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botanium_1
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1
.gitignore
vendored
1
.gitignore
vendored
@ -1,3 +1,4 @@
|
||||
.vscode/launch.json
|
||||
|
||||
cmd/tins2020/*rice-box.*
|
||||
scripts/build
|
||||
|
80
README.md
80
README.md
@ -1,7 +1,64 @@
|
||||
# TINS 2020
|
||||
|
||||
## Content
|
||||
|
||||
- [Introduction](##Introduction)
|
||||
- [Additional Rules](##Additional-Rules)
|
||||
* [Implementation](###Implementation)
|
||||
* [Definition](###Definition)
|
||||
- [Building](##Building)
|
||||
- [Sources](##Sources)
|
||||
- [Licenses (third party)](##Licenses)
|
||||
* [Go-SDL2](###Go-SDL2)
|
||||
* [SDL 2.0](###SDL-2.0)
|
||||
* [Fira Mono font](###Fira-Mono-font)
|
||||
* [Open Sans font](###Open-Sans-font)
|
||||
|
||||
## Introduction
|
||||
|
||||
**Welcome to Botanim!**
|
||||
|
||||
In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.
|
||||
|
||||
Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can harvest flowers again to collect more money.
|
||||
|
||||
**Controls:**
|
||||
- H: Selects harvest tool
|
||||
- R: Selects research
|
||||
- Spacebar: pauses game
|
||||
- 1: runs game at normal speed
|
||||
- 2: runs game extra fast
|
||||
- Mouse wheel or plus/minus: zooms landscape
|
||||
- W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape
|
||||
|
||||
** On screen **
|
||||
On the left side of the playing screen you'll find several buttons:
|
||||
- Settings: disabled.
|
||||
- Save: saves the game instantly, only single slot.
|
||||
- Load: loads previously saved game instantly.
|
||||
- New: starts a new game with a different terrain.
|
||||
- Information: shows the intro/information screen (again, also accessible with the Escape key).
|
||||
|
||||
Have fun playing!
|
||||
|
||||
## Additional Rules
|
||||
|
||||
### Implementation
|
||||
|
||||
**genre rule #130**
|
||||
This rule is the most obvious. The goal of the game is to grow flowers so given enough time and a bit of luck your screen will be full of flowers.
|
||||
|
||||
**artistical rule #60**
|
||||
The least obvious and not finished within the time contraint: when researching you'll have to dial a phone number like you used to do with an old rotary dial (works by repeating the number on the keyboard an exact number of times).
|
||||
|
||||
**technical rule #10**
|
||||
The terrain is based on (several: humidity, temperature, placement of props, variants of props) perlin noise functions.
|
||||
|
||||
**technical rule #68**
|
||||
The description of the flowers will scroll below the icon of the "buy flower" buttons when hovered.
|
||||
|
||||
### Definition
|
||||
|
||||
### Genre requirement
|
||||
**** There will be 1 genre rule
|
||||
|
||||
@ -15,7 +72,7 @@ Comments: This rule just reminds me of my favourite platformer, Super Mario Worl
|
||||
|
||||
**artistical rule #60**
|
||||
make fun of old-fashioned things.
|
||||
Comments:E.g. have a mode in which the game plays in black and white, featuring an old granny in the corner saying "I didn't pay my colour television license for this", or occasionally "I was in a war" Some more inspirations [here](https://www.youtube.com/watch?v=67OPI3cXAaE) and [here](https://twitter.com/Bill_Gross/status/920406104911233024)
|
||||
Comments: e.g. have a mode in which the game plays in black and white, featuring an old granny in the corner saying "I didn't pay my colour television license for this", or occasionally "I was in a war" Some more inspirations [here](https://www.youtube.com/watch?v=67OPI3cXAaE) and [here](https://twitter.com/Bill_Gross/status/920406104911233024)
|
||||
|
||||
### Technical requirement
|
||||
**** There will be 2 technical rules
|
||||
@ -45,16 +102,31 @@ Comments: Lots of wiggle room here. For example, you could revert the last techn
|
||||
|
||||
## Building
|
||||
Prerequisites:
|
||||
- [SDL 2.0](https://www.libsdl.org/) (SDL2, SDL2_image, SDL2_ttf and SDL2_gfx development libraries are required).
|
||||
- [SDL 2.0](https://www.libsdl.org/) (SDL2, SDL2_image, SDL2_ttf and SDL2_gfx development libraries are required; for [more information](https://github.com/veandco/go-sdl2)).
|
||||
- [Go](https://golang.org/dl/) 1.12 or later.
|
||||
- GCC.
|
||||
- Git.
|
||||
- GCC or a compatible compiler.
|
||||
- [Git](https://git-scm.com/download).
|
||||
|
||||
With all prequisites installed you can run:
|
||||
```
|
||||
go get -u opslag.de/schobers/tins2020/cmd/tins2020
|
||||
```
|
||||
|
||||
This will create the binary `$HOME/go/bin/tins2020`. Additionally you can embed the resources and build a static release with the following commands (this assumes `$HOME/go/bin` is available in the `PATH`):
|
||||
```
|
||||
go generate opslag.de/schobers/tins2020/cmd/tins2020
|
||||
go install opslag.de/schobers/tins2020/cmd/tins2020 -tags static -ldflags "-s -w"
|
||||
```
|
||||
|
||||
If you want to use the Allegro backend you can add the build tag `allegro` to the `go install` command. E.g.:
|
||||
```
|
||||
go install opslag.de/schobers/tins2020/cmd/tins2020 -tags static,allegro -ldflags "-s -w"
|
||||
```
|
||||
In this case the SDL 2.0 prerequisite is replaced by the Allegro 5.2 (development libraries must be available for your C compiler).
|
||||
|
||||
## Command line interface
|
||||
You can extract all resources embedded in the executable by running it from the command line with the `--extract-resources` flag. The resources will be extract in the current working directory. Note that the game will use the resources on disk first if they are available.
|
||||
|
||||
## Sources
|
||||
Can be found at https://opslag.de/schobers/tins2020 (Git repository).
|
||||
|
||||
|
57
animation.go
57
animation.go
@ -1,57 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "time"
|
||||
|
||||
type Animation struct {
|
||||
active bool
|
||||
start time.Time
|
||||
interval time.Duration
|
||||
lastUpdate time.Duration
|
||||
}
|
||||
|
||||
func NewAnimation(interval time.Duration) Animation {
|
||||
return Animation{
|
||||
active: true,
|
||||
start: time.Now(),
|
||||
interval: interval,
|
||||
}
|
||||
}
|
||||
|
||||
func NewAnimationPtr(interval time.Duration) *Animation {
|
||||
ani := NewAnimation(interval)
|
||||
return &ani
|
||||
}
|
||||
|
||||
func (a *Animation) Animate() bool {
|
||||
since := time.Since(a.start)
|
||||
if !a.active || since < a.lastUpdate+a.interval {
|
||||
return false
|
||||
}
|
||||
a.lastUpdate += a.interval
|
||||
return true
|
||||
}
|
||||
|
||||
func (a *Animation) AnimateFn(fn func()) {
|
||||
since := time.Since(a.start)
|
||||
for a.active && since > a.lastUpdate+a.interval {
|
||||
fn()
|
||||
a.lastUpdate += a.interval
|
||||
}
|
||||
}
|
||||
|
||||
func (a *Animation) Pause() {
|
||||
a.active = false
|
||||
}
|
||||
|
||||
func (a *Animation) Run() {
|
||||
if a.active {
|
||||
return
|
||||
}
|
||||
a.active = true
|
||||
a.start = time.Now()
|
||||
a.lastUpdate = 0
|
||||
}
|
||||
|
||||
func (a *Animation) SetInterval(interval time.Duration) {
|
||||
a.interval = interval
|
||||
}
|
59
buttonbar.go
59
buttonbar.go
@ -1,59 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type ButtonBar struct {
|
||||
Container
|
||||
|
||||
Background sdl.Color
|
||||
ButtonLength int32
|
||||
Orientation Orientation
|
||||
Buttons []Control
|
||||
}
|
||||
|
||||
const buttonBarWidth = 96
|
||||
|
||||
func (b *ButtonBar) Init(ctx *Context) error {
|
||||
for i := range b.Buttons {
|
||||
b.AddChild(b.Buttons[i])
|
||||
}
|
||||
return b.Container.Init(ctx)
|
||||
}
|
||||
|
||||
func (b *ButtonBar) Arrange(ctx *Context, bounds Rectangle) {
|
||||
b.Container.Arrange(ctx, bounds)
|
||||
length := b.ButtonLength
|
||||
switch b.Orientation {
|
||||
case OrientationHorizontal:
|
||||
if length == 0 {
|
||||
length = bounds.H
|
||||
}
|
||||
offset := bounds.X
|
||||
for i := range b.Buttons {
|
||||
b.Buttons[i].Arrange(ctx, RectSize(offset, bounds.Y, length, bounds.H))
|
||||
offset += length
|
||||
}
|
||||
default:
|
||||
if length == 0 {
|
||||
length = bounds.W
|
||||
}
|
||||
offset := bounds.Y
|
||||
for i := range b.Buttons {
|
||||
b.Buttons[i].Arrange(ctx, RectSize(bounds.X, offset, bounds.W, length))
|
||||
offset += length
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (b *ButtonBar) Render(ctx *Context) {
|
||||
SetDrawColor(ctx.Renderer, b.Background)
|
||||
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
|
||||
b.Container.Render(ctx)
|
||||
}
|
||||
|
||||
type Orientation int
|
||||
|
||||
const (
|
||||
OrientationVertical Orientation = iota
|
||||
OrientationHorizontal
|
||||
)
|
@ -2,37 +2,76 @@ package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"image/color"
|
||||
"time"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type TextureCache struct {
|
||||
Value ui.Texture
|
||||
}
|
||||
|
||||
func (c *TextureCache) Height() float32 {
|
||||
if c.Value == nil {
|
||||
return 0
|
||||
}
|
||||
return c.Value.Height()
|
||||
}
|
||||
|
||||
func (c *TextureCache) Update(update func() (ui.Texture, error)) error {
|
||||
texture, err := update()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if c.Value != nil {
|
||||
c.Value.Destroy()
|
||||
}
|
||||
c.Value = texture
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *TextureCache) Width() float32 {
|
||||
if c.Value == nil {
|
||||
return 0
|
||||
}
|
||||
return c.Value.Width()
|
||||
}
|
||||
|
||||
func textUpdate(render ui.Renderer, font ui.Font, color color.Color, text string) func() (ui.Texture, error) {
|
||||
return func() (ui.Texture, error) { return render.TextTexture(font, color, text) }
|
||||
}
|
||||
|
||||
type BuyFlowerButton struct {
|
||||
IconButton
|
||||
|
||||
FlowerID string
|
||||
Flower FlowerDescriptor
|
||||
IconDisabled string
|
||||
FlowerID string
|
||||
Flower FlowerDescriptor
|
||||
|
||||
hoverAnimation *Animation
|
||||
hoverOffset int32
|
||||
hoverTexture *Texture
|
||||
priceTexture *Texture
|
||||
upToDate bool
|
||||
hoverAnimation zntg.Animation
|
||||
hoverOffset float32
|
||||
hoverTexture TextureCache
|
||||
priceTexture TextureCache
|
||||
}
|
||||
|
||||
func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, onClick EventContextFn) *BuyFlowerButton {
|
||||
func NewBuyFlowerButton(icon, iconDisabled, flowerID string, flower FlowerDescriptor, click ui.EventEmptyFn) *BuyFlowerButton {
|
||||
return &BuyFlowerButton{
|
||||
IconButton: *NewIconButtonConfig(icon, onClick, func(b *IconButton) {
|
||||
b.IconDisabled = iconDisabled
|
||||
b.IsDisabled = !flower.Unlocked
|
||||
IconButton: *NewIconButtonConfigure(icon, click, func(b *IconButton) {
|
||||
b.Disabled = !flower.Unlocked
|
||||
}),
|
||||
FlowerID: flowerID,
|
||||
Flower: flower,
|
||||
IconDisabled: iconDisabled,
|
||||
FlowerID: flowerID,
|
||||
Flower: flower,
|
||||
}
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) animate() {
|
||||
b.hoverOffset++
|
||||
if b.hoverOffset > b.hoverTexture.Size().X+b.Bounds.W {
|
||||
if b.hoverOffset > b.hoverTexture.Width()+b.Bounds().Dx() {
|
||||
b.hoverOffset = 0
|
||||
}
|
||||
}
|
||||
@ -44,75 +83,70 @@ func (b *BuyFlowerButton) fmtTooltipText() string {
|
||||
return fmt.Sprintf("%s - %s - %s", FmtMoney(b.Flower.BuyPrice), b.Flower.Name, b.Flower.Description)
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) updateTexts(ctx *Context) error {
|
||||
func (b *BuyFlowerButton) updateTexts(ctx ui.Context) error {
|
||||
if b.upToDate {
|
||||
return nil
|
||||
}
|
||||
text := b.fmtTooltipText()
|
||||
font := ctx.Fonts.Font("small")
|
||||
color := MustHexColor("#ffffff")
|
||||
texture, err := font.Render(ctx.Renderer, text, color)
|
||||
if err != nil {
|
||||
font := ctx.Fonts().Font("small")
|
||||
color := zntg.MustHexColor("#FFFFFF")
|
||||
if err := b.hoverTexture.Update(textUpdate(ctx.Renderer(), font, color, text)); err != nil {
|
||||
return err
|
||||
}
|
||||
if b.hoverTexture != nil {
|
||||
b.hoverTexture.Destroy()
|
||||
}
|
||||
b.hoverTexture = texture
|
||||
texture, err = font.Render(ctx.Renderer, FmtMoney(b.Flower.BuyPrice), color)
|
||||
if err != nil {
|
||||
if err := b.priceTexture.Update(textUpdate(ctx.Renderer(), font, color, FmtMoney(b.Flower.BuyPrice))); err != nil {
|
||||
return err
|
||||
}
|
||||
if b.priceTexture != nil {
|
||||
b.priceTexture.Destroy()
|
||||
}
|
||||
b.priceTexture = texture
|
||||
b.Disabled = !b.Flower.Unlocked
|
||||
b.upToDate = true
|
||||
return nil
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) Init(ctx *Context) error {
|
||||
return b.updateTexts(ctx)
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if b.IconButton.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
if b.IsMouseOver && b.hoverAnimation == nil {
|
||||
b.hoverAnimation = NewAnimationPtr(10 * time.Millisecond)
|
||||
b.hoverOffset = b.priceTexture.Size().X
|
||||
} else if !b.IsMouseOver {
|
||||
b.hoverAnimation = nil
|
||||
func (b *BuyFlowerButton) Handle(ctx ui.Context, e ui.Event) bool {
|
||||
b.updateTexts(ctx)
|
||||
b.IconButton.Handle(ctx, e)
|
||||
if b.IsOver() && !b.hoverAnimation.IsActive() {
|
||||
b.hoverAnimation.Interval = 10 * time.Millisecond
|
||||
b.hoverAnimation.Start()
|
||||
b.hoverOffset = b.priceTexture.Width()
|
||||
} else if !b.IsOver() {
|
||||
b.hoverAnimation.Pause()
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) Render(ctx *Context) {
|
||||
iconTexture := b.activeTexture(ctx)
|
||||
func (b *BuyFlowerButton) Render(ctx ui.Context) {
|
||||
b.updateTexts(ctx)
|
||||
|
||||
pos := Pt(b.Bounds.X, b.Bounds.Y)
|
||||
iconTexture.CopyResize(ctx.Renderer, RectSize(pos.X, pos.Y-60, b.Bounds.W, 120))
|
||||
if (b.IsMouseOver && !b.IsDisabled) || b.IsActive {
|
||||
SetDrawColor(ctx.Renderer, TransparentWhite)
|
||||
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
|
||||
bounds := b.Bounds()
|
||||
pos := bounds.Min
|
||||
|
||||
icon := ctx.Textures().Texture(b.Icon)
|
||||
if !b.Flower.Unlocked {
|
||||
disabled := ctx.Textures().Texture(b.IconDisabled)
|
||||
if disabled != nil {
|
||||
icon = disabled
|
||||
}
|
||||
}
|
||||
ctx.Renderer().DrawTexture(icon, geom.RectRelF32(pos.X, pos.Y-60, bounds.Dx(), 120))
|
||||
b.RenderActive(ctx)
|
||||
|
||||
if b.hoverAnimation != nil {
|
||||
b.hoverAnimation.AnimateFn(b.animate)
|
||||
}
|
||||
b.hoverAnimation.AnimateFn(b.animate)
|
||||
|
||||
if b.IsMouseOver {
|
||||
left := b.Bounds.W - 8 - b.hoverOffset
|
||||
top := pos.Y + b.Bounds.H - 20
|
||||
if b.IsOver() {
|
||||
left := bounds.Dx() - 8 - b.hoverOffset
|
||||
top := pos.Y + bounds.Dy() - 20
|
||||
if left < 0 {
|
||||
part := Rect(-left, 0, b.hoverTexture.Size().X, b.hoverTexture.Size().Y)
|
||||
b.hoverTexture.CopyPart(ctx.Renderer, part, Pt(pos.X, top))
|
||||
part := geom.RectF32(-left, 0, b.hoverTexture.Width(), b.hoverTexture.Height())
|
||||
ctx.Renderer().DrawTexturePointOptions(b.hoverTexture.Value, geom.PtF32(pos.X, top), ui.DrawOptions{Source: &part})
|
||||
} else {
|
||||
b.hoverTexture.Copy(ctx.Renderer, Pt(pos.X+left, top))
|
||||
ctx.Renderer().DrawTexturePoint(b.hoverTexture.Value, geom.PtF32(pos.X+left, top))
|
||||
}
|
||||
} else {
|
||||
b.priceTexture.Copy(ctx.Renderer, Pt(pos.X+b.Bounds.W-8-b.priceTexture.Size().X, pos.Y+b.Bounds.H-20))
|
||||
ctx.Renderer().DrawTexturePoint(b.priceTexture.Value, geom.PtF32(pos.X+bounds.Dx()-8-b.priceTexture.Width(), pos.Y+bounds.Dy()-20))
|
||||
}
|
||||
}
|
||||
|
||||
func (b *BuyFlowerButton) Update(ctx *Context, desc FlowerDescriptor) {
|
||||
func (b *BuyFlowerButton) Update(desc FlowerDescriptor) {
|
||||
b.Flower = desc
|
||||
b.updateTexts(ctx)
|
||||
b.upToDate = false
|
||||
}
|
||||
|
37
cmd/tins2020/extract.go
Normal file
37
cmd/tins2020/extract.go
Normal file
@ -0,0 +1,37 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"io"
|
||||
"os"
|
||||
"path/filepath"
|
||||
|
||||
rice "github.com/GeertJohan/go.rice"
|
||||
)
|
||||
|
||||
func copyFile(path string, file *rice.File) error {
|
||||
dir := filepath.Dir(path)
|
||||
os.MkdirAll(dir, 0777)
|
||||
dst, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer dst.Close()
|
||||
_, err = io.Copy(dst, file)
|
||||
return err
|
||||
}
|
||||
|
||||
func copyBoxToDisk(box *rice.Box) error {
|
||||
return box.Walk("", func(path string, info os.FileInfo, err error) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if info.IsDir() {
|
||||
return nil
|
||||
}
|
||||
src, err := box.Open(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return copyFile(filepath.Join(box.Name(), path), src)
|
||||
})
|
||||
}
|
@ -1,11 +1,17 @@
|
||||
package main
|
||||
|
||||
import (
|
||||
"flag"
|
||||
"image/color"
|
||||
"log"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/addons/riceres"
|
||||
"opslag.de/schobers/zntg/play"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
|
||||
rice "github.com/GeertJohan/go.rice"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"github.com/veandco/go-sdl2/ttf"
