tins2020/README.md
Sander Schobers 76ac685cbb Added panning with keyboard.
Changed D for digging into H for harvesting.
2020-05-14 07:47:29 +02:00

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# TINS 2020
## Content
- [Introduction](##Introduction)
- [Additional Rules](##Additional-Rules)
* [Implementation](###Implementation)
* [Definition](###Definition)
- [Building](##Building)
- [Sources](##Sources)
- [Licenses (third party)](##Licenses)
* [Go-SDL2](###Go-SDL2)
* [SDL 2.0](###SDL-2.0)
* [Fira Mono font](###Fira-Mono-font)
* [Open Sans font](###Open-Sans-font)
## Introduction
**Welcome to Botanim!**
In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.
Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can dig up flowers again to collect more money.
**Controls:**
- H: Selects shovel
- R: Selects research
- Spacebar: pauses game
- 1: runs game at normal speed
- 2: runs game extra fast
- Mouse wheel or plus/minus: zooms landscape
- W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape
Have fun playing!
## Additional Rules
### Implementation
**genre rule #130**
This rule is the most obvious. The goal of the game is to grow flowers so given enough time and a bit of luck your screen will be full of flowers.
**artistical rule #60**
The least obvious and not finished within the time contraint: when researching you'll have to dial a phone number like you used to do with an old rotary dial (works by repeating the number on the keyboard an exact number of times).
**technical rule #10**
The terrain is based on (several: humidity, temperature, placement of props, variants of props) perlin noise functions.
**technical rule #68**
The description of the flowers will scroll below the icon of the "buy flower" buttons when hovered.
### Definition
### Genre requirement
**** There will be 1 genre rule
**genre rule #130**
Theme: Flowers - There should be different flowers in the game, the more the better!
Comments: This rule just reminds me of my favourite platformer, Super Mario World 2: Yoshi's island - it was FULL of flowers: flower enemies, flower collectables, flowers in the background, flowers that grow to form new platforms, shy guys using flowers as camouflage in the flower beds...
### Artistic requirements
**** There will be 1 artistical rule
**artistical rule #60**
make fun of old-fashioned things.
Comments: e.g. have a mode in which the game plays in black and white, featuring an old granny in the corner saying "I didn't pay my colour television license for this", or occasionally "I was in a war" Some more inspirations [here](https://www.youtube.com/watch?v=67OPI3cXAaE) and [here](https://twitter.com/Bill_Gross/status/920406104911233024)
### Technical requirement
**** There will be 2 technical rules
**technical rule #10**
Your game must include procedural content. Bonus points if procedural generation is used to create the gameplay environment.
**technical rule #68**
some kind of special text scroller
Comments: I'll leave you with some inspirational links
- [Wikipedia on procedural generation](https://en.wikipedia.org/wiki/Procedural_generation)
- [Extra Credits video on procedural content](https://www.youtube.com/watch?v=TgbuWfGeG2o)
- [A star wars text scroller](http://blogs.sitepointstatic.com/examples/tech/css3-starwars/index.html)
- [An old fasioned text scroller from the demo scene](https://www.youtube.com/watch?v=3rcXPBJhFf4)
### Bonus rule
**** There will be 1 bonus rule
**bonus rule #9**
Act of monkey - you may replace a single rule by a rule that has the opposite effect
Comments: Lots of wiggle room here. For example, you could revert the last technical rule to have a non-text scroller, non-scrolling text, or simply, no text scroller.
## Building
Prerequisites:
- [SDL 2.0](https://www.libsdl.org/) (SDL2, SDL2_image, SDL2_ttf and SDL2_gfx development libraries are required; for [more information](https://github.com/veandco/go-sdl2)).
- [Go](https://golang.org/dl/) 1.12 or later.
- GCC or a compatible compiler.
- [Git](https://git-scm.com/download).
With all prequisites installed you can run:
```
go get -u opslag.de/schobers/tins2020/cmd/tins2020
```
This will create the binary `$HOME/go/bin/tins2020`. Additionally you can embed the resources and build a static release with the following commands (this assumes `$HOME/go/bin` is available in the `PATH`):
```
go generate opslag.de/schobers/tins2020/cmd/tins2020
go install opslag.de/schobers/tins2020/cmd/tins2020 -tags static -ldflags "-s -w"
```
## Sources
Can be found at https://opslag.de/schobers/tins2020 (Git repository).
## Licenses
### SDL 2.0
This software is provided 'as-is', without any express or implied
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This license is copied below, and is also available with a FAQ at:
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