Compare commits
48 Commits
new_tile_g
...
master
Author | SHA1 | Date | |
---|---|---|---|
365e9dbbbb | |||
8fc459e1d6 | |||
93be82bdbd | |||
1e9d3e9089 | |||
cb81ced655 | |||
a4058df9c8 | |||
a19d33cb9f | |||
041cdccc3f | |||
cdb581d0f6 | |||
0203539201 | |||
fd92207400 | |||
46e3ac060a | |||
2b58bf1d7f | |||
3dbb74ac77 | |||
cbf18822be | |||
c61f074465 | |||
449873f6b8 | |||
4b393610e2 | |||
30999c944a | |||
70ce0da074 | |||
72aab5509e | |||
88a02f0f9b | |||
03685f9a33 | |||
6eed028d82 | |||
3fb808ba78 | |||
8d8753f008 | |||
d8c0f489aa | |||
a4ab1a265e | |||
214d08f2b3 | |||
95bc1367c7 | |||
63ffc04017 | |||
c4fc256c19 | |||
1f26980ba3 | |||
8ef4e4ea3a | |||
3488bb3767 | |||
356b510286 | |||
aa47e2cabb | |||
8d7ec272b6 | |||
a08f961e80 | |||
5c30a4bc01 | |||
efea350ae9 | |||
3d4df7e956 | |||
11e49d1249 | |||
11ab3fca0f | |||
27ad0453c3 | |||
856069d5b2 | |||
cc58dbd06f | |||
cc59236689 |
1
.gitignore
vendored
@ -8,3 +8,4 @@ rice-box.go
|
|||||||
|
|
||||||
# Application
|
# Application
|
||||||
cmd/krampus19/res/_sandbox/
|
cmd/krampus19/res/_sandbox/
|
||||||
|
cmd/krampus19/TODO
|
||||||
|
356
README.md
Normal file
@ -0,0 +1,356 @@
|
|||||||
|
# Sokodragon
|
||||||
|
|
||||||
|
This game was made for RmBeer, his wishlist:
|
||||||
|
```
|
||||||
|
1) DRAGONS!!! HUNDREDS AND HUNDREDS, NO, THOUSANDS OF DRAGONS!!!!!! I LOVE DRAGONS AND I WANT SEE ALL!!!!! I WANT A DRAGON LIKE THE MAIN CHARACTER!!!!! \o/
|
||||||
|
2) Include morbid scenes, gores or bloody, where humans are destroyed as part of the game. ^^
|
||||||
|
3) Make a good story for the game! :D
|
||||||
|
4) That is an action game, strategy, or logical problem, can be any of the 3 or all the 3. I like games to think and solve, because they are more challenging. :) (no like puzzle with part of images and no like questions games)
|
||||||
|
|
||||||
|
It may be difficult to create 1000 dragons, I settle for one or some if it's difficult for you. :)
|
||||||
|
```
|
||||||
|
|
||||||
|
Safe to say I failed miserably to meet the requirements. The game features a single dragon and it is a puzzle game which satifies rules 1) and 4). The idea was to let the dragon have to get to a human/villain type (instead of the egg now) but drawing this was too challenging. Didn't think about a good story yet. Nevertheless: I hope you enjoy solving the 4 puzzles added.
|
||||||
|
|
||||||
|
## Building
|
||||||
|
Prerequisites:
|
||||||
|
- [Allegro](https://liballeg.org/) 5.2 (development libraries).
|
||||||
|
- [Go](https://golang.org/dl/) 1.12 or later.
|
||||||
|
- GCC.
|
||||||
|
- Git.
|
||||||
|
|
||||||
|
With all prequisites installed you can run:
|
||||||
|
```
|
||||||
|
go get -u opslag.de/schobers/krampus19/cmd/krampus19
|
||||||
|
```
|
||||||
|
|
||||||
|
The generated binary can be found in `$GOPATH/bin` and will depend on the dynamic runtimes and the resources found in `$GOPATH/src/opslag.de/schobers/krampus19/cmd/krampus19/res`.
|
||||||
|
|
||||||
|
### Sources
|
||||||
|
Can be found at https://opslag.de/schobers/krampus19 (Git repository).
|
||||||
|
|
||||||
|
### Embedding resources
|
||||||
|
```
|
||||||
|
go get -u github.com/GeertJohan/go.rice/rice
|
||||||
|
go get -u opslag.de/schobers/krampus19/cmd/krampus19
|
||||||
|
go generate opslag.de/schobers/krampus19/cmd/krampus19
|
||||||
|
go install opslag.de/schobers/krampus19/cmd/krampus19
|
||||||
|
```
|
||||||
|
|
||||||
|
Note that `go get` of the `rice` tool is only required once.
|
||||||
|
|
||||||
|
### Usefull flags
|
||||||
|
`go install` can be executed with the following flags (on Windows):
|
||||||
|
- `-tags "static"`: to link against Allegro statically.
|
||||||
|
- `-tags "console"`: to show the console output in stdout.
|
||||||
|
- `-ldflags "-s -w"`: to reduce the binary size.
|
||||||
|
|
||||||
|
Example:
|
||||||
|
```
|
||||||
|
go install -tags "static console" -ldflags "-s -w" opslag.de/schobers/krampus19/cmd/krampus19
|
||||||
|
```
|
||||||
|
|
||||||
|
## Settings
|
||||||
|
|
||||||
|
- Video settings are only taken into account when the game is restarted. The resolution only applies to fullscreen mode (the "Windowed" setting must be unchecked).
|
||||||
|
|
||||||
|
## Licenses
|
||||||
|
### Fira Mono font
|
||||||
|
|
||||||
|
Copyright (c) 2012-2013, The Mozilla Corporation and Telefonica S.A.
|
||||||
|
|
||||||
|
This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
||||||
|
This license is copied below, and is also available with a FAQ at:
|
||||||
|
http://scripts.sil.org/OFL
|
||||||
|
|
||||||
|
|
||||||
|
-----------------------------------------------------------
|
||||||
|
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
||||||
|
-----------------------------------------------------------
|
||||||
|
|
||||||
|
PREAMBLE
|
||||||
|
The goals of the Open Font License (OFL) are to stimulate worldwide
|
||||||
|
development of collaborative font projects, to support the font creation
|
||||||
|
efforts of academic and linguistic communities, and to provide a free and
|
||||||
|
open framework in which fonts may be shared and improved in partnership
|
||||||
|
with others.
|
||||||
|
|
||||||
|
The OFL allows the licensed fonts to be used, studied, modified and
|
||||||
|
redistributed freely as long as they are not sold by themselves. The
|
||||||
|
fonts, including any derivative works, can be bundled, embedded,
|
||||||
|
redistributed and/or sold with any software provided that any reserved
|
||||||
|
names are not used by derivative works. The fonts and derivatives,
|
||||||
|
however, cannot be released under any other type of license. The
|
||||||
|
requirement for fonts to remain under this license does not apply
|
||||||
|
to any document created using the fonts or their derivatives.
|
||||||
|
|
||||||
|
DEFINITIONS
|
||||||
|
"Font Software" refers to the set of files released by the Copyright
|
||||||
|
Holder(s) under this license and clearly marked as such. This may
|
||||||
|
include source files, build scripts and documentation.
|
||||||
|
|
||||||
|
"Reserved Font Name" refers to any names specified as such after the
|
||||||
|
copyright statement(s).
|
||||||
|
|
||||||
|
"Original Version" refers to the collection of Font Software components as
|
||||||
|
distributed by the Copyright Holder(s).
|
||||||
|
|
||||||
|
"Modified Version" refers to any derivative made by adding to, deleting,
|
||||||
|
or substituting -- in part or in whole -- any of the components of the
|
||||||
|
Original Version, by changing formats or by porting the Font Software to a
|
||||||
|
new environment.
|
||||||
|
|
||||||
|
"Author" refers to any designer, engineer, programmer, technical
|
||||||
|
writer or other person who contributed to the Font Software.
|
||||||
|
|
||||||
|
PERMISSION & CONDITIONS
|
||||||
|
Permission is hereby granted, free of charge, to any person obtaining
|
||||||
|
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
||||||
|
redistribute, and sell modified and unmodified copies of the Font
|
||||||
|
Software, subject to the following conditions:
|
||||||
|
|
||||||
|
1) Neither the Font Software nor any of its individual components,
|
||||||
|
in Original or Modified Versions, may be sold by itself.
|
||||||
|
|
||||||
|
2) Original or Modified Versions of the Font Software may be bundled,
|
||||||
|
redistributed and/or sold with any software, provided that each copy
|
||||||
|
contains the above copyright notice and this license. These can be
|
||||||
|
included either as stand-alone text files, human-readable headers or
|
||||||
|
in the appropriate machine-readable metadata fields within text or
|
||||||
|
binary files as long as those fields can be easily viewed by the user.
|
||||||
|
|
||||||
|
3) No Modified Version of the Font Software may use the Reserved Font
|
||||||
|
Name(s) unless explicit written permission is granted by the corresponding
|
||||||
|
Copyright Holder. This restriction only applies to the primary font name as
|
||||||
|
presented to the users.
|
||||||
|
|
||||||
|
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
||||||
|
Software shall not be used to promote, endorse or advertise any
|
||||||
|
Modified Version, except to acknowledge the contribution(s) of the
|
||||||
|
Copyright Holder(s) and the Author(s) or with their explicit written
|
||||||
|
permission.
|
||||||
|
|
||||||
|
5) The Font Software, modified or unmodified, in part or in whole,
|
||||||
|
must be distributed entirely under this license, and must not be
|
||||||
|
distributed under any other license. The requirement for fonts to
|
||||||
|
remain under this license does not apply to any document created
|
||||||
|
using the Font Software.
|
||||||
|
|
||||||
|
TERMINATION
|
||||||
|
This license becomes null and void if any of the above conditions are
|
||||||
|
not met.
|
||||||
|
|
||||||
|
DISCLAIMER
|
||||||
|
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||||
|
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||||
|
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||||
|
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
||||||
|
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
||||||
|
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
||||||
|
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
||||||
|
OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||||
|
|
||||||
|
### Open Sans font
|
||||||
|
|
||||||
|
Apache License
|
||||||
|
Version 2.0, January 2004
|
||||||
|
http://www.apache.org/licenses/
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||||
|
|
||||||
|
1. Definitions.
|
||||||
|
|
||||||
|
"License" shall mean the terms and conditions for use, reproduction,
|
||||||
|
and distribution as defined by Sections 1 through 9 of this document.
|
||||||
|
|
||||||
|
"Licensor" shall mean the copyright owner or entity authorized by
|
||||||
|
the copyright owner that is granting the License.
|
||||||
|
|
||||||
|
"Legal Entity" shall mean the union of the acting entity and all
|
||||||
|
other entities that control, are controlled by, or are under common
|
||||||
|
control with that entity. For the purposes of this definition,
|
||||||
|
"control" means (i) the power, direct or indirect, to cause the
|
||||||
|
direction or management of such entity, whether by contract or
|
||||||
|
otherwise, or (ii) ownership of fifty percent (50%) or more of the
|
||||||
|
outstanding shares, or (iii) beneficial ownership of such entity.
|
||||||
|
|
||||||
|
"You" (or "Your") shall mean an individual or Legal Entity
|
||||||
|
exercising permissions granted by this License.
|
||||||
|
|
||||||
|
"Source" form shall mean the preferred form for making modifications,
|
||||||
|
including but not limited to software source code, documentation
|
||||||
|
source, and configuration files.
|
||||||
|
|
||||||
|
"Object" form shall mean any form resulting from mechanical
|
||||||
|
transformation or translation of a Source form, including but
|
||||||
|
not limited to compiled object code, generated documentation,
|
||||||
|
and conversions to other media types.
|
||||||
|
|
||||||
|
"Work" shall mean the work of authorship, whether in Source or
|
||||||
|
Object form, made available under the License, as indicated by a
|
||||||
|
copyright notice that is included in or attached to the work
|
||||||
|
(an example is provided in the Appendix below).
|
||||||
|
|
||||||
|
"Derivative Works" shall mean any work, whether in Source or Object
|
||||||
|
form, that is based on (or derived from) the Work and for which the
|
||||||
|
editorial revisions, annotations, elaborations, or other modifications
|
||||||
|
represent, as a whole, an original work of authorship. For the purposes
|
||||||
|
of this License, Derivative Works shall not include works that remain
|
||||||
|
separable from, or merely link (or bind by name) to the interfaces of,
|
||||||
|
the Work and Derivative Works thereof.
|
||||||
|
|
||||||
|
"Contribution" shall mean any work of authorship, including
|
||||||
|
the original version of the Work and any modifications or additions
|
||||||
|
to that Work or Derivative Works thereof, that is intentionally
|
||||||
|
submitted to Licensor for inclusion in the Work by the copyright owner
|
||||||
|
or by an individual or Legal Entity authorized to submit on behalf of
|
||||||
|
the copyright owner. For the purposes of this definition, "submitted"
|
||||||
|
means any form of electronic, verbal, or written communication sent
|
||||||
|
to the Licensor or its representatives, including but not limited to
|
||||||
|
communication on electronic mailing lists, source code control systems,
|
||||||
|
and issue tracking systems that are managed by, or on behalf of, the
|
||||||
|
Licensor for the purpose of discussing and improving the Work, but
|
||||||
|
excluding communication that is conspicuously marked or otherwise
|
||||||
|
designated in writing by the copyright owner as "Not a Contribution."
|
||||||
|
|
||||||
|
"Contributor" shall mean Licensor and any individual or Legal Entity
|
||||||
|
on behalf of whom a Contribution has been received by Licensor and
|
||||||
|
subsequently incorporated within the Work.
|
||||||
|
|
||||||
|
2. Grant of Copyright License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
copyright license to reproduce, prepare Derivative Works of,
|
||||||
|
publicly display, publicly perform, sublicense, and distribute the
|
||||||
|
Work and such Derivative Works in Source or Object form.
|
||||||
|
|
||||||
|
3. Grant of Patent License. Subject to the terms and conditions of
|
||||||
|
this License, each Contributor hereby grants to You a perpetual,
|
||||||
|
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
|
||||||
|
(except as stated in this section) patent license to make, have made,
|
||||||
|
use, offer to sell, sell, import, and otherwise transfer the Work,
|
||||||
|
where such license applies only to those patent claims licensable
|
||||||
|
by such Contributor that are necessarily infringed by their
|
||||||
|
Contribution(s) alone or by combination of their Contribution(s)
|
||||||
|
with the Work to which such Contribution(s) was submitted. If You
|
||||||
|
institute patent litigation against any entity (including a
|
||||||
|
cross-claim or counterclaim in a lawsuit) alleging that the Work
|
||||||
|
or a Contribution incorporated within the Work constitutes direct
|
||||||
|
or contributory patent infringement, then any patent licenses
|
||||||
|
granted to You under this License for that Work shall terminate
|
||||||
|
as of the date such litigation is filed.
|
||||||
|
|
||||||
|
4. Redistribution. You may reproduce and distribute copies of the
|
||||||
|
Work or Derivative Works thereof in any medium, with or without
|
||||||
|
modifications, and in Source or Object form, provided that You
|
||||||
|
meet the following conditions:
|
||||||
|
|
||||||
|
(a) You must give any other recipients of the Work or
|
||||||
|
Derivative Works a copy of this License; and
|
||||||
|
|
||||||
|
(b) You must cause any modified files to carry prominent notices
|
||||||
|
stating that You changed the files; and
|
||||||
|
|
||||||
|
(c) You must retain, in the Source form of any Derivative Works
|
||||||
|
that You distribute, all copyright, patent, trademark, and
|
||||||
|
attribution notices from the Source form of the Work,
|
||||||
|
excluding those notices that do not pertain to any part of
|
||||||
|
the Derivative Works; and
|
||||||
|
|
||||||
|
(d) If the Work includes a "NOTICE" text file as part of its
|
||||||
|
distribution, then any Derivative Works that You distribute must
|
||||||
|
include a readable copy of the attribution notices contained
|
||||||
|
within such NOTICE file, excluding those notices that do not
|
||||||
|
pertain to any part of the Derivative Works, in at least one
|
||||||
|
of the following places: within a NOTICE text file distributed
|
||||||
|
as part of the Derivative Works; within the Source form or
|
||||||
|
documentation, if provided along with the Derivative Works; or,
|
||||||
|
within a display generated by the Derivative Works, if and
|
||||||
|
wherever such third-party notices normally appear. The contents
|
||||||
|
of the NOTICE file are for informational purposes only and
|
||||||
|
do not modify the License. You may add Your own attribution
|
||||||
|
notices within Derivative Works that You distribute, alongside
|
||||||
|
or as an addendum to the NOTICE text from the Work, provided
|
||||||
|
that such additional attribution notices cannot be construed
|
||||||
|
as modifying the License.
|
||||||
|
|
||||||
|
You may add Your own copyright statement to Your modifications and
|
||||||
|
may provide additional or different license terms and conditions
|
||||||
|
for use, reproduction, or distribution of Your modifications, or
|
||||||
|
for any such Derivative Works as a whole, provided Your use,
|
||||||
|
reproduction, and distribution of the Work otherwise complies with
|
||||||
|
the conditions stated in this License.
|
||||||
|
|
||||||
|
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||||
|
any Contribution intentionally submitted for inclusion in the Work
|
||||||
|
by You to the Licensor shall be under the terms and conditions of
|
||||||
|
this License, without any additional terms or conditions.
|
||||||
|
Notwithstanding the above, nothing herein shall supersede or modify
|
||||||
|
the terms of any separate license agreement you may have executed
|
||||||
|
with Licensor regarding such Contributions.
|
||||||
|
|
||||||
|
6. Trademarks. This License does not grant permission to use the trade
|
||||||
|
names, trademarks, service marks, or product names of the Licensor,
|
||||||
|
except as required for reasonable and customary use in describing the
|
||||||
|
origin of the Work and reproducing the content of the NOTICE file.
|
||||||
|
|
||||||
|
7. Disclaimer of Warranty. Unless required by applicable law or
|
||||||
|
agreed to in writing, Licensor provides the Work (and each
|
||||||
|
Contributor provides its Contributions) on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
|
||||||
|
implied, including, without limitation, any warranties or conditions
|
||||||
|
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
|
||||||
|
PARTICULAR PURPOSE. You are solely responsible for determining the
|
||||||
|
appropriateness of using or redistributing the Work and assume any
|
||||||
|
risks associated with Your exercise of permissions under this License.
|
||||||
|
|
||||||
|
8. Limitation of Liability. In no event and under no legal theory,
|
||||||
|
whether in tort (including negligence), contract, or otherwise,
|
||||||
|
unless required by applicable law (such as deliberate and grossly
|
||||||
|
negligent acts) or agreed to in writing, shall any Contributor be
|
||||||
|
liable to You for damages, including any direct, indirect, special,
|
||||||
|
incidental, or consequential damages of any character arising as a
|
||||||
|
result of this License or out of the use or inability to use the
|
||||||
|
Work (including but not limited to damages for loss of goodwill,
|
||||||
|
work stoppage, computer failure or malfunction, or any and all
|
||||||
|
other commercial damages or losses), even if such Contributor
|
||||||
|
has been advised of the possibility of such damages.
