448 lines
22 KiB
Markdown
448 lines
22 KiB
Markdown
# TINS 2020
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## Introduction
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**Welcome to Botanim!**
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In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.
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Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can dig up flowers again to collect more money.
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**Controls:**
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- D: Selects shovel
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- R: Selects research
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- Spacebar: pauses game
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- 1: runs game at normal speed
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- 2: runs game extra fast
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- Mouse wheel or plus/minus: zooms landscape
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- CTRL + left mouse button or middle mouse button: pans landscape
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Have fun playing!
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## Rules
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**genre rule #130**
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This rule is the most obvious. The goal of the game is to grow flowers so given enough time and a bit of luck your screen will be full of flowers.
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**artistical rule #60**
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The least obvious and not finished within the time contraint: when researching you'll have to dial a phone number like you used to do with an old rotary dial (works by repeating the number on the keyboard an exact number of times).
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**technical rule #10**
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The terrain is based on (several: humidity, temperature, placement of props, variants of props) perlin noise functions.
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**technical rule #68**
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The description of the flowers will scroll below the icon of the "buy flower" buttons when hovered.
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## Implementation
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## Additional Rules
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### Genre requirement
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**** There will be 1 genre rule
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**genre rule #130**
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Theme: Flowers - There should be different flowers in the game, the more the better!
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Comments: This rule just reminds me of my favourite platformer, Super Mario World 2: Yoshi's island - it was FULL of flowers: flower enemies, flower collectables, flowers in the background, flowers that grow to form new platforms, shy guys using flowers as camouflage in the flower beds...
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### Artistic requirements
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**** There will be 1 artistical rule
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**artistical rule #60**
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make fun of old-fashioned things.
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Comments: e.g. have a mode in which the game plays in black and white, featuring an old granny in the corner saying "I didn't pay my colour television license for this", or occasionally "I was in a war" Some more inspirations [here](https://www.youtube.com/watch?v=67OPI3cXAaE) and [here](https://twitter.com/Bill_Gross/status/920406104911233024)
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### Technical requirement
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**** There will be 2 technical rules
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**technical rule #10**
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Your game must include procedural content. Bonus points if procedural generation is used to create the gameplay environment.
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**technical rule #68**
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some kind of special text scroller
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Comments: I'll leave you with some inspirational links
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- [Wikipedia on procedural generation](https://en.wikipedia.org/wiki/Procedural_generation)
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- [Extra Credits video on procedural content](https://www.youtube.com/watch?v=TgbuWfGeG2o)
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- [A star wars text scroller](http://blogs.sitepointstatic.com/examples/tech/css3-starwars/index.html)
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- [An old fasioned text scroller from the demo scene](https://www.youtube.com/watch?v=3rcXPBJhFf4)
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### Bonus rule
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**** There will be 1 bonus rule
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**bonus rule #9**
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Act of monkey - you may replace a single rule by a rule that has the opposite effect
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Comments: Lots of wiggle room here. For example, you could revert the last technical rule to have a non-text scroller, non-scrolling text, or simply, no text scroller.
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## Building
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Prerequisites:
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- [SDL 2.0](https://www.libsdl.org/) (SDL2, SDL2_image, SDL2_ttf and SDL2_gfx development libraries are required; for [more information](https://github.com/veandco/go-sdl2)).
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- [Go](https://golang.org/dl/) 1.12 or later.
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- GCC.
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- Git.
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With all prequisites installed you can run:
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```
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go get -u opslag.de/schobers/tins2020/cmd/tins2020
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```
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This will create the binary `$HOME/go/bin/tins2020`. Additionally you can embed the resources and build a static release with the following commands (this assumes `$HOME/go/bin` is available in the `PATH`):
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```
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go generate opslag.de/schobers/tins2020/cmd/tins2020
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go install opslag.de/schobers/tins2020/cmd/tins2020 -tags static -ldflags "-s -w"
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```
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## Sources
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Can be found at https://opslag.de/schobers/tins2020 (Git repository).
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## Licenses
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### SDL 2.0
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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### Go-SDL2
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Copyright (c) 2013, Go-SDL2 Authors
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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* Redistributions of source code must retain the above copyright notice,
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* Redistributions in binary form must reproduce the above copyright
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* Neither the name of Go-SDL2 nor the names of its contributors may be
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used to endorse or promote products derived from this software without specific
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prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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### Fira Mono font
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Copyright (c) 2012-2013, The Mozilla Corporation and Telefonica S.A.
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
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This license is copied below, and is also available with a FAQ at:
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http://scripts.sil.org/OFL
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-----------------------------------------------------------
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SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
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-----------------------------------------------------------
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PREAMBLE
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The goals of the Open Font License (OFL) are to stimulate worldwide
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development of collaborative font projects, to support the font creation
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efforts of academic and linguistic communities, and to provide a free and
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with others.
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### Open Sans font
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Apache License
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