|
||||
"opslag.de/schobers/tins2020"
|
||||
)
|
||||
|
||||
@ -19,136 +25,158 @@ func main() {
|
||||
}
|
||||
}
|
||||
|
||||
func logSDLVersion() {
|
||||
var version sdl.Version
|
||||
sdl.GetVersion(&version)
|
||||
log.Printf("SDL version: %d.%d.%d", version.Major, version.Minor, version.Patch)
|
||||
func openResources(box *rice.Box) ui.Resources {
|
||||
embedded := riceres.New(box)
|
||||
return ui.NewFallbackResources(ui.NewPathResources(nil, box.Name()), embedded)
|
||||
}
|
||||
|
||||
type app struct {
|
||||
ui.Proxy
|
||||
|
||||
settings *tins2020.Settings
|
||||
game *tins2020.Game
|
||||
dialogs *tins2020.Dialogs
|
||||
}
|
||||
|
||||
type fontDescriptor struct {
|
||||
Name string
|
||||
Path string
|
||||
Size int
|
||||
}
|
||||
|
||||
func (a *app) loadFonts(ctx ui.Context, descriptors ...fontDescriptor) error {
|
||||
fonts := ctx.Fonts()
|
||||
for _, desc := range descriptors {
|
||||
_, err := fonts.CreateFontPath(desc.Name, desc.Path, desc.Size)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (a *app) Init(ctx ui.Context) error {
|
||||
if err := a.loadFonts(ctx,
|
||||
fontDescriptor{"balance", "fonts/OpenSans-Bold.ttf", 40},
|
||||
fontDescriptor{"debug", "fonts/FiraMono-Regular.ttf", 12},
|
||||
fontDescriptor{"default", "fonts/OpenSans-Regular.ttf", 14},
|
||||
fontDescriptor{"small", "fonts/OpenSans-Regular.ttf", 12},
|
||||
fontDescriptor{"title", "fonts/OpenSans-Bold.ttf", 40},
|
||||
); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
textureLoader := tins2020.NewResourceLoader()
|
||||
textures := ctx.Textures()
|
||||
if err := textureLoader.LoadFromFile(ctx.Resources(), "textures.txt", func(name, content string) error {
|
||||
_, err := textures.CreateTexturePath(name, content, true)
|
||||
return err
|
||||
}); err != nil {
|
||||
return err
|
||||
}
|
||||
|
||||
ctx.Overlays().AddOnTop("fps", &play.FPS{}, false)
|
||||
|
||||
content := tins2020.NewContent(a.dialogs)
|
||||
content.AddChild(tins2020.NewTerrainRenderer(a.game))
|
||||
controls := tins2020.NewGameControls(a.game, a.dialogs)
|
||||
content.AddChild(controls)
|
||||
a.Content = content
|
||||
|
||||
a.dialogs.Init(ctx)
|
||||
a.game.Reset(ctx)
|
||||
controls.Init(ctx)
|
||||
a.dialogs.ShowIntro(ctx)
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
func (a *app) Handle(ctx ui.Context, e ui.Event) bool {
|
||||
switch e := e.(type) {
|
||||
case *ui.DisplayMoveEvent:
|
||||
location := e.Bounds.Min.ToInt()
|
||||
a.settings.Window.Location = &location
|
||||
case *ui.DisplayResizeEvent:
|
||||
a.Arrange(ctx, e.Bounds, geom.ZeroPtF32, nil)
|
||||
size := e.Bounds.Size().ToInt()
|
||||
a.settings.Window.Size = &size
|
||||
}
|
||||
return a.Proxy.Handle(ctx, e)
|
||||
}
|
||||
|
||||
func (a *app) Render(ctx ui.Context) {
|
||||
a.game.Update()
|
||||
|
||||
ctx.Renderer().Clear(color.White)
|
||||
a.Proxy.Render(ctx)
|
||||
}
|
||||
|
||||
func run() error {
|
||||
if err := sdl.Init(sdl.INIT_EVERYTHING); err != nil {
|
||||
return err
|
||||
var extract bool
|
||||
flag.BoolVar(&extract, "extract-resources", false, "extracts all resources to the current working directory")
|
||||
flag.Parse()
|
||||
|
||||
box := rice.MustFindBox(`res`)
|
||||
if extract {
|
||||
return copyBoxToDisk(box)
|
||||
}
|
||||
defer sdl.Quit()
|
||||
res := openResources(box)
|
||||
|
||||
logSDLVersion()
|
||||
|
||||
if err := ttf.Init(); err != nil {
|
||||
return err
|
||||
ptPtr := func(x, y int) *geom.Point {
|
||||
p := geom.Pt(x, y)
|
||||
return &p
|
||||
}
|
||||
defer ttf.Quit()
|
||||
|
||||
ctx, err := tins2020.NewContext(rice.MustFindBox("res"))
|
||||
settings := &tins2020.Settings{}
|
||||
err := settings.Init()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer ctx.Destroy()
|
||||
defer settings.Store()
|
||||
|
||||
if ctx.Settings.Window.Location == nil {
|
||||
ctx.Settings.Window.Location = tins2020.PtPtr(sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED)
|
||||
var location *geom.PointF32
|
||||
if settings.Window.Location != nil {
|
||||
location = &geom.PointF32{X: float32(settings.Window.Location.X), Y: float32(settings.Window.Location.Y)}
|
||||
}
|
||||
if ctx.Settings.Window.Size == nil {
|
||||
ctx.Settings.Window.Size = tins2020.PtPtr(800, 600)
|
||||
if settings.Window.Size == nil {
|
||||
settings.Window.Size = ptPtr(800, 600)
|
||||
}
|
||||
if ctx.Settings.Window.VSync == nil {
|
||||
if settings.Window.VSync == nil {
|
||||
vsync := true
|
||||
ctx.Settings.Window.VSync = &vsync
|
||||
settings.Window.VSync = &vsync
|
||||
}
|
||||
|
||||
if *ctx.Settings.Window.VSync {
|
||||
sdl.SetHint(sdl.HINT_RENDER_VSYNC, "1")
|
||||
}
|
||||
sdl.SetHint(sdl.HINT_RENDER_SCALE_QUALITY, "1")
|
||||
window, err := sdl.CreateWindow("Botanim - TINS 2020",
|
||||
ctx.Settings.Window.Location.X, ctx.Settings.Window.Location.Y,
|
||||
ctx.Settings.Window.Size.X, ctx.Settings.Window.Size.Y,
|
||||
sdl.WINDOW_SHOWN|sdl.WINDOW_RESIZABLE)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer window.Destroy()
|
||||
|
||||
renderer, err := sdl.CreateRenderer(window, -1, sdl.RENDERER_ACCELERATED)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
|
||||
ctx.Init(renderer)
|
||||
|
||||
err = ctx.Fonts.LoadDesc(
|
||||
tins2020.FontDescriptor{Name: "balance", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
|
||||
tins2020.FontDescriptor{Name: "debug", Path: "fonts/FiraMono-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "default", Path: "fonts/OpenSans-Regular.ttf", Size: 14},
|
||||
tins2020.FontDescriptor{Name: "small", Path: "fonts/OpenSans-Regular.ttf", Size: 12},
|
||||
tins2020.FontDescriptor{Name: "title", Path: "fonts/OpenSans-Bold.ttf", Size: 40},
|
||||
)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
textureLoader := tins2020.NewResourceLoader()
|
||||
err = textureLoader.LoadFromFile(&ctx.Resources, "textures.txt", func(name, content string) error {
|
||||
return ctx.Textures.Load(name, content)
|
||||
renderer, err := ui.NewRenderer("Botanim - TINS 2020", settings.Window.Size.X, settings.Window.Size.Y, ui.NewRendererOptions{
|
||||
Location: location,
|
||||
Resizable: true,
|
||||
VSync: *settings.Window.VSync,
|
||||
})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer renderer.Destroy()
|
||||
renderer.SetResourceProvider(func() ui.Resources { return res })
|
||||
|
||||
game := tins2020.NewGame()
|
||||
|
||||
app := tins2020.NewContainer()
|
||||
|
||||
overlays := tins2020.NewContainer()
|
||||
dialogs := tins2020.NewDialogs(game)
|
||||
|
||||
overlays.AddChild(dialogs)
|
||||
overlays.AddChild(&tins2020.FPS{Show: &game.Debug})
|
||||
|
||||
content := tins2020.NewContent(dialogs)
|
||||
content.AddChild(tins2020.NewTerrainRenderer(game))
|
||||
content.AddChild(tins2020.NewGameControls(game, dialogs))
|
||||
|
||||
app.AddChild(content)
|
||||
app.AddChild(overlays)
|
||||
|
||||
err = app.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
app := &app{
|
||||
game: game,
|
||||
dialogs: tins2020.NewDialogs(game),
|
||||
settings: settings,
|
||||
}
|
||||
dialogs.ShowIntro(ctx)
|
||||
|
||||
w, h := window.GetSize()
|
||||
app.Arrange(ctx, tins2020.Rect(0, 0, w, h))
|
||||
|
||||
for {
|
||||
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
||||
switch e := event.(type) {
|
||||
case *sdl.QuitEvent:
|
||||
ctx.Quit()
|
||||
break
|
||||
case *sdl.WindowEvent:
|
||||
switch e.Event {
|
||||
case sdl.WINDOWEVENT_MOVED:
|
||||
x, y := window.GetPosition()
|
||||
ctx.Settings.Window.Location = tins2020.PtPtr(x, y)
|
||||
case sdl.WINDOWEVENT_SIZE_CHANGED:
|
||||
w, h := window.GetSize()
|
||||
app.Arrange(ctx, tins2020.Rect(0, 0, w, h))
|
||||
ctx.Settings.Window.Size = tins2020.PtPtr(w, h)
|
||||
}
|
||||
}
|
||||
app.Handle(ctx, event)
|
||||
}
|
||||
game.Update()
|
||||
|
||||
if ctx.ShouldQuit {
|
||||
break
|
||||
}
|
||||
|
||||
renderer.SetDrawColor(0, 0, 0, 255)
|
||||
renderer.Clear()
|
||||
app.Render(ctx)
|
||||
renderer.Present()
|
||||
style := ui.DefaultStyle()
|
||||
style.Palette = &ui.Palette{
|
||||
Background: zntg.MustHexColor(`#356DAD`),
|
||||
Disabled: zntg.MustHexColor(`#DEDEDE`),
|
||||
Primary: zntg.MustHexColor(`#356DAD`),
|
||||
PrimaryDark: zntg.MustHexColor(`#15569F`),
|
||||
PrimaryLight: zntg.MustHexColor(`#ABCAED`),
|
||||
Secondary: zntg.MustHexColor(`#4AC69A`),
|
||||
SecondaryDark: zntg.MustHexColor(`#0AA36D`),
|
||||
SecondaryLight: zntg.MustHexColor(`#A6EED4`),
|
||||
Text: color.White,
|
||||
TextOnPrimary: color.White,
|
||||
TextOnSecondary: color.White,
|
||||
TextNegative: zntg.MustHexColor(`#F3590E`),
|
||||
TextPositive: zntg.MustHexColor(`#65D80D`),
|
||||
}
|
||||
return nil
|
||||
return ui.Run(renderer, style, app)
|
||||
}
|
||||
|
16
cmd/tins2020/tins2020_allegro.go
Normal file
16
cmd/tins2020/tins2020_allegro.go
Normal file
@ -0,0 +1,16 @@
|
||||
// +build allegro
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
_ "opslag.de/schobers/zntg/allg5ui" // rendering backend
|
||||
)
|
||||
|
||||
// #cgo windows,allegro LDFLAGS: -Wl,-subsystem,windows
|
||||
import "C"
|
||||
|
||||
func init() {
|
||||
log.Println("Using Allegro5 rendering backend")
|
||||
}
|
13
cmd/tins2020/tins2020_sdl.go
Normal file
13
cmd/tins2020/tins2020_sdl.go
Normal file
@ -0,0 +1,13 @@
|
||||
// +build !allegro
|
||||
|
||||
package main
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
_ "opslag.de/schobers/zntg/sdlui" // SDL rendering backend
|
||||
)
|
||||
|
||||
func init() {
|
||||
log.Println("Using SDL rendering backend")
|
||||
}
|
30
color.go
30
color.go
@ -1,30 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/tins2020/img"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
var Black = sdl.Color{R: 0, G: 0, B: 0, A: 255}
|
||||
var Transparent = sdl.Color{R: 0, G: 0, B: 0, A: 0}
|
||||
var TransparentWhite = sdl.Color{R: 255, G: 255, B: 255, A: 31}
|
||||
var White = sdl.Color{R: 255, G: 255, B: 255, A: 255}
|
||||
|
||||
func HexColor(s string) (sdl.Color, error) {
|
||||
c, err := img.HexColor(s)
|
||||
if err != nil {
|
||||
return sdl.Color{}, err
|
||||
}
|
||||
return sdl.Color(c), nil
|
||||
}
|
||||
|
||||
func MustHexColor(s string) sdl.Color { return sdl.Color(img.MustHexColor(s)) }
|
||||
|
||||
func SetDrawColor(renderer *sdl.Renderer, color sdl.Color) {
|
||||
renderer.SetDrawColor(color.R, color.G, color.B, color.A)
|
||||
}
|
||||
|
||||
func SetDrawColorHex(renderer *sdl.Renderer, s string) {
|
||||
SetDrawColor(renderer, MustHexColor(s))
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"testing"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
func TestHexColor(t *testing.T) {
|
||||
type test struct {
|
||||
Hex string
|
||||
Success bool
|
||||
Expected sdl.Color
|
||||
}
|
||||
tests := []test{
|
||||
test{Hex: "#AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
|
||||
test{Hex: "AA3939", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 255}},
|
||||
test{Hex: "#AA3939BB", Success: true, Expected: sdl.Color{R: 170, G: 57, B: 57, A: 187}},
|
||||
test{Hex: "AG3939", Success: false, Expected: sdl.Color{}},
|
||||
test{Hex: "AA3939A", Success: false, Expected: sdl.Color{}},
|
||||
test{Hex: "AA39A", Success: false, Expected: sdl.Color{}},
|
||||
}
|
||||
for _, test := range tests {
|
||||
color, err := HexColor(test.Hex)
|
||||
if test.Success {
|
||||
assert.Nil(t, err)
|
||||
assert.Equal(t, color, test.Expected)
|
||||
} else {
|
||||
assert.NotNil(t, err)
|
||||
}
|
||||
}
|
||||
}
|
140
confirmationdialog.go
Normal file
140
confirmationdialog.go
Normal file
@ -0,0 +1,140 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type confirmationDialog struct {
|
||||
ui.Proxy
|
||||
|
||||
active string
|
||||
cancel ui.Button
|
||||
confirm ui.Button
|
||||
question ui.Paragraph
|
||||
|
||||
userDecided ui.Events
|
||||
}
|
||||
|
||||
func newConfirmationDialog(caption, question string) *confirmationDialog {
|
||||
dialog := &confirmationDialog{}
|
||||
|
||||
dialog.active = "confirm"
|
||||
dialog.cancel.Text = "Cancel"
|
||||
dialog.cancel.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { dialog.userCanceled(ctx) })
|
||||
dialog.cancel.Type = ui.ButtonTypeText
|
||||
dialog.cancel.HoverColor = zntg.MustHexColor(`FFFFFF1F`)
|
||||
dialog.confirm.Text = "OK"
|
||||
dialog.confirm.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { dialog.userConfirmed(ctx) })
|
||||
dialog.confirm.Type = ui.ButtonTypeText
|
||||
dialog.confirm.HoverColor = zntg.MustHexColor(`FFFFFF1F`)
|
||||
dialog.question.Text = question
|
||||
dialog.updateActive()
|
||||
|
||||
responses := ui.BuildStackPanel(ui.OrientationHorizontal, func(p *ui.StackPanel) {
|
||||
p.AddChild(ui.FixedWidth(&dialog.cancel, 160))
|
||||
p.AddChild(ui.FixedWidth(&dialog.confirm, 160))
|
||||
})
|
||||
|
||||
content := &dialogBase{}
|
||||
content.Background = zntg.MustHexColor(`#0000007F`)
|
||||
content.Init(caption, ui.BuildStackPanel(ui.OrientationVertical, func(p *ui.StackPanel) {
|
||||
p.AddChild(&dialog.question)
|
||||
p.AddChild(responses)
|
||||
}))
|
||||
|
||||
dialog.Content = ui.Background(ui.BuildSpacing(content, func(s *ui.Spacing) {
|
||||
s.Width = ui.Fixed(320)
|
||||
s.Center()
|
||||
}), zntg.MustHexColor(`#0000007F`))
|
||||
|
||||
return dialog
|
||||
}
|
||||
|
||||
func (d *confirmationDialog) toggleActive() {
|
||||
if d.active == "confirm" {
|
||||
d.active = "cancel"
|
||||
} else {
|
||||
d.active = "confirm"
|
||||
}
|
||||
d.updateActive()
|
||||
}
|
||||
|
||||
func (d *confirmationDialog) updateActive() {
|
||||
d.cancel.Background = nil
|
||||
d.confirm.Background = nil
|
||||
switch d.active {
|
||||
case "cancel":
|
||||
d.cancel.Background = hoverTransparentColor
|
||||
case "confirm":
|
||||
d.confirm.Background = hoverTransparentColor
|
||||
}
|
||||
}
|
||||
|
||||
func (d *confirmationDialog) userCanceled(ctx ui.Context) {
|
||||
d.userDecided.Notify(ctx, false)
|
||||
}
|
||||
|
||||
func (d *confirmationDialog) userConfirmed(ctx ui.Context) {
|
||||
d.userDecided.Notify(ctx, true)
|
||||
}
|
||||
|
||||
func (d *confirmationDialog) Handle(ctx ui.Context, e ui.Event) bool {
|
||||
if d.Proxy.Handle(ctx, e) {
|
||||
return true
|
||||
}
|
||||
switch e := e.(type) {
|
||||
case *ui.MouseButtonDownEvent:
|
||||
if e.Button == ui.MouseButtonRight {
|
||||
d.userCanceled(ctx)
|
||||
return true
|
||||
}
|
||||
case *ui.MouseMoveEvent:
|
||||
if d.cancel.IsOver() {
|
||||
d.active = "cancel"
|
||||
}
|
||||
if d.confirm.IsOver() {
|
||||
d.active = "confirm"
|
||||
}
|
||||
d.updateActive()
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.KeyEscape:
|
||||
d.userCanceled(ctx)
|
||||
return true
|
||||
case ui.KeyEnter:
|
||||
switch d.active {
|
||||
case "cancel":
|
||||
d.userCanceled(ctx)
|
||||
case "confirm":
|
||||
d.userConfirmed(ctx)
|
||||
}
|
||||
return true
|
||||
case ui.KeyLeft:
|
||||
d.toggleActive()
|
||||
case ui.KeyRight:
|
||||
d.toggleActive()
|
||||
case ui.KeyTab:
|
||||
d.toggleActive()
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
type dialogBase struct {
|
||||
ui.StackPanel
|
||||
|
||||
caption ui.Label
|
||||
content ui.Proxy
|
||||
}
|
||||
|
||||
func (d *dialogBase) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
|
||||
return d.StackPanel.DesiredSize(ctx, size)
|
||||
}
|
||||
|
||||
func (d *dialogBase) Init(caption string, content ui.Control) {
|
||||
d.caption.Text = caption
|
||||
d.content.Content = content
|
||||
d.Children = []ui.Control{&d.caption, &d.content}
|
||||
}
|
58
container.go
58
container.go
@ -1,58 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type Container struct {
|
||||
ControlBase
|
||||
|
||||
Children []Control
|
||||
}
|
||||
|
||||
func NewContainer() *Container {
|
||||
return &Container{}
|
||||
}
|
||||
|
||||
func (c *Container) AddChild(child Control) {
|
||||
c.Children = append(c.Children, child)
|
||||
}
|
||||
|
||||
func (c *Container) Arrange(ctx *Context, bounds Rectangle) {
|
||||
c.ControlBase.Arrange(ctx, bounds)
|
||||
for _, child := range c.Children {
|
||||
child.Arrange(ctx, bounds)
|
||||
}
|
||||
}
|
||||
|
||||
func (c *Container) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if c.ControlBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
for _, child := range c.Children {
|
||||
if child.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (c *Container) Init(ctx *Context) error {
|
||||
c.ControlBase.Init(ctx)
|
||||
|
||||
for _, child := range c.Children {
|
||||
err := child.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (c *Container) Render(ctx *Context) {
|
||||
c.ControlBase.Render(ctx)
|
||||
|
||||
for _, child := range c.Children {
|
||||
child.Render(ctx)
|
||||
}
|
||||
}
|
26
content.go
26
content.go
@ -1,28 +1,34 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
import (
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
// Content shortcuts events when a dialog is opened.