|
||||||
|
|
||||||
|
9. Accepting Warranty or Additional Liability. While redistributing
|
||||||
|
the Work or Derivative Works thereof, You may choose to offer,
|
||||||
|
and charge a fee for, acceptance of support, warranty, indemnity,
|
||||||
|
or other liability obligations and/or rights consistent with this
|
||||||
|
License. However, in accepting such obligations, You may act only
|
||||||
|
on Your own behalf and on Your sole responsibility, not on behalf
|
||||||
|
of any other Contributor, and only if You agree to indemnify,
|
||||||
|
defend, and hold each Contributor harmless for any liability
|
||||||
|
incurred by, or claims asserted against, such Contributor by reason
|
||||||
|
of your accepting any such warranty or additional liability.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
APPENDIX: How to apply the Apache License to your work.
|
||||||
|
|
||||||
|
To apply the Apache License to your work, attach the following
|
||||||
|
boilerplate notice, with the fields enclosed by brackets "[]"
|
||||||
|
replaced with your own identifying information. (Don't include
|
||||||
|
the brackets!) The text should be enclosed in the appropriate
|
||||||
|
comment syntax for the file format. We also recommend that a
|
||||||
|
file or class name and description of purpose be included on the
|
||||||
|
same "printed page" as the copyright notice for easier
|
||||||
|
identification within third-party archives.
|
||||||
|
|
||||||
|
Copyright [yyyy] [name of copyright owner]
|
||||||
|
|
||||||
|
Licensed under the Apache License, Version 2.0 (the "License");
|
||||||
|
you may not use this file except in compliance with the License.
|
||||||
|
You may obtain a copy of the License at
|
||||||
|
|
||||||
|
http://www.apache.org/licenses/LICENSE-2.0
|
||||||
|
|
||||||
|
Unless required by applicable law or agreed to in writing, software
|
||||||
|
distributed under the License is distributed on an "AS IS" BASIS,
|
||||||
|
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||||
|
See the License for the specific language governing permissions and
|
||||||
|
limitations under the License.
|
@ -14,6 +14,12 @@ type Button struct {
|
|||||||
TextAlign allg5.HorizontalAlignment
|
TextAlign allg5.HorizontalAlignment
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func NewButton(text string, onClick func()) *Button {
|
||||||
|
b := &Button{Text: text}
|
||||||
|
b.OnClick = onClick
|
||||||
|
return b
|
||||||
|
}
|
||||||
|
|
||||||
func (b *Button) DesiredSize(ctx *Context) geom.PointF32 {
|
func (b *Button) DesiredSize(ctx *Context) geom.PointF32 {
|
||||||
font := ctx.Fonts.Get(b.Font)
|
font := ctx.Fonts.Get(b.Font)
|
||||||
w := font.TextWidth(b.Text)
|
w := font.TextWidth(b.Text)
|
||||||
|
23
alui/center.go
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
package alui
|
||||||
|
|
||||||
|
import (
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
)
|
||||||
|
|
||||||
|
type center struct {
|
||||||
|
Proxy
|
||||||
|
}
|
||||||
|
|
||||||
|
func Center(control Control) Control {
|
||||||
|
return ¢er{Proxy: Proxy{Target: control}}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *center) Layout(ctx *Context, bounds geom.RectangleF32) {
|
||||||
|
size := c.DesiredSize(ctx)
|
||||||
|
center := bounds.Center()
|
||||||
|
|
||||||
|
size.X = geom.Min32(size.X, bounds.Dx())
|
||||||
|
size.Y = geom.Min32(size.Y, bounds.Dy())
|
||||||
|
size = size.Mul(.5)
|
||||||
|
c.Proxy.Layout(ctx, geom.RectF32(center.X-size.X, center.Y-size.Y, center.X+size.X, center.Y+size.Y))
|
||||||
|
}
|
34
alui/column.go
Normal file
@ -0,0 +1,34 @@
|
|||||||
|
package alui
|
||||||
|
|
||||||
|
import "opslag.de/schobers/geom"
|
||||||
|
|
||||||
|
type Column struct {
|
||||||
|
Proxy
|
||||||
|
|
||||||
|
panel *StackPanel
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewColumn() *Column {
|
||||||
|
c := &Column{}
|
||||||
|
c.Init()
|
||||||
|
return c
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Column) AddChild(child ...Control) {
|
||||||
|
c.panel.Children = append(c.panel.Children, child...)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Column) Init() {
|
||||||
|
c.panel = &StackPanel{Orientation: OrientationVertical}
|
||||||
|
c.Proxy.Target = c.panel
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *Column) Layout(ctx *Context, bounds geom.RectangleF32) {}
|
||||||
|
|
||||||
|
func (c *Column) Render(ctx *Context, bounds geom.RectangleF32) {
|
||||||
|
columnHeight := c.Proxy.DesiredSize(ctx).Y
|
||||||
|
width, center := bounds.Dx(), bounds.Center()
|
||||||
|
columnBounds := geom.RectF32(.25*width, center.Y-.5*columnHeight, .75*width, center.Y+.5*columnHeight)
|
||||||
|
c.Proxy.Layout(ctx, columnBounds)
|
||||||
|
c.Proxy.Render(ctx, columnBounds)
|
||||||
|
}
|
@ -11,11 +11,8 @@ type Container struct {
|
|||||||
Children []Control
|
Children []Control
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *Container) Handle(e allg5.Event) {
|
func (c *Container) AddChild(child ...Control) {
|
||||||
c.ControlBase.Handle(e)
|
c.Children = append(c.Children, child...)
|
||||||
for _, child := range c.Children {
|
|
||||||
child.Handle(e)
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *Container) DesiredSize(ctx *Context) geom.PointF32 {
|
func (c *Container) DesiredSize(ctx *Context) geom.PointF32 {
|
||||||
@ -36,6 +33,13 @@ func (c *Container) DesiredSize(ctx *Context) geom.PointF32 {
|
|||||||
return size
|
return size
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (c *Container) Handle(e allg5.Event) {
|
||||||
|
c.ControlBase.Handle(e)
|
||||||
|
for _, child := range c.Children {
|
||||||
|
child.Handle(e)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
func (c *Container) Layout(ctx *Context, bounds geom.RectangleF32) {
|
func (c *Container) Layout(ctx *Context, bounds geom.RectangleF32) {
|
||||||
c.ControlBase.Layout(ctx, bounds)
|
c.ControlBase.Layout(ctx, bounds)
|
||||||
for _, child := range c.Children {
|
for _, child := range c.Children {
|
||||||
|
@ -44,7 +44,7 @@ func (f *Fonts) DrawAlignFont(font *allg5.Font, left, top, right float32, color
|
|||||||
font.Draw(right, top, color, allg5.AlignRight, text)
|
font.Draw(right, top, color, allg5.AlignRight, text)
|
||||||
default:
|
default:
|
||||||
left, top = geom.Round32(left), geom.Round32(top)
|
left, top = geom.Round32(left), geom.Round32(top)
|
||||||
font.Draw(left, top, color, allg5.AlignRight, text)
|
font.Draw(left, top, color, allg5.AlignLeft, text)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -10,7 +10,8 @@ var _ Control = &Label{}
|
|||||||
type Label struct {
|
type Label struct {
|
||||||
ControlBase
|
ControlBase
|
||||||
|
|
||||||
Text string
|
Text string
|
||||||
|
TextAlign allg5.HorizontalAlignment
|
||||||
}
|
}
|
||||||
|
|
||||||
func (l *Label) DesiredSize(ctx *Context) geom.PointF32 {
|
func (l *Label) DesiredSize(ctx *Context) geom.PointF32 {
|
||||||
@ -29,5 +30,5 @@ func (l *Label) Render(ctx *Context, bounds geom.RectangleF32) {
|
|||||||
if back != nil {
|
if back != nil {
|
||||||
allg5.DrawFilledRectangle(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, *back)
|
allg5.DrawFilledRectangle(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, *back)
|
||||||
}
|
}
|
||||||
ctx.Fonts.Draw(l.Font, bounds.Min.X+4, bounds.Min.Y+4, *fore, l.Text)
|
ctx.Fonts.DrawAlign(l.Font, bounds.Min.X+4, bounds.Min.Y+4, bounds.Max.X-4, *fore, l.TextAlign, l.Text)
|
||||||
}
|
}
|
||||||
|
53
alui/margins.go
Normal file
@ -0,0 +1,53 @@
|
|||||||
|
package alui
|
||||||
|
|
||||||
|
import (
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
)
|
||||||
|
|
||||||
|
var _ Control = &Margins{}
|
||||||
|
|
||||||
|
type Margins struct {
|
||||||
|
Proxy
|
||||||
|
|
||||||
|
Top, Left, Bottom, Right float32
|
||||||
|
|
||||||
|
bounds geom.RectangleF32
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewMargins(target Control, margins ...float32) *Margins {
|
||||||
|
m := &Margins{Proxy: Proxy{Target: target}}
|
||||||
|
switch len(margins) {
|
||||||
|
case 1:
|
||||||
|
m.Top, m.Left, m.Bottom, m.Right = margins[0], margins[0], margins[0], margins[0]
|
||||||
|
case 2:
|
||||||
|
m.Top, m.Left, m.Bottom, m.Right = margins[0], margins[1], margins[0], margins[1]
|
||||||
|
case 3:
|
||||||
|
m.Top, m.Left, m.Bottom, m.Right = margins[0], margins[1], margins[2], margins[1]
|
||||||
|
case 4:
|
||||||
|
m.Top, m.Left, m.Bottom, m.Right = margins[0], margins[1], margins[2], margins[3]
|
||||||
|
default:
|
||||||
|
panic("expected 1 (all same), 2 (vertical, horizontal), 3 (top, horizontal, bottom) or 4 margins (all separately specified)")
|
||||||
|
}
|
||||||
|
return m
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *Margins) Bounds() geom.RectangleF32 { return m.bounds }
|
||||||
|
|
||||||
|
func (m *Margins) DesiredSize(ctx *Context) geom.PointF32 {
|
||||||
|
return m.Proxy.DesiredSize(ctx).Add2D(m.Left+m.Right, m.Top+m.Bottom)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *Margins) inset(bounds geom.RectangleF32) geom.RectangleF32 {
|
||||||
|
return geom.RectF32(bounds.Min.X+m.Left, bounds.Min.Y+m.Top, bounds.Max.X-m.Right, bounds.Max.Y-m.Bottom)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *Margins) Layout(ctx *Context, bounds geom.RectangleF32) {
|
||||||
|
m.bounds = bounds
|
||||||
|
target := m.inset(bounds)
|
||||||
|
m.Proxy.Layout(ctx, target)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (m *Margins) Render(ctx *Context, bounds geom.RectangleF32) {
|
||||||
|
target := m.inset(bounds)
|
||||||
|
m.Proxy.Render(ctx, target)
|
||||||
|
}
|
32
alui/menu.go
@ -2,13 +2,13 @@ package alui
|
|||||||
|
|
||||||
import (
|
import (
|
||||||
"opslag.de/schobers/allg5"
|
"opslag.de/schobers/allg5"
|
||||||
"opslag.de/schobers/geom"
|
|
||||||
)
|
)
|
||||||
|
|
||||||
type Menu struct {
|
type Menu struct {
|
||||||
Proxy
|
Column
|
||||||
|
|
||||||
|
OnEscape func()
|
||||||
|
|
||||||
panel *StackPanel
|
|
||||||
active int
|
active int
|
||||||
buttons []*Button
|
buttons []*Button
|
||||||
}
|
}
|
||||||
@ -19,11 +19,6 @@ func NewMenu() *Menu {
|
|||||||
return m
|
return m
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *Menu) Init() {
|
|
||||||
m.panel = &StackPanel{Orientation: OrientationVertical}
|
|
||||||
m.Proxy.Target = m.panel
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *Menu) Activate(i int) {
|
func (m *Menu) Activate(i int) {
|
||||||
if len(m.buttons) == 0 || i < 0 {
|
if len(m.buttons) == 0 || i < 0 {
|
||||||
return
|
return
|
||||||
@ -42,17 +37,24 @@ func (m *Menu) Add(text string, onClick func()) {
|
|||||||
button.Over = true
|
button.Over = true
|
||||||
}
|
}
|
||||||
m.buttons = append(m.buttons, button)
|
m.buttons = append(m.buttons, button)
|
||||||
m.panel.Children = append(m.panel.Children, button)
|
m.AddChild(button)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *Menu) Handle(e allg5.Event) {
|
func (m *Menu) Handle(e allg5.Event) {
|
||||||
m.Proxy.Handle(e)
|
m.Column.Handle(e)
|
||||||
|
|
||||||
if len(m.buttons) == 0 {
|
if len(m.buttons) == 0 {
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
switch e := e.(type) {
|
switch e := e.(type) {
|
||||||
|
case *allg5.KeyDownEvent:
|
||||||
|
switch e.KeyCode {
|
||||||
|
case allg5.KeyEscape:
|
||||||
|
if onEscape := m.OnEscape; onEscape != nil {
|
||||||
|
onEscape()
|
||||||
|
}
|
||||||
|
}
|
||||||
case *allg5.KeyCharEvent:
|
case *allg5.KeyCharEvent:
|
||||||
switch e.KeyCode {
|
switch e.KeyCode {
|
||||||
case allg5.KeyDown:
|
case allg5.KeyDown:
|
||||||
@ -75,16 +77,6 @@ func (m *Menu) Handle(e allg5.Event) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (m *Menu) Layout(ctx *Context, bounds geom.RectangleF32) {}
|
|
||||||
|
|
||||||
func (m *Menu) Render(ctx *Context, bounds geom.RectangleF32) {
|
|
||||||
menuHeight := m.Proxy.DesiredSize(ctx).Y
|
|
||||||
width, center := bounds.Dx(), bounds.Center()
|
|
||||||
menuBounds := geom.RectF32(.25*width, center.Y-.5*menuHeight, .75*width, center.Y+.5*menuHeight)
|
|
||||||
m.Proxy.Layout(ctx, menuBounds)
|
|
||||||
m.Proxy.Render(ctx, menuBounds)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (m *Menu) updateActiveButton(active int) {
|
func (m *Menu) updateActiveButton(active int) {
|
||||||
m.active = active
|
m.active = active
|
||||||
for i, btn := range m.buttons {
|
for i, btn := range m.buttons {
|
||||||
|
@ -31,14 +31,14 @@ func (p *Proxy) Handle(e allg5.Event) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (p *Proxy) Render(ctx *Context, bounds geom.RectangleF32) {
|
|
||||||
if p.Target != nil {
|
|
||||||
p.Target.Render(ctx, bounds)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *Proxy) Layout(ctx *Context, bounds geom.RectangleF32) {
|
func (p *Proxy) Layout(ctx *Context, bounds geom.RectangleF32) {
|
||||||
if p.Target != nil {
|
if p.Target != nil {
|
||||||
p.Target.Layout(ctx, bounds)
|
p.Target.Layout(ctx, bounds)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (p *Proxy) Render(ctx *Context, bounds geom.RectangleF32) {
|
||||||
|
if p.Target != nil {
|
||||||
|
p.Target.Render(ctx, bounds)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
@ -13,10 +13,6 @@ type StackPanel struct {
|
|||||||
Orientation Orientation
|
Orientation Orientation
|
||||||
}
|
}
|
||||||
|
|
||||||
func (s *StackPanel) Handle(e allg5.Event) {
|
|
||||||
s.Container.Handle(e)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (s *StackPanel) asLength(p geom.PointF32) float32 {
|
func (s *StackPanel) asLength(p geom.PointF32) float32 {
|
||||||
switch s.Orientation {
|
switch s.Orientation {
|
||||||
case OrientationHorizontal:
|
case OrientationHorizontal:
|
||||||
@ -75,6 +71,10 @@ func (s *StackPanel) DesiredSize(ctx *Context) geom.PointF32 {
|
|||||||
return size
|
return size
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (s *StackPanel) Handle(e allg5.Event) {
|
||||||
|
s.Container.Handle(e)
|
||||||
|
}
|
||||||
|
|
||||||
