226 lines
4.7 KiB
Go
226 lines
4.7 KiB
Go
package tins2020
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import (
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"fmt"
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"math"
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"math/rand"
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"strconv"
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"strings"
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"time"
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"github.com/veandco/go-sdl2/sdl"
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)
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type Research struct {
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Container
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game *Game
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botanist Specialist
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farmer Specialist
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typing string
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digitCount int
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close func()
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description Paragraph
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specialists Paragraph
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input Label
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digits []Digit
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animate Animation
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}
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func NewResearch(game *Game) Control {
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research := &Research{
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game: game,
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animate: NewAnimation(20 * time.Millisecond),
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}
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dialog := &LargeDialog{}
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dialog.SetCaption("Research")
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dialog.SetContent(research)
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dialog.OnShow().RegisterItf(func(state interface{}) {
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research.onShow(state.(*Context))
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})
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research.close = func() { dialog.CloseDialog() }
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return dialog
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}
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type Digit struct {
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ControlBase
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Value string
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highlight int
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}
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func (d *Digit) Render(ctx *Context) {
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font := ctx.Fonts.Font("title")
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color := White
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if d.highlight > 0 {
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color = MustHexColor("#15569F")
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}
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font.RenderCopyAlign(ctx.Renderer, d.Value, Pt(d.Bounds.X+d.Bounds.W/2, d.Bounds.Y+int32(font.Height())), color, TextAlignmentCenter)
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}
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func (d *Digit) Blink() {
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d.highlight = 4
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}
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func (d *Digit) Tick() {
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if d.highlight > 0 {
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d.highlight--
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}
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}
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type Specialist struct {
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Cost int
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Number string
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}
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func (r *Research) Init(ctx *Context) error {
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r.AddChild(&r.description)
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r.AddChild(&r.specialists)
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r.AddChild(&r.input)
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r.description.Text = "Call a specialist to conduct research with."
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r.digits = make([]Digit, 10)
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for i := range r.digits {
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r.digits[i].Value = strconv.Itoa(i)
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r.AddChild(&r.digits[i])
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}
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return nil
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}
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func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
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r.Container.Arrange(ctx, bounds)
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r.specialists.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.Y+40, r.Bounds.W, r.Bounds.H-40))
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r.input.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.X+r.Bounds.H-48, r.Bounds.W, 24))
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r.input.Alignment = TextAlignmentCenter
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center := Pt(r.Bounds.X+r.Bounds.W/2, r.Bounds.Y+r.Bounds.H/2)
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distance := float64(bounds.H) * .3
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for i := range r.digits {
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angle := (float64((10-i)%10)*0.16 + .2) * math.Pi
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pos := Pt(int32(distance*math.Cos(angle)), int32(.8*distance*math.Sin(angle)))
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digitCenter := center.Add(pos)
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r.digits[i].Arrange(ctx, RectSize(digitCenter.X-24, digitCenter.Y-24, 48, 48))
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}
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}
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func (r *Research) userTyped(i int) {
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r.digits[i].Blink()
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digit := strconv.Itoa(i)
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if len(r.typing) == 0 || digit != r.typing {
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r.typing = digit
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r.digitCount = 1
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} else {
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r.digitCount++
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}
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if !strings.HasPrefix(r.botanist.Number, r.input.Text+r.typing) {
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r.input.Text = ""
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r.typing = ""
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r.digitCount = 0
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} else if r.digitCount == i || r.digitCount == 10 {
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r.input.Text += digit
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if r.input.Text == r.botanist.Number {
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r.game.UnlockNextFlower()
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r.close()
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r.input.Text = ""
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}
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}
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}
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func (r *Research) Handle(ctx *Context, event sdl.Event) bool {
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switch e := event.(type) {
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case *sdl.KeyboardEvent:
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if e.Type == sdl.KEYDOWN {
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switch e.Keysym.Sym {
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case sdl.K_0:
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r.userTyped(0)
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case sdl.K_KP_0:
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r.userTyped(0)
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case sdl.K_1:
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r.userTyped(1)
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case sdl.K_KP_1:
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r.userTyped(1)
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case sdl.K_2:
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r.userTyped(2)
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case sdl.K_KP_2:
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r.userTyped(2)
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case sdl.K_3:
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r.userTyped(3)
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case sdl.K_KP_3:
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r.userTyped(3)
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case sdl.K_4:
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r.userTyped(4)
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case sdl.K_KP_4:
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r.userTyped(4)
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case sdl.K_5:
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r.userTyped(5)
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case sdl.K_KP_5:
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r.userTyped(5)
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case sdl.K_6:
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r.userTyped(6)
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case sdl.K_KP_6:
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r.userTyped(6)
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case sdl.K_7:
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r.userTyped(7)
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case sdl.K_KP_7:
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r.userTyped(7)
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case sdl.K_8:
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r.userTyped(8)
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case sdl.K_KP_8:
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r.userTyped(8)
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case sdl.K_9:
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r.userTyped(9)
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case sdl.K_KP_9:
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r.userTyped(9)
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}
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}
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}
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return false
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}
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func (r *Research) Render(ctx *Context) {
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for i := range r.digits {
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r.digits[i].Tick()
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}
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r.Container.Render(ctx)
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}
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func (r *Research) onShow(ctx *Context) {
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generateNumber := func() string {
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var number string
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for i := 0; i < 3; i++ {
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number += strconv.Itoa(rand.Intn(9) + 1)
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}
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return number
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}
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r.digitCount = 0
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r.input.Text = ""
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var specialists string
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defer func() {
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r.specialists.Text = specialists
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}()
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_, _, price := r.game.Herbarium.NextFlowerToUnlock()
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if price == 0 {
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specialists += "Botanist (unlocks next flower; unavailable)\n"
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specialists += "Farmer (fertilizes land; unavailable)\n"
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return
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}
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r.botanist.Cost = price
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if r.game.Balance < r.botanist.Cost {
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r.botanist.Number = "**unavailable**"
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} else {
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r.botanist.Number = generateNumber()
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}
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specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost)
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specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n"
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}
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