|
||||
type Content struct {
|
||||
Container
|
||||
ui.Proxy
|
||||
|
||||
dialogOverlayed bool
|
||||
content ui.ContainerBase
|
||||
shortcut bool
|
||||
}
|
||||
|
||||
func NewContent(dialogs *Dialogs) *Content {
|
||||
content := &Content{}
|
||||
dialogs.DialogOpened().Register(func() {
|
||||
content.dialogOverlayed = true
|
||||
content.Proxy.Content = &content.content
|
||||
dialogs.DialogOpened().AddHandlerEmpty(func(ui.Context) {
|
||||
content.shortcut = true
|
||||
})
|
||||
dialogs.DialogClosed().Register(func() {
|
||||
content.dialogOverlayed = false
|
||||
dialogs.DialogClosed().AddHandlerEmpty(func(ui.Context) {
|
||||
content.shortcut = false
|
||||
})
|
||||
return content
|
||||
}
|
||||
|
||||
func (c *Content) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if c.dialogOverlayed {
|
||||
func (c *Content) AddChild(child ui.Control) { c.content.AddChild(child) }
|
||||
|
||||
func (c *Content) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
if c.shortcut {
|
||||
return false
|
||||
}
|
||||
return c.Container.Handle(ctx, event)
|
||||
return c.Proxy.Handle(ctx, event)
|
||||
}
|
||||
|
45
context.go
45
context.go
@ -1,45 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
rice "github.com/GeertJohan/go.rice"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type Context struct {
|
||||
Renderer *sdl.Renderer
|
||||
Fonts Fonts
|
||||
Resources Resources
|
||||
Textures Textures
|
||||
Settings Settings
|
||||
ShouldQuit bool
|
||||
}
|
||||
|
||||
func NewContext(res *rice.Box) (*Context, error) {
|
||||
ctx := &Context{}
|
||||
err := ctx.Settings.Init()
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
err = ctx.Resources.Open(res)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return ctx, nil
|
||||
}
|
||||
|
||||
func (c *Context) Destroy() {
|
||||
c.Fonts.Destroy()
|
||||
c.Resources.Destroy()
|
||||
c.Textures.Destroy()
|
||||
c.Settings.Store()
|
||||
}
|
||||
|
||||
func (c *Context) Init(renderer *sdl.Renderer) {
|
||||
c.Renderer = renderer
|
||||
c.Fonts.Init(c.Resources.Copy())
|
||||
c.Textures.Init(renderer, c.Resources.Copy())
|
||||
|
||||
c.Renderer.SetDrawBlendMode(sdl.BLENDMODE_BLEND)
|
||||
}
|
||||
|
||||
func (c *Context) Quit() { c.ShouldQuit = true }
|
59
control.go
59
control.go
@ -1,59 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Control interface {
|
||||
Init(*Context) error
|
||||
Arrange(*Context, Rectangle)
|
||||
Handle(*Context, sdl.Event) bool
|
||||
Render(*Context)
|
||||
}
|
||||
|
||||
type EventContextFn func(*Context)
|
||||
|
||||
type EventFn func()
|
||||
|
||||
type EventInterfaceFn func(interface{})
|
||||
|
||||
func EmptyEvent(fn EventFn) EventContextFn {
|
||||
return func(*Context) { fn() }
|
||||
}
|
||||
|
||||
type ControlBase struct {
|
||||
Bounds Rectangle
|
||||
|
||||
IsDisabled bool
|
||||
IsMouseOver bool
|
||||
|
||||
OnLeftMouseButtonClick EventContextFn
|
||||
}
|
||||
|
||||
func (b *ControlBase) Arrange(ctx *Context, bounds Rectangle) { b.Bounds = bounds }
|
||||
|
||||
func (b *ControlBase) Init(*Context) error { return nil }
|
||||
|
||||
func (b *ControlBase) Handle(ctx *Context, event sdl.Event) bool {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseMotionEvent:
|
||||
b.IsMouseOver = b.Bounds.IsPointInside(e.X, e.Y)
|
||||
case *sdl.MouseButtonEvent:
|
||||
if !b.IsDisabled && b.IsMouseOver && e.Button == sdl.BUTTON_LEFT && e.Type == sdl.MOUSEBUTTONDOWN {
|
||||
return b.Invoke(ctx, b.OnLeftMouseButtonClick)
|
||||
}
|
||||
case *sdl.WindowEvent:
|
||||
if e.Event == sdl.WINDOWEVENT_LEAVE {
|
||||
b.IsMouseOver = false
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (b *ControlBase) Invoke(ctx *Context, fn EventContextFn) bool {
|
||||
if fn == nil {
|
||||
return false
|
||||
}
|
||||
fn(ctx)
|
||||
return true
|
||||
}
|
||||
|
||||
func (b *ControlBase) Render(*Context) {}
|
137
dial.go
Normal file
137
dial.go
Normal file
@ -0,0 +1,137 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"math"
|
||||
"strconv"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Dial struct {
|
||||
ui.ContainerBase
|
||||
|
||||
dialer Dialer
|
||||
|
||||
typing string // current digit
|
||||
digitCount int // number of times the digit is pressed
|
||||
digits []DialDigit // digits
|
||||
}
|
||||
|
||||
func NewDial(dialer Dialer) *Dial {
|
||||
dial := &Dial{dialer: dialer}
|
||||
dial.digits = make([]DialDigit, 10)
|
||||
|
||||
for i := range dial.digits {
|
||||
j := i
|
||||
dial.digits[i].Value = strconv.Itoa(i)
|
||||
dial.digits[i].ControlClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) {
|
||||
dial.userTyped(ctx, j)
|
||||
})
|
||||
dial.AddChild(&dial.digits[i])
|
||||
}
|
||||
return dial
|
||||
}
|
||||
|
||||
func (d *Dial) userTyped(ctx ui.Context, i int) {
|
||||
d.digits[i].Blink()
|
||||
digit := strconv.Itoa(i)
|
||||
if len(d.typing) == 0 || digit != d.typing {
|
||||
d.typing = digit
|
||||
d.digitCount = 1
|
||||
} else {
|
||||
d.digitCount++
|
||||
}
|
||||
|
||||
if !d.dialer.CanUserType(i) {
|
||||
d.typing = ""
|
||||
d.digitCount = 0
|
||||
d.dialer.UserGaveWrongInput()
|
||||
} else if d.digitCount == i || d.digitCount == 10 {
|
||||
d.typing = ""
|
||||
d.digitCount = 0
|
||||
d.dialer.UserTyped(ctx, i)
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Dial) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
|
||||
d.ControlBase.Arrange(ctx, bounds, offset, parent)
|
||||
|
||||
center := bounds.Center()
|
||||
size := bounds.Size()
|
||||
|
||||
distance := size.Y * .3
|
||||
for i := range d.digits {
|
||||
angle := (float32((10-i)%10)*0.16 + .2) * math.Pi
|
||||
pos := geom.PtF32(distance*geom.Cos32(angle), .8*distance*geom.Sin32(angle))
|
||||
digitCenter := center.Add(pos)
|
||||
d.digits[i].Arrange(ctx, geom.RectRelF32(digitCenter.X-24, digitCenter.Y-24, 48, 48), offset, d)
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Dial) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
|
||||
return geom.PtF32(size.X, geom.NaN32())
|
||||
}
|
||||
|
||||
func (d *Dial) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
if d.ContainerBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
switch e := event.(type) {
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.Key0:
|
||||
d.userTyped(ctx, 0)
|
||||
case ui.KeyPad0:
|
||||
d.userTyped(ctx, 0)
|
||||
case ui.Key1:
|
||||
d.userTyped(ctx, 1)
|
||||
case ui.KeyPad1:
|
||||
d.userTyped(ctx, 1)
|
||||
case ui.Key2:
|
||||
d.userTyped(ctx, 2)
|
||||
case ui.KeyPad2:
|
||||
d.userTyped(ctx, 2)
|
||||
case ui.Key3:
|
||||
d.userTyped(ctx, 3)
|
||||
case ui.KeyPad3:
|
||||
d.userTyped(ctx, 3)
|
||||
case ui.Key4:
|
||||
d.userTyped(ctx, 4)
|
||||
case ui.KeyPad4:
|
||||
d.userTyped(ctx, 4)
|
||||
case ui.Key5:
|
||||
d.userTyped(ctx, 5)
|
||||
case ui.KeyPad5:
|
||||
d.userTyped(ctx, 5)
|
||||
case ui.Key6:
|
||||
d.userTyped(ctx, 6)
|
||||
case ui.KeyPad6:
|
||||
d.userTyped(ctx, 6)
|
||||
case ui.Key7:
|
||||
d.userTyped(ctx, 7)
|
||||
case ui.KeyPad7:
|
||||
d.userTyped(ctx, 7)
|
||||
case ui.Key8:
|
||||
d.userTyped(ctx, 8)
|
||||
case ui.KeyPad8:
|
||||
d.userTyped(ctx, 8)
|
||||
case ui.Key9:
|
||||
d.userTyped(ctx, 9)
|
||||
case ui.KeyPad9:
|
||||
d.userTyped(ctx, 9)
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (d *Dial) Reset() {
|
||||
d.typing = ""
|
||||
d.digitCount = 0
|
||||
}
|
||||
|
||||
func (d *Dial) Tick() {
|
||||
for i := range d.digits {
|
||||
d.digits[i].Tick()
|
||||
}
|
||||
}
|
34
dialdigit.go
Normal file
34
dialdigit.go
Normal file
@ -0,0 +1,34 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type DialDigit struct {
|
||||
ui.ControlBase
|
||||
|
||||
Value string
|
||||
|
||||
highlight int
|
||||
}
|
||||
|
||||
func (d *DialDigit) Blink() {
|
||||
d.highlight = 4
|
||||
}
|
||||
|
||||
func (d *DialDigit) Render(ctx ui.Context) {
|
||||
color := zntg.MustHexColor(`#FFFFFF`)
|
||||
if d.highlight > 0 {
|
||||
color = zntg.MustHexColor(`#15569F`)
|
||||
}
|
||||
bounds := d.Bounds()
|
||||
ctx.Fonts().TextAlign("title", geom.PtF32(bounds.Center().X, bounds.Min.Y), color, d.Value, ui.AlignCenter)
|
||||
}
|
||||
|
||||
func (d *DialDigit) Tick() {
|
||||
if d.highlight > 0 {
|
||||
d.highlight--
|
||||
}
|
||||
}
|
112
dialogs.go
112
dialogs.go
@ -1,66 +1,98 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Dialogs struct {
|
||||
Proxy
|
||||
ui.Proxy
|
||||
|
||||
intro Control
|
||||
settings Control
|
||||
research Control
|
||||
intro ui.Overlay
|
||||
research ui.Overlay
|
||||
settings ui.Overlay
|
||||
nothing ui.Control
|
||||
|
||||
dialogClosed *Events
|
||||
dialogOpened *Events
|
||||
closed ui.Events
|
||||
opened ui.Events
|
||||
}
|
||||
|
||||
const dialogsOverlayName = "dialogs"
|
||||
|
||||
func NewDialogs(game *Game) *Dialogs {
|
||||
return &Dialogs{
|
||||
intro: &Intro{},
|
||||
settings: &LargeDialog{},
|
||||
research: NewResearch(game),
|
||||
intro := NewIntro()
|
||||
research := NewResearch(game)
|
||||
settings := NewLargeDialog("Settings", &ui.Label{})
|
||||
|
||||
dialogClosed: NewEvents(),
|
||||
dialogOpened: NewEvents(),
|
||||
dialogs := &Dialogs{
|
||||
intro: intro,
|
||||
settings: settings,
|
||||
research: research,
|
||||
nothing: &ui.ControlBase{},
|
||||
}
|
||||
|
||||
intro.CloseRequested().AddHandlerEmpty(dialogs.Close)
|
||||
research.CloseRequested().AddHandlerEmpty(dialogs.Close)
|
||||
settings.CloseRequested().AddHandlerEmpty(dialogs.Close)
|
||||
|
||||
return dialogs
|
||||
}
|
||||
|
||||
func (d *Dialogs) Init(ctx ui.Context) {
|
||||
overlays := ctx.Overlays()
|
||||
overlays.AddOnTop(dialogsOverlayName, d, false)
|
||||
|
||||
d.Content = d.nothing
|
||||
}
|
||||
|
||||
func (d *Dialogs) showDialog(ctx ui.Context, control ui.Control) {
|
||||
if control == nil {
|
||||
ctx.Overlays().Hide(dialogsOverlayName)
|
||||
d.closed.Notify(ctx, control)
|
||||
d.Content = d.nothing
|
||||
} else {
|
||||
d.Content = control
|
||||
ctx.Overlays().Show(dialogsOverlayName)
|
||||
d.opened.Notify(ctx, control)
|
||||
}
|
||||
}
|
||||
|
||||
func (d *Dialogs) showDialog(ctx *Context, control Control) {
|
||||
d.SetContent(ctx, control)
|
||||
control.(Dialog).ShowDialog(ctx, d.Close)
|
||||
d.dialogOpened.Notify(nil)
|
||||
func (d *Dialogs) Close(ctx ui.Context) {
|
||||
d.showDialog(ctx, nil)
|
||||
}
|
||||
|
||||
func (d *Dialogs) Arrange(ctx *Context, bounds Rectangle) {
|
||||
d.Proxy.Arrange(ctx, bounds)
|
||||
func (d *Dialogs) DialogClosed() ui.EventHandler { return &d.closed }
|
||||
func (d *Dialogs) DialogOpened() ui.EventHandler { return &d.opened }
|
||||
|
||||
func (d *Dialogs) Hidden() {
|
||||
d.Proxy.Hidden()
|
||||
}
|
||||
|
||||
func (d *Dialogs) DialogClosed() EventHandler { return d.dialogClosed }
|
||||
func (d *Dialogs) DialogOpened() EventHandler { return d.dialogOpened }
|
||||
|
||||
func (d *Dialogs) Init(ctx *Context) error {
|
||||
err := d.intro.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = d.settings.Init(ctx)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
err = d.research.Init(ctx)
|
||||
return nil
|
||||
func (d *Dialogs) AskConfirmation(ctx ui.Context, caption, question string, confirm, cancel ui.EventFn) {
|
||||
dialog := newConfirmationDialog(caption, question)
|
||||
dialog.userDecided.AddHandler(func(ctx ui.Context, state interface{}) {
|
||||
decision := state.(bool)
|
||||
if decision {
|
||||
confirm(ctx, nil)
|
||||
} else {
|
||||
cancel(ctx, nil)
|
||||
}
|
||||
d.Close(ctx)
|
||||
})
|
||||
d.showDialog(ctx, dialog)
|
||||
}
|
||||
|
||||
func (d *Dialogs) Close() {
|
||||
d.SetContent(nil, nil)
|
||||
d.dialogClosed.Notify(nil)
|
||||
}
|
||||
|
||||
func (d *Dialogs) ShowIntro(ctx *Context) {
|
||||
func (d *Dialogs) ShowIntro(ctx ui.Context) {
|
||||
d.showDialog(ctx, d.intro)
|
||||
}
|
||||
|
||||
func (d *Dialogs) ShowResearch(ctx *Context) {
|
||||
func (d *Dialogs) Shown() {
|
||||
d.Proxy.Shown()
|
||||
}
|
||||
|
||||
func (d *Dialogs) ShowResearch(ctx ui.Context) {
|
||||
d.showDialog(ctx, d.research)
|
||||
}
|
||||
|
||||
func (d *Dialogs) ShowSettings(ctx *Context) {
|
||||
func (d *Dialogs) ShowSettings(ctx ui.Context) {
|
||||
d.showDialog(ctx, d.settings)
|
||||
}
|
||||
|
24
drageable.go
24
drageable.go
@ -1,24 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
type Drageable struct {
|
||||
start *Point
|
||||
dragged bool
|
||||
}
|
||||
|
||||
func (d *Drageable) Cancel() { d.start = nil }
|
||||
|
||||
func (d *Drageable) IsDragging() bool { return d.start != nil }
|
||||
|
||||
func (d *Drageable) HasDragged() bool { return d.dragged }
|
||||
|
||||
func (d *Drageable) Move(p Point) Point {
|
||||
delta := p.Sub(*d.start)
|
||||
d.start = &p
|
||||
d.dragged = true
|
||||
return delta
|
||||
}
|
||||
|
||||
func (d *Drageable) Start(p Point) {
|
||||
d.start = &p
|
||||
d.dragged = false
|
||||
}
|
@ -1,33 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
func NewEvents() *Events {
|
||||
return &Events{events: map[int]EventInterfaceFn{}}
|
||||
}
|
||||
|
||||
type Events struct {
|
||||
nextID int
|
||||
events map[int]EventInterfaceFn
|
||||
}
|
||||
|
||||
type EventHandler interface {
|
||||
Register(EventFn) int
|
||||
RegisterItf(EventInterfaceFn) int
|
||||
Unregister(int)
|
||||
}
|
||||
|
||||
func (h *Events) Notify(state interface{}) {
|
||||
for _, event := range h.events {
|
||||
event(state)
|
||||
}
|
||||
}
|
||||
|
||||
func (h *Events) Register(fn EventFn) int { return h.RegisterItf(func(interface{}) { fn() }) }
|
||||
|
||||
func (h *Events) RegisterItf(fn EventInterfaceFn) int {
|
||||
id := h.nextID
|
||||
h.nextID++
|
||||
h.events[id] = fn
|
||||
return id
|
||||
}
|
||||
|
||||
func (h *Events) Unregister(id int) { delete(h.events, id) }
|
@ -64,8 +64,8 @@ func NewConeflowerTraits() FlowerTraits {
|
||||
Spread: 0.0005,
|
||||
Life: 0.99993,
|
||||
Resistance: FlowerResistance{
|
||||
Cold: 0.7,
|
||||
Hot: 0.8,
|
||||
Cold: 0.6,
|
||||
Hot: 0.9,
|
||||
Dry: 0.8,
|
||||
Wet: 0.5,
|
||||
},
|
||||
|
109
fonts.go
109
fonts.go
@ -1,109 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"github.com/veandco/go-sdl2/ttf"
|
||||
"opslag.de/schobers/fs/vfs"
|
||||
)
|
||||
|
||||
type TextAlignment int
|
||||
|
||||
const (
|
||||
TextAlignmentLeft TextAlignment = iota
|
||||
TextAlignmentCenter
|
||||
TextAlignmentRight
|
||||
)
|
||||
|
||||
type Font struct {
|
||||
*ttf.Font
|
||||
}
|
||||
|
||||
func (f *Font) Render(renderer *sdl.Renderer, text string, color sdl.Color) (*Texture, error) {
|
||||
surface, err := f.RenderUTF8Blended(text, color)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer surface.Free()
|
||||
texture, err := NewTextureFromSurface(renderer, surface)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return texture, nil
|
||||
}
|
||||
|
||||
func (f *Font) RenderCopyAlign(renderer *sdl.Renderer, text string, pos Point, color sdl.Color, align TextAlignment) error {
|
||||
texture, err := f.Render(renderer, text, color)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer texture.Destroy()
|
||||
size := texture.Size()
|
||||
switch align {
|
||||
case TextAlignmentLeft:
|
||||
texture.Copy(renderer, Pt(pos.X, pos.Y-size.Y))
|
||||
case TextAlignmentCenter:
|
||||
texture.Copy(renderer, Pt(pos.X-(size.X/2), pos.Y-size.Y))
|
||||
case TextAlignmentRight:
|
||||
texture.Copy(renderer, Pt(pos.X-size.X, pos.Y-size.Y))
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Font) RenderCopy(renderer *sdl.Renderer, text string, pos Point, color sdl.Color) error {
|
||||
return f.RenderCopyAlign(renderer, text, pos, color, TextAlignmentLeft)
|
||||
}
|
||||
|
||||
type Fonts struct {
|
||||
dir vfs.CopyDir
|
||||
fonts map[string]*Font
|
||||
}
|
||||
|
||||
func (f *Fonts) Init(dir vfs.CopyDir) {
|
||||
f.dir = dir
|
||||
f.fonts = map[string]*Font{}
|
||||
}
|
||||
|
||||
func (f *Fonts) Font(name string) *Font { return f.fonts[name] }
|
||||
|
||||
type FontDescriptor struct {
|
||||
Name string
|
||||
Path string
|
||||
Size int
|
||||
}
|
||||
|
||||
func (f *Fonts) LoadDesc(fonts ...FontDescriptor) error {
|
||||
for _, desc := range fonts {
|
||||
err := f.Load(desc.Name, desc.Path, desc.Size)
|
||||
if err != nil {
|
||||
return fmt.Errorf("error loading '%s'; error: %v", desc.Name, err)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Fonts) Load(name, path string, size int) error {
|
||||