func (s *StackPanel) Layout(ctx *Context, bounds geom.RectangleF32) {
|
func (s *StackPanel) Layout(ctx *Context, bounds geom.RectangleF32) {
|
||||||
s.Container.Layout(ctx, bounds)
|
s.Container.Layout(ctx, bounds)
|
||||||
|
|
||||||
|
127
cmd/krampus19/animations.go
Normal file
@ -0,0 +1,127 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"math"
|
||||||
|
"math/rand"
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
)
|
||||||
|
|
||||||
|
type moveAnimation struct {
|
||||||
|
e *entity
|
||||||
|
from, to geom.Point
|
||||||
|
pos geom.PointF32
|
||||||
|
}
|
||||||
|
|
||||||
|
func newMoveAnimation(e *entity, from, to geom.Point) *moveAnimation {
|
||||||
|
ani := &moveAnimation{e: e, from: from, to: to, pos: from.ToF32()}
|
||||||
|
return ani
|
||||||
|
}
|
||||||
|
|
||||||
|
func (a *moveAnimation) Animate(start, now time.Duration) bool {
|
||||||
|
const duration = 210 * time.Millisecond
|
||||||
|
|
||||||
|
progress := float32((now-start)*1000/duration) * .001
|
||||||
|
from, to := a.from.ToF32(), a.to.ToF32()
|
||||||
|
if progress >= 1 {
|
||||||
|
a.e.scr.pos = to
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
a.e.scr.pos = to.Sub(from).Mul(progress).Add(from)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
type sinkAnimation struct {
|
||||||
|
e *entity
|
||||||
|
}
|
||||||
|
|
||||||
|
func newSinkAnimation(e *entity) *sinkAnimation {
|
||||||
|
return &sinkAnimation{e: e}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (a *sinkAnimation) Animate(start, now time.Duration) bool {
|
||||||
|
const duration = 70 * time.Millisecond
|
||||||
|
|
||||||
|
progress := float32((now-start)*1000/duration) * .001
|
||||||
|
if progress >= 1 {
|
||||||
|
a.e.scr.z = 80
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
a.e.scr.z = progress * 80
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
type splashAnimation struct {
|
||||||
|
particles []splashParticle
|
||||||
|
}
|
||||||
|
|
||||||
|
func newSplashAnimation(pos geom.Point) *splashAnimation {
|
||||||
|
pos32 := pos.ToF32()
|
||||||
|
a := &splashAnimation{}
|
||||||
|
n := rand.Intn(20) + 4
|
||||||
|
for i := 0; i < n; i++ {
|
||||||
|
angle := rand.Float32() * math.Pi * 2
|
||||||
|
a.particles = append(a.particles, splashParticle{
|
||||||
|
angle: angle,
|
||||||
|
origin: pos32.Add2D(.45*geom.Cos32(angle), .45*geom.Sin32(angle)), // [-0.45 .. 0.45]
|
||||||
|
speed: .5*math.Pi + 2*math.Pi*rand.Float32(), // [0.5*Pi .. 2.5*Pi)
|
||||||
|
height: .2 + .8*rand.Float32(), // [0.2 .. 1.0)
|
||||||
|
dist: .5 + .5*rand.Float32(), // [0.5 .. 1.0)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
return a
|
||||||
|
}
|
||||||
|
|
||||||
|
func (a *splashAnimation) Animate(start, now time.Duration) bool {
|
||||||
|
const duration = 1670 * time.Millisecond
|
||||||
|
|
||||||
|
progress := float32((now-start)*1000/duration) * .001
|
||||||
|
var opaq float32 = 1
|
||||||
|
if progress > .6 {
|
||||||
|
if progress > 1 {
|
||||||
|
opaq = 0
|
||||||
|
} else {
|
||||||
|
opaq = 2.5 - 2.5*progress
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for i, p := range a.particles {
|
||||||
|
progress := geom.Min32(math.Pi, progress*p.speed) / math.Pi
|
||||||
|
a.particles[i].part = particle{
|
||||||
|
opaq: opaq,
|
||||||
|
pos: p.origin.Add2D(progress*p.dist*geom.Cos32(p.angle), progress*p.dist*geom.Sin32(p.angle)),
|
||||||
|
z: 20 + p.height*-100*geom.Sin32(progress*math.Pi),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if progress > 1 {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
type particle struct {
|
||||||
|
pos geom.PointF32
|
||||||
|
z float32
|
||||||
|
opaq float32
|
||||||
|
}
|
||||||
|
|
||||||
|
func splitParticles(y float32, particles []particle) (behind []particle, front []particle) {
|
||||||
|
for _, p := range particles {
|
||||||
|
if p.pos.Y > y {
|
||||||
|
front = append(front, p)
|
||||||
|
} else {
|
||||||
|
behind = append(behind, p)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
type splashParticle struct {
|
||||||
|
origin geom.PointF32
|
||||||
|
angle float32
|
||||||
|
speed float32
|
||||||
|
height float32
|
||||||
|
dist float32
|
||||||
|
|
||||||
|
part particle
|
||||||
|
}
|
315
cmd/krampus19/changesettings.go
Normal file
@ -0,0 +1,315 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
"log"
|
||||||
|
|
||||||
|
"opslag.de/schobers/krampus19/gut"
|
||||||
|
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
|
||||||
|
"opslag.de/schobers/allg5"
|
||||||
|
"opslag.de/schobers/krampus19/alui"
|
||||||
|
)
|
||||||
|
|
||||||
|
const margin = 8
|
||||||
|
|
||||||
|
type displayModeControl struct {
|
||||||
|
alui.StackPanel
|
||||||
|
|
||||||
|
label alui.Label
|
||||||
|
|
||||||
|
modes []string
|
||||||
|
current int
|
||||||
|
}
|
||||||
|
|
||||||
|
func newDisplayModeControl(ctx *Context) *displayModeControl {
|
||||||
|
var modes []string
|
||||||
|
fmtDisplayMode := func(width, height int) string { return fmt.Sprintf("%d x %d", width, height) }
|
||||||
|
containsDisplayMode := func(mode string) bool {
|
||||||
|
for _, m := range modes {
|
||||||
|
if m == mode {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
displayMode := ctx.Settings.Video.DisplayMode
|
||||||
|
if displayMode == "" {
|
||||||
|
displayMode = fmtDisplayMode(ctx.DisplaySize.X, ctx.DisplaySize.Y)
|
||||||
|
}
|
||||||
|
var current int
|
||||||
|
for _, m := range allg5.DisplayModes() {
|
||||||
|
mode := fmtDisplayMode(m.Width, m.Height)
|
||||||
|
if containsDisplayMode(mode) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if mode == displayMode {
|
||||||
|
current = len(modes)
|
||||||
|
}
|
||||||
|
modes = append(modes, mode)
|
||||||
|
}
|
||||||
|
|
||||||
|
c := &displayModeControl{modes: modes, current: current}
|
||||||
|
c.Orientation = alui.OrientationHorizontal
|
||||||
|
c.label.TextAlign = allg5.AlignCenter
|
||||||
|
c.selectMode(0)
|
||||||
|
|
||||||
|
c.AddChild(newSpriteButton(ctx, "ui", "angle-left", func() { c.selectMode(-1) }))
|
||||||
|
c.AddChild(&c.label)
|
||||||
|
c.AddChild(newSpriteButton(ctx, "ui", "angle-right", func() { c.selectMode(1) }))
|
||||||
|
return c
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *displayModeControl) selectMode(delta int) {
|
||||||
|
c.current = (c.current + delta + len(c.modes)) % len(c.modes)
|
||||||
|
c.label.Text = c.Mode()
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *displayModeControl) Mode() string { return c.modes[c.current] }
|
||||||
|
|
||||||
|
type checkBox struct {
|
||||||
|
alui.Button
|
||||||
|
|
||||||
|
ctx *Context
|
||||||
|
|
||||||
|
Selected bool
|
||||||
|
}
|
||||||
|
|
||||||
|
func newCheckBox(ctx *Context) *checkBox {
|
||||||
|
b := &checkBox{ctx: ctx}
|
||||||
|
b.OnClick = func() {
|
||||||
|
b.Selected = !b.Selected
|
||||||
|
}
|
||||||
|
return b
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *checkBox) DesiredSize(ctx *alui.Context) geom.PointF32 {
|
||||||
|
return b.ctx.SpriteDrawer.Size("ui", "check-square").Add2D(2*margin, 2*margin)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *checkBox) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||||
|
tint := b.ctx.Palette.Primary
|
||||||
|
if b.Over {
|
||||||
|
tint = b.ctx.Palette.Dark
|
||||||
|
ctx.Cursor = allg5.MouseCursorLink
|
||||||
|
}
|
||||||
|
var part = "square"
|
||||||
|
if b.Selected {
|
||||||
|
part = "check-square"
|
||||||
|
}
|
||||||
|
b.ctx.SpriteDrawer.Draw("ui", part, bounds.Center(), DrawSpriteOptions{Tint: &tint})
|
||||||
|
}
|
||||||
|
|
||||||
|
type spriteButton struct {
|
||||||
|
alui.Button
|
||||||
|
|
||||||
|
ctx *Context
|
||||||
|
|
||||||
|
Sprite string
|
||||||
|
Part string
|
||||||
|
}
|
||||||
|
|
||||||
|
func newSpriteButton(ctx *Context, sprite, part string, onClick func()) *spriteButton {
|
||||||
|
b := &spriteButton{ctx: ctx, Sprite: sprite, Part: part}
|
||||||
|
b.OnClick = onClick
|
||||||
|
return b
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *spriteButton) DesiredSize(ctx *alui.Context) geom.PointF32 {
|
||||||
|
return b.ctx.SpriteDrawer.Size(b.Sprite, b.Part).Add2D(2*margin, 2*margin)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *spriteButton) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||||
|
tint := b.ctx.Palette.Primary
|
||||||
|
if b.Over {
|
||||||
|
tint = b.ctx.Palette.Dark
|
||||||
|
ctx.Cursor = allg5.MouseCursorLink
|
||||||
|
}
|
||||||
|
b.ctx.SpriteDrawer.Draw(b.Sprite, b.Part, bounds.Center(), DrawSpriteOptions{Tint: &tint})
|
||||||
|
}
|
||||||
|
|
||||||
|
type selectKeyControl struct {
|
||||||
|
alui.Label
|
||||||
|
|
||||||
|
Key allg5.Key
|
||||||
|
|
||||||
|
WaitingForInput bool
|
||||||
|
}
|
||||||
|
|
||||||
|
func newSelectKeyControl(key allg5.Key) *selectKeyControl {
|
||||||
|
c := &selectKeyControl{Key: key}
|
||||||
|
c.TextAlign = allg5.AlignCenter
|
||||||
|
return c
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *selectKeyControl) Handle(e allg5.Event) {
|
||||||
|
c.Label.Handle(e)
|
||||||
|
|
||||||
|
switch e := e.(type) {
|
||||||
|
case *allg5.MouseButtonDownEvent:
|
||||||
|
if c.Over && e.Button == allg5.MouseButtonLeft {
|
||||||
|
c.WaitingForInput = true
|
||||||
|
}
|
||||||
|
case *allg5.KeyDownEvent:
|
||||||
|
if c.WaitingForInput {
|
||||||
|
if e.KeyCode != allg5.KeyEscape {
|
||||||
|
c.Key = e.KeyCode
|
||||||
|
}
|
||||||
|
c.WaitingForInput = false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *selectKeyControl) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||||
|
if c.WaitingForInput {
|
||||||
|
c.Text = "_"
|
||||||
|
} else {
|
||||||
|
c.Text = gut.KeyToString(c.Key)
|
||||||
|
}
|
||||||
|
if c.Over {
|
||||||
|
ctx.Cursor = allg5.MouseCursorLink
|
||||||
|
}
|
||||||
|
c.Label.Render(ctx, bounds)
|
||||||
|
}
|
||||||
|
|
||||||
|
type settingsHeader struct {
|
||||||
|
alui.Label
|
||||||
|
}
|
||||||
|
|
||||||
|
func newSettingsHeader(label string) alui.Control {
|
||||||
|
header := &settingsHeader{}
|
||||||
|
header.Font = "header"
|
||||||
|
header.Text = label
|
||||||
|
return alui.NewMargins(header, 3*margin, 0, 2*margin)
|
||||||
|
}
|
||||||
|
|
||||||
|
type settingsRow struct {
|
||||||
|
alui.StackPanel
|
||||||
|
|
||||||
|
label *alui.Label
|
||||||
|
edit alui.Control
|
||||||
|
}
|
||||||
|
|
||||||
|
func newSettingRow(label string, edit alui.Control) *settingsRow {
|
||||||
|
row := &settingsRow{}
|
||||||
|
row.Orientation = alui.OrientationHorizontal
|
||||||
|
row.label = &alui.Label{Text: label}
|
||||||
|
row.edit = edit
|
||||||
|
row.Children = append(row.Children, row.label, row.edit)
|
||||||
|
return row
|
||||||
|
}
|
||||||
|
|
||||||
|
func (r *settingsRow) Layout(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||||
|
label := bounds
|
||||||
|
label.Max.X = label.Min.X + .5*label.Dx()
|
||||||
|
r.label.Layout(ctx, label)
|
||||||
|
|
||||||
|
width := r.edit.DesiredSize(ctx).X
|
||||||
|
edit := bounds
|
||||||
|
if geom.IsNaN32(width) || width > label.Dx() {
|
||||||
|
edit.Min.X = label.Max.X
|
||||||
|
} else {
|
||||||
|
margin := (label.Dx() - width) * .5
|
||||||
|
edit.Min.X = label.Max.X + margin
|
||||||
|
edit.Max.X -= margin
|
||||||
|
}
|
||||||
|
r.edit.Layout(ctx, edit)
|
||||||
|
}
|
||||||
|
|
||||||
|
type wideButton struct {
|
||||||
|
alui.Button
|
||||||
|
}
|
||||||
|
|
||||||
|
func newWideButton(label string, onClick func()) *wideButton {
|
||||||
|
b := &wideButton{}
|
||||||
|
b.Text = label
|
||||||
|
b.TextAlign = allg5.AlignCenter
|
||||||
|
b.OnClick = onClick
|
||||||
|
return b
|
||||||
|
}
|
||||||
|
|
||||||
|
func (b *wideButton) DesiredSize(ctx *alui.Context) geom.PointF32 {
|
||||||
|
size := b.Button.DesiredSize(ctx)
|
||||||
|
size.X += 2 * margin
|
||||||
|
return size
|
||||||
|
}
|
||||||
|
|
||||||
|
type changeSettings struct {
|
||||||
|
alui.Column
|
||||||
|
|
||||||
|
ctx *Context
|
||||||
|
|
||||||
|
rows []*settingsRow
|
||||||
|
active int
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *changeSettings) addRow(row ...*settingsRow) {
|
||||||
|
for _, row := range row {
|
||||||
|
s.AddChild(row)
|
||||||
|
s.rows = append(s.rows, row)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *changeSettings) Enter(ctx *Context) error {
|
||||||
|
s.Init()
|
||||||
|
s.ctx = ctx
|
||||||
|
|
||||||
|
keyLeft := newSelectKeyControl(s.ctx.Settings.Controls.MoveLeft)
|
||||||
|
keyUp := newSelectKeyControl(s.ctx.Settings.Controls.MoveUp)
|
||||||
|
keyRight := newSelectKeyControl(s.ctx.Settings.Controls.MoveRight)
|
||||||
|
keyDown := newSelectKeyControl(s.ctx.Settings.Controls.MoveDown)
|
||||||
|
|
||||||
|
s.AddChild(newSettingsHeader("Controls"))
|
||||||
|
s.addRow(
|
||||||
|
newSettingRow("Key left", keyLeft),
|
||||||
|
newSettingRow("Key up", keyUp),
|
||||||
|
newSettingRow("Key right", keyRight),
|
||||||
|
newSettingRow("Key down", keyDown),
|
||||||
|
)
|
||||||
|
s.AddChild(newSettingsHeader("Video"))
|
||||||
|
|
||||||
|
displayMode := newDisplayModeControl(ctx)
|
||||||
|
windowed := newCheckBox(ctx)
|
||||||
|
windowed.Selected = s.ctx.Settings.Video.Windowed
|
||||||
|
|
||||||
|
s.addRow(
|
||||||
|
newSettingRow("Windowed", windowed),
|
||||||
|
newSettingRow("Resolution (fullscreen)", displayMode),
|
||||||
|
)
|
||||||
|
buttons := &alui.StackPanel{Orientation: alui.OrientationHorizontal}
|
||||||
|
buttons.AddChild(
|
||||||
|
newWideButton("Cancel", func() { s.ctx.Navigation.ShowMainMenu() }),
|
||||||
|
newWideButton("OK", func() {
|
||||||
|
var controls = controls{MoveLeft: keyLeft.Key, MoveUp: keyUp.Key, MoveRight: keyRight.Key, MoveDown: keyDown.Key}
|
||||||
|
var video = video{Windowed: windowed.Selected, DisplayMode: displayMode.Mode()}
|
||||||
|
s.ctx.Settings = settings{Controls: controls, Video: video}
|
||||||
|
err := s.ctx.Settings.StoreDefault()
|
||||||
|
if err != nil {
|
||||||
|
log.Printf("User settings are not stored: %v", err)
|
||||||
|
} else {
|
||||||
|
log.Printf("Stored new settings.")
