", Name: "Loosestrife",
Description: "A simple flower that will spread in temperate and damp climates.", Description: "A simple flower that will spread in temperate and wet climates.",
IconTemplate: "flower-loosestrife-%s", IconTemplate: "flower-loosestrife-%s",
BuyPrice: 100, BuyPrice: 100,
SellPrice: 20, SellPrice: 20,

View File

@ -1,47 +1,91 @@
package tins2020 package tins2020
import ( type HoverEffect int
"image/color"
"opslag.de/schobers/zntg" const (
"opslag.de/schobers/zntg/ui" HoverEffectLigthen HoverEffect = iota
HoverEffectColor
) )
type IconButton struct { type IconButton struct {
ui.Button ControlBase
Active bool Icon string
IconDisabled string
IconHeight int32
IconScale Scale
IconWidth int32
IconActive HoverEffect
IconHover HoverEffect
IsActive bool
} }
func NewIconButton(icon string, click ui.EventEmptyFn) *IconButton { func NewIconButton(icon string, onClick EventContextFn) *IconButton {
b := &IconButton{ return &IconButton{
Button: ui.Button{ ControlBase: ControlBase{
Icon: icon, OnLeftMouseButtonClick: onClick,
IconHeight: 48,
Type: ui.ButtonTypeText,
HoverColor: hoverTransparentColor,
}, },
Icon: icon,
} }
b.Font.Color = color.White
b.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { click(ctx) })
return b
} }
func NewIconButtonConfigure(icon string, click ui.EventEmptyFn, configure func(*IconButton)) *IconButton { func NewIconButtonConfig(icon string, onClick EventContextFn, configure func(*IconButton)) *IconButton {
button := NewIconButton(icon, click) button := NewIconButton(icon, onClick)
configure(button) configure(button)
return button return button
} }
var hoverTransparentColor = zntg.MustHexColor(`#FFFFFF1F`) func (b *IconButton) activeTexture(ctx *Context) *Texture {
if b.IsDisabled {
texture := ctx.Textures.Texture(b.IconDisabled)
if texture != nil {
return texture
}
func (b *IconButton) Render(ctx ui.Context) { texture = ctx.Textures.Texture(b.Icon)
b.RenderActive(ctx) if len(b.IconDisabled) == 0 {
b.Button.Render(ctx) return texture
} }
color, err := HexColor(b.IconDisabled)
func (b *IconButton) RenderActive(ctx ui.Context) { if err == nil {
if b.Active || (!b.Disabled && b.IsOver()) { texture.SetColor(color)
ctx.Renderer().FillRectangle(b.Bounds(), hoverTransparentColor) }
return texture
} }
return ctx.Textures.Texture(b.Icon)
} }
func (b *IconButton) Render(ctx *Context) {
iconTexture := b.activeTexture(ctx)
hover := b.IsMouseOver && !b.IsDisabled
if (hover && b.IconHover == HoverEffectColor) || (b.IsActive && b.IconActive == HoverEffectColor) {
iconTexture.SetColor(MustHexColor("#15569F"))
}
if b.IconScale == ScaleCenter {
size := iconTexture.Size()
if b.IconWidth != 0 {
size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X)
} else if b.IconHeight != 0 {
size = Pt(b.IconHeight*size.X/size.Y, b.IconHeight)
}
iconTexture.CopyResize(ctx.Renderer, RectSize(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y))
} else {
iconTexture.CopyResize(ctx.Renderer, b.Bounds)
}
if (hover && b.IconHover == HoverEffectLigthen) || (b.IsActive && b.IconActive == HoverEffectLigthen) {
SetDrawColor(ctx.Renderer, TransparentWhite)
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
}
iconTexture.SetColor(White)
}
type Scale int
const (
ScaleCenter Scale = iota
ScaleStretch
)

62
img/color.go Normal file
View File

@ -0,0 +1,62 @@
package img
import (
"errors"
"image/color"
"regexp"
)
var hexColorRE = regexp.MustCompile(`^#?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})?$`)
func HexColor(s string) (color.RGBA, error) {
match := hexColorRE.FindStringSubmatch(s)
if match == nil {
return color.RGBA{}, errors.New("invalid color format")
}
values, err := HexToInts(match[1:]...)
if err != nil {
return color.RGBA{}, err
}
a := 255
if len(match[4]) > 0 {
a = values[3]
}
return color.RGBA{R: uint8(values[0]), G: uint8(values[1]), B: uint8(values[2]), A: uint8(a)}, nil
}
func MustHexColor(s string) color.RGBA {
color, err := HexColor(s)
if err != nil {
panic(err)
}
return color
}
func HexToInt(s string) (int, error) {
var i int
for _, c := range s {
i *= 16
if c >= '0' && c <= '9' {
i += int(c - '0')
} else if c >= 'A' && c <= 'F' {
i += int(c - 'A' + 10)
} else if c >= 'a' && c <= 'f' {
i += int(c - 'a' + 10)
} else {
return 0, errors.New("hex digit not supported")
}
}
return i, nil
}
func HexToInts(s ...string) ([]int, error) {
ints := make([]int, len(s))
for i, s := range s {
value, err := HexToInt(s)
if err != nil {
return nil, err
}
ints[i] = value
}
return ints, nil
}

29
img/io.go Normal file
View File

@ -0,0 +1,29 @@
package img
import (
"image"
"image/png"
"os"
)
func EncodePNG(path string, im image.Image) error {
dst, err := os.Create(path)
if err != nil {
return err
}
defer dst.Close()
return png.Encode(dst, im)
}
func DecodeImage(path string) (image.Image, error) {
f, err := os.Open(path)
if err != nil {
return nil, err
}
defer f.Close()
im, _, err := image.Decode(f)
if err != nil {
return nil, err
}
return im, nil
}

View File

@ -1,31 +1,27 @@
package tins2020 package tins2020
import (
"image/color"
"opslag.de/schobers/zntg/ui"
)
type Intro struct { type Intro struct {
ui.Paragraph LargeDialog
welcome Paragraph
} }
func NewIntro() *LargeDialog { func (i *Intro) Init(ctx *Context) error {
i := &Intro{} i.welcome.Text =
i.Font.Color = color.White
i.Text =
"Welcome to Botanim!\n\n" + "Welcome to Botanim!\n\n" +
"In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.\n\n" + "In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.\n\n" +
"Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can harvest flowers again to collect more money.\n\n" + "Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can dig up flowers again to collect more money.\n\n" +
"Controls:\n" + "Controls:\n" +
" - H: Selects harvest tool\n" + " - D: Selects shovel\n" +
" - R: Selects research\n" + " - R: Selects research\n" +
" - Spacebar: pauses game\n" + " - Spacebar: pauses game\n" +
" - 1: runs game at normal speed\n" + " - 1: runs game at normal speed\n" +
" - 2: runs game extra fast\n" + " - 2: runs game extra fast\n" +
" - Mouse wheel or plus/minus: zooms landscape\n" + " - Mouse wheel or plus/minus: zooms landscape\n" +
" - W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape\n" + " - CTRL + left mouse button or middle mouse button: pans landscape\n" +
"\n" + "\n" +
"Have fun playing!" "Have fun playing!"
return NewLargeDialog("Botanim", i) i.SetContent(&i.welcome)
return i.LargeDialog.Init(ctx)
} }