fontPath, err := f.dir.Retrieve(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
font, err := ttf.OpenFont(fontPath, size)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if font, ok := f.fonts[name]; ok {
|
||||
font.Close()
|
||||
}
|
||||
f.fonts[name] = &Font{font}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *Fonts) Destroy() {
|
||||
if f.fonts == nil {
|
||||
return
|
||||
}
|
||||
for _, f := range f.fonts {
|
||||
f.Close()
|
||||
}
|
||||
}
|
@ -1,46 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type FPS struct {
|
||||
ControlBase
|
||||
|
||||
Show *bool
|
||||
start time.Time
|
||||
stamp time.Duration
|
||||
slot int
|
||||
ticks []int
|
||||
total int
|
||||
}
|
||||
|
||||
func (f *FPS) Init(*Context) error {
|
||||
f.start = time.Now()
|
||||
f.stamp = 0
|
||||
f.ticks = make([]int, 51)
|
||||
return nil
|
||||
}
|
||||
|
||||
func (f *FPS) Render(ctx *Context) {
|
||||
if f.Show == nil || !*f.Show {
|
||||
return
|
||||
}
|
||||
|
||||
elapsed := time.Since(f.start)
|
||||
stamp := elapsed / (20 * time.Millisecond)
|
||||
for f.stamp < stamp {
|
||||
f.total += f.ticks[f.slot]
|
||||
f.slot = (f.slot + 1) % len(f.ticks)
|
||||
f.total -= f.ticks[f.slot]
|
||||
f.ticks[f.slot] = 0
|
||||
f.stamp++
|
||||
}
|
||||
f.ticks[f.slot]++
|
||||
|
||||
font := ctx.Fonts.Font("debug")
|
||||
font.RenderCopy(ctx.Renderer, fmt.Sprintf("FPS: %d", f.total), Pt(5, 17), sdl.Color{R: 255, G: 255, B: 255, A: 255})
|
||||
}
|
133
game.go
133
game.go
@ -4,6 +4,10 @@ import (
|
||||
"log"
|
||||
"math/rand"
|
||||
"time"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Game struct {
|
||||
@ -16,10 +20,10 @@ type Game struct {
|
||||
Terrain *Map
|
||||
|
||||
tool Tool
|
||||
centerChanged *Events
|
||||
toolChanged *Events
|
||||
speedChanged *Events
|
||||
simulation Animation
|
||||
centerChanged ui.Events
|
||||
toolChanged ui.Events
|
||||
speedChanged ui.Events
|
||||
simulation zntg.Animation
|
||||
}
|
||||
|
||||
type GameSpeed string
|
||||
@ -35,21 +39,17 @@ const fastSimulationInterval = 20 * time.Millisecond
|
||||
|
||||
func NewGame() *Game {
|
||||
game := &Game{
|
||||
centerChanged: NewEvents(),
|
||||
speedChanged: NewEvents(),
|
||||
toolChanged: NewEvents(),
|
||||
simulation: NewAnimation(time.Millisecond * 10),
|
||||
simulation: zntg.Animation{Interval: time.Millisecond * 10},
|
||||
}
|
||||
game.Reset()
|
||||
return game
|
||||
}
|
||||
|
||||
func (g *Game) selectTool(t Tool) {
|
||||
func (g *Game) selectTool(ctx ui.Context, t Tool) {
|
||||
g.tool = t
|
||||
g.toolChanged.Notify(t)
|
||||
g.toolChanged.Notify(ctx, t)
|
||||
}
|
||||
|
||||
func (g *Game) setSpeed(speed GameSpeed) {
|
||||
func (g *Game) setSpeed(ctx ui.Context, speed GameSpeed) {
|
||||
if speed == g.Speed {
|
||||
return
|
||||
}
|
||||
@ -57,35 +57,35 @@ func (g *Game) setSpeed(speed GameSpeed) {
|
||||
g.SpeedBeforePause = g.Speed
|
||||
}
|
||||
g.Speed = speed
|
||||
g.speedChanged.Notify(speed)
|
||||
g.speedChanged.Notify(ctx, speed)
|
||||
|
||||
switch speed {
|
||||
case GameSpeedPaused:
|
||||
g.simulation.Pause()
|
||||
case GameSpeedNormal:
|
||||
g.simulation.SetInterval(simulationInterval)
|
||||
g.simulation.Run()
|
||||
g.simulation.Interval = simulationInterval
|
||||
g.simulation.Start()
|
||||
case GameSpeedFast:
|
||||
g.simulation.SetInterval(fastSimulationInterval)
|
||||
g.simulation.Run()
|
||||
g.simulation.Interval = fastSimulationInterval
|
||||
g.simulation.Start()
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) tick() {
|
||||
randomNeighbor := func(pos Point) Point {
|
||||
randomNeighbor := func(pos geom.Point) geom.Point {
|
||||
switch rand.Intn(4) {
|
||||
case 0:
|
||||
return Pt(pos.X-1, pos.Y)
|
||||
return geom.Pt(pos.X-1, pos.Y)
|
||||
case 1:
|
||||
return Pt(pos.X, pos.Y-1)
|
||||
return geom.Pt(pos.X, pos.Y-1)
|
||||
case 2:
|
||||
return Pt(pos.X+1, pos.Y)
|
||||
return geom.Pt(pos.X+1, pos.Y)
|
||||
case 3:
|
||||
return Pt(pos.X, pos.Y+1)
|
||||
return geom.Pt(pos.X, pos.Y+1)
|
||||
}
|
||||
return pos
|
||||
}
|
||||
flowers := map[Point]Flower{}
|
||||
flowers := map[geom.Point]Flower{}
|
||||
for pos, flower := range g.Terrain.Flowers {
|
||||
if rand.Float32() < flower.Traits.Spread {
|
||||
dst := randomNeighbor(pos)
|
||||
@ -102,29 +102,37 @@ func (g *Game) tick() {
|
||||
g.Terrain.Flowers = flowers
|
||||
}
|
||||
|
||||
func (g *Game) CancelTool() {
|
||||
g.selectTool(nil)
|
||||
func (g *Game) CancelTool(ctx ui.Context) {
|
||||
g.selectTool(ctx, nil)
|
||||
}
|
||||
|
||||
func (g *Game) CenterChanged() EventHandler { return g.centerChanged }
|
||||
func (g *Game) CenterChanged() ui.EventHandler { return &g.centerChanged }
|
||||
|
||||
func (g *Game) Dig(tile Point) {
|
||||
func (g *Game) Dig(tile geom.Point) {
|
||||
id := g.Terrain.DigFlower(tile)
|
||||
desc, ok := g.Herbarium.Find(id)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
g.Balance += desc.SellPrice
|
||||
adjacent := g.Terrain.FlowersOnAdjacentTiles(tile)
|
||||
switch adjacent {
|
||||
case 3:
|
||||
g.Balance += (desc.SellPrice * 3 / 2) // 50% bonus
|
||||
case 4:
|
||||
g.Balance += (desc.SellPrice * 2) // 100% bonus
|
||||
default:
|
||||
g.Balance += desc.SellPrice
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) New() {
|
||||
g.Pause()
|
||||
g.Reset()
|
||||
func (g *Game) New(ctx ui.Context) {
|
||||
g.Pause(ctx)
|
||||
g.Reset(ctx)
|
||||
}
|
||||
|
||||
func (g *Game) Load() {
|
||||
g.CancelTool()
|
||||
g.Pause()
|
||||
func (g *Game) Load(ctx ui.Context) {
|
||||
g.CancelTool(ctx)
|
||||
g.Pause(ctx)
|
||||
|
||||
var state GameState
|
||||
err := state.Deserialize(SaveGameName())
|
||||
@ -147,22 +155,20 @@ func (g *Game) Load() {
|
||||
Variant: NewRandomNoiseMap(state.Terrain.Variant),
|
||||
PlaceX: NewRandomNoiseMap(state.Terrain.PlaceX),
|
||||
PlaceY: NewRandomNoiseMap(state.Terrain.PlaceY),
|
||||
Flowers: map[Point]Flower{},
|
||||
Flowers: map[geom.Point]Flower{},
|
||||
}
|
||||
for _, flower := range state.Terrain.Flowers {
|
||||
desc, _ := g.Herbarium.Find(flower.ID)
|
||||
g.Terrain.AddFlower(flower.Location, flower.ID, desc.Traits)
|
||||
}
|
||||
g.Terrain.Center = state.View.Center
|
||||
g.centerChanged.Notify(g.Terrain.Center)
|
||||
|
||||
g.CancelTool()
|
||||
g.setSpeed(state.Speed)
|
||||
g.centerChanged.Notify(ctx, g.Terrain.Center)
|
||||
g.setSpeed(ctx, state.Speed)
|
||||
}
|
||||
|
||||
func (g *Game) Pause() { g.setSpeed(GameSpeedPaused) }
|
||||
func (g *Game) Pause(ctx ui.Context) { g.setSpeed(ctx, GameSpeedPaused) }
|
||||
|
||||
func (g *Game) PlantFlower(id string, tile Point) {
|
||||
func (g *Game) PlantFlower(id string, tile geom.Point) {
|
||||
if g.Terrain.HasFlower(tile) {
|
||||
// TODO: notify user it tried to plant on tile with flower?
|
||||
return
|
||||
@ -181,7 +187,7 @@ func (g *Game) PlantFlower(id string, tile Point) {
|
||||
g.Terrain.AddFlower(tile, id, flower.Traits)
|
||||
}
|
||||
|
||||
func (g *Game) Reset() {
|
||||
func (g *Game) Reset(ctx ui.Context) {
|
||||
g.Balance = 100
|
||||
g.Herbarium = NewHerbarium()
|
||||
g.Terrain = &Map{
|
||||
@ -190,17 +196,17 @@ func (g *Game) Reset() {
|
||||
Variant: NewRandomNoiseMap(rand.Int63()),
|
||||
PlaceX: NewRandomNoiseMap(rand.Int63()),
|
||||
PlaceY: NewRandomNoiseMap(rand.Int63()),
|
||||
Flowers: map[Point]Flower{},
|
||||
Flowers: map[geom.Point]Flower{},
|
||||
}
|
||||
g.CancelTool()
|
||||
g.setSpeed(GameSpeedNormal)
|
||||
g.CancelTool(ctx)
|
||||
g.setSpeed(ctx, GameSpeedNormal)
|
||||
}
|
||||
|
||||
func (g *Game) Resume() { g.setSpeed(g.SpeedBeforePause) }
|
||||
func (g *Game) Resume(ctx ui.Context) { g.setSpeed(ctx, g.SpeedBeforePause) }
|
||||
|
||||
func (g *Game) Run() { g.setSpeed(GameSpeedNormal) }
|
||||
func (g *Game) Run(ctx ui.Context) { g.setSpeed(ctx, GameSpeedNormal) }
|
||||
|
||||
func (g *Game) RunFast() { g.setSpeed(GameSpeedFast) }
|
||||
func (g *Game) RunFast(ctx ui.Context) { g.setSpeed(ctx, GameSpeedFast) }
|
||||
|
||||
func (g *Game) Save() {
|
||||
state := g.State()
|
||||
@ -210,15 +216,15 @@ func (g *Game) Save() {
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) SelectPlantFlowerTool(id string) {
|
||||
g.selectTool(&PlantFlowerTool{FlowerID: id})
|
||||
func (g *Game) SelectPlantFlowerTool(ctx ui.Context, id string) {
|
||||
g.selectTool(ctx, &PlantFlowerTool{FlowerID: id})
|
||||
}
|
||||
|
||||
func (g *Game) SelectShovel() {
|
||||
g.selectTool(&ShovelTool{})
|
||||
func (g *Game) SelectShovel(ctx ui.Context) {
|
||||
g.selectTool(ctx, &ShovelTool{})
|
||||
}
|
||||
|
||||
func (g *Game) SpeedChanged() EventHandler { return g.speedChanged }
|
||||
func (g *Game) SpeedChanged() ui.EventHandler { return &g.speedChanged }
|
||||
|
||||
func (g *Game) State() GameState {
|
||||
var state GameState
|
||||
@ -247,22 +253,27 @@ func (g *Game) State() GameState {
|
||||
return state
|
||||
}
|
||||
|
||||
func (g *Game) TogglePause() {
|
||||
func (g *Game) TogglePause(ctx ui.Context) {
|
||||
if g.Speed == GameSpeedPaused {
|
||||
g.Resume()
|
||||
g.Resume(ctx)
|
||||
} else {
|
||||
g.Pause()
|
||||
g.Pause(ctx)
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) Tool() Tool { return g.tool }
|
||||
func (g *Game) Tool() Tool {
|
||||
if g.tool == nil {
|
||||
return &NoTool{}
|
||||
}
|
||||
return g.tool
|
||||
}
|
||||
|
||||
func (g *Game) ToolChanged() EventHandler { return g.toolChanged }
|
||||
func (g *Game) ToolChanged() ui.EventHandler { return &g.toolChanged }
|
||||
|
||||
func (g *Game) UnlockNextFlower() {
|
||||
func (g *Game) UnlockNextFlower(ctx ui.Context) {
|
||||
price := g.Herbarium.UnlockNext()
|
||||
g.Balance -= price
|
||||
g.selectTool(nil)
|
||||
g.selectTool(ctx, nil)
|
||||
}
|
||||
|
||||
func (g *Game) Update() {
|
||||
@ -271,7 +282,7 @@ func (g *Game) Update() {
|
||||
}
|
||||
}
|
||||
|
||||
func (g *Game) UserClickedTile(pos Point) {
|
||||
func (g *Game) UserClickedTile(pos geom.Point) {
|
||||
if g.tool == nil {
|
||||
return
|
||||
}
|
||||
|
300
gamecontrols.go
300
gamecontrols.go
@ -1,19 +1,24 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/play"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
const fpsOverlayName = "fps"
|
||||
|
||||
type GameControls struct {
|
||||
Container
|
||||
ui.ContainerBase
|
||||
|
||||
game *Game
|
||||
dialogs *Dialogs
|
||||
|
||||
menu ButtonBar
|
||||
top ButtonBar
|
||||
flowers ButtonBar
|
||||
otherTools ButtonBar
|
||||
menu ui.StackPanel
|
||||
top ui.StackPanel
|
||||
flowers ui.StackPanel
|
||||
otherTools ui.StackPanel
|
||||
|
||||
pause *IconButton
|
||||
run *IconButton
|
||||
@ -27,6 +32,114 @@ func NewGameControls(game *Game, dialogs *Dialogs) *GameControls {
|
||||
return &GameControls{game: game, dialogs: dialogs}
|
||||
}
|
||||
|
||||
func (c *GameControls) askUserBeforeLoad(ctx ui.Context) {
|
||||
c.dialogs.AskConfirmation(ctx,
|
||||
"Do you want to load?",
|
||||
"You will lose any progress you made during this session.",
|
||||
func(ui.Context, interface{}) {
|
||||
c.game.Load(ctx)
|
||||
c.updateFlowerControls()
|
||||
},
|
||||
func(ui.Context, interface{}) {})
|
||||
}
|
||||
|
||||
func (c *GameControls) askUserBeforeNew(ctx ui.Context) {
|
||||
c.dialogs.AskConfirmation(ctx,
|
||||
"Do you want to start a new game?",
|
||||
"You will lose any progress you made during this session.",
|
||||
func(ui.Context, interface{}) {
|
||||
c.game.New(ctx)
|
||||
c.updateFlowerControls()
|
||||
},
|
||||
func(ui.Context, interface{}) {})
|
||||
}
|
||||
|
||||
func (c *GameControls) askUserBeforeSave(ctx ui.Context) {
|
||||
c.dialogs.AskConfirmation(ctx,
|
||||
"Do you want to save?",
|
||||
"Saving will overwrite any previous save game.",
|
||||
func(ui.Context, interface{}) { c.game.Save() },
|
||||
func(ui.Context, interface{}) {})
|
||||
}
|
||||
|
||||
func (c *GameControls) Init(ctx ui.Context) {
|
||||
ctx.Overlays().AddOnTop(fpsOverlayName, &play.FPS{}, false)
|
||||
c.game.SpeedChanged().AddHandler(c.speedChanged)
|
||||
c.game.ToolChanged().AddHandler(c.toolChanged)
|
||||
c.dialogs.DialogOpened().AddHandlerEmpty(func(ctx ui.Context) { c.game.Pause(ctx) })
|
||||
c.dialogs.DialogClosed().AddHandlerEmpty(func(ctx ui.Context) {
|
||||
c.updateFlowerControls()
|
||||
c.game.Resume(ctx)
|
||||
})
|
||||
|
||||
c.flowers.Background = zntg.MustHexColor("#356DAD")
|
||||
|
||||
for _, id := range c.game.Herbarium.Flowers() {
|
||||
c.flowers.Children = append(c.flowers.Children, c.createBuyFlowerButton(id))
|
||||
}
|
||||
|
||||
c.top.Orientation = ui.OrientationHorizontal
|
||||
c.pause = NewIconButtonConfigure("control-pause", func(ctx ui.Context) {
|
||||
c.game.Pause(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.DisabledColor = ctx.Style().Palette.Secondary
|
||||
b.Tooltip = "Pause game"
|
||||
})
|
||||
c.run = NewIconButtonConfigure("control-run", func(ctx ui.Context) {
|
||||
c.game.Run(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.DisabledColor = ctx.Style().Palette.Secondary
|
||||
b.Tooltip = "Run game at normal speed"
|
||||
})
|
||||
c.runFast = NewIconButtonConfigure("control-run-fast", func(ctx ui.Context) {
|
||||
c.game.RunFast(ctx)
|
||||
}, func(b *IconButton) {
|
||||
b.DisabledColor = ctx.Style().Palette.Secondary
|
||||
b.Tooltip = "Run game at fast speed"
|
||||
})
|
||||
c.speedChanged(nil, c.game.Speed)
|
||||
c.top.Children = []ui.Control{c.pause, c.run, c.runFast}
|
||||
|
||||
c.menu.Background = zntg.MustHexColor("#356DAD")
|
||||
c.menu.Children = []ui.Control{
|
||||
NewIconButtonConfigure("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
|
||||
b.Disabled = true
|
||||
b.DisabledColor = zntg.MustHexColor("#AFAFAF")
|
||||
}),
|
||||
NewIconButtonConfigure("control-save", c.askUserBeforeSave, func(b *IconButton) {
|
||||
b.Tooltip = "Save game (key: Ctrl+S)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-load", c.askUserBeforeLoad, func(b *IconButton) {
|
||||
b.Tooltip = "Load last saved game (key: Ctrl+L)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-new", c.askUserBeforeNew, func(b *IconButton) {
|
||||
b.Tooltip = "Start new game (key: Ctrl+N)"
|
||||
}),
|
||||
NewIconButtonConfigure("control-information", c.dialogs.ShowIntro, func(b *IconButton) {
|
||||
b.Tooltip = "Show information/intro (key: Escape)"
|
||||
}),
|
||||
}
|
||||
for i, child := range c.menu.Children {
|
||||
c.menu.Children[i] = ui.FixedHeight(child, 96)
|
||||
}
|
||||
|
||||
c.shovel = NewIconButtonConfigure("control-shovel", func(ctx ui.Context) { c.game.SelectShovel(ctx) }, func(b *IconButton) {
|
||||
b.Tooltip = "Select harvest tool (key: H)"
|
||||
})
|
||||
c.research = NewIconButtonConfigure("control-research", c.dialogs.ShowResearch, func(b *IconButton) {
|
||||
b.Tooltip = "Conduct research (key: R)"
|
||||
})
|
||||
c.otherTools.Children = []ui.Control{c.shovel, c.research}
|
||||
for i, child := range c.otherTools.Children {
|
||||
c.otherTools.Children[i] = ui.FixedHeight(child, 96)
|
||||
}
|
||||
|
||||
c.AddChild(&c.menu)
|
||||
c.AddChild(&c.top)
|
||||
c.AddChild(&c.flowers)
|
||||
c.AddChild(&c.otherTools)
|
||||
}
|
||||
|
||||
func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
|
||||
flower, _ := c.game.Herbarium.Find(id)
|
||||
return NewBuyFlowerButton(
|
||||
@ -34,159 +147,106 @@ func (c *GameControls) createBuyFlowerButton(id string) *BuyFlowerButton {
|
||||
flower.IconTemplate.Disabled(),
|
||||
id,
|
||||
flower,
|
||||
EmptyEvent(func() {
|
||||
c.game.SelectPlantFlowerTool(id)
|
||||
}),
|
||||
func(ctx ui.Context) {
|
||||
c.game.SelectPlantFlowerTool(ctx, id)
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
func (c *GameControls) speedChanged(state interface{}) {
|
||||
func (c *GameControls) speedChanged(_ ui.Context, state interface{}) {
|
||||
speed := state.(GameSpeed)
|
||||
disable := func(b *IconButton, expected GameSpeed) {
|
||||
b.IsDisabled = speed == expected
|
||||
b.Disabled = speed == expected
|
||||
}
|
||||
disable(c.pause, GameSpeedPaused)
|
||||
disable(c.run, GameSpeedNormal)
|
||||
disable(c.runFast, GameSpeedFast)
|
||||
}
|
||||
|
||||
func (c *GameControls) toolChanged(state interface{}) {
|
||||
func (c *GameControls) toolChanged(_ ui.Context, state interface{}) {
|
||||
tool, _ := state.(Tool)
|
||||
var flowerID string
|
||||
if tool, ok := tool.(*PlantFlowerTool); ok {
|
||||
flowerID = tool.FlowerID
|
||||
}
|
||||