|
||||||
|
}
|
||||||
|
|
||||||
|
s.ctx.Navigation.ShowMainMenu()
|
||||||
|
}),
|
||||||
|
)
|
||||||
|
s.AddChild(alui.Center(buttons))
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *changeSettings) Handle(e allg5.Event) {
|
||||||
|
s.Column.Handle(e)
|
||||||
|
|
||||||
|
switch e := e.(type) {
|
||||||
|
case *allg5.KeyDownEvent:
|
||||||
|
switch e.KeyCode {
|
||||||
|
case allg5.KeyEscape:
|
||||||
|
s.ctx.Navigation.ShowMainMenu()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *changeSettings) Leave() {
|
||||||
|
}
|
@ -63,7 +63,7 @@ func (c *console) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
|||||||
}
|
}
|
||||||
messageTop := size.Y - totalHeight - c.offset
|
messageTop := size.Y - totalHeight - c.offset
|
||||||
for _, m := range messages {
|
for _, m := range messages {
|
||||||
if messageTop <= size.Y || (messageTop+lineHeight) >= 0 {
|
if messageTop <= size.Y && (messageTop+lineHeight) >= 0 {
|
||||||
ctx.Fonts.DrawFont(font, 0, messageTop, ctx.Palette.Text, m)
|
ctx.Fonts.DrawFont(font, 0, messageTop, ctx.Palette.Text, m)
|
||||||
}
|
}
|
||||||
messageTop += lineHeight
|
messageTop += lineHeight
|
||||||
|
@ -3,6 +3,8 @@ package main
|
|||||||
import (
|
import (
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
|
"github.com/spf13/afero"
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
"opslag.de/schobers/krampus19/alui"
|
"opslag.de/schobers/krampus19/alui"
|
||||||
|
|
||||||
"opslag.de/schobers/allg5"
|
"opslag.de/schobers/allg5"
|
||||||
@ -20,12 +22,16 @@ func newTexture(bmp *allg5.Bitmap) texture {
|
|||||||
}
|
}
|
||||||
|
|
||||||
type Context struct {
|
type Context struct {
|
||||||
Resources vfs.CopyDir
|
DisplaySize geom.Point
|
||||||
Textures map[string]texture
|
Resources vfs.CopyDir
|
||||||
Levels map[string]level
|
ResourcesFs afero.Fs
|
||||||
Sprites map[string]sprite
|
Textures map[string]texture
|
||||||
Settings settings
|
Sprites map[string]sprite
|
||||||
Palette *alui.Palette
|
Levels *levelPacks
|
||||||
|
Progress progress
|
||||||
|
SpriteDrawer SpriteDrawer
|
||||||
|
Settings settings
|
||||||
|
Palette *alui.Palette
|
||||||
|
|
||||||
Tick time.Duration
|
Tick time.Duration
|
||||||
Navigation navigation
|
Navigation navigation
|
||||||
|
21
cmd/krampus19/entity.go
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
"opslag.de/schobers/krampus19/soko"
|
||||||
|
)
|
||||||
|
|
||||||
|
type entity struct {
|
||||||
|
id int
|
||||||
|
typ soko.EntityType
|
||||||
|
scr entityLoc
|
||||||
|
}
|
||||||
|
|
||||||
|
type entityLoc struct {
|
||||||
|
pos geom.PointF32
|
||||||
|
z float32
|
||||||
|
}
|
||||||
|
|
||||||
|
func newEntity(e soko.Entity, pos geom.Point) *entity {
|
||||||
|
return &entity{e.ID, e.Typ, entityLoc{pos.ToF32(), 0}}
|
||||||
|
}
|
25
cmd/krampus19/entitymap.go
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import "sort"
|
||||||
|
|
||||||
|
type entityMap map[int]*entity
|
||||||
|
|
||||||
|
func (m entityMap) RenderOrder() []*entity {
|
||||||
|
entities := make([]*entity, 0, len(m))
|
||||||
|
for _, e := range m {
|
||||||
|
entities = append(entities, e)
|
||||||
|
}
|
||||||
|
|
||||||
|
sort.Slice(entities, func(i, j int) bool {
|
||||||
|
var posI, posJ = entities[i].scr.pos, entities[j].scr.pos
|
||||||
|
if posI.Y == posJ.Y {
|
||||||
|
if posI.X == posJ.X {
|
||||||
|
return entities[i].id < entities[j].id
|
||||||
|
}
|
||||||
|
return posI.X < posJ.X
|
||||||
|
}
|
||||||
|
return posI.Y < posJ.Y
|
||||||
|
})
|
||||||
|
|
||||||
|
return entities
|
||||||
|
}
|
@ -4,10 +4,16 @@ import (
|
|||||||
"errors"
|
"errors"
|
||||||
"fmt"
|
"fmt"
|
||||||
"image/png"
|
"image/png"
|
||||||
|
"io"
|
||||||
"log"
|
"log"
|
||||||
|
"os"
|
||||||
|
"path/filepath"
|
||||||
|
"strings"
|
||||||
|
|
||||||
|
"github.com/spf13/afero"
|
||||||
"opslag.de/schobers/allg5"
|
"opslag.de/schobers/allg5"
|
||||||
"opslag.de/schobers/fs/vfs"
|
"opslag.de/schobers/fs/vfs"
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
"opslag.de/schobers/krampus19/alui"
|
"opslag.de/schobers/krampus19/alui"
|
||||||
"opslag.de/schobers/krampus19/gut"
|
"opslag.de/schobers/krampus19/gut"
|
||||||
)
|
)
|
||||||
@ -23,7 +29,7 @@ type game struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (g *game) initUI(disp *allg5.Display, cons *gut.Console, fps *gut.FPS) error {
|
func (g *game) initUI(disp *allg5.Display, cons *gut.Console, fps *gut.FPS) error {
|
||||||
disp.SetWindowTitle("Krampushack '19 - Title TBD - by Tharro")
|
disp.SetWindowTitle("Krampushack '19 - Sokodragon - by Tharro")
|
||||||
ui := alui.NewUI(disp, &g.main)
|
ui := alui.NewUI(disp, &g.main)
|
||||||
ui.SetPalette(alui.Palette{
|
ui.SetPalette(alui.Palette{
|
||||||
Icon: allg5.NewColor(0x21, 0x21, 0x21),
|
Icon: allg5.NewColor(0x21, 0x21, 0x21),
|
||||||
@ -59,7 +65,11 @@ func (g *game) loadBitmap(path, name string) error {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (g *game) loadFonts() error {
|
func (g *game) loadFonts() error {
|
||||||
openSansPath, err := g.ctx.Resources.Retrieve("fonts/OpenSans-Regular.ttf")
|
openSansRegularPath, err := g.ctx.Resources.Retrieve("fonts/OpenSans-Regular.ttf")
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
openSansBoldPath, err := g.ctx.Resources.Retrieve("fonts/OpenSans-Bold.ttf")
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -67,7 +77,11 @@ func (g *game) loadFonts() error {
|
|||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
err = g.ui.Fonts().LoadFonts(alui.FontDescription{Path: openSansPath, Name: "default", Size: 36})
|
err = g.ui.Fonts().LoadFonts(alui.FontDescription{Path: openSansRegularPath, Name: "default", Size: 32})
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
err = g.ui.Fonts().LoadFonts(alui.FontDescription{Path: openSansBoldPath, Name: "header", Size: 32})
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -88,21 +102,57 @@ func (g *game) loadTextures(pathToName map[string]string) error {
|
|||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *game) loadLevels(names ...string) error {
|
func (g *game) loadLevelPacks() error {
|
||||||
g.ctx.Levels = map[string]level{}
|
g.ctx.Levels = newLevelPacks()
|
||||||
for _, name := range names {
|
|
||||||
fileName := fmt.Sprintf("levels/level%s.txt", name)
|
var ids []string
|
||||||
f, err := g.ctx.Resources.Open(fileName)
|
const root = "levels"
|
||||||
|
err := afero.Walk(g.ctx.ResourcesFs, root, func(path string, info os.FileInfo, err error) error {
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
defer f.Close()
|
if !info.IsDir() {
|
||||||
level, err := loadLevelAsset(f)
|
return nil
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
}
|
||||||
g.ctx.Levels[name] = level
|
name := filepath.Base(path)
|
||||||
|
if name == root {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
if !strings.HasPrefix(name, "pack") {
|
||||||
|
return filepath.SkipDir
|
||||||
|
}
|
||||||
|
ids = append(ids, name[4:])
|
||||||
|
return filepath.SkipDir
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
|
for _, id := range ids {
|
||||||
|
err := g.loadLevelPack(id)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *game) loadLevelPack(id string) error {
|
||||||
|
fileName := fmt.Sprintf("levels/pack%s/info.txt", id)
|
||||||
|
f, err := g.ctx.Resources.Open(fileName)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer f.Close()
|
||||||
|
pack, err := parseLevelPackAsset(f, func(levelID string) (io.ReadCloser, error) {
|
||||||
|
fileName := fmt.Sprintf("levels/pack%s/level%s.txt", id, levelID)
|
||||||
|
return g.ctx.Resources.Open(fileName)
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
g.ctx.Levels.Add(id, pack)
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -136,27 +186,27 @@ func (g *game) loadSprites(names ...string) error {
|
|||||||
func (g *game) loadAssets() error {
|
func (g *game) loadAssets() error {
|
||||||
log.Println("Loading textures...")
|
log.Println("Loading textures...")
|
||||||
err := g.loadTextures(map[string]string{
|
err := g.loadTextures(map[string]string{
|
||||||
"basic_tile.png": "basic_tile",
|
"entity_brick.png": "brick",
|
||||||
"sunken_brick_tile.png": "sunken_brick_tile",
|
"entity_dragon.png": "dragon",
|
||||||
"water_tile.png": "water_tile",
|
"entity_egg.png": "egg",
|
||||||
|
|
||||||
"main_character.png": "main_character",
|
"tile_lava_brick.png": "lava_brick",
|
||||||
"villain_character.png": "villain_character",
|
"tile_magma.png": "magma",
|
||||||
|
|
||||||
"brick.png": "brick",
|
"particles.png": "particles",
|
||||||
"crate.png": "crate",
|
"ui.png": "ui",
|
||||||
})
|
})
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
log.Printf("Loaded %d textures.\n", len(g.ctx.Textures))
|
log.Printf("Loaded %d textures.\n", len(g.ctx.Textures))
|
||||||
|
|
||||||
log.Println("Loading levels...")
|
log.Println("Loading level packs...")
|
||||||
err = g.loadLevels("1")
|
err = g.loadLevelPacks()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
log.Printf("Loaded %d levels.\n", len(g.ctx.Levels))
|
log.Printf("Loaded %d levels packs (%d levels).\n", g.ctx.Levels.Len(), g.ctx.Levels.LenLevels())
|
||||||
|
|
||||||
log.Println("Loading fonts...")
|
log.Println("Loading fonts...")
|
||||||
err = g.loadFonts()
|
err = g.loadFonts()
|
||||||
@ -166,10 +216,10 @@ func (g *game) loadAssets() error {
|
|||||||
log.Printf("Loaded %d fonts.\n", g.ui.Fonts().Len())
|
log.Printf("Loaded %d fonts.\n", g.ui.Fonts().Len())
|
||||||
|
|
||||||
log.Println("Loading sprites")
|
log.Println("Loading sprites")
|
||||||
// err = g.loadSprites("dragon")
|
err = g.loadSprites("brick", "dragon", "egg", "lava_brick", "magma", "particles", "ui")
|
||||||
// if err != nil {
|
if err != nil {
|
||||||
// return err
|
return err
|
||||||
// }
|
}
|
||||||
log.Printf("Loaded %d sprites.\n", len(g.ctx.Sprites))
|
log.Printf("Loaded %d sprites.\n", len(g.ctx.Sprites))
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
@ -179,9 +229,15 @@ func (g *game) Destroy() {
|
|||||||
g.ctx.Destroy()
|
g.ctx.Destroy()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (g *game) Init(disp *allg5.Display, res vfs.CopyDir, cons *gut.Console, fps *gut.FPS) error {
|
func (g *game) Init(disp *allg5.Display, settings settings, res vfs.CopyDir, resFs afero.Fs, cons *gut.Console, fps *gut.FPS) error {
|
||||||
log.Print("Initializing game...")
|
log.Print("Initializing game...")
|
||||||
g.ctx = &Context{Resources: res, Textures: map[string]texture{}, Settings: newDefaultSettings(), Navigation: navigation{game: g}}
|
g.ctx = &Context{Resources: res, ResourcesFs: resFs, Textures: map[string]texture{}, Settings: settings, Navigation: navigation{game: g}}
|
||||||
|
g.ctx.DisplaySize = geom.Pt(disp.Width(), disp.Height())
|
||||||
|
g.ctx.SpriteDrawer.ctx = g.ctx
|
||||||
|
err := g.ctx.Progress.load()
|
||||||
|
if err != nil {
|
||||||
|
log.Printf("Unable to load previous progress.")
|
||||||
|
}
|
||||||
if err := g.initUI(disp, cons, fps); err != nil {
|
if err := g.initUI(disp, cons, fps); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -191,7 +247,7 @@ func (g *game) Init(disp *allg5.Display, res vfs.CopyDir, cons *gut.Console, fps
|
|||||||
}
|
}
|
||||||
log.Print("Loaded assets.")
|
log.Print("Loaded assets.")
|
||||||
|
|
||||||
g.ctx.Navigation.showMainMenu()
|
g.ctx.Navigation.ShowMainMenu()
|
||||||
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
50
cmd/krampus19/io.go
Normal file
@ -0,0 +1,50 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"encoding/json"
|
||||||
|
"os"
|
||||||
|
"path/filepath"
|
||||||
|
)
|
||||||
|
|
||||||
|
func decodeJSON(path string, v interface{}) error {
|
||||||
|
f, err := os.Open(path)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer f.Close()
|
||||||
|
err = json.NewDecoder(f).Decode(v)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func encodeJSON(path string, v interface{}) error {
|
||||||
|
f, err := os.Create(path)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer f.Close()
|
||||||
|
return json.NewEncoder(f).Encode(v)
|
||||||
|
}
|
||||||
|
|
||||||
|
func userDir() (string, error) {
|
||||||
|
config, err := os.UserConfigDir()
|
||||||
|
if err != nil {
|
||||||
|
return "", err
|
||||||
|
}
|
||||||
|
dir := filepath.Join(config, "krampus19")
|
||||||
|
err = os.MkdirAll(dir, 0777)
|
||||||
|
if err != nil {
|
||||||
|
return "", err
|
||||||
|
}
|
||||||
|
return dir, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func userFile(name string) (string, error) {
|
||||||
|
dir, err := userDir()
|
||||||
|
if err != nil {
|
||||||
|
return "", err
|
||||||
|
}
|
||||||
|
return filepath.Join(dir, name), nil
|
||||||
|
}
|
@ -1,6 +1,7 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"fmt"
|
||||||
"io"
|
"io"
|
||||||
"log"
|
"log"
|
||||||
"time"
|
"time"
|
||||||
@ -10,6 +11,7 @@ import (
|
|||||||
"opslag.de/schobers/allg5"
|
"opslag.de/schobers/allg5"
|
||||||
"opslag.de/schobers/fs/ricefs"
|
"opslag.de/schobers/fs/ricefs"
|
||||||
"opslag.de/schobers/fs/vfs"
|
"opslag.de/schobers/fs/vfs"
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
"opslag.de/schobers/krampus19/gut"
|
"opslag.de/schobers/krampus19/gut"
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -22,10 +24,15 @@ func main() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func resources() (vfs.CopyDir, error) {
|
func resources() (vfs.CopyDir, afero.Fs, error) {
|
||||||
var embeddedFs = ricefs.NewFs(rice.MustFindBox("res"))
|
var embeddedFs = ricefs.NewFs(rice.MustFindBox("res"))
|
||||||
var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res")
|
var osFs = afero.NewBasePathFs(afero.NewOsFs(), "./res")
|
||||||
return vfs.NewCopyDir(vfs.NewFallbackFs(osFs, embeddedFs))
|
var fs = vfs.NewFallbackFs(osFs, embeddedFs)
|
||||||
|
copy, err := vfs.NewCopyDir(fs)
|
||||||
|
if err != nil {
|
||||||
|
return nil, nil, err
|
||||||
|
}
|
||||||
|
return copy, fs, nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func run() error {
|
func run() error {
|
||||||
@ -33,19 +40,64 @@ func run() error {
|
|||||||
cons := &gut.Console{}
|
cons := &gut.Console{}
|
||||||
log.SetOutput(io.MultiWriter(log.Writer(), cons))
|
log.SetOutput(io.MultiWriter(log.Writer(), cons))
|
||||||
|
|
||||||
log.Printf("Initializing Allegro")
|
res, resFs, err := resources()
|
||||||
err := allg5.Init(allg5.InitAll)
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer res.Destroy()
|
||||||
|
|
||||||
|
settings := newDefaultSettings()
|
||||||
|
err = settings.LoadDefault()
|
||||||
|
if err != nil {
|
||||||
|
log.Printf("Unable to load settings, falling back on defaults.")
|
||||||
|
}
|
||||||
|
err = settings.StoreDefault()
|
||||||
|
if err != nil {
|
||||||
|
log.Printf("Unable to store settings; err: %v", err)
|
||||||
|
}
|
||||||
|
|
||||||
|
log.Printf("Initializing Allegro.")
|
||||||
|
var init = allg5.InitAll
|
||||||
|
init.Audio = false
|
||||||
|
err = allg5.Init(init)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
|
|
||||||
log.Printf("Creating display")
|
log.Printf("Creating display.")
|
||||||
disp, err := allg5.NewDisplay(1440, 900, allg5.NewDisplayOptions{Maximized: false, Windowed: true, Resizable: true, Vsync: true})
|
var size = geom.Pt(1280, 720)
|
||||||
|
dispOptions := allg5.NewDisplayOptions{Vsync: true, Fullscreen: true}
|
||||||
|
if settings.Video.Windowed {
|
||||||
|
dispOptions.Frameless = true
|
||||||
|
dispOptions.Windowed = true
|
||||||
|
} else {
|
||||||
|
dispOptions.Fullscreen = true
|
||||||
|
str := func(m allg5.DisplayMode) string { return fmt.Sprintf("%d x %d", m.Width, m.Height) }
|
||||||
|
for _, mode := range allg5.DisplayModes() {
|
||||||
|
if str(mode) == settings.Video.DisplayMode {
|
||||||
|
size = geom.Pt(mode.Width, mode.Height)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
disp, err := allg5.NewDisplay(size.X, size.Y, dispOptions)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
defer disp.Destroy()
|
defer disp.Destroy()
|
||||||
|
|
||||||
|
iconPath, err := res.Retrieve("icon.png")
|
||||||
|
if err != nil {
|
||||||
|
log.Printf("Unable to retrieve icon.")
|
||||||
|
} else {
|
||||||
|
icon, err := allg5.LoadBitmap(iconPath)
|
||||||
|
if err != nil {
|
||||||
|
log.Printf("Unable to load icon bitmap.")
|
||||||
|
} else {
|
||||||
|
defer icon.Destroy()
|
||||||
|
disp.SetIcon(icon)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
eq, err := allg5.NewEventQueue()
|
eq, err := allg5.NewEventQueue()
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
@ -56,17 +108,11 @@ func run() error {
|
|||||||
eq.RegisterKeyboard()
|
eq.RegisterKeyboard()
|
||||||
eq.RegisterMouse()
|
eq.RegisterMouse()
|
||||||
|
|
||||||
res, err := resources()
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
defer res.Destroy()
|
|
||||||
|
|
||||||
fps := gut.NewFPS()
|
fps := gut.NewFPS()
|
||||||
defer fps.Destroy()
|
defer fps.Destroy()
|
||||||
|
|
||||||
game := &game{}
|
game := &game{}
|
||||||
err = game.Init(disp, res, cons, fps)
|
err = game.Init(disp, settings, res, resFs, cons, fps)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
@ -94,6 +140,8 @@ func run() error {
|
|||||||
log.Printf("Stopping game loop, user pressed Alt+F4")
|
log.Printf("Stopping game loop, user pressed Alt+F4")
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
case *allg5.DisplayResizeEvent:
|
||||||
|
game.ctx.DisplaySize = geom.Pt(disp.Width(), disp.Height())
|
||||||
}
|
}
|
||||||
game.Handle(e)
|
game.Handle(e)
|
||||||
e = eq.Get()
|
e = eq.Get()
|
||||||
|
6
cmd/krampus19/krampus19_console.go
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
// +build windows,!console
|
||||||
|
|
||||||
|
package main
|
||||||
|
|
||||||
|
// #cgo LDFLAGS: -Wl,-subsystem,windows
|
||||||
|
import "C"
|
@ -1,144 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"errors"
|
|
||||||
"fmt"
|
|
||||||
"io"
|
|
||||||
|
|
||||||
"opslag.de/schobers/geom"
|
|
||||||
)
|
|
||||||
|
|
||||||
type entityType byte
|
|
||||||
type tile byte
|
|
||||||
|
|
||||||
const (
|
|
||||||
entityTypeInvalid entityType = entityType(0)
|
|
||||||
entityTypeNone = '_'
|
|
||||||
entityTypeCharacter = '@'
|
|
||||||
entityTypeVillain = 'X'
|
|
||||||
entityTypeBrick = 'B'
|
|
||||||
entityTypeCrate = 'C'
|
|
||||||
)
|
|
||||||
|
|
||||||
func (e entityType) IsValid() bool {
|
|
||||||
switch e {
|
|
||||||
case entityTypeNone:
|
|
||||||
case entityTypeCharacter:
|
|
||||||
case entityTypeVillain:
|
|
||||||
case entityTypeBrick:
|
|
||||||
case entityTypeCrate:
|
|
||||||
default:
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
const (
|
|
||||||
tileInvalid tile = tile(0)
|
|
||||||
tileNothing = '.'