47
io.go
View File

@ -1,11 +1,50 @@
package tins2020 package tins2020
import ( import (
"opslag.de/schobers/zntg" "encoding/json"
"os"
"path/filepath"
) )
const appName = "tins2020_botanim" func DecodeJSON(path string, v interface{}) error {
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close()
err = json.NewDecoder(f).Decode(v)
if err != nil {
return err
}
return nil
}
func UserDir() (string, error) { return zntg.UserDir(appName) } func EncodeJSON(path string, v interface{}) error {
f, err := os.Create(path)
if err != nil {
return err
}
defer f.Close()
return json.NewEncoder(f).Encode(v)
}
func UserFile(name string) (string, error) { return zntg.UserFile(appName, name) } func UserDir() (string, error) {
config, err := os.UserConfigDir()
if err != nil {
return "", err
}
dir := filepath.Join(config, "tins2020_botanim")
err = os.MkdirAll(dir, 0777)
if err != nil {
return "", err
}
return dir, nil
}
func UserFile(name string) (string, error) {
dir, err := UserDir()
if err != nil {
return "", err
}
return filepath.Join(dir, name), nil
}

104
label.go Normal file
View File

@ -0,0 +1,104 @@
package tins2020
import (
"strings"
"github.com/veandco/go-sdl2/sdl"
)
type Label struct {
ControlBase
FontColor sdl.Color
FontName string
Text string
Alignment TextAlignment
}
func (l *Label) fontColor() sdl.Color {
var none sdl.Color
if l.FontColor == none {
return MustHexColor("#ffffff")
}
return l.FontColor
}
func (l *Label) fontName() string {
if len(l.FontName) == 0 {
return "default"
}
return l.FontName
}
func (l *Label) Render(ctx *Context) {
font := ctx.Fonts.Font(l.fontName())
color := l.fontColor()
bottom := l.Bounds.Y + l.Bounds.H
switch l.Alignment {
case TextAlignmentCenter:
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W/2, bottom), color, TextAlignmentCenter)
case TextAlignmentLeft:
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X, bottom), color, TextAlignmentLeft)
case TextAlignmentRight:
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W, bottom), color, TextAlignmentRight)
}
}
type Paragraph struct {
Label
}
func (p *Paragraph) Render(ctx *Context) {
font := ctx.Fonts.Font(p.fontName())
color := p.fontColor()
fontHeight := int32(font.Height())
lines := strings.Split(p.Text, "\n")
measure := func(s string) int32 {
w, _, _ := font.SizeUTF8(s)
return int32(w)
}
spaces := func(s string) []int {
var spaces []int
offset := 0
for {
space := strings.Index(s[offset:], " ")
if space == -1 {
return spaces
}
offset += space
spaces = append(spaces, offset)
offset++
}
}
fit := func(s string) string {
if measure(s) < p.Bounds.W {
return s
}
spaces := spaces(s)
for split := len(spaces) - 1; split >= 0; split-- {
clipped := s[:spaces[split]]
if measure(clipped) < p.Bounds.W {
return clipped
}
}
return s
}
offset := p.Bounds.Y
for _, line := range lines {
if len(line) == 0 {
offset += fontHeight
continue
}
for len(line) > 0 {
offset += fontHeight
clipped := fit(line)
line = strings.TrimLeft(line[len(clipped):], " ")
font.RenderCopy(ctx.Renderer, clipped, Pt(p.Bounds.X, offset), color)
}
}
}

View File

@ -1,100 +1,109 @@
package tins2020 package tins2020
import ( import "github.com/veandco/go-sdl2/sdl"
"image/color"
"opslag.de/schobers/geom" type DialogBase struct {
"opslag.de/schobers/zntg" Container
"opslag.de/schobers/zntg/ui"
)
const titleBarHeight = 64 content Proxy
onShow *Events
close EventFn
}
type Dialog interface {
CloseDialog()
OnShow() EventHandler
ShowDialog(*Context, EventFn)
}
func (d *DialogBase) CloseDialog() {
close := d.close
if close != nil {
close()
}
}
func (d *DialogBase) Init(ctx *Context) error {
d.AddChild(&d.content)
return d.Container.Init(ctx)
}
func (d *DialogBase) OnShow() EventHandler {
if d.onShow == nil {
d.onShow = NewEvents()
}
return d.onShow
}
func (d *DialogBase) SetContent(control Control) {
d.content.Proxied = control
}
func (d *DialogBase) ShowDialog(ctx *Context, close EventFn) {
d.close = close
if d.onShow != nil {
d.onShow.Notify(ctx)
}
}
type LargeDialog struct { type LargeDialog struct {
ui.StackPanel DialogBase
titleBar *LargeDialogTitleBar title Label
content ui.Proxy close IconButton
closeRequested ui.Events
} }
func NewLargeDialog(title string, content ui.Control) *LargeDialog { func (d *LargeDialog) Arrange(ctx *Context, bounds Rectangle) {
dialog := &LargeDialog{} const titleHeight = 64
d.ControlBase.Arrange(ctx, bounds)
dialog.Orientation = ui.OrientationVertical d.title.Arrange(ctx, RectSize(bounds.X, bounds.Y, bounds.W, titleHeight))
dialog.titleBar = NewLargeDialogTitleBar(title, func(ctx ui.Context, state interface{}) { d.close.Arrange(ctx, RectSize(bounds.W-64, 0, 64, 64))
dialog.closeRequested.Notify(ctx, state) d.content.Arrange(ctx, RectSize(bounds.X+titleHeight, 96, bounds.W-2*titleHeight, bounds.H-titleHeight))
})
dialog.content.Content = ui.Margins(content, titleBarHeight, 20, titleBarHeight, 0)
dialog.Children = []ui.Control{dialog.titleBar, &dialog.content}
return dialog
} }
func (d *LargeDialog) CloseRequested() ui.EventHandler { return &d.closeRequested } func (d *LargeDialog) Init(ctx *Context) error {
d.title = Label{
Text: "Botanim",
FontName: "title",
Alignment: TextAlignmentCenter,
}
d.close = IconButton{
Icon: "control-cancel",
IconHover: HoverEffectColor,
IconWidth: 32,
}
d.close.OnLeftMouseButtonClick = EmptyEvent(d.CloseDialog)
d.AddChild(&d.title)
d.AddChild(&d.close)
return d.DialogBase.Init(ctx)
}
func (d *LargeDialog) Handle(ctx ui.Context, e ui.Event) bool { func (d *LargeDialog) Handle(ctx *Context, event sdl.Event) bool {
if d.StackPanel.Handle(ctx, e) { if d.DialogBase.Handle(ctx, event) {
return true return true
} }
switch e := e.(type) { switch e := event.(type) {
case *ui.KeyDownEvent: case *sdl.KeyboardEvent:
switch e.Key { if e.Type == sdl.KEYDOWN {
case ui.KeyEscape: switch e.Keysym.Sym {
d.closeRequested.Notify(ctx, nil) case sdl.K_ESCAPE:
return true d.CloseDialog()
case ui.KeyEnter: return true
d.closeRequested.Notify(ctx, nil) case sdl.K_RETURN:
return true d.CloseDialog()
return true
}
} }
} }
return false return false
} }
func (d *LargeDialog) Hidden() { d.content.Hidden() } func (d *LargeDialog) Render(ctx *Context) {
SetDrawColor(ctx.Renderer, MustHexColor("#356DAD"))
ctx.Renderer.FillRect(d.Bounds.SDLPtr())
func (d *LargeDialog) Render(ctx ui.Context) { d.DialogBase.Render(ctx)
ctx.Renderer().Clear(zntg.MustHexColor("#356DAD"))
d.StackPanel.Render(ctx)
} }
func (d *LargeDialog) Shown() { d.content.Shown() } func (d *LargeDialog) SetCaption(s string) { d.title.Text = s }
type LargeDialogTitleBar struct {
ui.ContainerBase
title ui.Label
close ui.Button
}
func NewLargeDialogTitleBar(title string, closeRequested ui.EventFn) *LargeDialogTitleBar {
titleBar := &LargeDialogTitleBar{}
titleBar.Children = []ui.Control{&titleBar.title, &titleBar.close}
titleBar.close.ButtonClicked().AddHandler(func(ctx ui.Context, args ui.ControlClickedArgs) {
closeRequested(ctx, args)
})
titleBar.title.Font.Color = color.White
titleBar.title.Font.Name = "title"
titleBar.title.Text = title
titleBar.title.TextAlignment = ui.AlignCenter
titleBar.close.Icon = "control-cancel"
titleBar.close.IconHeight = 32
titleBar.close.Type = ui.ButtonTypeIcon
titleBar.close.HoverColor = zntg.MustHexColor(`#ABCAED`)
return titleBar
}
func (b *LargeDialogTitleBar) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
b.ControlBase.Arrange(ctx, bounds, offset, parent)
b.title.Arrange(ctx, bounds, offset, parent)
height := bounds.Dy()
b.close.Arrange(ctx, geom.RectRelF32(bounds.Max.X-height, bounds.Min.Y, height, height), offset, parent)
}
func (b *LargeDialogTitleBar) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
return geom.PtF32(size.X, titleBarHeight)
}