for _, control := range c.flowers.Buttons {
|
||||
for _, control := range c.flowers.Children {
|
||||
button := control.(*BuyFlowerButton)
|
||||
button.IsActive = button.FlowerID == flowerID
|
||||
button.IsDisabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
|
||||
button.Active = button.FlowerID == flowerID
|
||||
button.Disabled = !c.game.Herbarium.IsUnlocked(button.FlowerID)
|
||||
}
|
||||
_, shovel := tool.(*ShovelTool)
|
||||
c.shovel.IsActive = shovel
|
||||
c.shovel.Active = shovel
|
||||
}
|
||||
|
||||
func (c *GameControls) updateFlowerControls(ctx *Context) {
|
||||
for _, b := range c.flowers.Buttons {
|
||||
func (c *GameControls) updateFlowerControls() {
|
||||
for _, b := range c.flowers.Children {
|
||||
button := b.(*BuyFlowerButton)
|
||||
flower, ok := c.game.Herbarium.Find(button.FlowerID)
|
||||
if ok {
|
||||
button.Update(ctx, flower)
|
||||
button.Update(flower)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (c *GameControls) Arrange(ctx *Context, bounds Rectangle) {
|
||||
c.Bounds = bounds
|
||||
c.menu.Arrange(ctx, RectSize(bounds.X, bounds.Y, buttonBarWidth, bounds.H))
|
||||
c.top.Arrange(ctx, Rect(bounds.X+bounds.W/2+8, bounds.Y, bounds.Right(), bounds.Y+64))
|
||||
c.flowers.Arrange(ctx, RectSize(bounds.Right()-buttonBarWidth, bounds.Y, buttonBarWidth, bounds.H))
|
||||
c.otherTools.Arrange(ctx, RectSize(bounds.Right()-buttonBarWidth, bounds.Bottom()-2*buttonBarWidth, buttonBarWidth, 2*buttonBarWidth))
|
||||
const buttonBarWidth = 96
|
||||
|
||||
func (c *GameControls) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
|
||||
c.ContainerBase.Arrange(ctx, bounds, offset, parent)
|
||||
|
||||
c.menu.Arrange(ctx, geom.RectRelF32(bounds.Min.X, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
|
||||
c.top.Arrange(ctx, geom.RectF32(bounds.Min.X+bounds.Dx()/2+8, bounds.Min.Y, bounds.Max.X, bounds.Min.Y+64), offset, c)
|
||||
c.flowers.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Min.Y, buttonBarWidth, bounds.Dy()), offset, c)
|
||||
otherToolsSize := c.otherTools.DesiredSize(ctx, bounds.Size())
|
||||
c.otherTools.Arrange(ctx, geom.RectRelF32(bounds.Max.X-buttonBarWidth, bounds.Max.Y-otherToolsSize.Y, buttonBarWidth, 2*buttonBarWidth), offset, c)
|
||||
}
|
||||
|
||||
func (c *GameControls) Init(ctx *Context) error {
|
||||
c.game.SpeedChanged().RegisterItf(c.speedChanged)
|
||||
c.game.ToolChanged().RegisterItf(c.toolChanged)
|
||||
c.dialogs.DialogOpened().Register(func() { c.game.Pause() })
|
||||
c.dialogs.DialogClosed().Register(func() {
|
||||
c.updateFlowerControls(ctx)
|
||||
c.game.Resume()
|
||||
})
|
||||
|
||||
c.flowers.Background = MustHexColor("#356dad")
|
||||
c.flowers.ButtonLength = 64
|
||||
|
||||
for _, id := range c.game.Herbarium.Flowers() {
|
||||
c.flowers.Buttons = append(c.flowers.Buttons, c.createBuyFlowerButton(id))
|
||||
}
|
||||
|
||||
c.top.Orientation = OrientationHorizontal
|
||||
c.pause = NewIconButtonConfig("control-pause", EmptyEvent(func() {
|
||||
c.game.Pause()
|
||||
}), func(b *IconButton) {
|
||||
b.IconDisabled = "control-pause-disabled"
|
||||
})
|
||||
c.run = NewIconButtonConfig("control-run", EmptyEvent(func() {
|
||||
c.game.Run()
|
||||
}), func(b *IconButton) {
|
||||
b.IconDisabled = "control-run-disabled"
|
||||
})
|
||||
c.runFast = NewIconButtonConfig("control-run-fast", EmptyEvent(func() {
|
||||
c.game.RunFast()
|
||||
}), func(b *IconButton) {
|
||||
b.IconDisabled = "control-run-fast-disabled"
|
||||
})
|
||||
c.speedChanged(c.game.Speed)
|
||||
c.top.Buttons = []Control{c.pause, c.run, c.runFast}
|
||||
|
||||
c.menu.Background = MustHexColor("#356dad")
|
||||
c.menu.Buttons = []Control{
|
||||
NewIconButtonConfig("control-settings", c.dialogs.ShowSettings, func(b *IconButton) {
|
||||
b.IsDisabled = true
|
||||
b.IconDisabled = "#afafaf"
|
||||
}),
|
||||
NewIconButton("control-save", func(*Context) { c.game.Save() }),
|
||||
NewIconButton("control-load", func(ctx *Context) {
|
||||
c.game.Load()
|
||||
c.updateFlowerControls(ctx)
|
||||
}),
|
||||
NewIconButton("control-new", func(ctx *Context) {
|
||||
c.game.New()
|
||||
c.updateFlowerControls(ctx)
|
||||
}),
|
||||
NewIconButton("control-information", c.dialogs.ShowIntro),
|
||||
}
|
||||
|
||||
c.shovel = NewIconButtonConfig("control-shovel", func(*Context) { c.game.SelectShovel() }, func(b *IconButton) { b.IconHeight = 32 })
|
||||
c.research = NewIconButtonConfig("control-research", c.dialogs.ShowResearch, func(b *IconButton) { b.IconHeight = 32 })
|
||||
c.otherTools.Buttons = []Control{c.shovel, c.research}
|
||||
|
||||
c.Container.AddChild(&c.menu)
|
||||
c.Container.AddChild(&c.top)
|
||||
c.Container.AddChild(&c.flowers)
|
||||
c.Container.AddChild(&c.otherTools)
|
||||
|
||||
return c.Container.Init(ctx)
|
||||
}
|
||||
|
||||
func (c *GameControls) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if c.Container.Handle(ctx, event) {
|
||||
func (c *GameControls) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
if c.ContainerBase.Handle(ctx, event) {
|
||||
return true
|
||||
}
|
||||
|
||||
switch e := event.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_SPACE:
|
||||
c.game.TogglePause()
|
||||
case sdl.K_1:
|
||||
c.game.Run()
|
||||
case sdl.K_2:
|
||||
c.game.RunFast()
|
||||
case sdl.K_d:
|
||||
c.game.SelectShovel()
|
||||
case sdl.K_r:
|
||||
c.dialogs.ShowResearch(ctx)
|
||||
case sdl.K_ESCAPE:
|
||||
if c.game.Tool() == nil {
|
||||
c.dialogs.ShowIntro(ctx)
|
||||
} else {
|
||||
c.game.CancelTool()
|
||||
}
|
||||
return true
|
||||
case sdl.K_F3:
|
||||
c.game.Debug = !c.game.Debug
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.KeySpace:
|
||||
c.game.TogglePause(ctx)
|
||||
case ui.Key1:
|
||||
c.game.Run(ctx)
|
||||
case ui.Key2:
|
||||
c.game.RunFast(ctx)
|
||||
case ui.KeyH:
|
||||
c.game.SelectShovel(ctx)
|
||||
case ui.KeyR:
|
||||
c.dialogs.ShowResearch(ctx)
|
||||
case ui.KeyEscape:
|
||||
if c.game.Tool().Type() == "none" {
|
||||
c.dialogs.ShowIntro(ctx)
|
||||
} else {
|
||||
c.game.CancelTool(ctx)
|
||||
}
|
||||
return true
|
||||
case ui.KeyF4:
|
||||
c.game.Debug = !c.game.Debug
|
||||
ctx.Overlays().Toggle(fpsOverlayName)
|
||||
}
|
||||
if e.Modifiers == ui.KeyModifierControl {
|
||||
switch e.Key {
|
||||
case ui.KeyL:
|
||||
c.askUserBeforeLoad(ctx)
|
||||
case ui.KeyN:
|
||||
c.askUserBeforeNew(ctx)
|
||||
case ui.KeyS:
|
||||
c.askUserBeforeSave(ctx)
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (c *GameControls) Render(ctx *Context) {
|
||||
topBar := MustHexColor("#0000007f")
|
||||
SetDrawColor(ctx.Renderer, topBar)
|
||||
ctx.Renderer.FillRect(Rect(c.menu.Bounds.Right(), 0, c.flowers.Bounds.X, 64).SDLPtr())
|
||||
ctx.Fonts.Font("balance").RenderCopyAlign(ctx.Renderer, FmtMoney(c.game.Balance), Pt(c.top.Bounds.X-8, 58), MustHexColor("#4AC69A"), TextAlignmentRight)
|
||||
func (c *GameControls) Render(ctx ui.Context) {
|
||||
topBar := zntg.MustHexColor("#0000007F")
|
||||
ctx.Renderer().FillRectangle(geom.RectF32(c.menu.Bounds().Max.X, 0, c.flowers.Bounds().Min.X, 64), topBar)
|
||||
ctx.Fonts().TextAlign("balance", geom.PtF32(c.top.Bounds().Min.X-8, 4), zntg.MustHexColor("#4AC69A"), FmtMoney(c.game.Balance), ui.AlignRight)
|
||||
|
||||
c.Container.Render(ctx)
|
||||
c.ContainerBase.Render(ctx)
|
||||
}
|
||||
|
13
gamestate.go
13
gamestate.go
@ -1,8 +1,13 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
)
|
||||
|
||||
type FlowerState struct {
|
||||
ID string
|
||||
Location Point
|
||||
Location geom.Point
|
||||
}
|
||||
|
||||
type GameState struct {
|
||||
@ -32,7 +37,7 @@ type TerrainState struct {
|
||||
}
|
||||
|
||||
type ViewState struct {
|
||||
Center Point
|
||||
Center geom.Point
|
||||
}
|
||||
|
||||
func (s *GameState) Serialize(name string) error {
|
||||
@ -40,7 +45,7 @@ func (s *GameState) Serialize(name string) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return EncodeJSON(path, &s)
|
||||
return zntg.EncodeJSON(path, &s)
|
||||
}
|
||||
|
||||
func (s *GameState) Deserialize(name string) error {
|
||||
@ -48,7 +53,7 @@ func (s *GameState) Deserialize(name string) error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return DecodeJSON(path, &s)
|
||||
return zntg.DecodeJSON(path, &s)
|
||||
}
|
||||
|
||||
func SaveGameName() string { return "savegame.json" }
|
||||
|
@ -31,7 +31,7 @@ func (h *Herbarium) Reset() {
|
||||
})
|
||||
h.Add("loosestrife", FlowerDescriptor{
|
||||
Name: "Loosestrife",
|
||||
Description: "A simple flower that will spread in temperate and wet climates.",
|
||||
Description: "A simple flower that will spread in temperate and damp climates.",
|
||||
IconTemplate: "flower-loosestrife-%s",
|
||||
BuyPrice: 100,
|
||||
SellPrice: 20,
|
||||
|
@ -1,91 +1,47 @@
|
||||
package tins2020
|
||||
|
||||
type HoverEffect int
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
const (
|
||||
HoverEffectLigthen HoverEffect = iota
|
||||
HoverEffectColor
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type IconButton struct {
|
||||
ControlBase
|
||||
ui.Button
|
||||
|
||||
Icon string
|
||||
IconDisabled string
|
||||
IconHeight int32
|
||||
IconScale Scale
|
||||
IconWidth int32
|
||||
|
||||
IconActive HoverEffect
|
||||
IconHover HoverEffect
|
||||
|
||||
IsActive bool
|
||||
Active bool
|
||||
}
|
||||
|
||||
func NewIconButton(icon string, onClick EventContextFn) *IconButton {
|
||||
return &IconButton{
|
||||
ControlBase: ControlBase{
|
||||
OnLeftMouseButtonClick: onClick,
|
||||
func NewIconButton(icon string, click ui.EventEmptyFn) *IconButton {
|
||||
b := &IconButton{
|
||||
Button: ui.Button{
|
||||
Icon: icon,
|
||||
IconHeight: 48,
|
||||
Type: ui.ButtonTypeText,
|
||||
HoverColor: hoverTransparentColor,
|
||||
},
|
||||
Icon: icon,
|
||||
}
|
||||
b.Font.Color = color.White
|
||||
b.ButtonClicked().AddHandler(func(ctx ui.Context, _ ui.ControlClickedArgs) { click(ctx) })
|
||||
return b
|
||||
}
|
||||
|
||||
func NewIconButtonConfig(icon string, onClick EventContextFn, configure func(*IconButton)) *IconButton {
|
||||
button := NewIconButton(icon, onClick)
|
||||
func NewIconButtonConfigure(icon string, click ui.EventEmptyFn, configure func(*IconButton)) *IconButton {
|
||||
button := NewIconButton(icon, click)
|
||||
configure(button)
|
||||
return button
|
||||
}
|
||||
|
||||
func (b *IconButton) activeTexture(ctx *Context) *Texture {
|
||||
if b.IsDisabled {
|
||||
texture := ctx.Textures.Texture(b.IconDisabled)
|
||||
if texture != nil {
|
||||
return texture
|
||||
}
|
||||
var hoverTransparentColor = zntg.MustHexColor(`#FFFFFF1F`)
|
||||
|
||||
texture = ctx.Textures.Texture(b.Icon)
|
||||
if len(b.IconDisabled) == 0 {
|
||||
return texture
|
||||
}
|
||||
color, err := HexColor(b.IconDisabled)
|
||||
if err == nil {
|
||||
texture.SetColor(color)
|
||||
}
|
||||
return texture
|
||||
}
|
||||
return ctx.Textures.Texture(b.Icon)
|
||||
func (b *IconButton) Render(ctx ui.Context) {
|
||||
b.RenderActive(ctx)
|
||||
b.Button.Render(ctx)
|
||||
}
|
||||
|
||||
func (b *IconButton) Render(ctx *Context) {
|
||||
iconTexture := b.activeTexture(ctx)
|
||||
|
||||
hover := b.IsMouseOver && !b.IsDisabled
|
||||
if (hover && b.IconHover == HoverEffectColor) || (b.IsActive && b.IconActive == HoverEffectColor) {
|
||||
iconTexture.SetColor(MustHexColor("#15569F"))
|
||||
func (b *IconButton) RenderActive(ctx ui.Context) {
|
||||
if b.Active || (!b.Disabled && b.IsOver()) {
|
||||
ctx.Renderer().FillRectangle(b.Bounds(), hoverTransparentColor)
|
||||
}
|
||||
|
||||
if b.IconScale == ScaleCenter {
|
||||
size := iconTexture.Size()
|
||||
if b.IconWidth != 0 {
|
||||
size = Pt(b.IconWidth, b.IconWidth*size.Y/size.X)
|
||||
} else if b.IconHeight != 0 {
|
||||
size = Pt(b.IconHeight*size.X/size.Y, b.IconHeight)
|
||||
}
|
||||
iconTexture.CopyResize(ctx.Renderer, RectSize(b.Bounds.X+(b.Bounds.W-size.X)/2, b.Bounds.Y+(b.Bounds.H-size.Y)/2, size.X, size.Y))
|
||||
} else {
|
||||
iconTexture.CopyResize(ctx.Renderer, b.Bounds)
|
||||
}
|
||||
if (hover && b.IconHover == HoverEffectLigthen) || (b.IsActive && b.IconActive == HoverEffectLigthen) {
|
||||
SetDrawColor(ctx.Renderer, TransparentWhite)
|
||||
ctx.Renderer.FillRect(b.Bounds.SDLPtr())
|
||||
}
|
||||
iconTexture.SetColor(White)
|
||||
}
|
||||
|
||||
type Scale int
|
||||
|
||||
const (
|
||||
ScaleCenter Scale = iota
|
||||
ScaleStretch
|
||||
)
|
||||
|
62
img/color.go
62
img/color.go
@ -1,62 +0,0 @@
|
||||
package img
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"image/color"
|
||||
"regexp"
|
||||
)
|
||||
|
||||
var hexColorRE = regexp.MustCompile(`^#?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})-?([0-9A-Fa-f]{2})?$`)
|
||||
|
||||
func HexColor(s string) (color.RGBA, error) {
|
||||
match := hexColorRE.FindStringSubmatch(s)
|
||||
if match == nil {
|
||||
return color.RGBA{}, errors.New("invalid color format")
|
||||
}
|
||||
values, err := HexToInts(match[1:]...)
|
||||
if err != nil {
|
||||
return color.RGBA{}, err
|
||||
}
|
||||
a := 255
|
||||
if len(match[4]) > 0 {
|
||||
a = values[3]
|
||||
}
|
||||
return color.RGBA{R: uint8(values[0]), G: uint8(values[1]), B: uint8(values[2]), A: uint8(a)}, nil
|
||||
}
|
||||
|
||||
func MustHexColor(s string) color.RGBA {
|
||||
color, err := HexColor(s)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
return color
|
||||
}
|
||||
|
||||
func HexToInt(s string) (int, error) {
|
||||
var i int
|
||||
for _, c := range s {
|
||||
i *= 16
|
||||
if c >= '0' && c <= '9' {
|
||||
i += int(c - '0')
|
||||
} else if c >= 'A' && c <= 'F' {
|
||||
i += int(c - 'A' + 10)
|
||||
} else if c >= 'a' && c <= 'f' {
|
||||
i += int(c - 'a' + 10)
|
||||
} else {
|
||||
return 0, errors.New("hex digit not supported")
|
||||
}
|
||||
}
|
||||
return i, nil
|
||||
}
|
||||
|
||||
func HexToInts(s ...string) ([]int, error) {
|
||||
ints := make([]int, len(s))
|
||||
for i, s := range s {
|
||||
value, err := HexToInt(s)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
ints[i] = value
|
||||
}
|
||||
return ints, nil
|
||||
}
|
29
img/io.go
29
img/io.go
@ -1,29 +0,0 @@
|
||||
package img
|
||||
|
||||
import (
|
||||
"image"
|
||||
"image/png"
|
||||
"os"
|
||||
)
|
||||
|
||||
func EncodePNG(path string, im image.Image) error {
|
||||
dst, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer dst.Close()
|
||||
return png.Encode(dst, im)
|
||||
}
|
||||
|
||||
func DecodeImage(path string) (image.Image, error) {
|
||||
f, err := os.Open(path)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer f.Close()
|
||||
im, _, err := image.Decode(f)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return im, nil
|
||||
}
|
26
intro.go
26
intro.go
@ -1,27 +1,31 @@
|
||||
package tins2020
|
||||
|
||||
type Intro struct {
|
||||
LargeDialog
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
welcome Paragraph
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Intro struct {
|
||||
ui.Paragraph
|
||||
}
|
||||
|
||||
func (i *Intro) Init(ctx *Context) error {
|
||||
i.welcome.Text =
|
||||
func NewIntro() *LargeDialog {
|
||||
i := &Intro{}
|
||||
i.Font.Color = color.White
|
||||
i.Text =
|
||||
"Welcome to Botanim!\n\n" +
|
||||
"In Botanim you play the role of botanist and your goal is to cultivate flowers in an open landscape.\n\n" +
|
||||
"Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can dig up flowers again to collect more money.\n\n" +
|
||||
"Flowers can only grow (well) in certain climates based on two properties: humidity and temperature. Watch out for existing vegetation to get an idea how humid the land is and check the appearance of the tile to see how hot it is. When well placed your planted flower will spread soon but an odd choice might kill your flower almost instantly. So choose carefully. When the flower spread significantly you can harvest flowers again to collect more money.\n\n" +
|
||||
"Controls:\n" +
|
||||
" - D: Selects shovel\n" +
|
||||
" - H: Selects harvest tool\n" +
|
||||
" - R: Selects research\n" +
|
||||
" - Spacebar: pauses game\n" +
|
||||
" - 1: runs game at normal speed\n" +
|
||||
" - 2: runs game extra fast\n" +
|
||||
" - Mouse wheel or plus/minus: zooms landscape\n" +
|
||||
" - CTRL + left mouse button or middle mouse button: pans landscape\n" +
|
||||
" - W, A, S, D keys or CTRL + left mouse button or middle mouse button: pans landscape\n" +
|
||||
"\n" +
|
||||
"Have fun playing!"