|
|
||||||
tileBasic = '#'
|
|
||||||
tileWater = '~'
|
|
||||||
)
|
|
||||||
|
|
||||||
func (t tile) IsValid() bool {
|
|
||||||
switch t {
|
|
||||||
case tileNothing:
|
|
||||||
case tileBasic:
|
|
||||||
case tileWater:
|
|
||||||
default:
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
type level struct {
|
|
||||||
width int
|
|
||||||
height int
|
|
||||||
tiles []tile
|
|
||||||
entities []entityType
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l level) idxToPos(i int) geom.Point { return geom.Pt(i%l.width, i/l.width) }
|
|
||||||
|
|
||||||
func (l level) posToIdx(p geom.Point) int {
|
|
||||||
if p.X < 0 || p.Y < 0 || p.X >= l.width || p.Y >= l.height {
|
|
||||||
return -1
|
|
||||||
}
|
|
||||||
return p.Y*l.width + p.X
|
|
||||||
}
|
|
||||||
|
|
||||||
func loadLevelAsset(r io.Reader) (level, error) {
|
|
||||||
var l level
|
|
||||||
ctx := levelContext{&l}
|
|
||||||
err := parseLines(r, ctx.parse)
|
|
||||||
if err != nil {
|
|
||||||
return level{}, err
|
|
||||||
}
|
|
||||||
return l, nil
|
|
||||||
}
|
|
||||||
|
|
||||||
type levelContext struct {
|
|
||||||
level *level
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *levelContext) parse(p *lineParser) parseLineFn {
|
|
||||||
if p.eof() {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
switch p.peek() {
|
|
||||||
case "level:":
|
|
||||||
return c.parseContent
|
|
||||||
case "":
|
|
||||||
p.next() // skip
|
|
||||||
return c.parse
|
|
||||||
default:
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *levelContext) parseContent(p *lineParser) parseLineFn {
|
|
||||||
if p.next() != "level:" {
|
|
||||||
return p.emitErr(errors.New("expected level start"))
|
|
||||||
}
|
|
||||||
return c.parseRow
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *levelContext) parseRow(p *lineParser) parseLineFn {
|
|
||||||
if p.eof() {
|
|
||||||
return p.emitErr(errors.New("unexpected end of file"))
|
|
||||||
}
|
|
||||||
line := p.next()
|
|
||||||
if line == ":level" {
|
|
||||||
return c.parse
|
|
||||||
}
|
|
||||||
if c.level.height == 0 {
|
|
||||||
c.level.width = len(line) / 2
|
|
||||||
}
|
|
||||||
return c.addRow(p, line)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (c *levelContext) addRow(p *lineParser, line string) parseLineFn {
|
|
||||||
var tiles []tile
|
|
||||||
var entities []entityType
|
|
||||||
for i := 0; i < len(line); i += 2 {
|
|
||||||
tiles = append(tiles, tile(line[i]))
|
|
||||||
entities = append(entities, entityType(line[i+1]))
|
|
||||||
}
|
|
||||||
|
|
||||||
for i, t := range tiles {
|
|
||||||
if !t.IsValid() {
|
|
||||||
return p.emitErr(fmt.Errorf("level contains invalid tile at (%d, %d)", i, c.level.height))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for i, e := range entities {
|
|
||||||
if !e.IsValid() {
|
|
||||||
return p.emitErr(fmt.Errorf("level contains invalid entity type at (%d, %d)", i, c.level.height))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
c.level.height++
|
|
||||||
c.level.tiles = append(c.level.tiles, tiles...)
|
|
||||||
c.level.entities = append(c.level.entities, entities...)
|
|
||||||
|
|
||||||
return c.parseRow
|
|
||||||
}
|
|
129
cmd/krampus19/levelpack.go
Normal file
@ -0,0 +1,129 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"errors"
|
||||||
|
"io"
|
||||||
|
"strings"
|
||||||
|
|
||||||
|
"opslag.de/schobers/krampus19/gut"
|
||||||
|
|
||||||
|
"opslag.de/schobers/krampus19/soko"
|
||||||
|
)
|
||||||
|
|
||||||
|
type levelPack struct {
|
||||||
|
name string
|
||||||
|
order []string
|
||||||
|
levels map[string]soko.Level
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p levelPack) find(level string) int {
|
||||||
|
for i, l := range p.order {
|
||||||
|
if l == level {
|
||||||
|
return i
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p levelPack) FindNext(level string) (string, bool) {
|
||||||
|
idx := p.find(level)
|
||||||
|
if idx == -1 || idx == len(p.order)-1 {
|
||||||
|
return "", false
|
||||||
|
}
|
||||||
|
return p.order[idx+1], true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p levelPack) Len() int { return len(p.order) }
|
||||||
|
|
||||||
|
type parseLevelPackContext struct {
|
||||||
|
name string
|
||||||
|
levels []string
|
||||||
|
}
|
||||||
|
|
||||||
|
func parseLevelPackAsset(r io.Reader, openLevelFn func(id string) (io.ReadCloser, error)) (levelPack, error) {
|
||||||
|
ctx := &parseLevelPackContext{}
|
||||||
|
err := gut.ParseLines(r, ctx.Parse)
|
||||||
|
if err != nil {
|
||||||
|
return levelPack{}, err
|
||||||
|
}
|
||||||
|
|
||||||
|
pack := levelPack{name: ctx.name, levels: map[string]soko.Level{}}
|
||||||
|
for _, id := range ctx.levels {
|
||||||
|
rc, err := openLevelFn(id)
|
||||||
|
if err != nil {
|
||||||
|
return levelPack{}, err
|
||||||
|
}
|
||||||
|
defer rc.Close()
|
||||||
|
level, err := soko.ParseLevel(rc)
|
||||||
|
if err != nil {
|
||||||
|
return levelPack{}, err
|
||||||
|
}
|
||||||
|
pack.order = append(pack.order, id)
|
||||||
|
pack.levels[id] = level
|
||||||
|
}
|
||||||
|
|
||||||
|
return pack, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *parseLevelPackContext) Parse(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
if p.SkipSpaceEOF() {
|
||||||
|
return p.EmitErr(errors.New("empty level pack"))
|
||||||
|
}
|
||||||
|
return c.parse
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *parseLevelPackContext) parse(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
const levelsTag = "levels:"
|
||||||
|
const nameTag = "name:"
|
||||||
|
|
||||||
|
if p.SkipSpaceEOF() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
line := p.Next()
|
||||||
|
switch {
|
||||||
|
case strings.HasPrefix(line, nameTag):
|
||||||
|
c.name = strings.TrimSpace(line[len(nameTag):])
|
||||||
|
return c.parse
|
||||||
|
case strings.HasPrefix(line, levelsTag):
|
||||||
|
return gut.SkipSpaceBeforeContent(c.parseLevels)
|
||||||
|
}
|
||||||
|
return p.EmitErr(errors.New("tag not allowed"))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *parseLevelPackContext) parseLevels(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
const levelTag = "level:"
|
||||||
|
const levelsEndTag = ":levels"
|
||||||
|
|
||||||
|
line := p.Next()
|
||||||
|
switch line {
|
||||||
|
case levelTag:
|
||||||
|
return gut.SkipSpaceBeforeContent(c.parseLevel)
|
||||||
|
case levelsEndTag:
|
||||||
|
return c.parse
|
||||||
|
}
|
||||||
|
return p.EmitErr(errors.New("tag not allowed"))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *parseLevelPackContext) parseLevel(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
const idTag = "id:"
|
||||||
|
|
||||||
|
line := p.Next()
|
||||||
|
switch {
|
||||||
|
case strings.HasPrefix(line, idTag):
|
||||||
|
c.levels = append(c.levels, strings.TrimSpace(line[len(idTag):]))
|
||||||
|
return gut.SkipSpaceBeforeContent(c.parseLevelEnd)
|
||||||
|
}
|
||||||
|
return p.EmitErr(errors.New("must have an id tag"))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *parseLevelPackContext) parseLevelEnd(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
const levelEndTag = ":level"
|
||||||
|
|
||||||
|
line := p.Next()
|
||||||
|
switch {
|
||||||
|
case strings.HasPrefix(line, levelEndTag):
|
||||||
|
return gut.SkipSpaceBeforeContent(c.parseLevels)
|
||||||
|
}
|
||||||
|
return p.EmitErr(errors.New("tag not allowed"))
|
||||||
|
}
|
36
cmd/krampus19/levelpacks.go
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
type levelPacks struct {
|
||||||
|
packs map[string]levelPack
|
||||||
|
order []string
|
||||||
|
}
|
||||||
|
|
||||||
|
func newLevelPacks() *levelPacks {
|
||||||
|
return &levelPacks{map[string]levelPack{}, nil}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *levelPacks) Add(id string, pack levelPack) {
|
||||||
|
p.order = append(p.order, id)
|
||||||
|
p.packs[id] = pack
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *levelPacks) ByID(id string) levelPack { return p.packs[id] }
|
||||||
|
|
||||||
|
func (p *levelPacks) FirstPackID() string {
|
||||||
|
if p.Len() == 0 {
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
return p.order[0]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *levelPacks) Len() int { return len(p.order) }
|
||||||
|
|
||||||
|
func (p *levelPacks) LenLevels() int {
|
||||||
|
var cnt int
|
||||||
|
for _, pack := range p.packs {
|
||||||
|
cnt += pack.Len()
|
||||||
|
}
|
||||||
|
return cnt
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *levelPacks) MustSelect() bool { return p.Len() != 1 }
|
40
cmd/krampus19/levelpackselect.go
Normal file
@ -0,0 +1,40 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"opslag.de/schobers/allg5"
|
||||||
|
|
||||||
|
"opslag.de/schobers/krampus19/alui"
|
||||||
|
)
|
||||||
|
|
||||||
|
type levelPackSelect struct {
|
||||||
|
alui.Menu
|
||||||
|
|
||||||
|
ctx *Context
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *levelPackSelect) Enter(ctx *Context) error {
|
||||||
|
s.ctx = ctx
|
||||||
|
s.Init()
|
||||||
|
s.AddChild(newHeader("Select a level pack"))
|
||||||
|
for _, id := range s.ctx.Levels.order {
|
||||||
|
var copy = id
|
||||||
|
s.Add(s.ctx.Levels.ByID(id).name, func() {
|
||||||
|
s.ctx.Navigation.SelectLevel(copy)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *levelPackSelect) Handle(e allg5.Event) {
|
||||||
|
switch e := e.(type) {
|
||||||
|
case *allg5.KeyDownEvent:
|
||||||
|
switch e.KeyCode {
|
||||||
|
case allg5.KeyEscape:
|
||||||
|
s.ctx.Navigation.ShowMainMenu()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
s.Menu.Handle(e)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *levelPackSelect) Leave() {}
|
59
cmd/krampus19/levelselect.go
Normal file
@ -0,0 +1,59 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"fmt"
|
||||||
|
|
||||||
|
"opslag.de/schobers/allg5"
|
||||||
|
|
||||||
|
"opslag.de/schobers/krampus19/alui"
|
||||||
|
)
|
||||||
|
|
||||||
|
type levelSelect struct {
|
||||||
|
alui.Menu
|
||||||
|
|
||||||
|
ctx *Context
|
||||||
|
|
||||||
|
packID string
|
||||||
|
pack levelPack
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *levelSelect) Enter(ctx *Context) error {
|
||||||
|
s.ctx = ctx
|
||||||
|
s.pack = s.ctx.Levels.ByID(s.packID)
|
||||||
|
s.Init()
|
||||||
|
name := func(i int, steps int) string {
|
||||||
|
if steps == 0 {
|
||||||
|
return fmt.Sprintf("Level %d", i)
|
||||||
|
}
|
||||||
|
return fmt.Sprintf("Level %d (%d)", i, steps)
|
||||||
|
}
|
||||||
|
if s.ctx.Levels.MustSelect() {
|
||||||
|
s.AddChild(newHeader(fmt.Sprintf("Select a '%s' level", s.pack.name)))
|
||||||
|
} else {
|
||||||
|
s.AddChild(newHeader("Select a level"))
|
||||||
|
}
|
||||||
|
for i, id := range s.pack.order {
|
||||||
|
levelID := id
|
||||||
|
s.Add(name(i+1, s.ctx.Progress.Level(s.packID, levelID).Steps), func() {
|
||||||
|
s.ctx.Navigation.PlayLevel(s.packID, levelID)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
if s.ctx.Levels.MustSelect() {
|
||||||
|
s.Add("Select level pack", func() { s.ctx.Navigation.SelectPack() })
|
||||||
|
}
|
||||||
|
s.Add("Back to main menu", func() { s.ctx.Navigation.ShowMainMenu() })
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *levelSelect) Handle(e allg5.Event) {
|
||||||
|
switch e := e.(type) {
|
||||||
|
case *allg5.KeyDownEvent:
|
||||||
|
switch e.KeyCode {
|
||||||
|
case allg5.KeyEscape:
|
||||||
|
s.ctx.Navigation.ShowMainMenu()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
s.Menu.Handle(e)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *levelSelect) Leave() {}
|
@ -1,55 +0,0 @@
|
|||||||
package main
|
|
||||||
|
|
||||||
import (
|
|
||||||
"errors"
|
|
||||||
"io"
|
|
||||||
"io/ioutil"
|
|
||||||
"strings"
|
|
||||||
)
|
|
||||||
|
|
||||||
type lineParser struct {
|
|
||||||
lines []string
|
|
||||||
i int
|
|
||||||
err error
|
|
||||||
}
|
|
||||||
|
|
||||||
var errUnexpectedEnd = errors.New("unexpected end of file")
|
|
||||||
|
|
||||||
func (p *lineParser) eof() bool { return p.i == len(p.lines) }
|
|
||||||
func (p *lineParser) peek() string { return p.lines[p.i] }
|
|
||||||
func (p *lineParser) next() string {
|
|
||||||
i := p.i
|
|
||||||
p.i++
|
|
||||||
return p.lines[i]
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *lineParser) emitErr(err error) parseLineFn {
|
|
||||||
p.err = err
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (p *lineParser) skipSpaceEOF() bool {
|
|
||||||
for !p.eof() && len(strings.TrimSpace(p.peek())) == 0 {
|
|
||||||
p.next()
|
|
||||||
}
|
|
||||||
return p.eof()
|
|
||||||
}
|
|
||||||
|
|
||||||
type parseLineFn func(p *lineParser) parseLineFn
|
|
||||||
|
|
||||||
func parseLines(r io.Reader, fn parseLineFn) error {
|
|
||||||
content, err := ioutil.ReadAll(r)
|
|
||||||
if err != nil {
|
|
||||||
return err
|
|
||||||
}
|
|
||||||
lines := strings.Split(string(content), "\n")
|
|
||||||
for i, line := range lines {
|
|
||||||
lines[i] = strings.TrimRight(line, "\r\n")
|
|
||||||
}
|
|
||||||
|
|
||||||
parser := &lineParser{lines: lines}
|
|
||||||
for fn != nil {
|
|
||||||
fn = fn(parser)
|
|
||||||
}
|
|
||||||
return parser.err
|
|
||||||
}
|
|
@ -1,6 +1,7 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
|
"opslag.de/schobers/allg5"
|
||||||
"opslag.de/schobers/krampus19/alui"
|
"opslag.de/schobers/krampus19/alui"
|
||||||
)
|
)
|
||||||
|
|
||||||
@ -10,11 +11,17 @@ type mainMenu struct {
|
|||||||
ctx *Context
|
ctx *Context
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func newHeader(label string) alui.Control {
|
||||||
|
return alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: label, TextAlign: allg5.AlignCenter}, 3*margin)
|
||||||
|
}
|
||||||
|
|
||||||
func (m *mainMenu) Enter(ctx *Context) error {
|
func (m *mainMenu) Enter(ctx *Context) error {
|
||||||
m.ctx = ctx
|
m.ctx = ctx
|
||||||
m.Init()
|
m.Init()
|
||||||
m.Add("Play", func() { m.ctx.Navigation.playLevel("1") })
|
m.AddChild(newHeader("Sokodragon"))
|
||||||
m.Add("Quit", func() { m.ctx.Navigation.quit() })
|
m.Add("Play", func() { m.ctx.Navigation.SelectPack() })
|
||||||
|
m.Add("Settings", func() { m.ctx.Navigation.ChangeSettings() })
|
||||||
|
m.Add("Quit", func() { m.ctx.Navigation.Quit() })
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -16,24 +16,42 @@ type scene interface {
|
|||||||
Leave()
|
Leave()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (n *navigation) playLevel(l string) {
|
func (n *navigation) ChangeSettings() {
|
||||||
n.switchTo(&playLevel{name: l})
|
n.switchTo(&changeSettings{})
|
||||||
}
|
}
|
||||||
|
|
||||||
func (n *navigation) quit() {
|
func (n *navigation) PlayLevel(packID, levelID string) {
|
||||||
n.switchTo(nil)
|
n.switchTo(&playLevel{packID: packID, levelID: levelID})
|
||||||
}
|
}
|
||||||
|
|
||||||
func (n *navigation) showMainMenu() {
|
func (n *navigation) SelectLevel(packID string) {
|
||||||
|
n.switchTo(&levelSelect{packID: packID})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (n *navigation) SelectPack() {
|
||||||
|
if n.game.ctx.Levels.MustSelect() {
|
||||||
|
n.switchTo(&levelPackSelect{})
|
||||||
|
} else {
|
||||||
|
packID := n.game.ctx.Levels.FirstPackID()
|
||||||
|
n.SelectLevel(packID)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (n *navigation) ShowMainMenu() {
|
||||||
n.switchTo(&mainMenu{})
|
n.switchTo(&mainMenu{})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (n *navigation) Quit() {
|
||||||
|
n.switchTo(nil)
|
||||||
|
}
|
||||||
|
|
||||||
func (n *navigation) switchTo(s scene) {
|
func (n *navigation) switchTo(s scene) {
|
||||||
if n.curr != nil {
|
if n.curr != nil {
|
||||||
n.curr.Leave()
|
n.curr.Leave()
|
||||||
}
|
}
|
||||||
n.curr = s
|
n.curr = s
|
||||||
n.game.scene.Proxy = s
|
n.game.scene.Proxy = s
|
||||||
|
n.game.scene.Visible = s != nil
|
||||||
if n.curr != nil {
|
if n.curr != nil {
|
||||||
n.curr.Enter(n.game.ctx)
|
n.curr.Enter(n.game.ctx)
|
||||||
}
|
}
|
||||||
|
@ -3,374 +3,254 @@ package main
|
|||||||
import (
|
import (
|
||||||
"fmt"
|
"fmt"
|
||||||
"log"
|
"log"
|
||||||
"sort"
|
"strconv"
|
||||||
"time"
|
|
||||||
|
|
||||||
"opslag.de/schobers/allg5"
|
"opslag.de/schobers/allg5"
|
||||||
"opslag.de/schobers/geom"
|
"opslag.de/schobers/geom"
|
||||||
"opslag.de/schobers/krampus19/alui"
|
"opslag.de/schobers/krampus19/alui"
|
||||||
"opslag.de/schobers/krampus19/gut"
|
"opslag.de/schobers/krampus19/soko"
|
||||||
)
|
)
|
||||||
|
|
||||||
type playLevel struct {
|
type playLevel struct {
|
||||||
alui.ControlBase
|
alui.ControlBase
|
||||||
|
|
||||||
ctx *Context
|
ctx *Context
|
||||||
|
init bool
|
||||||
|
|
||||||
menu *alui.Menu
|
menu *alui.Menu
|
||||||
|
end alui.Control
|
||||||
showMenu bool
|
showMenu bool
|
||||||
|
|
||||||
name string
|
packID string
|
||||||
offset geom.PointF32
|
levelID string
|
||||||
scale float32
|
offset geom.PointF32
|
||||||
keysDown keyPressedState
|
scale float32
|
||||||
|
|
||||||
level level
|
state playLevelState
|
||||||
player *entity
|
pathFinding bool
|
||||||
villain *entity
|
|
||||||
bricks []*entity
|
|
||||||
sunken []*entity
|
|
||||||
steps int
|
|
||||||
tick time.Duration
|
|
||||||
ani gut.Animations
|
|
||||||
}
|
}
|
||||||
|
|
||||||
type keyPressedState map[allg5.Key]bool
|