31
map.go
View File

@ -1,7 +1,5 @@
package tins2020 package tins2020
import "opslag.de/schobers/geom"
type Map struct { type Map struct {
Temp NoiseMap Temp NoiseMap
Humid NoiseMap Humid NoiseMap
@ -9,32 +7,15 @@ type Map struct {
PlaceX NoiseMap // displacement map of props PlaceX NoiseMap // displacement map of props
PlaceY NoiseMap PlaceY NoiseMap
Center geom.Point Center Point
Flowers map[geom.Point]Flower Flowers map[Point]Flower
} }
func (m *Map) AddFlower(pos geom.Point, id string, traits FlowerTraits) { func (m *Map) AddFlower(pos Point, id string, traits FlowerTraits) {
m.Flowers[pos] = m.NewFlower(pos, id, traits) m.Flowers[pos] = m.NewFlower(pos, id, traits)
} }
func (m *Map) FlowersOnAdjacentTiles(pos geom.Point) int { func (m *Map) DigFlower(pos Point) string {
var count int
if _, ok := m.Flowers[geom.Pt(pos.X+1, pos.Y)]; ok {
count++
}
if _, ok := m.Flowers[geom.Pt(pos.X-1, pos.Y)]; ok {
count++
}
if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y+1)]; ok {
count++
}
if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y-1)]; ok {
count++
}
return count
}
func (m *Map) DigFlower(pos geom.Point) string {
flower, ok := m.Flowers[pos] flower, ok := m.Flowers[pos]
if !ok { if !ok {
return "" return ""
@ -43,12 +24,12 @@ func (m *Map) DigFlower(pos geom.Point) string {
return flower.ID return flower.ID
} }
func (m *Map) HasFlower(pos geom.Point) bool { func (m *Map) HasFlower(pos Point) bool {
_, ok := m.Flowers[pos] _, ok := m.Flowers[pos]
return ok return ok
} }
func (m *Map) NewFlower(pos geom.Point, id string, traits FlowerTraits) Flower { func (m *Map) NewFlower(pos Point, id string, traits FlowerTraits) Flower {
flower := Flower{ flower := Flower{
ID: id, ID: id,
Traits: traits, Traits: traits,

View File

@ -14,7 +14,7 @@ func clipNormalized(x float64) float64 {
type NoiseMap interface { type NoiseMap interface {
Seed() int64 Seed() int64
Value(x, y int) float64 Value(x, y int32) float64
} }
func NewNoiseMap(seed int64) NoiseMap { func NewNoiseMap(seed int64) NoiseMap {
@ -33,7 +33,7 @@ type noiseMap struct {
} }
// Value generates the noise value for an x/y pair. // Value generates the noise value for an x/y pair.
func (m noiseMap) Value(x, y int) float64 { func (m noiseMap) Value(x, y int32) float64 {
value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5 value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5
return clipNormalized(value) return clipNormalized(value)
} }
@ -49,7 +49,7 @@ type randomNoiseMap struct {
} }
// Value generates the noise value for an x/y pair. // Value generates the noise value for an x/y pair.
func (m randomNoiseMap) Value(x, y int) float64 { func (m randomNoiseMap) Value(x, y int32) float64 {
value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5 value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5
return clipNormalized(value) return clipNormalized(value)
} }

42
point.go Normal file
View File

@ -0,0 +1,42 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Point struct {
sdl.Point
}
func (p Point) Add(q Point) Point { return Pt(p.X+q.X, p.Y+q.Y) }
func (p Point) In(r Rectangle) bool { return r.IsPointInsidePt(p) }
func (p Point) Sub(q Point) Point { return Pt(p.X-q.X, p.Y-q.Y) }
func (p Point) ToPtF() PointF { return PtF(float32(p.X), float32(p.Y)) }
type PointF struct {
sdl.FPoint
}
func (p PointF) Add(q PointF) PointF {
return PtF(p.X+q.X, p.Y+q.Y)
}
func (p PointF) Mul(f float32) PointF {
return PtF(f*p.X, f*p.Y)
}
func (p PointF) Sub(q PointF) PointF { return PtF(p.X-q.X, p.Y-q.Y) }
func Pt(x, y int32) Point { return Point{sdl.Point{X: x, Y: y}} }
func PtF(x, y float32) PointF { return PointF{sdl.FPoint{X: x, Y: y}} }
func PtPtr(x, y int32) *Point {
p := Pt(x, y)
return &p
}
func PtFPtr(x, y float32) *PointF {
p := PtF(x, y)
return &p
}