|
||||
i.SetContent(&i.welcome)
|
||||
|
||||
return i.LargeDialog.Init(ctx)
|
||||
return NewLargeDialog("Botanim", i)
|
||||
}
|
||||
|
47
io.go
47
io.go
@ -1,50 +1,11 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"opslag.de/schobers/zntg"
|
||||
)
|
||||
|
||||
func DecodeJSON(path string, v interface{}) error {
|
||||
f, err := os.Open(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
err = json.NewDecoder(f).Decode(v)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return nil
|
||||
}
|
||||
const appName = "tins2020_botanim"
|
||||
|
||||
func EncodeJSON(path string, v interface{}) error {
|
||||
f, err := os.Create(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer f.Close()
|
||||
return json.NewEncoder(f).Encode(v)
|
||||
}
|
||||
func UserDir() (string, error) { return zntg.UserDir(appName) }
|
||||
|
||||
func UserDir() (string, error) {
|
||||
config, err := os.UserConfigDir()
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
dir := filepath.Join(config, "tins2020_botanim")
|
||||
err = os.MkdirAll(dir, 0777)
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return dir, nil
|
||||
}
|
||||
|
||||
func UserFile(name string) (string, error) {
|
||||
dir, err := UserDir()
|
||||
if err != nil {
|
||||
return "", err
|
||||
}
|
||||
return filepath.Join(dir, name), nil
|
||||
}
|
||||
func UserFile(name string) (string, error) { return zntg.UserFile(appName, name) }
|
||||
|
104
label.go
104
label.go
@ -1,104 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"strings"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
type Label struct {
|
||||
ControlBase
|
||||
|
||||
FontColor sdl.Color
|
||||
FontName string
|
||||
Text string
|
||||
Alignment TextAlignment
|
||||
}
|
||||
|
||||
func (l *Label) fontColor() sdl.Color {
|
||||
var none sdl.Color
|
||||
if l.FontColor == none {
|
||||
return MustHexColor("#ffffff")
|
||||
}
|
||||
return l.FontColor
|
||||
}
|
||||
|
||||
func (l *Label) fontName() string {
|
||||
if len(l.FontName) == 0 {
|
||||
return "default"
|
||||
}
|
||||
return l.FontName
|
||||
}
|
||||
|
||||
func (l *Label) Render(ctx *Context) {
|
||||
font := ctx.Fonts.Font(l.fontName())
|
||||
color := l.fontColor()
|
||||
bottom := l.Bounds.Y + l.Bounds.H
|
||||
switch l.Alignment {
|
||||
case TextAlignmentCenter:
|
||||
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W/2, bottom), color, TextAlignmentCenter)
|
||||
case TextAlignmentLeft:
|
||||
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X, bottom), color, TextAlignmentLeft)
|
||||
case TextAlignmentRight:
|
||||
font.RenderCopyAlign(ctx.Renderer, l.Text, Pt(l.Bounds.X+l.Bounds.W, bottom), color, TextAlignmentRight)
|
||||
}
|
||||
}
|
||||
|
||||
type Paragraph struct {
|
||||
Label
|
||||
}
|
||||
|
||||
func (p *Paragraph) Render(ctx *Context) {
|
||||
font := ctx.Fonts.Font(p.fontName())
|
||||
color := p.fontColor()
|
||||
fontHeight := int32(font.Height())
|
||||
lines := strings.Split(p.Text, "\n")
|
||||
|
||||
measure := func(s string) int32 {
|
||||
w, _, _ := font.SizeUTF8(s)
|
||||
return int32(w)
|
||||
}
|
||||
|
||||
spaces := func(s string) []int {
|
||||
var spaces []int
|
||||
offset := 0
|
||||
for {
|
||||
space := strings.Index(s[offset:], " ")
|
||||
if space == -1 {
|
||||
return spaces
|
||||
}
|
||||
offset += space
|
||||
spaces = append(spaces, offset)
|
||||
offset++
|
||||
}
|
||||
}
|
||||
|
||||
fit := func(s string) string {
|
||||
if measure(s) < p.Bounds.W {
|
||||
return s
|
||||
}
|
||||
spaces := spaces(s)
|
||||
for split := len(spaces) - 1; split >= 0; split-- {
|
||||
clipped := s[:spaces[split]]
|
||||
if measure(clipped) < p.Bounds.W {
|
||||
return clipped
|
||||
}
|
||||
}
|
||||
return s
|
||||
}
|
||||
|
||||
offset := p.Bounds.Y
|
||||
for _, line := range lines {
|
||||
if len(line) == 0 {
|
||||
offset += fontHeight
|
||||
continue
|
||||
}
|
||||
|
||||
for len(line) > 0 {
|
||||
offset += fontHeight
|
||||
clipped := fit(line)
|
||||
line = strings.TrimLeft(line[len(clipped):], " ")
|
||||
font.RenderCopy(ctx.Renderer, clipped, Pt(p.Bounds.X, offset), color)
|
||||
}
|
||||
}
|
||||
}
|
163
largedialog.go
163
largedialog.go
@ -1,109 +1,100 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
import (
|
||||
"image/color"
|
||||
|
||||
type DialogBase struct {
|
||||
Container
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
content Proxy
|
||||
onShow *Events
|
||||
close EventFn
|
||||
}
|
||||
|
||||
type Dialog interface {
|
||||
CloseDialog()
|
||||
OnShow() EventHandler
|
||||
ShowDialog(*Context, EventFn)
|
||||
}
|
||||
|
||||
func (d *DialogBase) CloseDialog() {
|
||||
close := d.close
|
||||
if close != nil {
|
||||
close()
|
||||
}
|
||||
}
|
||||
|
||||
func (d *DialogBase) Init(ctx *Context) error {
|
||||
d.AddChild(&d.content)
|
||||
return d.Container.Init(ctx)
|
||||
}
|
||||
|
||||
func (d *DialogBase) OnShow() EventHandler {
|
||||
if d.onShow == nil {
|
||||
d.onShow = NewEvents()
|
||||
}
|
||||
return d.onShow
|
||||
}
|
||||
|
||||
func (d *DialogBase) SetContent(control Control) {
|
||||
d.content.Proxied = control
|
||||
}
|
||||
|
||||
func (d *DialogBase) ShowDialog(ctx *Context, close EventFn) {
|
||||
d.close = close
|
||||
if d.onShow != nil {
|
||||
d.onShow.Notify(ctx)
|
||||
}
|
||||
}
|
||||
const titleBarHeight = 64
|
||||
|
||||
type LargeDialog struct {
|
||||
DialogBase
|
||||
ui.StackPanel
|
||||
|
||||
title Label
|
||||
close IconButton
|
||||
titleBar *LargeDialogTitleBar
|
||||
content ui.Proxy
|
||||
|
||||
closeRequested ui.Events
|
||||
}
|
||||
|
||||
func (d *LargeDialog) Arrange(ctx *Context, bounds Rectangle) {
|
||||
const titleHeight = 64
|
||||
d.ControlBase.Arrange(ctx, bounds)
|
||||
d.title.Arrange(ctx, RectSize(bounds.X, bounds.Y, bounds.W, titleHeight))
|
||||
d.close.Arrange(ctx, RectSize(bounds.W-64, 0, 64, 64))
|
||||
d.content.Arrange(ctx, RectSize(bounds.X+titleHeight, 96, bounds.W-2*titleHeight, bounds.H-titleHeight))
|
||||
func NewLargeDialog(title string, content ui.Control) *LargeDialog {
|
||||
dialog := &LargeDialog{}
|
||||
|
||||
dialog.Orientation = ui.OrientationVertical
|
||||
dialog.titleBar = NewLargeDialogTitleBar(title, func(ctx ui.Context, state interface{}) {
|
||||
dialog.closeRequested.Notify(ctx, state)
|
||||
})
|
||||
dialog.content.Content = ui.Margins(content, titleBarHeight, 20, titleBarHeight, 0)
|
||||
dialog.Children = []ui.Control{dialog.titleBar, &dialog.content}
|
||||
|
||||
return dialog
|
||||
}
|
||||
|
||||
func (d *LargeDialog) Init(ctx *Context) error {
|
||||
d.title = Label{
|
||||
Text: "Botanim",
|
||||
FontName: "title",
|
||||
Alignment: TextAlignmentCenter,
|
||||
}
|
||||
d.close = IconButton{
|
||||
Icon: "control-cancel",
|
||||
IconHover: HoverEffectColor,
|
||||
IconWidth: 32,
|
||||
}
|
||||
d.close.OnLeftMouseButtonClick = EmptyEvent(d.CloseDialog)
|
||||
d.AddChild(&d.title)
|
||||
d.AddChild(&d.close)
|
||||
return d.DialogBase.Init(ctx)
|
||||
}
|
||||
func (d *LargeDialog) CloseRequested() ui.EventHandler { return &d.closeRequested }
|
||||
|
||||
func (d *LargeDialog) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if d.DialogBase.Handle(ctx, event) {
|
||||
func (d *LargeDialog) Handle(ctx ui.Context, e ui.Event) bool {
|
||||
if d.StackPanel.Handle(ctx, e) {
|
||||
return true
|
||||
}
|
||||
|
||||
switch e := event.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_ESCAPE:
|
||||
d.CloseDialog()
|
||||
return true
|
||||
case sdl.K_RETURN:
|
||||
d.CloseDialog()
|
||||
return true
|
||||
}
|
||||
switch e := e.(type) {
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.KeyEscape:
|
||||
d.closeRequested.Notify(ctx, nil)
|
||||
return true
|
||||
case ui.KeyEnter:
|
||||
d.closeRequested.Notify(ctx, nil)
|
||||
return true
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (d *LargeDialog) Render(ctx *Context) {
|
||||
SetDrawColor(ctx.Renderer, MustHexColor("#356DAD"))
|
||||
ctx.Renderer.FillRect(d.Bounds.SDLPtr())
|
||||
func (d *LargeDialog) Hidden() { d.content.Hidden() }
|
||||
|
||||
d.DialogBase.Render(ctx)
|
||||
func (d *LargeDialog) Render(ctx ui.Context) {
|
||||
ctx.Renderer().Clear(zntg.MustHexColor("#356DAD"))
|
||||
d.StackPanel.Render(ctx)
|
||||
}
|
||||
|
||||
func (d *LargeDialog) SetCaption(s string) { d.title.Text = s }
|
||||
func (d *LargeDialog) Shown() { d.content.Shown() }
|
||||
|
||||
type LargeDialogTitleBar struct {
|
||||
ui.ContainerBase
|
||||
|
||||
title ui.Label
|
||||
close ui.Button
|
||||
}
|
||||
|
||||
func NewLargeDialogTitleBar(title string, closeRequested ui.EventFn) *LargeDialogTitleBar {
|
||||
titleBar := &LargeDialogTitleBar{}
|
||||
titleBar.Children = []ui.Control{&titleBar.title, &titleBar.close}
|
||||
titleBar.close.ButtonClicked().AddHandler(func(ctx ui.Context, args ui.ControlClickedArgs) {
|
||||
closeRequested(ctx, args)
|
||||
})
|
||||
titleBar.title.Font.Color = color.White
|
||||
titleBar.title.Font.Name = "title"
|
||||
titleBar.title.Text = title
|
||||
titleBar.title.TextAlignment = ui.AlignCenter
|
||||
|
||||
titleBar.close.Icon = "control-cancel"
|
||||
titleBar.close.IconHeight = 32
|
||||
titleBar.close.Type = ui.ButtonTypeIcon
|
||||
titleBar.close.HoverColor = zntg.MustHexColor(`#ABCAED`)
|
||||
|
||||
return titleBar
|
||||
}
|
||||
|
||||
func (b *LargeDialogTitleBar) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
|
||||
b.ControlBase.Arrange(ctx, bounds, offset, parent)
|
||||
b.title.Arrange(ctx, bounds, offset, parent)
|
||||
height := bounds.Dy()
|
||||
b.close.Arrange(ctx, geom.RectRelF32(bounds.Max.X-height, bounds.Min.Y, height, height), offset, parent)
|
||||
}
|
||||
|
||||
func (b *LargeDialogTitleBar) DesiredSize(ctx ui.Context, size geom.PointF32) geom.PointF32 {
|
||||
return geom.PtF32(size.X, titleBarHeight)
|
||||
}
|
||||
|
31
map.go
31
map.go
@ -1,5 +1,7 @@
|
||||
package tins2020
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type Map struct {
|
||||
Temp NoiseMap
|
||||
Humid NoiseMap
|
||||
@ -7,15 +9,32 @@ type Map struct {
|
||||
PlaceX NoiseMap // displacement map of props
|
||||
PlaceY NoiseMap
|
||||
|
||||
Center Point
|
||||
Flowers map[Point]Flower
|
||||
Center geom.Point
|
||||
Flowers map[geom.Point]Flower
|
||||
}
|
||||
|
||||
func (m *Map) AddFlower(pos Point, id string, traits FlowerTraits) {
|
||||
func (m *Map) AddFlower(pos geom.Point, id string, traits FlowerTraits) {
|
||||
m.Flowers[pos] = m.NewFlower(pos, id, traits)
|
||||
}
|
||||
|
||||
func (m *Map) DigFlower(pos Point) string {
|
||||
func (m *Map) FlowersOnAdjacentTiles(pos geom.Point) int {
|
||||
var count int
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X+1, pos.Y)]; ok {
|
||||
count++
|
||||
}
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X-1, pos.Y)]; ok {
|
||||
count++
|
||||
}
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y+1)]; ok {
|
||||
count++
|
||||
}
|
||||
if _, ok := m.Flowers[geom.Pt(pos.X, pos.Y-1)]; ok {
|
||||
count++
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
func (m *Map) DigFlower(pos geom.Point) string {
|
||||
flower, ok := m.Flowers[pos]
|
||||
if !ok {
|
||||
return ""
|
||||
@ -24,12 +43,12 @@ func (m *Map) DigFlower(pos Point) string {
|
||||
return flower.ID
|
||||
}
|
||||
|
||||
func (m *Map) HasFlower(pos Point) bool {
|
||||
func (m *Map) HasFlower(pos geom.Point) bool {
|
||||
_, ok := m.Flowers[pos]
|
||||
return ok
|
||||
}
|
||||
|
||||
func (m *Map) NewFlower(pos Point, id string, traits FlowerTraits) Flower {
|
||||
func (m *Map) NewFlower(pos geom.Point, id string, traits FlowerTraits) Flower {
|
||||
flower := Flower{
|
||||
ID: id,
|
||||
Traits: traits,
|
||||
|
@ -14,7 +14,7 @@ func clipNormalized(x float64) float64 {
|
||||
|
||||
type NoiseMap interface {
|
||||
Seed() int64
|
||||
Value(x, y int32) float64
|
||||
Value(x, y int) float64
|
||||
}
|
||||
|
||||
func NewNoiseMap(seed int64) NoiseMap {
|
||||
@ -33,7 +33,7 @@ type noiseMap struct {
|
||||
}
|
||||
|
||||
// Value generates the noise value for an x/y pair.
|
||||
func (m noiseMap) Value(x, y int32) float64 {
|
||||
func (m noiseMap) Value(x, y int) float64 {
|
||||
value := m.noise.Noise2D(float64(x)*.01, float64(y)*.01, m.alpha, m.beta, m.harmonics)*.565 + .5
|
||||
return clipNormalized(value)
|
||||
}
|
||||
@ -49,7 +49,7 @@ type randomNoiseMap struct {
|
||||
}
|
||||
|
||||
// Value generates the noise value for an x/y pair.
|
||||
func (m randomNoiseMap) Value(x, y int32) float64 {
|
||||
func (m randomNoiseMap) Value(x, y int) float64 {
|
||||
value := m.Noise2D(float64(x)*.53, float64(y)*.53, 1.01, 2, 2)*.5 + .5
|
||||
return clipNormalized(value)
|
||||
}
|
||||
|
42
point.go
42
point.go
@ -1,42 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Point struct {
|
||||
sdl.Point
|
||||
}
|
||||
|
||||
func (p Point) Add(q Point) Point { return Pt(p.X+q.X, p.Y+q.Y) }
|
||||
|
||||
func (p Point) In(r Rectangle) bool { return r.IsPointInsidePt(p) }
|
||||
|
||||
func (p Point) Sub(q Point) Point { return Pt(p.X-q.X, p.Y-q.Y) }
|
||||
|
||||
func (p Point) ToPtF() PointF { return PtF(float32(p.X), float32(p.Y)) }
|
||||
|
||||
type PointF struct {
|
||||
sdl.FPoint
|
||||
}
|
||||
|
||||
func (p PointF) Add(q PointF) PointF {
|
||||
return PtF(p.X+q.X, p.Y+q.Y)
|
||||
}
|
||||
|
||||
func (p PointF) Mul(f float32) PointF {
|
||||
return PtF(f*p.X, f*p.Y)
|
||||
}
|
||||
|
||||
func (p PointF) Sub(q PointF) PointF { return PtF(p.X-q.X, p.Y-q.Y) }
|
||||
|
||||
func Pt(x, y int32) Point { return Point{sdl.Point{X: x, Y: y}} }
|
||||
func PtF(x, y float32) PointF { return PointF{sdl.FPoint{X: x, Y: y}} }
|
||||
|
||||
func PtPtr(x, y int32) *Point {
|
||||
p := Pt(x, y)
|
||||
return &p
|
||||
}
|
||||
|
||||
func PtFPtr(x, y float32) *PointF {
|
||||
p := PtF(x, y)
|
||||
return &p
|
||||
}
|
125
projection.go
125
projection.go
@ -1,125 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"log"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
)
|
||||
|
||||
func mapToTile(q PointF) Point {
|
||||
return Pt(int32(Round32(q.X)), int32(Round32(q.Y)))
|
||||
}
|
||||
|
||||
type projection struct {
|
||||
center PointF
|
||||
zoom float32
|
||||
zoomInv float32
|
||||
|
||||
windowInteractRect Rectangle
|
||||
windowVisibleRect Rectangle
|
||||
tileScreenDelta PointF
|
||||
tileScreenDeltaInv PointF
|
||||
tileScreenOffset Point
|
||||
tileScreenSize Point
|
||||
tileFitScreenSize Point
|
||||
windowCenter Point
|
||||
}
|
||||
|
||||
func newProjection() projection {
|
||||
return projection{zoom: 1, tileScreenDelta: PtF(64, 32), tileScreenDeltaInv: PtF(1./64, 1./32)}
|
||||
}
|
||||
|
||||
func (p *projection) mapToScreen(x, y int32) Point {
|
||||
return p.mapToScreenF(float32(x), float32(y))
|
||||
}
|
||||
|
||||
func (p *projection) mapToScreenF(x, y float32) Point {
|
||||
translated := PtF(x-p.center.X, y-p.center.Y)
|
||||
return Pt(p.windowCenter.X+int32((translated.X-translated.Y)*64*p.zoom), p.windowCenter.Y+int32((translated.X+translated.Y)*32*p.zoom))
|
||||
}
|
||||
|
||||
func (p *projection) screenToMap(x, y int32) PointF {
|
||||
pos := p.screenToMapRel(x-p.windowCenter.X, y-p.windowCenter.Y)
|
||||
return p.center.Add(pos)
|
||||
}
|
||||
|
||||
func (p *projection) screenToMapInt(x, y int32) Point {
|
||||
pos := p.screenToMap(x, y)
|
||||
return mapToTile(pos)
|
||||
}
|
||||
|
||||
func (p *projection) screenToMapRel(x, y int32) PointF {
|
||||
normX := p.zoomInv * float32(x)
|
||||
normY := p.zoomInv * float32(y)
|
||||
return PtF(.5*(p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY), .5*(-p.tileScreenDeltaInv.X*normX+p.tileScreenDeltaInv.Y*normY))
|
||||
}
|
||||
|
||||
func (p *projection) screenToTileFitRect(pos Point) Rectangle {
|
||||
return RectSize(pos.X-p.tileFitScreenSize.X, pos.Y-p.tileFitScreenSize.Y, 2*p.tileFitScreenSize.X, 2*p.tileFitScreenSize.Y)
|
||||
}
|
||||
|
||||
func (p *projection) screenToTileRect(pos Point) Rectangle {
|
||||
return RectSize(pos.X-p.tileScreenOffset.X, pos.Y-p.tileScreenOffset.Y, p.tileScreenSize.X, p.tileScreenSize.Y)
|
||||
}
|
||||
|
||||
func (p *projection) update(renderer *sdl.Renderer) {
|
||||
p.zoomInv = 1 / p.zoom
|
||||
|
||||
p.tileScreenOffset = Pt(int32(p.zoom*64), int32(p.zoom*112))
|
||||
p.tileScreenSize = Pt(int32(p.zoom*128), int32(p.zoom*160))
|
||||
p.tileFitScreenSize = Pt(int32(p.zoom*64), int32(p.zoom*32))
|
||||
|
||||
windowW, windowH, err := renderer.GetOutputSize()
|
||||
if err != nil {
|
||||
log.Fatal(err)
|
||||
}
|
||||
p.windowCenter = Pt(windowW/2, windowH/2)
|
||||
p.windowInteractRect = Rect(buttonBarWidth, 64, windowW-buttonBarWidth, windowH)
|
||||
p.windowVisibleRect = Rect(buttonBarWidth, 0, windowW-buttonBarWidth, windowH+p.tileScreenSize.Y) // Adding a tile height to the bottom for trees that stick out from the cells below.