type keyPressedState map[allg5.Key]bool
|
||||||
|
|
||||||
func (s keyPressedState) CountPressed(keys ...allg5.Key) int {
|
func (s keyPressedState) ArePressed(keys ...allg5.Key) []allg5.Key {
|
||||||
var cnt int
|
pressed := make([]allg5.Key, 0, len(keys))
|
||||||
for _, k := range keys {
|
for _, k := range keys {
|
||||||
if s[k] {
|
if s[k] {
|
||||||
cnt++
|
pressed = append(pressed, k)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return cnt
|
return pressed
|
||||||
}
|
}
|
||||||
|
|
||||||
type entity struct {
|
func (s keyPressedState) CountPressed(keys ...allg5.Key) int { return len(s.ArePressed(keys...)) }
|
||||||
typ entityType
|
|
||||||
pos geom.Point
|
|
||||||
scr geom.PointF32
|
|
||||||
}
|
|
||||||
|
|
||||||
func newEntity(typ entityType, pos geom.Point) *entity {
|
|
||||||
return &entity{typ, pos, pos.ToF32()}
|
|
||||||
}
|
|
||||||
|
|
||||||
type posToScrFn func(geom.Point) geom.PointF32
|
|
||||||
|
|
||||||
type entityMoveAnimation struct {
|
|
||||||
e *entity
|
|
||||||
from, to geom.Point
|
|
||||||
pos geom.PointF32
|
|
||||||
}
|
|
||||||
|
|
||||||
func newEntityMoveAnimation(e *entity, to geom.Point) *entityMoveAnimation {
|
|
||||||
ani := &entityMoveAnimation{e: e, from: e.pos, to: to, pos: e.pos.ToF32()}
|
|
||||||
ani.e.pos = to
|
|
||||||
return ani
|
|
||||||
}
|
|
||||||
|
|
||||||
func (a *entityMoveAnimation) Animate(start, now time.Duration) bool {
|
|
||||||
const duration = 240 * time.Millisecond
|
|
||||||
|
|
||||||
progress := float32((now-start)*1000/duration) * .001
|
|
||||||
from, to := a.from.ToF32(), a.to.ToF32()
|
|
||||||
if progress >= 1 {
|
|
||||||
a.e.scr = to
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
a.e.scr = to.Sub(from).Mul(progress).Add(from)
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) idxToPos(i int) geom.PointF32 { return l.level.idxToPos(i).ToF32() }
|
|
||||||
|
|
||||||
func (l *playLevel) isIdle() bool { return l.ani.Idle() }
|
|
||||||
|
|
||||||
func findEntityAt(entities []*entity, pos geom.Point) *entity {
|
|
||||||
idx := findEntityIdx(entities, pos)
|
|
||||||
if idx == -1 {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
return entities[idx]
|
|
||||||
}
|
|
||||||
|
|
||||||
func findEntityIdx(entities []*entity, pos geom.Point) int {
|
|
||||||
for i, e := range entities {
|
|
||||||
if e.pos == pos {
|
|
||||||
return i
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return -1
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) findEntityAt(pos geom.Point) *entity {
|
|
||||||
if l.player.pos == pos {
|
|
||||||
return l.player
|
|
||||||
}
|
|
||||||
brick := findEntityAt(l.bricks, pos)
|
|
||||||
if brick != nil {
|
|
||||||
return brick
|
|
||||||
}
|
|
||||||
return findEntityAt(l.sunken, pos)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) checkTile(pos geom.Point, check func(pos geom.Point, idx int, t tile) bool) bool {
|
|
||||||
return l.checkTileNotFound(pos, check, false)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) checkTileNotFound(pos geom.Point, check func(pos geom.Point, idx int, t tile) bool, notFound bool) bool {
|
|
||||||
idx := l.level.posToIdx(pos)
|
|
||||||
if idx == -1 {
|
|
||||||
return notFound
|
|
||||||
}
|
|
||||||
return check(pos, idx, l.level.tiles[idx])
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) isSolidTile(pos geom.Point, idx int, t tile) bool {
|
|
||||||
switch t {
|
|
||||||
case tileBasic:
|
|
||||||
return true
|
|
||||||
case tileWater:
|
|
||||||
return findEntityAt(l.sunken, pos) != nil
|
|
||||||
}
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) wouldBrickSink(pos geom.Point, idx int, t tile) bool {
|
|
||||||
return t == tileWater && findEntityAt(l.sunken, pos) == nil
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) isObstructed(pos geom.Point, idx int, t tile) bool {
|
|
||||||
if findEntityAt(l.bricks, pos) != nil {
|
|
||||||
return true // brick
|
|
||||||
}
|
|
||||||
switch l.level.tiles[idx] {
|
|
||||||
case tileWater:
|
|
||||||
return false
|
|
||||||
case tileBasic:
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) canMove(from, dir geom.Point) bool {
|
|
||||||
to := from.Add(dir)
|
|
||||||
if !l.checkTile(to, l.isSolidTile) {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
brick := findEntityAt(l.bricks, to)
|
|
||||||
if brick != nil {
|
|
||||||
brickTo := to.Add(dir)
|
|
||||||
return !l.checkTileNotFound(brickTo, l.isObstructed, true)
|
|
||||||
}
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) Enter(ctx *Context) error {
|
func (l *playLevel) Enter(ctx *Context) error {
|
||||||
l.ctx = ctx
|
l.ctx = ctx
|
||||||
|
|
||||||
l.menu = alui.NewMenu()
|
l.menu = alui.NewMenu()
|
||||||
l.menu.Add("Resume", func() { l.showMenu = false })
|
l.menu.Add("Resume", func() { l.showMenu = false })
|
||||||
l.menu.Add("Quit to main menu", func() { l.ctx.Navigation.showMainMenu() })
|
l.menu.Add("Restart", func() { l.ctx.Navigation.PlayLevel(l.packID, l.levelID) })
|
||||||
l.menu.Add("Quit to desktop", func() { l.ctx.Navigation.quit() })
|
l.menu.Add("Select other level", func() { l.ctx.Navigation.SelectLevel(l.packID) })
|
||||||
|
l.menu.Add("Quit to main menu", func() { l.ctx.Navigation.ShowMainMenu() })
|
||||||
|
l.menu.Add("Quit to desktop", func() { l.ctx.Navigation.Quit() })
|
||||||
|
l.menu.OnEscape = func() { l.showMenu = false }
|
||||||
|
|
||||||
l.keysDown = keyPressedState{}
|
l.init = true
|
||||||
l.level = l.ctx.Levels[l.name]
|
l.state.Init(l.ctx, l.packID, l.levelID, l.onComplete)
|
||||||
l.bricks = nil
|
|
||||||
l.sunken = nil
|
|
||||||
for i, e := range l.level.entities {
|
|
||||||
switch e {
|
|
||||||
case entityTypeBrick:
|
|
||||||
l.bricks = append(l.bricks, newEntity(e, l.level.idxToPos(i)))
|
|
||||||
case entityTypeCharacter:
|
|
||||||
l.player = newEntity(e, l.level.idxToPos(i))
|
|
||||||
case entityTypeVillain:
|
|
||||||
l.villain = newEntity(e, l.level.idxToPos(i))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
func (l *playLevel) Leave() {}
|
func (l *playLevel) Leave() {}
|
||||||
|
|
||||||
func (l *playLevel) posToScreen(p geom.Point) geom.PointF32 {
|
func (l *playLevel) onComplete() {
|
||||||
return l.posToScreenF32(p.ToF32())
|
menu := alui.NewMenu()
|
||||||
|
menu.AddChild(alui.NewMargins(&alui.Label{ControlBase: alui.ControlBase{Font: "header"}, Text: "Congratulations", TextAlign: allg5.AlignCenter}, 3*margin, 0, 2*margin))
|
||||||
|
menu.AddChild(alui.NewMargins(&alui.Label{Text: fmt.Sprintf("You've completed the level in %d steps.", l.state.steps), TextAlign: allg5.AlignCenter}, 0, 0, 2*margin))
|
||||||
|
|
||||||
|
progress := l.ctx.Progress.Level(l.packID, l.levelID)
|
||||||
|
if l.state.steps < progress.Steps || progress.Steps == 0 {
|
||||||
|
var improvement = progress.Steps - l.state.steps
|
||||||
|
if improvement > 0 { // first time it is lower than zero (no previous record).
|
||||||
|
menu.AddChild(alui.NewMargins(&alui.Label{Text: fmt.Sprintf("This is an improvement of %d steps.", improvement), TextAlign: allg5.AlignCenter}, 0, 0, 2*margin))
|
||||||
|
}
|
||||||
|
|
||||||
|
err := l.ctx.Progress.Update(l.packID, l.levelID, func(p *levelProgress) {
|
||||||
|
p.Steps = l.state.steps
|
||||||
|
})
|
||||||
|
if err != nil {
|
||||||
|
log.Printf("Unable to store progress; err: %v", err)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
nextID, ok := l.state.pack.FindNext(l.levelID)
|
||||||
|
if ok {
|
||||||
|
menu.Add("Continue with next", func() { l.ctx.Navigation.PlayLevel(l.packID, nextID) })
|
||||||
|
}
|
||||||
|
if l.ctx.Levels.MustSelect() {
|
||||||
|
menu.Add("Select level pack", func() { l.ctx.Navigation.SelectPack() })
|
||||||
|
}
|
||||||
|
menu.Add("Select level", func() { l.ctx.Navigation.SelectLevel(l.packID) })
|
||||||
|
menu.Add("Go to main menu", func() { l.ctx.Navigation.ShowMainMenu() })
|
||||||
|
|
||||||
|
l.end = menu
|
||||||
}
|
}
|
||||||
|
|
||||||
func (l *playLevel) posToScreenF32(p geom.PointF32) geom.PointF32 {
|
func (l *playLevel) posToScreenF32(p geom.PointF32, z float32) geom.PointF32 {
|
||||||
pos := p.Add2D(.5, .5)
|
pos := l.posToCabinet(p.Add2D(.5, .5)).Add2D(0, z)
|
||||||
pos = geom.PtF32(pos.X*148-pos.Y*46, pos.Y*82)
|
return pos.Mul(l.scale).Add(l.offset)
|
||||||
pos = geom.PtF32(pos.X*l.scale, pos.Y*l.scale)
|
|
||||||
return pos.Add(l.offset)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// <- 168->
|
func (l *playLevel) posToCabinet(p geom.PointF32) geom.PointF32 {
|
||||||
// <-128->
|
return geom.PtF32(p.X*100-p.Y*50, p.Y*70)
|
||||||
|
}
|
||||||
|
|
||||||
|
// <- 150->
|
||||||
|
// <-100->
|
||||||
//
|
//
|
||||||
// /----/| ^ ^
|
// /----/| ^ ^
|
||||||
// / / / | 72
|
// / / | | 70
|
||||||
// /----/ / 92 v ^
|
// /----/ | 170 v ^
|
||||||
// |----|/ v v 20
|
// | | | | |
|
||||||
|
// | | / | 100
|
||||||
|
// |----|/ v v
|
||||||
//
|
//
|
||||||
// Gap: 20
|
// Offset between horizontal tiles: 100,0
|
||||||
// Center: 84,46
|
// Offset between vertical tiles: -25,70
|
||||||
// Offset between horizontal tiles: 148,0
|
|
||||||
// Offset between vertical tiles: -46,82
|
|
||||||
|
|
||||||
func (l *playLevel) Layout(ctx *alui.Context, bounds geom.RectangleF32) {
|
func (l *playLevel) Layout(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||||
l.scale = bounds.Dy() / 1080
|
if l.init {
|
||||||
|
l.scale = 1
|
||||||
|
l.offset = geom.PointF32{}
|
||||||
|
|
||||||
tilesCenter := geom.PtF32(.5*float32(l.level.width), .5*float32(l.level.height))
|
level := l.state.Level()
|
||||||
tilesCenter = geom.PtF32(tilesCenter.X*148-tilesCenter.Y*46, tilesCenter.Y*82)
|
var contentCenter = l.posToScreenF32(geom.PtF32(.5*float32(level.Width), .5*float32(level.Height)), 0)
|
||||||
tilesCenter = geom.PtF32(tilesCenter.X*l.scale, tilesCenter.Y*l.scale)
|
var content = geom.RectF32(contentCenter.X, contentCenter.Y, contentCenter.X, contentCenter.Y)
|
||||||
center := bounds.Center()
|
for idx, tile := range l.state.Level().Tiles {
|
||||||
l.offset = geom.PtF32(center.X-tilesCenter.X, center.Y-tilesCenter.Y)
|
if tile == soko.TileTypeNothing || tile == soko.TileTypeInvalid {
|
||||||
|
continue
|
||||||
l.ani.Animate(l.ctx.Tick)
|
|
||||||
}
|
|
||||||
|
|
||||||
func (l *playLevel) tryPlayerMove(dir geom.Point, key allg5.Key) {
|
|
||||||
if !l.isIdle() {
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
to := l.player.pos.Add(dir)
|
|
||||||
if !l.canMove(l.player.pos, dir) {
|
|
||||||
log.Printf("Move is not allowed (tried out move to %s after key '%s' was pressed)", to, gut.KeyToString(key))
|
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
l.steps++
|
|
||||||
log.Printf("Moving player to %s", to)
|
|
||||||
l.ani.StartFn(l.ctx.Tick, newEntityMoveAnimation(l.player, to), func() {
|
|
||||||
log.Printf("Player movement finished")
|
|
||||||
if l.keysDown[key] && l.keysDown.CountPressed(l.ctx.Settings.Controls.MovementKeys()...) == 1 {
|
|
||||||
log.Printf("Key %s is still down, moving further", gut.KeyToString(key))
|
|
||||||
l.tryPlayerMove(dir, key)
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
if brick := findEntityAt(l.bricks, to); brick != nil {
|
|
||||||
log.Printf("Pushing brick at %s", to)
|
|
||||||
brickTo := to.Add(dir)
|
|
||||||
l.ani.StartFn(l.ctx.Tick, newEntityMoveAnimation(brick, brickTo), func() {
|
|
||||||
log.Printf("Brick movement finished")
|
|
||||||
if l.checkTile(brickTo, l.wouldBrickSink) {
|
|
||||||
log.Printf("Sinking brick at %s", brickTo)
|
|
||||||
idx := findEntityIdx(l.bricks, brickTo)
|
|
||||||
l.bricks = append(l.bricks[:idx], l.bricks[idx+1:]...)
|
|
||||||
l.sunken = append(l.sunken, brick)
|
|
||||||
}
|
}
|
||||||
})
|
pos := level.IdxToPos(idx).ToF32()
|
||||||
|
bottomLeft := l.posToScreenF32(pos.Add2D(-1.5, 1.5), 100)
|
||||||
|
content.Min = geom.MinPtF32(content.Min, bottomLeft)
|
||||||
|
content.Max = geom.MaxPtF32(content.Max, bottomLeft)
|
||||||
|
topRight := l.posToScreenF32(pos.Add2D(1.5, -1.5), 0)
|
||||||
|
content.Min = geom.MinPtF32(content.Min, topRight)
|
||||||
|
content.Max = geom.MaxPtF32(content.Max, topRight)
|
||||||
|
}
|
||||||
|
l.scale = geom.Min32(bounds.Dx()/content.Dx(), bounds.Dy()/content.Dy())
|
||||||
|
|
||||||
|
contentCenter = content.Center().Mul(l.scale)
|
||||||
|
center := bounds.Center()
|
||||||
|
l.offset = geom.PtF32(center.X-contentCenter.X, center.Y-contentCenter.Y)
|
||||||
|
l.init = false
|
||||||
}
|
}
|
||||||
|
|
||||||
|
l.state.Tick(l.ctx.Tick)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (l *playLevel) Handle(e allg5.Event) {
|
func (l *playLevel) Handle(e allg5.Event) {
|
||||||
switch e := e.(type) {
|
switch e := e.(type) {
|
||||||
case *allg5.KeyDownEvent:
|
case *allg5.KeyDownEvent:
|
||||||
l.keysDown[e.KeyCode] = true
|
l.state.PressKey(e.KeyCode)
|
||||||
case *allg5.KeyUpEvent:
|
case *allg5.KeyUpEvent:
|
||||||
l.keysDown[e.KeyCode] = false
|
l.state.ReleaseKey(e.KeyCode)
|
||||||
}
|
}
|
||||||
|
|
||||||
if l.showMenu {
|
switch {
|
||||||
|
case l.showMenu:
|
||||||
l.menu.Handle(e)
|
l.menu.Handle(e)
|
||||||
|
case l.state.complete:
|
||||||
|
l.end.Handle(e)
|
||||||
|
default:
|
||||||
switch e := e.(type) {
|
switch e := e.(type) {
|
||||||
case *allg5.KeyDownEvent:
|
case *allg5.KeyDownEvent:
|
||||||
switch e.KeyCode {
|
switch e.KeyCode {
|
||||||
case allg5.KeyEscape:
|
case allg5.KeyEscape:
|
||||||
l.showMenu = false
|
l.showMenu = true
|
||||||
|
l.menu.Activate(0)
|
||||||
|
case allg5.KeyF5:
|
||||||
|
l.pathFinding = !l.pathFinding
|
||||||
}
|
}
|
||||||
}
|
l.state.TryPlayerMove(e.KeyCode)
|
||||||
return
|
|
||||||
}
|
|
||||||
|
|
||||||
switch e := e.(type) {
|
|
||||||
case *allg5.KeyDownEvent:
|
|
||||||
switch e.KeyCode {
|
|
||||||
case allg5.KeyEscape:
|
|
||||||
l.showMenu = true
|
|
||||||
l.menu.Activate(0)
|
|
||||||
case l.ctx.Settings.Controls.MoveUp:
|
|
||||||
l.tryPlayerMove(geom.Pt(0, -1), e.KeyCode)
|
|
||||||
case l.ctx.Settings.Controls.MoveRight:
|
|
||||||
l.tryPlayerMove(geom.Pt(1, 0), e.KeyCode)
|
|
||||||
case l.ctx.Settings.Controls.MoveDown:
|
|
||||||
l.tryPlayerMove(geom.Pt(0, 1), e.KeyCode)
|
|
||||||
case l.ctx.Settings.Controls.MoveLeft:
|
|
||||||
l.tryPlayerMove(geom.Pt(-1, 0), e.KeyCode)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (l *playLevel) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
func (l *playLevel) drawSprite(name, partName string, pos entityLoc) {
|
||||||
basicTile := l.ctx.Textures["basic_tile"]
|
l.ctx.SpriteDrawer.Draw(name, partName, l.posToScreenF32(pos.pos, pos.z), DrawSpriteOptions{Scale: l.scale})
|
||||||
waterTile := l.ctx.Textures["water_tile"]
|
}
|
||||||
sunkenBrickTile := l.ctx.Textures["sunken_brick_tile"]
|
|
||||||
|
|
||||||
opts := allg5.DrawOptions{Center: true, Scale: allg5.NewUniformScale(l.scale * (168 / float32(basicTile.Width())))}
|
func (l *playLevel) drawSpriteAlpha(name, partName string, pos entityLoc, alpha float32) {
|
||||||
level := l.level
|
a := byte(alpha * 255)
|
||||||
for i, t := range level.tiles {
|
c := allg5.NewColorAlpha(a, a, a, a)
|
||||||
pos := geom.Pt(i%level.width, i/level.width)
|
l.ctx.SpriteDrawer.Draw(name, partName, l.posToScreenF32(pos.pos, pos.z), DrawSpriteOptions{Scale: l.scale, Tint: &c})
|
||||||
scrPos := l.posToScreen(pos)
|
}
|
||||||
|
|
||||||
|
func (l *playLevel) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||||
|
level := l.state.level
|
||||||
|
|
||||||
|
drawParticles := func(particles []particle) {
|
||||||
|
for _, p := range particles {
|
||||||
|
l.drawSpriteAlpha("particles", "splash", entityLoc{p.pos, p.z}, p.opaq)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for i, t := range level.Tiles {
|
||||||
|
pos := geom.Pt(i%level.Width, i/level.Width)
|
||||||
|
scr := entityLoc{pos.ToF32(), 0}
|
||||||
switch t {
|
switch t {
|
||||||
case tileBasic:
|
case soko.TileTypeBasic:
|
||||||
basicTile.DrawOptions(scrPos.X, scrPos.Y, opts)
|
if l.state.IsNextToMagma(pos) {
|
||||||
case tileWater:
|
l.drawSprite("lava_brick", "magma", scr)
|
||||||
scrPos := l.posToScreenF32(pos.ToF32().Add2D(0, .2*l.scale))
|
|
||||||
if findEntityAt(l.sunken, pos) == nil {
|
|
||||||
waterTile.DrawOptions(scrPos.X, scrPos.Y, opts)
|
|
||||||
} else {
|
} else {
|
||||||
sunkenBrickTile.DrawOptions(scrPos.X, scrPos.Y, opts)
|
l.drawSprite("lava_brick", "lava_brick", scr)
|
||||||
|
}
|
||||||
|
case soko.TileTypeMagma:
|
||||||
|
l.drawSprite("magma", "magma", scr)
|
||||||
|
brick := l.state.FindSunkenBrickEntity(pos)
|
||||||
|
if brick != nil {
|
||||||
|
behind, front := splitParticles(scr.pos.Y, l.state.Particles(pos))
|
||||||
|
drawParticles(behind)
|
||||||
|
l.drawSprite("brick", "brick", brick.scr)
|
||||||
|
l.drawSprite("magma", "sunken_overlay", scr)
|
||||||
|
drawParticles(front)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
character := l.ctx.Textures["main_character"]
|
entities := l.state.Entities().RenderOrder()
|
||||||
villain := l.ctx.Textures["villain_character"]
|
|
||||||
brick := l.ctx.Textures["brick"]
|
|
||||||
crate := l.ctx.Textures["crate"]
|
|
||||||
|
|
||||||
var entities []*entity
|
|
||||||
entities = append(entities, l.player)
|
|
||||||
entities = append(entities, l.villain)
|
|
||||||
entities = append(entities, l.bricks...)