125
projection.go Normal file
View File

@ -0,0 +1,125 @@
package tins2020
import (
"log"
"github.com/veandco/go-sdl2/sdl"
)
func mapToTile(q PointF) Point {
return Pt(int32(Round32(q.X)), int32(Round32(q.Y)))
}
type projection struct {
center PointF
zoom float32
zoomInv float32
windowInteractRect Rectangle
windowVisibleRect Rectangle
tileScreenDelta PointF
tileScreenDeltaInv PointF
tileScreenOffset Point
tileScreenSize Point
tileFitScreenSize Point
windowCenter Point
}
func newProjection() projection {
return projection{zoom: 1, tileScreenDelta: PtF(64, 32), tileScreenDeltaInv: PtF(1./64, 1./32)}
}
func (p *projection) mapToScreen(x, y int32) Point {
return p.mapToScreenF(float32(x), float32(y))
}
func (p *projection) mapToScreenF(x, y float32) Point {
translated := PtF(x-p.center.X, y-p.center.Y)
return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoom))
}
func (p *projection) screenToMap(x, y int32) PointF {
pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y)
return p.center.Add(pos)
}
func (p *projection) screenToMapInt(x, y int32) Point {
pos := p.screenToMap(x, y)
return mapToTile(pos)
}
func (p *projection) screenToMapRel(x, y int32) PointF {
normX := p.zoomInv * float32(x)
normY := p.zoomInv * float32(y)
return PtF(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
}
func (p *projection) screenToTileFitRect(pos Point) Rectangle {
return RectSize(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y)
}
func (p *projection) screenToTileRect(pos Point) Rectangle {
return RectSize(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y)
}
func (p *projection) update(renderer *sdl.Renderer) {
p.zoomInv = 1 / p.zoom
p.tileScreenOffset = Pt(int32(p.zoom*64), int32(p.zoom*112))
p.tileScreenSize = Pt(int32(p.zoom*128), int32(p.zoom*160))
p.tileFitScreenSize = Pt(int32(p.zoom*64), int32(p.zoom*32))
windowW, windowH, err := renderer.GetOutputSize()
if err != nil {
log.Fatal(err)
}
p.windowCenter = Pt(windowW/2, windowH/2)
p.windowInteractRect = Rect(buttonBarWidth, 64, windowW-buttonBarWidth, windowH)
p.windowVisibleRect = Rect(buttonBarWidth, 0, windowW-buttonBarWidth, windowH+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
}
func (p *projection) visibleTiles(action func(int32, int32, Point)) {
visible := p.windowVisibleRect
topLeft := p.screenToMap(visible.X, visible.Y)
topRight := p.screenToMap(visible.X+visible.W, visible.Y)
bottomLeft := p.screenToMap(visible.X, visible.Y+visible.H)
bottomRight := p.screenToMap(visible.X+visible.W, visible.Y+visible.H)
minY, maxY := int32(Floor32(topRight.Y)), int32(Ceil32(bottomLeft.Y))
minX, maxX := int32(Floor32(topLeft.X)), int32(Ceil32(bottomRight.X))
for y := minY; y <= maxY; y++ {
for x := minX; x <= maxX; x++ {
pos := p.mapToScreen(x, y)
rectFit := p.screenToTileFitRect(pos)
if rectFit.X+rectFit.W < visible.X || rectFit.Y+rectFit.H < visible.Y {
continue
}
if rectFit.X > visible.X+visible.W || rectFit.Y > visible.Y+visible.H {
break
}
action(x, y, pos)
}
}
}
func (p *projection) ZoomOut(ctx *Context, center PointF) {
if p.zoom <= .25 {
return
}
p.SetZoom(ctx, center, .5*p.zoom)
}
func (p *projection) ZoomIn(ctx *Context, center PointF) {
if p.zoom >= 2 {
return
}
p.SetZoom(ctx, center, 2*p.zoom)
}
func (p *projection) SetZoom(ctx *Context, center PointF, zoom float32) {
if p.zoom == zoom {
return
}
p.center = center.Sub(center.Sub(p.center).Mul(p.zoom / zoom))
p.zoom = zoom
p.update(ctx.Renderer)
}

48
proxy.go Normal file
View File

@ -0,0 +1,48 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
var _ Control = &Proxy{}
type Proxy struct {
Proxied Control
bounds Rectangle
}
func (p *Proxy) Arrange(ctx *Context, bounds Rectangle) {
p.bounds = bounds
if p.Proxied == nil {
return
}
p.Proxied.Arrange(ctx, bounds)
}
func (p *Proxy) Handle(ctx *Context, event sdl.Event) bool {
if p.Proxied == nil {
return false
}
return p.Proxied.Handle(ctx, event)
}
func (p *Proxy) Init(ctx *Context) error {
if p.Proxied == nil {
return nil
}
return p.Proxied.Init(ctx)
}
func (p *Proxy) Render(ctx *Context) {
if p.Proxied == nil {
return
}
p.Proxied.Render(ctx)
}
func (p *Proxy) SetContent(ctx *Context, content Control) {
p.Proxied = content
if content == nil {
return
}
content.Arrange(ctx, p.bounds)
}

32
rect.go Normal file
View File

@ -0,0 +1,32 @@
package tins2020
import "github.com/veandco/go-sdl2/sdl"
type Rectangle struct {
sdl.Rect
}
func Rect(x1, y1, x2, y2 int32) Rectangle {
if x1 > x2 {
x1, x2 = x2, x1
}
if y1 > y2 {
y1, y2 = y2, y1
}
return Rectangle{sdl.Rect{X: x1, Y: y1, W: x2 - x1, H: y2 - y1}}
}
func RectSize(x, y, w, h int32) Rectangle { return Rectangle{sdl.Rect{X: x, Y: y, W: w, H: h}} }
func (r Rectangle) Bottom() int32 { return r.Y + r.H }
func (r Rectangle) IsPointInside(x, y int32) bool {
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
}
func (r Rectangle) IsPointInsidePt(p Point) bool { return r.IsPointInside(p.X, p.Y) }
func (r Rectangle) Right() int32 { return r.X + r.W }
func (r Rectangle) SDL() sdl.Rect { return r.Rect }
func (r Rectangle) SDLPtr() *sdl.Rect { return &r.Rect }