|
||||
}
|
||||
|
||||
func (p *projection) visibleTiles(action func(int32, int32, Point)) {
|
||||
visible := p.windowVisibleRect
|
||||
topLeft := p.screenToMap(visible.X, visible.Y)
|
||||
topRight := p.screenToMap(visible.X+visible.W, visible.Y)
|
||||
bottomLeft := p.screenToMap(visible.X, visible.Y+visible.H)
|
||||
bottomRight := p.screenToMap(visible.X+visible.W, visible.Y+visible.H)
|
||||
minY, maxY := int32(Floor32(topRight.Y)), int32(Ceil32(bottomLeft.Y))
|
||||
minX, maxX := int32(Floor32(topLeft.X)), int32(Ceil32(bottomRight.X))
|
||||
for y := minY; y <= maxY; y++ {
|
||||
for x := minX; x <= maxX; x++ {
|
||||
pos := p.mapToScreen(x, y)
|
||||
rectFit := p.screenToTileFitRect(pos)
|
||||
if rectFit.X+rectFit.W < visible.X || rectFit.Y+rectFit.H < visible.Y {
|
||||
continue
|
||||
}
|
||||
if rectFit.X > visible.X+visible.W || rectFit.Y > visible.Y+visible.H {
|
||||
break
|
||||
}
|
||||
action(x, y, pos)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func (p *projection) ZoomOut(ctx *Context, center PointF) {
|
||||
if p.zoom <= .25 {
|
||||
return
|
||||
}
|
||||
p.SetZoom(ctx, center, .5*p.zoom)
|
||||
}
|
||||
|
||||
func (p *projection) ZoomIn(ctx *Context, center PointF) {
|
||||
if p.zoom >= 2 {
|
||||
return
|
||||
}
|
||||
p.SetZoom(ctx, center, 2*p.zoom)
|
||||
}
|
||||
|
||||
func (p *projection) SetZoom(ctx *Context, center PointF, zoom float32) {
|
||||
if p.zoom == zoom {
|
||||
return
|
||||
}
|
||||
p.center = center.Sub(center.Sub(p.center).Mul(p.zoom / zoom))
|
||||
p.zoom = zoom
|
||||
p.update(ctx.Renderer)
|
||||
}
|
48
proxy.go
48
proxy.go
@ -1,48 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
var _ Control = &Proxy{}
|
||||
|
||||
type Proxy struct {
|
||||
Proxied Control
|
||||
|
||||
bounds Rectangle
|
||||
}
|
||||
|
||||
func (p *Proxy) Arrange(ctx *Context, bounds Rectangle) {
|
||||
p.bounds = bounds
|
||||
if p.Proxied == nil {
|
||||
return
|
||||
}
|
||||
p.Proxied.Arrange(ctx, bounds)
|
||||
}
|
||||
|
||||
func (p *Proxy) Handle(ctx *Context, event sdl.Event) bool {
|
||||
if p.Proxied == nil {
|
||||
return false
|
||||
}
|
||||
return p.Proxied.Handle(ctx, event)
|
||||
}
|
||||
|
||||
func (p *Proxy) Init(ctx *Context) error {
|
||||
if p.Proxied == nil {
|
||||
return nil
|
||||
}
|
||||
return p.Proxied.Init(ctx)
|
||||
}
|
||||
|
||||
func (p *Proxy) Render(ctx *Context) {
|
||||
if p.Proxied == nil {
|
||||
return
|
||||
}
|
||||
p.Proxied.Render(ctx)
|
||||
}
|
||||
|
||||
func (p *Proxy) SetContent(ctx *Context, content Control) {
|
||||
p.Proxied = content
|
||||
if content == nil {
|
||||
return
|
||||
}
|
||||
content.Arrange(ctx, p.bounds)
|
||||
}
|
32
rect.go
32
rect.go
@ -1,32 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import "github.com/veandco/go-sdl2/sdl"
|
||||
|
||||
type Rectangle struct {
|
||||
sdl.Rect
|
||||
}
|
||||
|
||||
func Rect(x1, y1, x2, y2 int32) Rectangle {
|
||||
if x1 > x2 {
|
||||
x1, x2 = x2, x1
|
||||
}
|
||||
if y1 > y2 {
|
||||
y1, y2 = y2, y1
|
||||
}
|
||||
return Rectangle{sdl.Rect{X: x1, Y: y1, W: x2 - x1, H: y2 - y1}}
|
||||
}
|
||||
|
||||
func RectSize(x, y, w, h int32) Rectangle { return Rectangle{sdl.Rect{X: x, Y: y, W: w, H: h}} }
|
||||
|
||||
func (r Rectangle) Bottom() int32 { return r.Y + r.H }
|
||||
|
||||
func (r Rectangle) IsPointInside(x, y int32) bool {
|
||||
return x >= r.X && x < r.X+r.W && y >= r.Y && y < r.Y+r.H
|
||||
}
|
||||
|
||||
func (r Rectangle) IsPointInsidePt(p Point) bool { return r.IsPointInside(p.X, p.Y) }
|
||||
|
||||
func (r Rectangle) Right() int32 { return r.X + r.W }
|
||||
|
||||
func (r Rectangle) SDL() sdl.Rect { return r.Rect }
|
||||
func (r Rectangle) SDLPtr() *sdl.Rect { return &r.Rect }
|
215
research.go
215
research.go
@ -2,197 +2,76 @@ package tins2020
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"math"
|
||||
"math/rand"
|
||||
"strconv"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/geom"
|
||||
|
||||
"opslag.de/schobers/zntg"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type Research struct {
|
||||
Container
|
||||
ui.StackPanel
|
||||
|
||||
game *Game
|
||||
botanist Specialist
|
||||
farmer Specialist
|
||||
|
||||
typing string
|
||||
digitCount int
|
||||
description ui.Paragraph
|
||||
specialists ui.Paragraph
|
||||
dial *Dial
|
||||
input ui.Label
|
||||
|
||||
close func()
|
||||
description Paragraph
|
||||
specialists Paragraph
|
||||
input Label
|
||||
digits []Digit
|
||||
animate Animation
|
||||
animate zntg.Animation
|
||||
closeRequested ui.Events
|
||||
}
|
||||
|
||||
func NewResearch(game *Game) Control {
|
||||
research := &Research{
|
||||
game: game,
|
||||
animate: NewAnimation(20 * time.Millisecond),
|
||||
}
|
||||
dialog := &LargeDialog{}
|
||||
dialog.SetCaption("Research")
|
||||
dialog.SetContent(research)
|
||||
dialog.OnShow().RegisterItf(func(state interface{}) {
|
||||
research.onShow(state.(*Context))
|
||||
})
|
||||
research.close = func() { dialog.CloseDialog() }
|
||||
type Dialer interface {
|
||||
CanUserType(int) bool
|
||||
UserGaveWrongInput()
|
||||
UserTyped(ui.Context, int)
|
||||
}
|
||||
|
||||
func NewResearch(game *Game) *LargeDialog {
|
||||
research := &Research{game: game}
|
||||
research.animate.Interval = 20 * time.Millisecond
|
||||
research.animate.Start()
|
||||
|
||||
research.description.Text = "Call a specialist to conduct research with."
|
||||
research.dial = NewDial(research)
|
||||
research.Children = []ui.Control{&research.description, &research.specialists, research.dial, &research.input}
|
||||
|
||||
dialog := NewLargeDialog("Research", ui.Stretch(research))
|
||||
research.closeRequested.AddHandlerEmpty(func(ctx ui.Context) { dialog.closeRequested.Notify(ctx, nil) })
|
||||
return dialog
|
||||
}
|
||||
|
||||
type Digit struct {
|
||||
ControlBase
|
||||
|
||||
Value string
|
||||
|
||||
highlight int
|
||||
}
|
||||
|
||||
func (d *Digit) Render(ctx *Context) {
|
||||
font := ctx.Fonts.Font("title")
|
||||
color := White
|
||||
if d.highlight > 0 {
|
||||
color = MustHexColor("#15569F")
|
||||
}
|
||||
font.RenderCopyAlign(ctx.Renderer, d.Value, Pt(d.Bounds.X+d.Bounds.W/2, d.Bounds.Y+int32(font.Height())), color, TextAlignmentCenter)
|
||||
}
|
||||
|
||||
func (d *Digit) Blink() {
|
||||
d.highlight = 4
|
||||
}
|
||||
|
||||
func (d *Digit) Tick() {
|
||||
if d.highlight > 0 {
|
||||
d.highlight--
|
||||
}
|
||||
}
|
||||
|
||||
type Specialist struct {
|
||||
Cost int
|
||||
Number string
|
||||
}
|
||||
|
||||
func (r *Research) Init(ctx *Context) error {
|
||||
r.AddChild(&r.description)
|
||||
r.AddChild(&r.specialists)
|
||||
r.AddChild(&r.input)
|
||||
r.description.Text = "Call a specialist to conduct research with."
|
||||
r.digits = make([]Digit, 10)
|
||||
for i := range r.digits {
|
||||
r.digits[i].Value = strconv.Itoa(i)
|
||||
r.AddChild(&r.digits[i])
|
||||
}
|
||||
|
||||
return nil
|
||||
func (r *Research) Arrange(ctx ui.Context, bounds geom.RectangleF32, offset geom.PointF32, parent ui.Control) {
|
||||
r.input.TextAlignment = ui.AlignCenter
|
||||
r.StackPanel.Arrange(ctx, bounds, offset, parent)
|
||||
}
|
||||
|
||||
func (r *Research) Arrange(ctx *Context, bounds Rectangle) {
|
||||
r.Container.Arrange(ctx, bounds)
|
||||
r.specialists.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.Y+40, r.Bounds.W, r.Bounds.H-40))
|
||||
r.input.Arrange(ctx, RectSize(r.Bounds.X, r.Bounds.X+r.Bounds.H-48, r.Bounds.W, 24))
|
||||
r.input.Alignment = TextAlignmentCenter
|
||||
|
||||
center := Pt(r.Bounds.X+r.Bounds.W/2, r.Bounds.Y+r.Bounds.H/2)
|
||||
|
||||
distance := float64(bounds.H) * .3
|
||||
for i := range r.digits {
|
||||
angle := (float64((10-i)%10)*0.16 + .2) * math.Pi
|
||||
pos := Pt(int32(distance*math.Cos(angle)), int32(.8*distance*math.Sin(angle)))
|
||||
digitCenter := center.Add(pos)
|
||||
r.digits[i].Arrange(ctx, RectSize(digitCenter.X-24, digitCenter.Y-24, 48, 48))
|
||||
}
|
||||
func (r *Research) CanUserType(digit int) bool {
|
||||
typing := strconv.Itoa(digit)
|
||||
return strings.HasPrefix(r.botanist.Number, r.input.Text+typing)
|
||||
}
|
||||
|
||||
func (r *Research) userTyped(i int) {
|
||||
r.digits[i].Blink()
|
||||
digit := strconv.Itoa(i)
|
||||
if len(r.typing) == 0 || digit != r.typing {
|
||||
r.typing = digit
|
||||
r.digitCount = 1
|
||||
} else {
|
||||
r.digitCount++
|
||||
}
|
||||
func (r *Research) Hidden() {}
|
||||
|
||||
if !strings.HasPrefix(r.botanist.Number, r.input.Text+r.typing) {
|
||||
r.input.Text = ""
|
||||
r.typing = ""
|
||||
r.digitCount = 0
|
||||
} else if r.digitCount == i || r.digitCount == 10 {
|
||||
r.input.Text += digit
|
||||
r.typing = ""
|
||||
r.digitCount = 0
|
||||
|
||||
if r.input.Text == r.botanist.Number {
|
||||
r.game.UnlockNextFlower()
|
||||
r.close()
|
||||
r.input.Text = ""
|
||||
}
|
||||
}
|
||||
func (r *Research) Render(ctx ui.Context) {
|
||||
r.animate.AnimateFn(r.dial.Tick)
|
||||
r.StackPanel.Render(ctx)
|
||||
}
|
||||
|
||||
func (r *Research) Handle(ctx *Context, event sdl.Event) bool {
|
||||
switch e := event.(type) {
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_0:
|
||||
r.userTyped(0)
|
||||
case sdl.K_KP_0:
|
||||
r.userTyped(0)
|
||||
case sdl.K_1:
|
||||
r.userTyped(1)
|
||||
case sdl.K_KP_1:
|
||||
r.userTyped(1)
|
||||
case sdl.K_2:
|
||||
r.userTyped(2)
|
||||
case sdl.K_KP_2:
|
||||
r.userTyped(2)
|
||||
case sdl.K_3:
|
||||
r.userTyped(3)
|
||||
case sdl.K_KP_3:
|
||||
r.userTyped(3)
|
||||
case sdl.K_4:
|
||||
r.userTyped(4)
|
||||
case sdl.K_KP_4:
|
||||
r.userTyped(4)
|
||||
case sdl.K_5:
|
||||
r.userTyped(5)
|
||||
case sdl.K_KP_5:
|
||||
r.userTyped(5)
|
||||
case sdl.K_6:
|
||||
r.userTyped(6)
|
||||
case sdl.K_KP_6:
|
||||
r.userTyped(6)
|
||||
case sdl.K_7:
|
||||
r.userTyped(7)
|
||||
case sdl.K_KP_7:
|
||||
r.userTyped(7)
|
||||
case sdl.K_8:
|
||||
r.userTyped(8)
|
||||
case sdl.K_KP_8:
|
||||
r.userTyped(8)
|
||||
case sdl.K_9:
|
||||
r.userTyped(9)
|
||||
case sdl.K_KP_9:
|
||||
r.userTyped(9)
|
||||
}
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (r *Research) Render(ctx *Context) {
|
||||
for i := range r.digits {
|
||||
r.digits[i].Tick()
|
||||
}
|
||||
r.Container.Render(ctx)
|
||||
}
|
||||
|
||||
func (r *Research) onShow(ctx *Context) {
|
||||
func (r *Research) Shown() {
|
||||
generateNumber := func() string {
|
||||
var number string
|
||||
for i := 0; i < 3; i++ {
|
||||
@ -200,8 +79,9 @@ func (r *Research) onShow(ctx *Context) {
|
||||
}
|
||||
return number
|
||||
}
|
||||
r.digitCount = 0
|
||||
|
||||
r.input.Text = ""
|
||||
r.dial.Reset()
|
||||
|
||||
var specialists string
|
||||
defer func() {
|
||||
@ -225,3 +105,16 @@ func (r *Research) onShow(ctx *Context) {
|
||||
specialists += fmt.Sprintf("Botanist: no. %s (unlocks next flower; $ %d)\n", r.botanist.Number, r.botanist.Cost)
|
||||
specialists += "Farmer: no. **unavailable** (fertilizes land; $ ---)\n"
|
||||
}
|
||||
|
||||
func (r *Research) UserGaveWrongInput() {
|
||||
r.input.Text = ""
|
||||
}
|
||||
|
||||
func (r *Research) UserTyped(ctx ui.Context, digit int) {
|
||||
r.input.Text += strconv.Itoa(digit)
|
||||
if r.input.Text == r.botanist.Number {
|
||||
r.game.UnlockNextFlower(ctx)
|
||||
r.input.Text = ""
|
||||
r.closeRequested.Notify(ctx, nil)
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,8 @@ import (
|
||||
"bufio"
|
||||
"fmt"
|
||||
"strings"
|
||||
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type ResourceLoader struct {
|
||||
@ -14,8 +16,8 @@ func NewResourceLoader() *ResourceLoader {
|
||||
return &ResourceLoader{}
|
||||
}
|
||||
|
||||
func (l *ResourceLoader) parseResourcesFile(res *Resources, name string) error {
|
||||
f, err := res.Fs().Open(name)
|
||||
func (l *ResourceLoader) parseResourcesFile(res ui.Resources, name string) error {
|
||||
f, err := res.OpenResource(name)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
@ -36,7 +38,7 @@ func (l *ResourceLoader) parseResourcesFile(res *Resources, name string) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (l *ResourceLoader) LoadFromFile(res *Resources, name string, action func(string, string) error) error {
|
||||
func (l *ResourceLoader) LoadFromFile(res ui.Resources, name string, action func(string, string) error) error {
|
||||
err := l.parseResourcesFile(res, name)
|
||||
if err != nil {
|
||||
return err
|
||||
|
39
resources.go
39
resources.go
@ -1,39 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
rice "github.com/GeertJohan/go.rice"
|
||||
"github.com/spf13/afero"
|
||||
"opslag.de/schobers/fs/ricefs"
|
||||
"opslag.de/schobers/fs/vfs"
|
||||
)
|
||||
|
||||
type Resources struct {
|
||||
box *rice.Box
|
||||
fs afero.Fs
|
||||
copy vfs.CopyDir
|
||||
}
|
||||
|
||||
func (r *Resources) Destroy() {
|
||||
r.copy.Destroy()
|
||||
}
|
||||
|
||||
func (r *Resources) Fs() afero.Fs {
|
||||
return r.fs
|
||||
}
|
||||
|
||||
func (r *Resources) Open(box *rice.Box) error {
|
||||
r.box = box
|
||||
r.fs = vfs.NewOsFsFallback(r.box.Name(), ricefs.NewFs(box))
|
||||
copy, err := vfs.NewCopyDir(r.fs)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
r.copy = copy
|
||||
return nil
|
||||
}
|
||||
|
||||
func (r *Resources) Copy() vfs.CopyDir { return r.copy }
|
||||
|
||||
func (r *Resources) Retrieve(name string) (string, error) {
|
||||
return r.copy.Retrieve(name)
|
||||
}
|
60
scripts/release.sh
Executable file
60
scripts/release.sh
Executable file
@ -0,0 +1,60 @@
|
||||
#!/bin/bash
|
||||
|
||||
if [ -z "$1" ]
|
||||
then
|
||||
version="0.0.0"
|
||||
else
|
||||
version="$1"
|
||||
fi
|
||||
|
||||
version_safe=${version//\./_}
|
||||
|
||||
echo "Creating ${version} release"
|
||||
|
||||
rm -rf build/linux*
|
||||
rm -rf build/macosx*
|
||||
rm -rf build/windows*
|
||||
|
||||
mkdir -p build/release
|
||||
|
||||
go generate ../cmd/tins2020
|
||||
|
||||
mkdir -p build/linux
|
||||
go build -tags static -ldflags "-s -w" -o build/linux/botanim ../cmd/tins2020
|
||||
cp ../README.md build/linux
|
||||
cd build/linux
|
||||
zip -9 -q ../release/botanim_${version_safe}_linux_amd64.zip *
|
||||
echo "Created Linux release: build/release/botanim_${version_safe}_linux_amd64.zip"
|
||||
cd ../..
|
||||
|
||||
mkdir -p build/linux-allegro
|
||||
go build -tags static,allegro -ldflags "-s -w" -o build/linux-allegro/botanim ../cmd/tins2020
|
||||
cp ../README.md build/linux-allegro
|
||||
cd build/linux-allegro
|
||||
zip -9 -q ../release/botanim_allegro_${version_safe}_linux_amd64.zip *
|
||||
echo "Created Linux (Allegro) release: build/release/botanim_allegro_${version_safe}_linux_amd64.zip"
|
||||
cd ../..
|
||||
|
||||
mkdir -p build/macosx
|
||||
CGO_ENABLED=1 CC=o64-clang CXX=o64-clang++ GOOS=darwin GOARCH=amd64 go build -tags static -ldflags "-s -w" -o build/macosx/botanim ../cmd/tins2020
|
||||
cp ../README.md build/macosx
|
||||
cd build/macosx
|
||||
zip -9 -q ../release/botanim_${version_safe}_macosx_amd64.zip *
|
||||
echo "Created Mac OS X release: build/release/botanim_${version_safe}_macosx_amd64.zip"
|
||||
cd ../..
|
||||
|
||||
mkdir -p build/windows
|
||||
CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -tags static -ldflags "-s -w" -o build/windows/botanim.exe ../cmd/tins2020
|
||||
cp ../README.md build/windows
|
||||
cd build/windows
|
||||
zip -9 -q ../release/botanim_${version_safe}_windows_amd64.zip *
|
||||
echo "Created Windows release: build/release/botanim_${version_safe}_windows_amd64.zip"
|
||||
cd ../..
|
||||
|
||||
mkdir -p build/windows-allegro
|
||||
CGO_ENABLED=1 CC=x86_64-w64-mingw32-gcc GOOS=windows GOARCH=amd64 go build -tags static,allegro,mingw64_7_3 -ldflags "-s -w" -o build/windows-allegro/botanim.exe ../cmd/tins2020
|
||||
cp ../README.md build/windows-allegro
|
||||
cd build/windows-allegro
|
||||
zip -9 -q ../release/botanim_allegro_${version_safe}_windows_amd64.zip *
|
||||
echo "Created Windows (Allegro) release: build/release/botanim_allegro_${version_safe}_windows_amd64.zip"
|
||||
cd ../..