|
|
||||||
|
|
||||||
sort.Slice(entities, func(i, j int) bool {
|
|
||||||
if entities[i].scr.Y == entities[j].scr.Y {
|
|
||||||
return entities[i].scr.X < entities[j].scr.X
|
|
||||||
}
|
|
||||||
return entities[i].scr.Y < entities[j].scr.Y
|
|
||||||
})
|
|
||||||
|
|
||||||
for _, e := range entities {
|
for _, e := range entities {
|
||||||
scrPos := l.posToScreenF32(e.scr)
|
|
||||||
switch e.typ {
|
switch e.typ {
|
||||||
case entityTypeCharacter:
|
case soko.EntityTypeBrick:
|
||||||
scrPos := l.posToScreenF32(e.scr.Add2D(-.2*l.scale, -.9*l.scale))
|
l.drawSprite("brick", "brick", e.scr)
|
||||||
character.DrawOptions(scrPos.X, scrPos.Y, opts)
|
case soko.EntityTypePlayer:
|
||||||
case entityTypeVillain:
|
l.drawSprite("dragon", "dragon", e.scr)
|
||||||
scrPos := l.posToScreenF32(e.scr.Add2D(-.2*l.scale, -.9*l.scale))
|
case soko.EntityTypeTarget:
|
||||||
villain.DrawOptions(scrPos.X, scrPos.Y, opts)
|
l.drawSprite("egg", "egg", e.scr)
|
||||||
case entityTypeBrick:
|
|
||||||
if findEntityAt(l.bricks, e.pos) == nil {
|
|
||||||
break
|
|
||||||
}
|
|
||||||
scrPos := l.posToScreenF32(e.scr.Add2D(-.2*l.scale, -.7*l.scale))
|
|
||||||
brick.DrawOptions(scrPos.X, scrPos.Y, opts)
|
|
||||||
case entityTypeCrate:
|
|
||||||
crate.DrawOptions(scrPos.X, scrPos.Y, opts)
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
font := ctx.Fonts.Get("default")
|
font := ctx.Fonts.Get("default")
|
||||||
steps := fmt.Sprintf("STEPS: %d", l.steps)
|
|
||||||
|
if l.pathFinding {
|
||||||
|
dists := soko.NewPathFinder(&l.state.state).FindDistances()
|
||||||
|
for i := range level.Tiles {
|
||||||
|
pos := geom.Pt(i%level.Width, i/level.Width)
|
||||||
|
scr := entityLoc{pos.ToF32(), 0}
|
||||||
|
posDist := l.posToScreenF32(scr.pos, -20)
|
||||||
|
ctx.Fonts.DrawAlignFont(font, posDist.X, posDist.Y, posDist.X, ctx.Palette.Text, allg5.AlignCenter, strconv.Itoa(dists[i]))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
steps := fmt.Sprintf("STEPS: %d", l.state.Steps())
|
||||||
ctx.Fonts.DrawAlignFont(font, bounds.Min.X, 24, bounds.Max.X, ctx.Palette.Text, allg5.AlignCenter, steps)
|
ctx.Fonts.DrawAlignFont(font, bounds.Min.X, 24, bounds.Max.X, ctx.Palette.Text, allg5.AlignCenter, steps)
|
||||||
|
|
||||||
if l.showMenu {
|
switch {
|
||||||
|
case l.showMenu:
|
||||||
allg5.DrawFilledRectangle(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, allg5.NewColorAlpha(0, 0, 0, 0xaf))
|
allg5.DrawFilledRectangle(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, allg5.NewColorAlpha(0, 0, 0, 0xaf))
|
||||||
l.menu.Render(ctx, bounds)
|
l.menu.Render(ctx, bounds)
|
||||||
|
case l.state.complete:
|
||||||
|
allg5.DrawFilledRectangle(bounds.Min.X, bounds.Min.Y, bounds.Max.X, bounds.Max.Y, allg5.NewColorAlpha(0, 0, 0, 0xaf))
|
||||||
|
l.end.Render(ctx, bounds)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
188
cmd/krampus19/playlevelstate.go
Normal file
@ -0,0 +1,188 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"log"
|
||||||
|
"time"
|
||||||
|
|
||||||
|
"opslag.de/schobers/allg5"
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
"opslag.de/schobers/krampus19/gut"
|
||||||
|
"opslag.de/schobers/krampus19/soko"
|
||||||
|
)
|
||||||
|
|
||||||
|
type playLevelState struct {
|
||||||
|
ctx *Context
|
||||||
|
|
||||||
|
pack levelPack
|
||||||
|
level soko.Level
|
||||||
|
state soko.State
|
||||||
|
player *entity
|
||||||
|
egg *entity
|
||||||
|
bricks entityMap
|
||||||
|
sunken entityMap
|
||||||
|
splash map[geom.Point]*splashAnimation
|
||||||
|
|
||||||
|
steps int
|
||||||
|
complete bool
|
||||||
|
onComplete func()
|
||||||
|
|
||||||
|
tick time.Duration
|
||||||
|
ani gut.Animations
|
||||||
|
keysDown keyPressedState
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) Entities() entityMap {
|
||||||
|
entities := entityMap{}
|
||||||
|
entities[s.player.id] = s.player
|
||||||
|
entities[s.egg.id] = s.egg
|
||||||
|
for id, e := range s.bricks {
|
||||||
|
entities[id] = e
|
||||||
|
}
|
||||||
|
return entities
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) Particles(at geom.Point) []particle {
|
||||||
|
var particles []particle
|
||||||
|
for pos, ani := range s.splash {
|
||||||
|
if pos != at {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
log.Println("Found particles at", at)
|
||||||
|
for _, p := range ani.particles {
|
||||||
|
particles = append(particles, p.part)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return particles
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) FindSunkenBrickEntity(pos geom.Point) *entity {
|
||||||
|
idx := s.level.PosToIdx(pos)
|
||||||
|
if idx == -1 {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
id := s.state.SunkenBricks[idx]
|
||||||
|
if id != -1 {
|
||||||
|
return s.sunken[id]
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) IsNextToMagma(pos geom.Point) bool {
|
||||||
|
return s.state.Any(soko.IsMagma, soko.Neighbours(pos)...)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) Init(ctx *Context, pack, level string, onComplete func()) {
|
||||||
|
s.ctx = ctx
|
||||||
|
s.pack = ctx.Levels.ByID(pack)
|
||||||
|
s.level = s.pack.levels[level]
|
||||||
|
s.state = s.level.State()
|
||||||
|
s.bricks = nil
|
||||||
|
s.sunken = nil
|
||||||
|
s.splash = map[geom.Point]*splashAnimation{}
|
||||||
|
|
||||||
|
newEntity := func(e soko.Entity) *entity { return newEntity(e, s.state.IdxToPos[e.Pos]) }
|
||||||
|
|
||||||
|
s.player = newEntity(s.state.Player)
|
||||||
|
s.egg = newEntity(s.state.Target)
|
||||||
|
s.bricks = entityMap{}
|
||||||
|
for _, e := range s.state.Entities {
|
||||||
|
if e.Typ != soko.EntityTypeBrick {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
s.bricks[e.ID] = newEntity(soko.Entity{ID: e.ID, Pos: e.Pos, Typ: soko.EntityTypeBrick})
|
||||||
|
}
|
||||||
|
s.sunken = entityMap{}
|
||||||
|
s.keysDown = keyPressedState{}
|
||||||
|
s.onComplete = onComplete
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) Level() soko.Level { return s.level }
|
||||||
|
|
||||||
|
func (s *playLevelState) PressKey(key allg5.Key) {
|
||||||
|
s.keysDown[key] = true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) ReleaseKey(key allg5.Key) {
|
||||||
|
s.keysDown[key] = false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) Steps() int { return s.steps }
|
||||||
|
|
||||||
|
func (s *playLevelState) Tick(now time.Duration) {
|
||||||
|
s.ani.Animate(now)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) TryPlayerMove(key allg5.Key) {
|
||||||
|
var dir soko.Direction
|
||||||
|
switch key {
|
||||||
|
case s.ctx.Settings.Controls.MoveUp:
|
||||||
|
dir = soko.DirectionUp
|
||||||
|
case s.ctx.Settings.Controls.MoveRight:
|
||||||
|
dir = soko.DirectionRight
|
||||||
|
case s.ctx.Settings.Controls.MoveDown:
|
||||||
|
dir = soko.DirectionDown
|
||||||
|
case s.ctx.Settings.Controls.MoveLeft:
|
||||||
|
dir = soko.DirectionLeft
|
||||||
|
default:
|
||||||
|
return
|
||||||
|
}
|
||||||
|
s.tryPlayerMove(dir)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *playLevelState) tryPlayerMove(dir soko.Direction) {
|
||||||
|
playerPt := s.state.IdxToPos[s.state.Player.Pos]
|
||||||
|
if s.player.scr.pos != playerPt.ToF32() {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
state, ok := s.state.MovePlayer(dir)
|
||||||
|
if !ok {
|
||||||
|
log.Printf("Move is not allowed (tried out move %s)", dir.String())
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
to := state.Player.Pos
|
||||||
|
toPt := state.IdxToPos[to]
|
||||||
|
|
||||||
|
if brickID := s.state.Bricks[to]; brickID != -1 {
|
||||||
|
log.Printf("Brick %d moved", brickID)
|
||||||
|
brick := s.bricks[brickID]
|
||||||
|
brickTo := state.Entities.ByID(brickID).Pos
|
||||||
|
brickToPt := state.IdxToPos[brickTo]
|
||||||
|
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(brick, toPt, brickToPt), func() {
|
||||||
|
log.Printf("Brick movement finished")
|
||||||
|
if sunkenBrickID := state.SunkenBricks[brickTo]; sunkenBrickID == brickID {
|
||||||
|
log.Printf("Sinking brick %d", brickID)
|
||||||
|
delete(s.bricks, brickID)
|
||||||
|
s.sunken[brickID] = brick
|
||||||
|
s.ani.Start(s.ctx.Tick, newSinkAnimation(brick))
|
||||||
|
|
||||||
|
splash := newSplashAnimation(brickToPt)
|
||||||
|
s.splash[brickToPt] = splash
|
||||||
|
s.ani.StartFn(s.ctx.Tick, splash, func() {
|
||||||
|
delete(s.splash, brickToPt)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
s.steps++
|
||||||
|
log.Printf("Moving player to %s", toPt)
|
||||||
|
s.ani.StartFn(s.ctx.Tick, newMoveAnimation(s.player, playerPt, toPt), func() {
|
||||||
|
log.Printf("Player movement finished")
|
||||||
|
if to == state.Target.Pos {
|
||||||
|
s.complete = true
|
||||||
|
if onComplete := s.onComplete; onComplete != nil {
|
||||||
|
onComplete()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
pressed := s.keysDown.ArePressed(s.ctx.Settings.Controls.MovementKeys()...)