View File

@ -2,76 +2,197 @@ package tins2020
import ( import (
"fmt" "fmt"
"math"
"math/rand" "math/rand"
"strconv" "strconv"
"strings" "strings"
"time" "time"
"opslag.de/schobers/geom" "github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/zntg"
"opslag.de/schobers/zntg/ui"
) )
type Research struct { type Research struct {
ui.StackPanel Container
game *Game game *Game
botanist Specialist botanist Specialist
farmer Specialist farmer Specialist
description ui.Paragraph typing string
specialists ui.Paragraph digitCount int
dial *Dial
input ui.Label
animate zntg.Animation close func()
closeRequested ui.Events description Paragraph
specialists Paragraph
input Label
digits []Digit
animate Animation
} }
type Dialer interface { func NewResearch(game *Game) Control {
CanUserType(int) bool research := &Research{
UserGaveWrongInput() game: game,
UserTyped(ui.Context, int) animate: NewAnimation(20 * time.Millisecond),
} }
dialog := &LargeDialog{}
func NewResearch(game *Game) *LargeDialog { dialog.SetCaption("Research")
research := &Research{game: game} dialog.SetContent(research)
research.animate.Interval = 20 * time.Millisecond dialog.OnShow().RegisterItf(func(state interface{}) {
research.animate.Start() research.onShow(state.(*Context))
})
research.description.Text = "Call a specialist to conduct research with." research.close = func() { dialog.CloseDialog() }
research.dial = NewDial(research)
research.Children = []ui.Control{&research.description, &research.specialists, research.dial, &research.input}
dialog := NewLargeDialog("Research", ui.Stretch(research))
research.closeRequested.AddHandlerEmpty(func(ctx ui.Context) { dialog.closeRequested.Notify(ctx, nil) })
return dialog return dialog
} }
type Digit struct {
ControlBase
Value string
highlight int
}
func (d *Digit) Render(ctx *Context) {
font := ctx.Fonts.Font("title")
color := White
if d.highlight > 0 {
color = MustHexColor("#15569F")
}
font.RenderCopyAlign(ctx.Renderer, d.Value, Pt(d.Bounds.X+d.Bounds.W/2, d.Bounds.Y+int32(font.Height())), color, TextAlignmentCenter)
}
func (d *Digit) Blink() {
d.highlight = 4
}
func (d *Digit) Tick() {
if d.highlight > 0 {
d.highlight--
}
}
type Specialist struct { type Specialist struct {
Cost int Cost int
Number string Number string
} }
func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) { func (r *Research) Init(ctx *Context) error {
r.input.TextAlignment = ui.AlignCenter r.AddChild(&r.description)
r.StackPanel.Arrange(ctx, bounds, offset, parent) r.AddChild(&r.specialists)
r.AddChild(&r.input)
r.description.Text = "Call a specialist to conduct research with."
r.digits = make([]Digit, 10)
for i := range r.digits {
r.digits[i].Value = strconv.Itoa(i)
r.AddChild(&r.digits[i])
}
return nil
} }
func (r *Research) CanUserType(digit int) bool { func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
typing := strconv.Itoa(digit) r.Container.Arrange(ctx, bounds)
return strings.HasPrefix(r.botanist.Number, r.input.Text+typing) r.specialists.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.Y+40, r.Bounds.W, r.Bounds.H-40))
r.input.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.X+r.Bounds.H-48, r.Bounds.W, 24))
r.input.Alignment = TextAlignmentCenter
center := Pt(r.Bounds.X+r.Bounds.W/2, r.Bounds.Y+r.Bounds.H/2)
distance := float64(bounds.H) * .3
for i := range r.digits {
angle := (float64((10-i)%10)*0.16 + .2) * math.Pi
pos := Pt(int32(distance*math.Cos(angle)), int32(.8*distance*math.Sin(angle)))
digitCenter := center.Add(pos)
r.digits[i].Arrange(ctx, RectSize(digitCenter.X-24, digitCenter.Y-24, 48, 48))
}
} }
func (r *Research) Hidden() {} func (r *Research) userTyped(i int) {
r.digits[i].Blink()
digit := strconv.Itoa(i)
if len(r.typing) == 0 || digit != r.typing {
r.typing = digit
r.digitCount = 1
} else {
r.digitCount++
}
func (r *Research) Render(ctx ui.Context) { if !strings.HasPrefix(r.botanist.Number, r.input.Text+r.typing) {
r.animate.AnimateFn(r.dial.Tick) r.input.Text = ""
r.StackPanel.Render(ctx) r.typing = ""
r.digitCount = 0
} else if r.digitCount == i || r.digitCount == 10 {
r.input.Text += digit
r.typing = ""
r.digitCount = 0
if r.input.Text == r.botanist.Number {
r.game.UnlockNextFlower()
r.close()
r.input.Text = ""
}
}
} }
func (r *Research) Shown() { func (r *Research) Handle(ctx *Context, event sdl.Event) bool {
switch e := event.(type) {
case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
switch e.Keysym.Sym {
case sdl.K_0:
r.userTyped(0)
case sdl.K_KP_0:
r.userTyped(0)
case sdl.K_1:
r.userTyped(1)
case sdl.K_KP_1:
r.userTyped(1)
case sdl.K_2:
r.userTyped(2)
case sdl.K_KP_2:
r.userTyped(2)
case sdl.K_3:
r.userTyped(3)
case sdl.K_KP_3:
r.userTyped(3)
case sdl.K_4:
r.userTyped(4)
case sdl.K_KP_4:
r.userTyped(4)
case sdl.K_5:
r.userTyped(5)
case sdl.K_KP_5:
r.userTyped(5)
case sdl.K_6:
r.userTyped(6)
case sdl.K_KP_6:
r.userTyped(6)
case sdl.K_7:
r.userTyped(7)
case sdl.K_KP_7:
r.userTyped(7)
case sdl.K_8:
r.userTyped(8)
case sdl.K_KP_8:
r.userTyped(8)
case sdl.K_9:
r.userTyped(9)
case sdl.K_KP_9:
r.userTyped(9)
}
}
}
return false
}
func (r *Research) Render(ctx *Context) {
for i := range r.digits {
r.digits[i].Tick()
}
r.Container.Render(ctx)
}
func (r *Research) onShow(ctx *Context) {
generateNumber := func() string { generateNumber := func() string {
var number string var number string
for i := 0; i < 3; i++ { for i := 0; i < 3; i++ {
@ -79,9 +200,8 @@ func (r *Research) Shown() {
} }
return number return number
} }
r.digitCount = 0
r.input.Text = "" r.input.Text = ""
r.dial.Reset()
var specialists string var specialists string
defer func() { defer func() {
@ -105,16 +225,3 @@ func (r *Research) Shown() {
specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost) specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost)
specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n" specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n"
} }
func (r *Research) UserGaveWrongInput() {
r.input.Text = ""
}
func (r *Research) UserTyped(ctx ui.Context, digit int) {
r.input.Text += strconv.Itoa(digit)
if r.input.Text == r.botanist.Number {
r.game.UnlockNextFlower(ctx)
r.input.Text = ""
r.closeRequested.Notify(ctx, nil)
}
}

View File

@ -4,8 +4,6 @@ import (
"bufio" "bufio"
"fmt" "fmt"
"strings" "strings"
"opslag.de/schobers/zntg/ui"
) )
type ResourceLoader struct { type ResourceLoader struct {
@ -16,8 +14,8 @@ func NewResourceLoader() *ResourceLoader {
return &ResourceLoader{} return &ResourceLoader{}
} }
func (l *ResourceLoader) parseResourcesFile(res ui.Resources, name string) error { func (l *ResourceLoader) parseResourcesFile(res *Resources, name string) error {
f, err := res.OpenResource(name) f, err := res.Fs().Open(name)
if err != nil { if err != nil {
return err return err
} }
@ -38,7 +36,7 @@ func (l *ResourceLoader) parseResourcesFile(res ui.Resources, name string) error
return nil return nil
} }
func (l *ResourceLoader) LoadFromFile(res ui.Resources, name string, action func(string, string) error) error { func (l *ResourceLoader) LoadFromFile(res *Resources, name string, action func(string, string) error) error {
err := l.parseResourcesFile(res, name) err := l.parseResourcesFile(res, name)
if err != nil { if err != nil {
return err return err