|
15
settings.go
15
settings.go
@ -1,6 +1,11 @@
|
||||
package tins2020
|
||||
|
||||
import "os"
|
||||
import (
|
||||
"os"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg"
|
||||
)
|
||||
|
||||
type Settings struct {
|
||||
Window WindowSettings
|
||||
@ -18,7 +23,7 @@ func (s *Settings) Init() error {
|
||||
if _, err := os.Stat(path); os.IsNotExist(err) {
|
||||
return nil
|
||||
}
|
||||
return DecodeJSON(path, s)
|
||||
return zntg.DecodeJSON(path, s)
|
||||
}
|
||||
|
||||
func (s *Settings) Store() error {
|
||||
@ -26,11 +31,11 @@ func (s *Settings) Store() error {
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
return EncodeJSON(path, s)
|
||||
return zntg.EncodeJSON(path, s)
|
||||
}
|
||||
|
||||
type WindowSettings struct {
|
||||
Location *Point
|
||||
Size *Point
|
||||
Location *geom.Point
|
||||
Size *geom.Point
|
||||
VSync *bool
|
||||
}
|
||||
|
@ -3,121 +3,165 @@ package tins2020
|
||||
import (
|
||||
"fmt"
|
||||
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/zntg/play"
|
||||
|
||||
"opslag.de/schobers/geom"
|
||||
"opslag.de/schobers/zntg/ui"
|
||||
)
|
||||
|
||||
type terrainRenderer struct {
|
||||
game *Game
|
||||
hover *Point
|
||||
project projection
|
||||
ui.ControlBase
|
||||
|
||||
drag Drageable
|
||||
game *Game
|
||||
hover *geom.Point
|
||||
viewBounds geom.RectangleF32
|
||||
interactBounds geom.RectangleF32
|
||||
isometric *play.IsometricProjection
|
||||
|
||||
drag ui.Dragable
|
||||
}
|
||||
|
||||
func NewTerrainRenderer(game *Game) Control {
|
||||
return &terrainRenderer{game: game, project: newProjection()}
|
||||
}
|
||||
func NewTerrainRenderer(game *Game) ui.Control {
|
||||
renderer := &terrainRenderer{game: game, isometric: play.NewIsometricProjection(geom.PtF32(128, 64), geom.RectF32(0, 0, 100, 100))}
|
||||
|
||||
func (r *terrainRenderer) Arrange(ctx *Context, _ Rectangle) {
|
||||
r.project.update(ctx.Renderer)
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Init(ctx *Context) error {
|
||||
r.game.CenterChanged().RegisterItf(func(state interface{}) {
|
||||
center := state.(Point)
|
||||
r.project.center = center.ToPtF()
|
||||
r.project.update(ctx.Renderer)
|
||||
renderer.game.CenterChanged().AddHandler(func(ctx ui.Context, state interface{}) {
|
||||
center := state.(geom.Point)
|
||||
renderer.isometric.MoveCenterTo(center.ToF32())
|
||||
})
|
||||
r.project.update(ctx.Renderer)
|
||||
return nil
|
||||
return renderer
|
||||
}
|
||||
|
||||
func isControlKeyDown() bool {
|
||||
state := sdl.GetKeyboardState()
|
||||
return state[sdl.SCANCODE_LCTRL] == 1 || state[sdl.SCANCODE_RCTRL] == 1 || state[sdl.SCANCODE_LGUI] == 1 || state[sdl.SCANCODE_RGUI] == 1
|
||||
func (r *terrainRenderer) Arrange(ctx ui.Context, bounds geom.RectangleF32, _ geom.PointF32, _ ui.Control) {
|
||||
r.viewBounds = geom.RectF32(buttonBarWidth, 0, bounds.Dx()-buttonBarWidth, bounds.Dy())
|
||||
r.isometric.SetViewBounds(r.viewBounds)
|
||||
r.interactBounds = r.viewBounds
|
||||
r.interactBounds.Min.Y += 64
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Handle(ctx *Context, event sdl.Event) bool {
|
||||
func isControlKeyDown(ctx ui.Context) bool {
|
||||
modifiers := ctx.KeyModifiers()
|
||||
return modifiers&(ui.KeyModifierControl|ui.KeyModifierOSCommand) != 0
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Handle(ctx ui.Context, event ui.Event) bool {
|
||||
switch e := event.(type) {
|
||||
case *sdl.MouseButtonEvent:
|
||||
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
|
||||
if e.Type == sdl.MOUSEBUTTONDOWN {
|
||||
controlKeyDown := isControlKeyDown()
|
||||
if e.Button == sdl.BUTTON_MIDDLE || (e.Button == sdl.BUTTON_LEFT && controlKeyDown) {
|
||||
if !r.drag.IsDragging() {
|
||||
r.drag.Start(Pt(e.X, e.Y))
|
||||
}
|
||||
}
|
||||
if e.Button == sdl.BUTTON_LEFT && !controlKeyDown {
|
||||
pos := r.project.screenToMapInt(e.X, e.Y)
|
||||
r.game.UserClickedTile(pos)
|
||||
}
|
||||
if e.Button == sdl.BUTTON_RIGHT {
|
||||
if e.Type == sdl.MOUSEBUTTONDOWN {
|
||||
r.game.CancelTool()
|
||||
}
|
||||
case *ui.MouseButtonDownEvent:
|
||||
pos := e.Pos()
|
||||
if pos.In(r.interactBounds) {
|
||||
controlKeyDown := isControlKeyDown(ctx)
|
||||
if e.Button == ui.MouseButtonMiddle || (e.Button == ui.MouseButtonLeft && controlKeyDown) {
|
||||
if _, ok := r.drag.IsDragging(); !ok {
|
||||
r.drag.Start(pos)
|
||||
}
|
||||
}
|
||||
if e.Type == sdl.MOUSEBUTTONUP {
|
||||
if r.drag.IsDragging() {
|
||||
r.game.Terrain.Center = mapToTile(r.project.center)
|
||||
r.drag.Cancel()
|
||||
}
|
||||
if e.Button == ui.MouseButtonLeft && !controlKeyDown {
|
||||
pos := r.isometric.ViewToTileInt(pos)
|
||||
r.game.UserClickedTile(pos)
|
||||
}
|
||||
if e.Button == ui.MouseButtonRight {
|
||||
r.game.CancelTool(ctx)
|
||||
}
|
||||
}
|
||||
case *sdl.MouseMotionEvent:
|
||||
if r.project.windowInteractRect.IsPointInside(e.X, e.Y) {
|
||||
hover := r.project.screenToMapInt(e.X, e.Y)
|
||||
case *ui.MouseButtonUpEvent:
|
||||
if _, ok := r.drag.IsDragging(); ok {
|
||||
r.game.Terrain.Center = r.isometric.TileInt(r.isometric.Center())
|
||||
r.drag.Cancel()
|
||||
}
|
||||
case *ui.MouseMoveEvent:
|
||||
pos := e.Pos()
|
||||
if pos.In(r.interactBounds) {
|
||||
hover := r.isometric.ViewToTileInt(pos)
|
||||
r.hover = &hover
|
||||
} else {
|
||||
r.hover = nil
|
||||
}
|
||||
if r.drag.IsDragging() {
|
||||
delta := r.drag.Move(Pt(e.X, e.Y))
|
||||
r.project.center = r.project.center.Sub(r.project.screenToMapRel(delta.X, delta.Y))
|
||||
r.project.update(ctx.Renderer)
|
||||
if _, ok := r.drag.IsDragging(); ok {
|
||||
delta, _ := r.drag.Move(pos)
|
||||
r.isometric.Pan(delta.Invert())
|
||||
}
|
||||
case *sdl.MouseWheelEvent:
|
||||
if r.hover != nil {
|
||||
if e.Y < 0 {
|
||||
r.project.ZoomOut(ctx, r.hover.ToPtF())
|
||||
} else {
|
||||
r.project.ZoomIn(ctx, r.hover.ToPtF())
|
||||
if e.MouseWheel < 0 {
|
||||
r.isometric.ZoomOut(r.hover.ToF32())
|
||||
} else if e.MouseWheel > 0 {
|
||||
r.isometric.ZoomIn(r.hover.ToF32())
|
||||
}
|
||||
}
|
||||
case *sdl.WindowEvent:
|
||||
if e.Event == sdl.WINDOWEVENT_LEAVE {
|
||||
r.hover = nil
|
||||
r.project.update(ctx.Renderer)
|
||||
case *ui.MouseLeaveEvent:
|
||||
r.hover = nil
|
||||
case *ui.KeyDownEvent:
|
||||
switch e.Key {
|
||||
case ui.KeyPadPlus:
|
||||
r.isometric.ZoomIn(r.isometric.Center())
|
||||
case ui.KeyMinus:
|
||||
r.isometric.ZoomOut(r.isometric.Center())
|
||||
case ui.KeyPadMinus:
|
||||
r.isometric.ZoomOut(r.isometric.Center())
|
||||
case ui.KeyW:
|
||||
r.isometric.PanTile(geom.PtF32(-1, -1))
|
||||
case ui.KeyA:
|
||||
r.isometric.PanTile(geom.PtF32(-1, 1))
|
||||
case ui.KeyS:
|
||||
r.isometric.PanTile(geom.PtF32(1, 1))
|
||||
case ui.KeyD:
|
||||
r.isometric.PanTile(geom.PtF32(1, -1))
|
||||
}
|
||||
case *sdl.KeyboardEvent:
|
||||
if e.Type == sdl.KEYDOWN {
|
||||
switch e.Keysym.Sym {
|
||||
case sdl.K_PLUS:
|
||||
r.project.ZoomIn(ctx, r.project.center)
|
||||
case sdl.K_KP_PLUS:
|
||||
r.project.ZoomIn(ctx, r.project.center)
|
||||
case sdl.K_MINUS:
|
||||
r.project.ZoomOut(ctx, r.project.center)
|
||||
case sdl.K_KP_MINUS:
|
||||
r.project.ZoomOut(ctx, r.project.center)
|
||||
}
|
||||
}
|
||||
|
||||
tool := r.game.Tool().Type()
|
||||
if r.hover != nil {
|
||||
if tool != "none" {
|
||||
ctx.Renderer().SetMouseCursor(ui.MouseCursorPointer)
|
||||
}
|
||||
if tool == "plant-flower" {
|
||||
terrain := r.game.Terrain
|
||||
temp := func() string {
|
||||
temp := terrain.Temp.Value(r.hover.X, r.hover.Y)
|
||||
switch {
|
||||
case temp < .3:
|
||||
return "very cold"
|
||||
case temp < .4:
|
||||
return "cold"
|
||||
case temp > .7:
|
||||
return "very hot"
|
||||
case temp > .6:
|
||||
return "hot"
|
||||
default:
|
||||
return "moderate"
|
||||
}
|
||||
}()
|
||||
humid := func() string {
|
||||
humid := terrain.Humid.Value(r.hover.X, r.hover.Y)
|
||||
switch {
|
||||
case humid < .3:
|
||||
return " and very arid"
|
||||
case humid < .4:
|
||||
return " and arid"
|
||||
case humid > .7:
|
||||
return " and very damp"
|
||||
case humid > .6:
|
||||
return " and damp"
|
||||
default:
|
||||
return ""
|
||||
}
|
||||
}()
|
||||
ctx.ShowTooltip(fmt.Sprintf("It is %s%s over here", temp, humid))
|
||||
}
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
func (r *terrainRenderer) Render(ctx *Context) {
|
||||
func (r *terrainRenderer) Render(ctx ui.Context) {
|
||||
zoom := r.isometric.Zoom()
|
||||
terrain := r.game.Terrain
|
||||
toTileTexture := func(x, y int32) *Texture {
|
||||
temp := terrain.Temp.Value(x, y)
|
||||
toTileTexture := func(tile geom.Point) ui.Texture {
|
||||
temp := terrain.Temp.Value(tile.X, tile.Y)
|
||||
if temp < .35 {
|
||||
return ctx.Textures.Texture("tile-snow")
|
||||
return ctx.Textures().ScaledByName("tile-snow", zoom)
|
||||
}
|
||||
if temp > .65 {
|
||||
return ctx.Textures.Texture("tile-dirt")
|
||||
return ctx.Textures().ScaledByName("tile-dirt", zoom)
|
||||
}
|
||||
return ctx.Textures.Texture("tile-grass")
|
||||
return ctx.Textures().ScaledByName("tile-grass", zoom)
|
||||
}
|
||||
|
||||
variantToInt := func(variant float64) int {
|
||||
@ -136,14 +180,13 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
return -1
|
||||
}
|
||||
|
||||
variantToTexture := func(format string, variant float64) *Texture {
|
||||
variantToTexture := func(format string, variant float64) ui.Texture {
|
||||
textName := fmt.Sprintf(format, variantToInt(variant))
|
||||
return ctx.Textures.Texture(textName)
|
||||
return ctx.Textures().ScaledByName(textName, zoom)
|
||||
}
|
||||
|
||||
stretch := func(x, from, to float64) float64 { return (x - from) * 1 / (to - from) }
|
||||
|
||||
toPropTexture := func(temp, humid, variant float64) *Texture {
|
||||
toPropTexture := func(temp, humid, variant float64) ui.Texture {
|
||||
if temp < .35 {
|
||||
if humid < .2 {
|
||||
return nil
|
||||
@ -173,12 +216,12 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
return variantToTexture("bush-large-%d", stretch(variant, .8, 1)*multiplier)
|
||||
}
|
||||
|
||||
toItemTexture := func(x, y int32) *Texture {
|
||||
toItemTexture := func(x, y int) ui.Texture {
|
||||
variant := terrain.Variant.Value(x, y)
|
||||
flower, ok := terrain.Flowers[Pt(x, y)]
|
||||
flower, ok := terrain.Flowers[geom.Pt(x, y)]
|
||||
if ok {
|
||||
desc, _ := r.game.Herbarium.Find(flower.ID)
|
||||
return ctx.Textures.Texture(desc.IconTemplate.Variant(variantToInt(variant)))
|
||||
return ctx.Textures().ScaledByName(desc.IconTemplate.Variant(variantToInt(variant)), zoom)
|
||||
}
|
||||
temp := terrain.Temp.Value(x, y)
|
||||
humid := terrain.Humid.Value(x, y)
|
||||
@ -189,24 +232,35 @@ func (r *terrainRenderer) Render(ctx *Context) {
|
||||
// vertical (tile): [96,160) = 64
|
||||
// vertical (total): [0,160) = 160
|
||||
|
||||
r.project.visibleTiles(func(x, y int32, pos Point) {
|
||||
text := toTileTexture(x, y)
|
||||
rect := r.project.screenToTileRect(pos)
|
||||
text.CopyResize(ctx.Renderer, rect)
|
||||
topLeft := geom.PtF32(-64*zoom, -112*zoom)
|
||||
bottomRight := geom.PtF32(64*zoom, 48*zoom)
|
||||
textureRect := func(center geom.PointF32) geom.RectangleF32 {
|
||||
return geom.RectangleF32{Min: center.Add(topLeft), Max: center.Add(bottomRight)}
|
||||
}
|
||||
hoverTexture := ctx.Textures().ScaledByName("tile-hover", zoom)
|
||||
|
||||
if r.hover != nil && x == r.hover.X && y == r.hover.Y {
|
||||
ctx.Textures.Texture("tile-hover").CopyResize(ctx.Renderer, rect)
|
||||
r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) {
|
||||
text := toTileTexture(tile)
|
||||
rect := textureRect(view)
|
||||
ctx.Renderer().DrawTexture(text, rect)
|
||||
// if r.game.Debug {
|
||||
// ctx.Renderer().FillRectangle(view.Add2D(-1, -1).RectRel2D(2, 2), color.White)
|
||||
// ctx.Fonts().TextAlign("debug", view, color.White, fmt.Sprintf("%d, %d", tile.X, tile.Y), ui.AlignCenter)
|
||||
// }
|
||||
if r.hover != nil && tile.X == r.hover.X && tile.Y == r.hover.Y {
|
||||
ctx.Renderer().DrawTexture(hoverTexture, rect)
|
||||
}
|
||||
})
|
||||
|
||||
r.project.visibleTiles(func(x, y int32, pos Point) {
|
||||
text := toItemTexture(x, y)
|
||||
r.isometric.EnumerateInt(func(tile geom.Point, view geom.PointF32) {
|
||||
text := toItemTexture(tile.X, tile.Y)
|
||||
if text == nil {
|
||||
return
|
||||
}
|
||||
|
||||
placeX, placeY := terrain.PlaceX.Value(x, y), terrain.PlaceY.Value(x, y)
|
||||
pos = r.project.mapToScreenF(float32(x)-.2+float32(.9*placeX-.45), float32(y)-.2+float32(.9*placeY-.45))
|
||||
text.CopyResize(ctx.Renderer, r.project.screenToTileRect(pos))
|
||||
placeX, placeY := terrain.PlaceX.Value(tile.X, tile.Y), terrain.PlaceY.Value(tile.X, tile.Y)
|
||||
displaced := r.isometric.TileToView(tile.ToF32().Add2D(-.2+.9*float32(placeX)-.45, -.2+.9*float32(placeY)-.45))
|
||||
rect := textureRect(displaced)
|
||||
ctx.Renderer().DrawTexture(text, rect)
|
||||
})
|
||||
}
|
||||
|
116
textures.go
116
textures.go
@ -1,116 +0,0 @@
|
||||
package tins2020
|
||||
|
||||
import (
|
||||
"errors"
|
||||
"fmt"
|
||||
|
||||
"github.com/veandco/go-sdl2/img"
|
||||
"github.com/veandco/go-sdl2/sdl"
|
||||
"opslag.de/schobers/fs/vfs"
|
||||
)
|
||||
|
||||
type Texture struct {
|
||||
texture *sdl.Texture
|
||||
size Point
|
||||
}
|
||||
|
||||
func NewTextureFromSurface(renderer *sdl.Renderer, surface *sdl.Surface) (*Texture, error) {
|
||||
texture, err := renderer.CreateTextureFromSurface(surface)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return &Texture{texture: texture, size: Pt(surface.W, surface.H)}, nil
|
||||
}
|
||||
|
||||
func (t *Texture) Size() Point { return t.size }
|
||||
|
||||
// func (t *Texture) Rect() Rectangle { return t.rect }
|
||||
|
||||
// func (t *Texture) SDLRectPtr() *sdl.Rect { return t.rect.SDLPtr() }
|
||||
|
||||
func (t *Texture) Copy(renderer *sdl.Renderer, dst Point) {
|
||||
t.CopyResize(renderer, RectSize(dst.X, dst.Y, t.size.X, t.size.Y))
|
||||
}
|
||||
|
||||
func (t *Texture) CopyPart(renderer *sdl.Renderer, src Rectangle, dst Point) {
|
||||
t.CopyPartResize(renderer, src, RectSize(dst.X, dst.Y, src.W, src.H))
|
||||
}
|
||||
|
||||
func (t *Texture) CopyPartResize(renderer *sdl.Renderer, src Rectangle, dst Rectangle) {
|
||||
renderer.Copy(t.texture, src.SDLPtr(), dst.SDLPtr())
|
||||
}
|
||||
|
||||
func (t *Texture) CopyResize(renderer *sdl.Renderer, dst Rectangle) {
|
||||
t.CopyPartResize(renderer, Rect(0, 0, t.size.X, t.size.Y), dst)
|
||||
}
|
||||
|
||||
func (t *Texture) SetColor(color sdl.Color) {
|
||||
t.texture.SetColorMod(color.R, color.G, color.B)
|
||||
}
|
||||
|
||||
// func (t *Texture) CopyF(renderer *sdl.Renderer, dst *sdl.FRect) {
|
||||
// renderer.CopyF(t.texture, t.rect, dst) // Depends on SDL >=2.0.10
|
||||
// }
|
||||
|
||||
func (t *Texture) Destroy() { t.texture.Destroy() }
|
||||
|
||||
type Textures struct {
|
||||
dir vfs.CopyDir
|
||||
renderer *sdl.Renderer
|
||||
textures map[string]*Texture
|
||||
}
|
||||
|
||||
func (t *Textures) Init(renderer *sdl.Renderer, dir vfs.CopyDir) {
|
||||
t.dir = dir
|
||||
t.renderer = renderer
|
||||
t.textures = map[string]*Texture{}
|
||||
}
|
||||
|
||||
func (t *Textures) Load(name, path string, other ...string) error {
|
||||
err := t.load(name, path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
if len(other) == 0 {
|
||||
return nil
|
||||
}
|
||||
if len(other)%2 != 0 {
|
||||
return errors.New("expected name/path pairs")
|
||||
}
|
||||
for i := 0; i < len(other); i += 2 {
|
||||
err = t.load(other[i], other[i+1])
|
||||
if err != nil {
|
||||
return fmt.Errorf("error loading '%s'; error: %v", other[i], err)
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Textures) load(name, path string) error {
|
||||
texturePath, err := t.dir.Retrieve(path)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
surface, err := img.Load(texturePath)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
defer surface.Free()
|
||||
texture, err := NewTextureFromSurface(t.renderer, surface)
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
t.textures[name] = texture
|
||||
return nil
|
||||
}
|
||||
|
||||
func (t *Textures) Texture(name string) *Texture { return t.textures[name] }
|
||||
|
||||
func (t *Textures) Destroy() {
|
||||
if t.textures == nil {
|
||||
return
|
||||
}
|
||||
for _, t := range t.textures {
|
||||
t.Destroy()
|
||||
}
|
||||
}
|
14
tools.go
14
tools.go
@ -1,8 +1,10 @@
|
||||
package tins2020
|
||||
|
||||
import "opslag.de/schobers/geom"
|
||||
|
||||
type Tool interface {
|
||||
Type() string
|
||||
ClickedTile(*Game, Point)
|
||||
ClickedTile(*Game, geom.Point)
|
||||
}
|
||||
|
||||
type PlantFlowerTool struct {
|
||||
@ -11,14 +13,20 @@ type PlantFlowerTool struct {
|
||||
|
||||
func (t *PlantFlowerTool) Type() string { return "plant-flower" }
|
||||
|
||||
func (t *PlantFlowerTool) ClickedTile(game *Game, tile Point) {
|
||||
func (t *PlantFlowerTool) ClickedTile(game *Game, tile geom.Point) {
|
||||
game.PlantFlower(t.FlowerID, tile)
|
||||
}
|
||||
|
||||
type NoTool struct{}
|
||||
|
||||
func (t *NoTool) Type() string { return "none" }
|
||||
|
||||
func (t *NoTool) ClickedTile(*Game, geom.Point) {}
|
||||
|
||||
type ShovelTool struct{}
|
||||
|
||||
func (t *ShovelTool) Type() string { return "shovel" }
|
||||
|
||||
func (t *ShovelTool) ClickedTile(game *Game, tile Point) {
|
||||
func (t *ShovelTool) ClickedTile(game *Game, tile geom.Point) {
|
||||
game.Dig(tile)
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user