tins2023/src/engine/point.zig

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const std = @import("std");
const PointF = @import("point_f.zig").PointF;
pub const Point = struct {
x: i64,
y: i64,
pub const One = Point{ .x = 1, .y = 1 };
pub const Zero = Point{ .x = 0, .y = 0 };
pub fn init(x: i64, y: i64) Point {
return Point{ .x = x, .y = y };
}
pub fn initUsize(x: usize, y: usize) Point {
return Point.init(@as(i64, @intCast(x)), @as(i64, @intCast(y)));
}
pub fn add(self: Point, other: Point) Point {
return Point{ .x = self.x + other.x, .y = self.y + other.y };
}
pub fn distance(self: Point, to: Point) i64 {
return std.math.sqrt(self.distance2(to));
}
pub fn distance2(self: Point, to: Point) i64 {
const dx = to.x - self.x;
const dy = to.y - self.y;
return dx * dx + dy * dy;
}
pub fn float(self: Point) PointF {
return PointF{ .x = @as(f32, @floatFromInt(self.x)), .y = @as(f32, @floatFromInt(self.y)) };
}
pub fn multiply(self: Point, factor: i64) Point {
return Point{ .x = self.x * factor, .y = self.y * factor };
}
pub fn subtract(self: Point, other: Point) Point {
return Point{ .x = self.x - other.x, .y = self.y - other.y };
}
};