39
resources.go Normal file
View File

@ -0,0 +1,39 @@
package tins2020
import (
rice "github.com/GeertJohan/go.rice"
"github.com/spf13/afero"
"opslag.de/schobers/fs/ricefs"
"opslag.de/schobers/fs/vfs"
)
type Resources struct {
box *rice.Box
fs afero.Fs
copy vfs.CopyDir
}
func (r *Resources) Destroy() {
r.copy.Destroy()
}
func (r *Resources) Fs() afero.Fs {
return r.fs
}
func (r *Resources) Open(box *rice.Box) error {
r.box = box
r.fs = vfs.NewOsFsFallback(r.box.Name(), ricefs.NewFs(box))
copy, err := vfs.NewCopyDir(r.fs)
if err != nil {
return err
}
r.copy = copy
return nil
}
func (r *Resources) Copy() vfs.CopyDir { return r.copy }
func (r *Resources) Retrieve(name string) (string, error) {
return r.copy.Retrieve(name)
}

View File

@ -1,60 +0,0 @@
#!/bin/bash
if [ -z "$1" ]
then
version="0.0.0"
else
version="$1"
fi
version_safe=${version//\./_}
echo "Creating ${version} release"
rm -rf build/linux*
rm -rf build/macosx*
rm -rf build/windows*
mkdir -p build/release
go generate ../cmd/tins2020
mkdir -p build/linux
go build -tags static -ldflags "-s -w" -o build/linux/botanim ../cmd/tins2020
cp ../README.md build/linux
cd build/linux
zip -9 -q ../release/botanim_${version_safe}_linux_amd64.zip *
echo "Created Linux release: build/release/botanim_${version_safe}_linux_amd64.zip"
cd ../..
mkdir -p build/linux-allegro
go build -tags static,allegro -ldflags "-s -w" -o build/linux-allegro/botanim ../cmd/tins2020
cp ../README.md build/linux-allegro
cd build/linux-allegro
zip -9 -q ../release/botanim_allegro_${version_safe}_linux_amd64.zip *
echo "Created Linux (Allegro) release: build/release/botanim_allegro_${version_safe}_linux_amd64.zip"
cd ../..
mkdir -p build/macosx
CGO_ENABLED=1 CC=o64-clang CXX=o64-clang++ GOOS=darwin GOARCH=amd64 go build -tags static -ldflags "-s -w" -o build/macosx/botanim ../cmd/tins2020
cp ../README.md build/macosx
cd build/macosx
zip -9 -q ../release/botanim_${version_safe}_macosx_amd64.zip *
echo "Created Mac OS X release: build/release/botanim_${version_safe}_macosx_amd64.zip"
cd ../..
mkdir -p build/windows
CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -tags static -ldflags "-s -w" -o build/windows/botanim.exe ../cmd/tins2020
cp ../README.md build/windows
cd build/windows
zip -9 -q ../release/botanim_${version_safe}_windows_amd64.zip *
echo "Created Windows release: build/release/botanim_${version_safe}_windows_amd64.zip"
cd ../..
mkdir -p build/windows-allegro
CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -tags static,allegro,mingw64_7_3 -ldflags "-s -w" -o build/windows-allegro/botanim.exe ../cmd/tins2020
cp ../README.md build/windows-allegro
cd build/windows-allegro
zip -9 -q ../release/botanim_allegro_${version_safe}_windows_amd64.zip *
echo "Created Windows (Allegro) release: build/release/botanim_allegro_${version_safe}_windows_amd64.zip"
cd ../..

View File

@ -1,11 +1,6 @@
package tins2020 package tins2020
import ( import "os"
"os"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg"
)
type Settings struct { type Settings struct {
Window WindowSettings Window WindowSettings
@ -23,7 +18,7 @@ func (s *Settings) Init() error {
if _, err := os.Stat(path); os.IsNotExist(err) { if _, err := os.Stat(path); os.IsNotExist(err) {
return nil return nil
} }
return zntg.DecodeJSON(path, s) return DecodeJSON(path, s)
} }
func (s *Settings) Store() error { func (s *Settings) Store() error {
@ -31,11 +26,11 @@ func (s *Settings) Store() error {
if err != nil { if err != nil {
return err return err
} }
return zntg.EncodeJSON(path, s) return EncodeJSON(path, s)
} }
type WindowSettings struct { type WindowSettings struct {
Location *geom.Point Location *Point
Size *geom.Point Size *Point
VSync *bool VSync *bool
} }

View File

@ -3,165 +3,121 @@ package tins2020
import ( import (
"fmt" "fmt"
"opslag.de/schobers/zntg/play" "github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/geom"
"opslag.de/schobers/zntg/ui"
) )
type terrainRenderer struct { type terrainRenderer struct {
ui.ControlBase game *Game
hover *Point
project projection
game *Game drag Drageable
hover *geom.Point
viewBounds geom.RectangleF32
interactBounds geom.RectangleF32
isometric *play.IsometricProjection
drag ui.Dragable
} }
func NewTerrainRenderer(game *Game) ui.Control { func NewTerrainRenderer(game *Game) Control {
renderer := &terrainRenderer{game: game, isometric: play.NewIsometricProjection(geom.PtF32(128, 64), geom.RectF32(0, 0, 100, 100))} return &terrainRenderer{game: game, project: newProjection()}
}
renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) { func (r *terrainRenderer) Arrange(ctx *Context, _ Rectangle) {
center := state.(geom.Point) r.project.update(ctx.Renderer)
renderer.isometric.MoveCenterTo(center.ToF32()) }
func (r *terrainRenderer) Init(ctx *Context) error {
r.game.CenterChanged().RegisterItf(func(state interface{}) {
center := state.(Point)
r.project.center = center.ToPtF()
r.project.update(ctx.Renderer)
}) })
return renderer r.project.update(ctx.Renderer)
return nil
} }
func (r *terrainRenderer) Arrange(ctx ui.Context, bounds geom.RectangleF32, _ geom.PointF32, _ ui.Control) { func isControlKeyDown() bool {
r.viewBounds = geom.RectF32(buttonBarWidth, 0, bounds.Dx()-buttonBarWidth, bounds.Dy()) state := sdl.GetKeyboardState()
r.isometric.SetViewBounds(r.viewBounds) return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1 || state[sdl.SCANCODE_LGUI] == 1 || state[sdl.SCANCODE_RGUI] == 1
r.interactBounds = r.viewBounds
r.interactBounds.Min.Y += 64
} }
func isControlKeyDown(ctx ui.Context) bool { func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
modifiers := ctx.KeyModifiers()
return modifiers&(ui.KeyModifierControl|ui.KeyModifierOSCommand) != 0
}
func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
switch e := event.(type) { switch e := event.(type) {
case *ui.MouseButtonDownEvent: case *sdl.MouseButtonEvent:
pos := e.Pos() if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
if pos.In(r.interactBounds) { if e.Type == sdl.MOUSEBUTTONDOWN {
controlKeyDown := isControlKeyDown(ctx) controlKeyDown := isControlKeyDown()
if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) { if e.Button == sdl.BUTTON_MIDDLE || (e.Button == sdl.BUTTON_LEFT && controlKeyDown) {
if _, ok := r.drag.IsDragging(); !ok { if !r.drag.IsDragging() {
r.drag.Start(pos) r.drag.Start(Pt(e.X, e.Y))
}
}
if e.Button == sdl.BUTTON_LEFT && !controlKeyDown {
pos := r.project.screenToMapInt(e.X, e.Y)
r.game.UserClickedTile(pos)
}
if e.Button == sdl.BUTTON_RIGHT {
if e.Type == sdl.MOUSEBUTTONDOWN {
r.game.CancelTool()
}
} }
} }
if e.Button == ui.MouseButtonLeft && !controlKeyDown { if e.Type == sdl.MOUSEBUTTONUP {
pos := r.isometric.ViewToTileInt(pos) if r.drag.IsDragging() {
r.game.UserClickedTile(pos) r.game.Terrain.Center = mapToTile(r.project.center)
} r.drag.Cancel()
if e.Button == ui.MouseButtonRight { }
r.game.CancelTool(ctx)
} }
} }
case *ui.MouseButtonUpEvent: case *sdl.MouseMotionEvent:
if _, ok := r.drag.IsDragging(); ok { if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
r.game.Terrain.Center = r.isometric.TileInt(r.isometric.Center()) hover := r.project.screenToMapInt(e.X, e.Y)
r.drag.Cancel()
}
case *ui.MouseMoveEvent:
pos := e.Pos()
if pos.In(r.interactBounds) {
hover := r.isometric.ViewToTileInt(pos)
r.hover = &hover r.hover = &hover
} else { } else {
r.hover = nil r.hover = nil
} }
if _, ok := r.drag.IsDragging(); ok { if r.drag.IsDragging() {
delta, _ := r.drag.Move(pos) delta := r.drag.Move(Pt(e.X, e.Y))
r.isometric.Pan(delta.Invert()) r.project.center = r.project.center.Sub(r.project.screenToMapRel(delta.X, delta.Y))
r.project.update(ctx.Renderer)
} }
case *sdl.MouseWheelEvent:
if r.hover != nil { if r.hover != nil {
if e.MouseWheel < 0 { if e.Y < 0 {
r.isometric.ZoomOut(r.hover.ToF32()) r.project.ZoomOut(ctx, r.hover.ToPtF())
} else if e.MouseWheel > 0 { } else {
r.isometric.ZoomIn(r.hover.ToF32()) r.project.ZoomIn(ctx, r.hover.ToPtF())
} }
} }
case *ui.MouseLeaveEvent: case *sdl.WindowEvent:
r.hover = nil if e.Event == sdl.WINDOWEVENT_LEAVE {
case *ui.KeyDownEvent: r.hover = nil
switch e.Key { r.project.update(ctx.Renderer)
case ui.KeyPadPlus:
r.isometric.ZoomIn(r.isometric.Center())
case ui.KeyMinus:
r.isometric.ZoomOut(r.isometric.Center())
case ui.KeyPadMinus:
r.isometric.ZoomOut(r.isometric.Center())
case ui.KeyW:
r.isometric.PanTile(geom.PtF32(-1, -1))
case ui.KeyA:
r.isometric.PanTile(geom.PtF32(-1, 1))
case ui.KeyS:
r.isometric.PanTile(geom.PtF32(1, 1))
case ui.KeyD:
r.isometric.PanTile(geom.PtF32(1, -1))
} }
} case *sdl.KeyboardEvent:
if e.Type == sdl.KEYDOWN {
tool := r.game.Tool().Type() switch e.Keysym.Sym {
if r.hover != nil { case sdl.K_PLUS:
if tool != "none" { r.project.ZoomIn(ctx, r.project.center)
ctx.Renderer().SetMouseCursor(ui.MouseCursorPointer) case sdl.K_KP_PLUS:
} r.project.ZoomIn(ctx, r.project.center)
if tool == "plant-flower" { case sdl.K_MINUS:
terrain := r.game.Terrain r.project.ZoomOut(ctx, r.project.center)
temp := func() string { case sdl.K_KP_MINUS:
temp := terrain.Temp.Value(r.hover.X, r.hover.Y) r.project.ZoomOut(ctx, r.project.center)
switch { }
case temp < .3:
return "very cold"
case temp < .4:
return "cold"
case temp > .7:
return "very hot"
case temp > .6:
return "hot"
default:
return "moderate"
}
}()
humid := func() string {
humid := terrain.Humid.Value(r.hover.X, r.hover.Y)
switch {
case humid < .3:
return " and very arid"
case humid < .4:
return " and arid"
case humid > .7:
return " and very damp"
case humid > .6:
return " and damp"
default:
return ""
}
}()
ctx.ShowTooltip(fmt.Sprintf("It is %s%s over here", temp, humid))
} }
} }
return false return false
} }
func (r *terrainRenderer) Render(ctx ui.Context) { func (r *terrainRenderer) Render(ctx *Context) {
zoom := r.isometric.Zoom()
terrain := r.game.Terrain terrain := r.game.Terrain
toTileTexture := func(tile geom.Point) ui.Texture { toTileTexture := func(x, y int32) *Texture {
temp := terrain.Temp.Value(tile.X, tile.Y) temp := terrain.Temp.Value(x, y)
if temp < .35 { if temp < .35 {
return ctx.Textures().ScaledByName("tile-snow", zoom) return ctx.Textures.Texture("tile-snow")
} }
if temp > .65 { if temp > .65 {
return ctx.Textures().ScaledByName("tile-dirt", zoom) return ctx.Textures.Texture("tile-dirt")
} }
return ctx.Textures().ScaledByName("tile-grass", zoom) return ctx.Textures.Texture("tile-grass")
} }
variantToInt := func(variant float64) int { variantToInt := func(variant float64) int {
@ -180,13 +136,14 @@ func (r *terrainRenderer) Render(ctx ui.Context) {
return -1 return -1
} }
variantToTexture := func(format string, variant float64) ui.Texture { variantToTexture := func(format string, variant float64) *Texture {
textName := fmt.Sprintf(format, variantToInt(variant)) textName := fmt.Sprintf(format, variantToInt(variant))
return ctx.Textures().ScaledByName(textName, zoom) return ctx.Textures.Texture(textName)
} }
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) } stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
toPropTexture := func(temp, humid, variant float64) ui.Texture { toPropTexture := func(temp, humid, variant float64) *Texture {
if temp < .35 { if temp < .35 {
if humid < .2 { if humid < .2 {
return nil return nil
@ -216,12 +173,12 @@ func (r *terrainRenderer) Render(ctx ui.Context) {
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier) return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
} }
toItemTexture := func(x, y int) ui.Texture { toItemTexture := func(x, y int32) *Texture {
variant := terrain.Variant.Value(x, y) variant := terrain.Variant.Value(x, y)
flower, ok := terrain.Flowers[geom.Pt(x, y)] flower, ok := terrain.Flowers[Pt(x, y)]
if ok { if ok {
desc, _ := r.game.Herbarium.Find(flower.ID) desc, _ := r.game.Herbarium.Find(flower.ID)
return ctx.Textures().ScaledByName(desc.IconTemplate.Variant(variantToInt(variant)), zoom) return ctx.Textures.Texture(desc.IconTemplate.Variant(variantToInt(variant)))
} }
temp := terrain.Temp.Value(x, y) temp := terrain.Temp.Value(x, y)
humid := terrain.Humid.Value(x, y) humid := terrain.Humid.Value(x, y)
@ -232,35 +189,24 @@ func (r *terrainRenderer) Render(ctx ui.Context) {
// vertical (tile): [96,160) = 64 // vertical (tile): [96,160) = 64
// vertical (total): [0,160) = 160 // vertical (total): [0,160) = 160
topLeft := geom.PtF32(-64*zoom, -112*zoom) r.project.visibleTiles(func(x, y int32, pos Point) {
bottomRight := geom.PtF32(64*zoom, 48*zoom) text := toTileTexture(x, y)
textureRect := func(center geom.PointF32) geom.RectangleF32 { rect := r.project.screenToTileRect(pos)
return geom.RectangleF32{Min: center.Add(topLeft), Max: center.Add(bottomRight)} text.CopyResize(ctx.Renderer, rect)
}
hoverTexture := ctx.Textures().ScaledByName("tile-hover", zoom)
r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) { if r.hover != nil && x == r.hover.X && y == r.hover.Y {
text := toTileTexture(tile) ctx.Textures.Texture("tile-hover").CopyResize(ctx.Renderer, rect)
rect := textureRect(view)
ctx.Renderer().DrawTexture(text, rect)
// if r.game.Debug {
// ctx.Renderer().FillRectangle(view.Add2D(-1, -1).RectRel2D(2, 2), color.White)
// ctx.Fonts().TextAlign("debug", view, color.White, fmt.Sprintf("%d, %d", tile.X, tile.Y), ui.AlignCenter)
// }
if r.hover != nil && tile.X == r.hover.X && tile.Y == r.hover.Y {
ctx.Renderer().DrawTexture(hoverTexture, rect)
} }
}) })
r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) { r.project.visibleTiles(func(x, y int32, pos Point) {
text := toItemTexture(tile.X, tile.Y) text := toItemTexture(x, y)
if text == nil { if text == nil {
return return
} }
placeX, placeY := terrain.PlaceX.Value(tile.X, tile.Y), terrain.PlaceY.Value(tile.X, tile.Y) placeX, placeY := terrain.PlaceX.Value(x, y), terrain.PlaceY.Value(x, y)
displaced := r.isometric.TileToView(tile.ToF32().Add2D(-.2+.9*float32(placeX)-.45, -.2+.9*float32(placeY)-.45)) pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45))
rect := textureRect(displaced) text.CopyResize(ctx.Renderer, r.project.screenToTileRect(pos))
ctx.Renderer().DrawTexture(text, rect)
}) })
} }

116
textures.go Normal file
View File

@ -0,0 +1,116 @@
package tins2020
import (
"errors"
"fmt"
"github.com/veandco/go-sdl2/img"
"github.com/veandco/go-sdl2/sdl"
"opslag.de/schobers/fs/vfs"
)
type Texture struct {
texture *sdl.Texture
size Point
}
func NewTextureFromSurface(renderer *sdl.Renderer, surface *sdl.Surface) (*Texture, error) {
texture, err := renderer.CreateTextureFromSurface(surface)
if err != nil {
return nil, err
}
return &Texture{texture: texture, size: Pt(surface.W, surface.H)}, nil
}
func (t *Texture) Size() Point { return t.size }
// func (t *Texture) Rect() Rectangle { return t.rect }
// func (t *Texture) SDLRectPtr() *sdl.Rect { return t.rect.SDLPtr() }
func (t *Texture) Copy(renderer *sdl.Renderer, dst Point) {
t.CopyResize(renderer, RectSize(dst.X, dst.Y, t.size.X, t.size.Y))
}
func (t *Texture) CopyPart(renderer *sdl.Renderer, src Rectangle, dst Point) {
t.CopyPartResize(renderer, src, RectSize(dst.X, dst.Y, src.W, src.H))
}
func (t *Texture) CopyPartResize(renderer *sdl.Renderer, src Rectangle, dst Rectangle) {
renderer.Copy(t.texture, src.SDLPtr(), dst.SDLPtr())
}
func (t *Texture) CopyResize(renderer *sdl.Renderer, dst Rectangle) {
t.CopyPartResize(renderer, Rect(0, 0, t.size.X, t.size.Y), dst)
}
func (t *Texture) SetColor(color sdl.Color) {
t.texture.SetColorMod(color.R, color.G, color.B)
}
// func (t *Texture) CopyF(renderer *sdl.Renderer, dst *sdl.FRect) {
// renderer.CopyF(t.texture, t.rect, dst) // Depends on SDL >=2.0.10
// }
func (t *Texture) Destroy() { t.texture.Destroy() }
type Textures struct {
dir vfs.CopyDir
renderer *sdl.Renderer
textures map[string]*Texture
}
func (t *Textures) Init(renderer *sdl.Renderer, dir vfs.CopyDir) {
t.dir = dir
t.renderer = renderer
t.textures = map[string]*Texture{}
}
func (t *Textures) Load(name, path string, other ...string) error {
err := t.load(name, path)
if err != nil {
return err
}
if len(other) == 0 {
return nil
}
if len(other)%2 != 0 {
return errors.New("expected name/path pairs")
}
for i := 0; i < len(other); i += 2 {
err = t.load(other[i], other[i+1])
if err != nil {
return fmt.Errorf("error loading '%s'; error: %v", other[i], err)
}
}
return nil
}
func (t *Textures) load(name, path string) error {
texturePath, err := t.dir.Retrieve(path)
if err != nil {
return err
}
surface, err := img.Load(texturePath)
if err != nil {
return err
}
defer surface.Free()
texture, err := NewTextureFromSurface(t.renderer, surface)
if err != nil {
return err
}
t.textures[name] = texture
return nil
}
func (t *Textures) Texture(name string) *Texture { return t.textures[name] }
func (t *Textures) Destroy() {
if t.textures == nil {
return
}
for _, t := range t.textures {
t.Destroy()
}
}

View File

@ -1,10 +1,8 @@
package tins2020 package tins2020
import "opslag.de/schobers/geom"
type Tool interface { type Tool interface {
Type() string Type() string
ClickedTile(*Game, geom.Point) ClickedTile(*Game, Point)
} }
type PlantFlowerTool struct { type PlantFlowerTool struct {
@ -13,20 +11,14 @@ type PlantFlowerTool struct {
func (t *PlantFlowerTool) Type() string { return "plant-flower" } func (t *PlantFlowerTool) Type() string { return "plant-flower" }
func (t *PlantFlowerTool) ClickedTile(game *Game, tile geom.Point) { func (t *PlantFlowerTool) ClickedTile(game *Game, tile Point) {
game.PlantFlower(t.FlowerID, tile) game.PlantFlower(t.FlowerID, tile)
} }
type NoTool struct{}
func (t *NoTool) Type() string { return "none" }
func (t *NoTool) ClickedTile(*Game, geom.Point) {}
type ShovelTool struct{} type ShovelTool struct{}
func (t *ShovelTool) Type() string { return "shovel" } func (t *ShovelTool) Type() string { return "shovel" }
func (t *ShovelTool) ClickedTile(game *Game, tile geom.Point) { func (t *ShovelTool) ClickedTile(game *Game, tile Point) {
game.Dig(tile) game.Dig(tile)
} }