|
||||||
|
if len(pressed) == 1 {
|
||||||
|
key := pressed[0]
|
||||||
|
log.Printf("Movement key %s is down, moving further", gut.KeyToString(key))
|
||||||
|
s.TryPlayerMove(key)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
|
s.state = state
|
||||||
|
}
|
67
cmd/krampus19/progress.go
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
type progress struct {
|
||||||
|
Packs map[string]packProgress
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *progress) Pack(packID string) packProgress {
|
||||||
|
if p.Packs == nil {
|
||||||
|
p.Packs = map[string]packProgress{}
|
||||||
|
}
|
||||||
|
return p.Packs[packID]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *progress) Level(packID, levelID string) levelProgress {
|
||||||
|
pack := p.Pack(packID)
|
||||||
|
return pack.Level(levelID)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *progress) Update(packID, levelID string, update func(*levelProgress)) error {
|
||||||
|
pack := p.Pack(packID)
|
||||||
|
pack.Update(levelID, update)
|
||||||
|
p.Packs[packID] = pack
|
||||||
|
return p.store()
|
||||||
|
}
|
||||||
|
|
||||||
|
type packProgress struct {
|
||||||
|
Levels map[string]levelProgress
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *packProgress) Level(id string) levelProgress {
|
||||||
|
if p.Levels == nil {
|
||||||
|
p.Levels = map[string]levelProgress{}
|
||||||
|
}
|
||||||
|
return p.Levels[id]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *packProgress) Update(id string, update func(*levelProgress)) {
|
||||||
|
level := p.Level(id)
|
||||||
|
update(&level)
|
||||||
|
p.Levels[id] = level
|
||||||
|
}
|
||||||
|
|
||||||
|
type levelProgress struct {
|
||||||
|
Steps int
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *progress) store() error {
|
||||||
|
path, err := userFile("progress.json")
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
return encodeJSON(path, p)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *progress) load() error {
|
||||||
|
path, err := userFile("progress.json")
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
var fromFile progress
|
||||||
|
err = decodeJSON(path, &fromFile)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
*p = fromFile
|
||||||
|
return nil
|
||||||
|
}
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 102 KiB |
BIN
cmd/krampus19/res/entity_dragon.png
Normal file
After Width: | Height: | Size: 719 KiB |
BIN
cmd/krampus19/res/entity_egg.png
Normal file
After Width: | Height: | Size: 246 KiB |
BIN
cmd/krampus19/res/fonts/OpenSans-Bold.ttf
Normal file
BIN
cmd/krampus19/res/icon.png
Normal file
After Width: | Height: | Size: 16 KiB |
11
cmd/krampus19/res/levels/empty.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
level:
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
:level
|
@ -1,11 +0,0 @@
|
|||||||
level:
|
|
||||||
._._._._._._._._._._
|
|
||||||
._._#_#_#_._._._._._
|
|
||||||
._._#_._#B._._._._._
|
|
||||||
._._#_#_#_._._._._._
|
|
||||||
._._#_._#B._._._._._
|
|
||||||
._#@#_#_#_~_~_#_#X._
|
|
||||||
._._._._~_~_#_._._._
|
|
||||||
._._._._#_#_#_._._._
|
|
||||||
._._._._._._._._._._
|
|
||||||
:level
|
|
21
cmd/krampus19/res/levels/pack1/info.txt
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
name: Standard
|
||||||
|
|
||||||
|
levels:
|
||||||
|
|
||||||
|
level:
|
||||||
|
id: 1
|
||||||
|
:level
|
||||||
|
|
||||||
|
level:
|
||||||
|
id: 3
|
||||||
|
:level
|
||||||
|
|
||||||
|
level:
|
||||||
|
id: 2
|
||||||
|
:level
|
||||||
|
|
||||||
|
level:
|
||||||
|
id: 4
|
||||||
|
:level
|
||||||
|
|
||||||
|
:levels
|
11
cmd/krampus19/res/levels/pack1/level1.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
level:
|
||||||
|
._._._._._._._._._._
|
||||||
|
._#_#_#_#_~_~_~_#_._
|
||||||
|
._#_#_._#B~_~_#_#_._
|
||||||
|
._#_#_#_#_~_~_~_#_._
|
||||||
|
._#_#_._#B~_~_#_#_._
|
||||||
|
._#@#_#_#_~_~_#_#X._
|
||||||
|
._#_#_~_~_~_#_#_#_._
|
||||||
|
._#_#_~_~_~_#_#_#_._
|
||||||
|
._._._._._._._._._._
|
||||||
|
:level
|
13
cmd/krampus19/res/levels/pack1/level2.txt
Normal file
@ -0,0 +1,13 @@
|
|||||||
|
level:
|
||||||
|
._._._._._._._._._._._._._._._._._._._._
|
||||||
|
._._._._._#_#_#_._._._._._._._._._._._._
|
||||||
|
._._._._._#B#_#_._._._._._._._._._._._._
|
||||||
|
._._._._._#_#_#B._._._._._._._._._._._._
|
||||||
|
._._._#_#_#B#_#B#_._._._._._._._._._._._
|
||||||
|
._._._#_._#_._._#_._._._._#X#_~_~_~_#_._
|
||||||
|
._#_#_#_._#_._._#_._._._._._._._~_~_#_._
|
||||||
|
._#_#B#_#_#B#_#_#_#_#_#_#_#_#_#_~_#_#_._
|
||||||
|
._._._._._#_._._._#_._#@._._._._#_#_._._
|
||||||
|
._._._._._#_#_#_#_#_._._._._._._._._._._
|
||||||
|
._._._._._._._._._._._._._._._._._._._._
|
||||||
|
:level
|
11
cmd/krampus19/res/levels/pack1/level3.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
level:
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._~_#_#_#_#B#_._._._
|
||||||
|
._~_#B#_#_._#_._._._
|
||||||
|
._~_._#_~_#_#_._._._
|
||||||
|
._#X._#_~_#_._._._._
|
||||||
|
._._#_#B#_#_._._._._
|
||||||
|
._._#@#_._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
:level
|
16
cmd/krampus19/res/levels/pack1/level4.txt
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
level:
|
||||||
|
._._._._._._._._._._._._
|
||||||
|
._._#_#_._._._._._._._._
|
||||||
|
._._#_#B#_#B#@#_#_._._._
|
||||||
|
._._#_#_#_#_#B#_#_._._._
|
||||||
|
._._._._._._#_._._._._._
|
||||||
|
._._._._._._#_._._._._._
|
||||||
|
._._._._._._#B._._._._._
|
||||||
|
._._._#_#_._#_._#_#_._._
|
||||||
|
._#_#_#_#_~_#_#_#_#_#_._
|
||||||
|
._#_._._#_._#_._#_._#_._
|
||||||
|
._#_._#X~_._~_._~_._#_._
|
||||||
|
._#_._._#_._#_._#_._#_._
|
||||||
|
._#_#_#_#_#_~_#_#_#_#_._
|
||||||
|
._._._._._._._._._._._._
|
||||||
|
:level
|
Before Width: | Height: | Size: 13 KiB |
BIN
cmd/krampus19/res/particles.png
Normal file
After Width: | Height: | Size: 8.8 KiB |
11
cmd/krampus19/res/sprites/brick.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
sprite:
|
||||||
|
texture: brick
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: brick
|
||||||
|
sub_texture: 0,0,1020,1140
|
||||||
|
anchor: 510,870
|
||||||
|
scale: 6
|
||||||
|
:part
|
||||||
|
|
||||||
|
:sprite
|
@ -2,27 +2,10 @@ sprite:
|
|||||||
texture: dragon
|
texture: dragon
|
||||||
|
|
||||||
part:
|
part:
|
||||||
name: body
|
name: dragon
|
||||||
sub_texture: 0,0,2107,1284
|
sub_texture: 0,0,1140,1980
|
||||||
anchor: 1065,594
|
anchor: 570,1920
|
||||||
:part
|
scale: 5
|
||||||
|
|
||||||
part:
|
|
||||||
name: foot
|
|
||||||
sub_texture: 42,1345,529,856
|
|
||||||
anchor: 386,1283
|
|
||||||
:part
|
|
||||||
|
|
||||||
part:
|
|
||||||
name: upper_wing
|
|
||||||
sub_texture: 2112,39,1080,651
|
|
||||||
anchor: 2413,644
|
|
||||||
:part
|
|
||||||
|
|
||||||
part:
|
|
||||||
name: lower_wing
|
|
||||||
sub_texture: 2170,764,1030,736
|
|
||||||
anchor: 2658,799
|
|
||||||
:part
|
:part
|
||||||
|
|
||||||
:sprite
|
:sprite
|
11
cmd/krampus19/res/sprites/egg.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
sprite:
|
||||||
|
texture: egg
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: egg
|
||||||
|
sub_texture: 0,0,1140,1980
|
||||||
|
anchor: 570,1860
|
||||||
|
scale: 6
|
||||||
|
:part
|
||||||
|
|
||||||
|
:sprite
|
18
cmd/krampus19/res/sprites/lava_brick.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
sprite:
|
||||||
|
texture: lava_brick
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: lava_brick
|
||||||
|
sub_texture: 0,0,1020,1140
|
||||||
|
anchor: 510,270
|
||||||
|
scale: 6
|
||||||
|
:part
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: magma
|
||||||
|
sub_texture: 0,1140,1020,1140
|
||||||
|
anchor: 510,1410
|
||||||
|
scale: 6
|
||||||
|
:part
|
||||||
|
|
||||||
|
:sprite
|
18
cmd/krampus19/res/sprites/magma.txt
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
sprite:
|
||||||
|
texture: magma
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: magma
|
||||||
|
sub_texture: 0,0,1020,1140
|
||||||
|
anchor: 510,270
|
||||||
|
scale: 6
|
||||||
|
:part
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: sunken_overlay
|
||||||
|
sub_texture: 0,1140,1020,1140
|
||||||
|
anchor: 510,1410
|
||||||
|
scale: 6
|
||||||
|
:part
|
||||||
|
|
||||||
|
:sprite
|
11
cmd/krampus19/res/sprites/particles.txt
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
sprite:
|
||||||
|
texture: particles
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: splash
|
||||||
|
sub_texture: 0,0,96,96
|
||||||
|
anchor: 48,48
|
||||||
|
scale: 6
|
||||||
|
:part
|
||||||
|
|
||||||
|
:sprite
|
32
cmd/krampus19/res/sprites/ui.txt
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
sprite:
|
||||||
|
texture: ui
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: square
|
||||||
|
sub_texture: 0,0,448,512
|
||||||
|
anchor: 224,256
|
||||||
|
scale: 16
|
||||||
|
:part
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: check-square
|
||||||
|
sub_texture: 0,512,448,512
|
||||||
|
anchor: 224,768
|
||||||
|
scale: 16
|
||||||
|
:part
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: angle-left
|
||||||
|
sub_texture: 768,0,192,512
|
||||||
|
anchor: 848,196
|
||||||
|
scale: 16
|
||||||
|
:part
|
||||||
|
|
||||||
|
part:
|
||||||
|
name: angle-right
|
||||||
|
sub_texture: 768,512,192,512
|
||||||
|
anchor: 848,720
|
||||||
|
scale: 16
|
||||||
|
:part
|
||||||
|
|
||||||
|
:sprite
|
Before Width: | Height: | Size: 184 KiB After Width: | Height: | Size: 292 KiB |
Before Width: | Height: | Size: 214 KiB |
Before Width: | Height: | Size: 356 KiB After Width: | Height: | Size: 419 KiB |
Before Width: | Height: | Size: 274 KiB |
BIN
cmd/krampus19/res/ui.png
Normal file
After Width: | Height: | Size: 33 KiB |
Before Width: | Height: | Size: 15 KiB |
@ -1,10 +1,8 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import "opslag.de/schobers/allg5"
|
import (
|
||||||
|
"opslag.de/schobers/allg5"
|
||||||
type settings struct {
|
)
|
||||||
Controls controls
|
|
||||||
}
|
|
||||||
|
|
||||||
func newDefaultSettings() settings {
|
func newDefaultSettings() settings {
|
||||||
return settings{
|
return settings{
|
||||||
@ -14,9 +12,48 @@ func newDefaultSettings() settings {
|
|||||||
MoveDown: allg5.KeyDown,
|
MoveDown: allg5.KeyDown,
|
||||||
MoveLeft: allg5.KeyLeft,
|
MoveLeft: allg5.KeyLeft,
|
||||||
},
|
},
|
||||||
|
Video: video{
|
||||||
|
Windowed: true,
|
||||||
|
DisplayMode: "",
|
||||||
|
},
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type settings struct {
|
||||||
|
Controls controls
|
||||||
|
Video video
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *settings) DefaultPath() (string, error) { return userFile("settings.json") }
|
||||||
|
|
||||||
|
func (s *settings) Load(path string) error {
|
||||||
|
var fromFile settings
|
||||||
|
err := decodeJSON(path, &fromFile)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
*s = fromFile
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *settings) LoadDefault() error {
|
||||||
|
path, err := s.DefaultPath()
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
return s.Load(path)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *settings) Store(path string) error { return encodeJSON(path, s) }
|
||||||
|
|
||||||
|
func (s *settings) StoreDefault() error {
|
||||||
|
path, err := s.DefaultPath()
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
return s.Store(path)
|
||||||
|
}
|
||||||
|
|
||||||
type controls struct {
|
type controls struct {
|
||||||
MoveUp allg5.Key
|
MoveUp allg5.Key
|
||||||
MoveRight allg5.Key
|
MoveRight allg5.Key
|
||||||
@ -24,6 +61,11 @@ type controls struct {
|
|||||||
MoveLeft allg5.Key
|
MoveLeft allg5.Key
|
||||||
}
|
}
|
||||||
|
|
||||||
|
type video struct {
|
||||||
|
Windowed bool
|
||||||
|
DisplayMode string
|
||||||
|
}
|
||||||
|
|
||||||
func (c controls) MovementKeys() []allg5.Key {
|
func (c controls) MovementKeys() []allg5.Key {
|
||||||
return []allg5.Key{c.MoveUp, c.MoveRight, c.MoveDown, c.MoveLeft}
|
return []allg5.Key{c.MoveUp, c.MoveRight, c.MoveDown, c.MoveLeft}
|
||||||
}
|
}
|
||||||
|
@ -1,11 +1,8 @@
|
|||||||
package main
|
package main
|
||||||
|
|
||||||
import (
|
import (
|
||||||
"math"
|
|
||||||
"time"
|
"time"
|
||||||
|
|
||||||
"opslag.de/schobers/allg5"
|
|
||||||
|
|
||||||
"opslag.de/schobers/geom"
|
"opslag.de/schobers/geom"
|
||||||
"opslag.de/schobers/krampus19/alui"
|
"opslag.de/schobers/krampus19/alui"
|
||||||
)
|
)
|
||||||
@ -20,26 +17,5 @@ type splash struct {
|
|||||||
}
|
}
|
||||||
|
|
||||||
func (s *splash) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
func (s *splash) Render(ctx *alui.Context, bounds geom.RectangleF32) {
|
||||||
var dragon = s.ctx.Sprites["dragon"]
|
s.atEnd = true
|
||||||
|
|
||||||
var texture = s.ctx.Textures[dragon.texture]
|
|
||||||
var body = texture.Subs["body"]
|
|
||||||
var upperWing = texture.Subs["upper_wing"]
|
|
||||||
var lowerWing = texture.Subs["lower_wing"]
|
|
||||||
var foot = texture.Subs["foot"]
|
|
||||||
|
|
||||||
scale := bounds.Dy() / 1600
|
|
||||||
|
|
||||||
var repeat = 2 * time.Second / time.Millisecond
|
|
||||||
var tick = float64((s.ctx.Tick / time.Millisecond) % repeat)
|
|
||||||
flap := .5*float32(math.Cos(tick*2*math.Pi/float64(repeat))) + .5 // [0..1]
|
|
||||||
upperFlap := flap*.75 + .25 // [.25..1]
|
|
||||||
lowerFlap := flap*.5 + .5 // [.5..1]
|
|
||||||
|
|
||||||
body.DrawOptions(0, 0, allg5.DrawOptions{Scale: allg5.NewUniformScale(scale)})
|
|
||||||
foot.DrawOptions(750*scale, 500*scale, allg5.DrawOptions{Scale: allg5.NewUniformScale(scale)})
|
|
||||||
|
|
||||||
var upperWingOffset = float32(upperWing.Height()) * scale * (1 - flap) * .8
|
|
||||||
upperWing.DrawOptions(750*scale, -100*scale+upperWingOffset, allg5.DrawOptions{Scale: allg5.NewScale(scale, scale*upperFlap)})
|
|
||||||
lowerWing.DrawOptions(750*scale, -100*scale+upperWingOffset*.95, allg5.DrawOptions{Scale: allg5.NewScale(scale, scale*lowerFlap)})
|
|
||||||
}
|
}
|
||||||
|
@ -7,6 +7,7 @@ import (
|
|||||||
"strings"
|
"strings"
|
||||||
|
|
||||||
"opslag.de/schobers/geom"
|
"opslag.de/schobers/geom"
|
||||||
|
"opslag.de/schobers/krampus19/gut"
|
||||||
)
|
)
|
||||||
|
|
||||||
type sprite struct {
|
type sprite struct {
|
||||||
@ -14,16 +15,26 @@ type sprite struct {
|
|||||||
parts []spritePart
|
parts []spritePart
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (s sprite) FindPartByName(name string) spritePart {
|
||||||
|
for _, part := range s.parts {
|
||||||
|
if part.name == name {
|
||||||
|
return part
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return spritePart{}
|
||||||
|
}
|
||||||
|
|
||||||
type spritePart struct {
|
type spritePart struct {
|
||||||
name string
|
name string
|
||||||
sub geom.Rectangle
|
sub geom.Rectangle
|
||||||
anchor geom.Point
|
anchor geom.Point
|
||||||
|
scale float32
|
||||||
}
|
}
|
||||||
|
|
||||||
func loadSpriteAsset(r io.Reader) (sprite, error) {
|
func loadSpriteAsset(r io.Reader) (sprite, error) {
|
||||||
var l sprite
|
var l sprite
|
||||||
ctx := spriteContext{&l, nil}
|
ctx := spriteContext{&l, nil}
|
||||||
err := parseLines(r, ctx.parse)
|
err := gut.ParseLines(r, ctx.parse)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
return sprite{}, err
|
return sprite{}, err
|
||||||
}
|
}
|
||||||
@ -35,51 +46,51 @@ type spriteContext struct {
|
|||||||
part *spritePart
|
part *spritePart
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *spriteContext) parse(p *lineParser) parseLineFn {
|
func (c *spriteContext) parse(p *gut.LineParser) gut.ParseLineFn {
|
||||||
if p.skipSpaceEOF() {
|
if p.SkipSpaceEOF() {
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
line := p.peek()
|
line := p.Peek()
|
||||||
switch {
|
switch {
|
||||||
case strings.HasPrefix(line, "sprite:"):
|
case strings.HasPrefix(line, "sprite:"):
|
||||||
p.next()
|
p.Next()
|
||||||
return c.parseContent
|
return c.parseContent
|
||||||
default:
|
default:
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *spriteContext) parseContent(p *lineParser) parseLineFn {
|
func (c *spriteContext) parseContent(p *gut.LineParser) gut.ParseLineFn {
|
||||||
const partTag = "part:"
|
const partTag = "part:"
|
||||||
const textureTag = "texture:"
|
const textureTag = "texture:"
|
||||||
const spriteEndTag = ":sprite"
|
const spriteEndTag = ":sprite"
|
||||||
if p.skipSpaceEOF() {
|
if p.SkipSpaceEOF() {
|
||||||
return p.emitErr(errUnexpectedEnd)
|
return p.EmitErr(gut.ErrUnexpectedEnd)
|
||||||
}
|
}
|
||||||
line := p.peek()
|
line := p.Peek()
|
||||||
switch {
|
switch {
|
||||||
case strings.HasPrefix(line, textureTag):
|
case strings.HasPrefix(line, textureTag):
|
||||||
c.sprite.texture = strings.TrimSpace(line[len(textureTag):])
|
c.sprite.texture = strings.TrimSpace(line[len(textureTag):])
|
||||||
p.next()
|
p.Next()
|
||||||
return c.parseContent
|
return c.parseContent
|
||||||
case line == partTag:
|
case line == partTag:
|
||||||
p.next()
|
p.Next()
|
||||||
c.part = &spritePart{}
|
c.part = &spritePart{}
|
||||||
return c.parsePart
|
return c.parsePart
|
||||||
case line == spriteEndTag:
|
case line == spriteEndTag:
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
return p.emitErr(errors.New("unexpected content of sprite"))
|
return p.EmitErr(errors.New("unexpected content of sprite"))
|
||||||
}
|
}
|
||||||
|
|
||||||
func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
|
func (c *spriteContext) parsePart(p *gut.LineParser) gut.ParseLineFn {
|
||||||
mustAtois := func(s ...string) []int {
|
mustAtois := func(s ...string) []int {
|
||||||
res := make([]int, len(s))
|
res := make([]int, len(s))
|
||||||
var err error
|
var err error
|
||||||
for i, s := range s {
|
for i, s := range s {
|
||||||
res[i], err = strconv.Atoi(s)
|
res[i], err = strconv.Atoi(s)
|
||||||
if err != nil {
|
if err != nil {
|
||||||
panic("string does not represent an integer")
|
panic("string does not represent an integer number")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return res
|
return res
|
||||||
@ -88,18 +99,26 @@ func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
|
|||||||
coords := strings.Split(strings.TrimSpace(s), ",")
|
coords := strings.Split(strings.TrimSpace(s), ",")
|
||||||
return mustAtois(coords...)
|
return mustAtois(coords...)
|
||||||
}
|
}
|
||||||
|
mustAtof := func(s string) float32 {
|
||||||
|
f, err := strconv.ParseFloat(strings.TrimSpace(s), 32)
|
||||||
|
if err != nil {
|
||||||
|
panic("string does not represent an floating point number")
|
||||||
|
}
|
||||||
|
return float32(f)
|
||||||
|
}
|
||||||
const nameTag = "name:"
|
const nameTag = "name:"
|
||||||
const subTextureTag = "sub_texture:"
|
const subTextureTag = "sub_texture:"
|
||||||
const anchorTag = "anchor:"
|
const anchorTag = "anchor:"
|
||||||
|
const scaleTag = "scale:"
|
||||||
const partEndTag = ":part"
|
const partEndTag = ":part"
|
||||||
if p.skipSpaceEOF() {
|
if p.SkipSpaceEOF() {
|
||||||
return p.emitErr(errUnexpectedEnd)
|
return p.EmitErr(gut.ErrUnexpectedEnd)
|
||||||
}
|
}
|
||||||
line := p.peek()
|
line := p.Peek()
|
||||||
switch {
|
switch {
|
||||||
case strings.HasPrefix(line, nameTag):
|
case strings.HasPrefix(line, nameTag):
|
||||||
c.part.name = strings.TrimSpace(line[len(nameTag):])
|
c.part.name = strings.TrimSpace(line[len(nameTag):])
|
||||||
p.next()
|
p.Next()
|
||||||
return c.parsePart
|
return c.parsePart
|
||||||
case strings.HasPrefix(line, subTextureTag):
|
case strings.HasPrefix(line, subTextureTag):
|
||||||
var coords = mustCoords(line[len(subTextureTag):])
|
var coords = mustCoords(line[len(subTextureTag):])
|
||||||
@ -107,7 +126,7 @@ func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
|
|||||||
panic("expected four coordinates (min x, min y, size x, size y)")
|
panic("expected four coordinates (min x, min y, size x, size y)")
|
||||||
}
|
}
|
||||||
c.part.sub = geom.Rect(coords[0], coords[1], coords[0]+coords[2], coords[1]+coords[3])
|
c.part.sub = geom.Rect(coords[0], coords[1], coords[0]+coords[2], coords[1]+coords[3])
|
||||||
p.next()
|
p.Next()
|
||||||
return c.parsePart
|
return c.parsePart
|
||||||
case strings.HasPrefix(line, anchorTag):
|
case strings.HasPrefix(line, anchorTag):
|
||||||
var coords = mustCoords(line[len(anchorTag):])
|
var coords = mustCoords(line[len(anchorTag):])
|
||||||
@ -115,12 +134,16 @@ func (c *spriteContext) parsePart(p *lineParser) parseLineFn {
|
|||||||
panic("expected two coordinates (min x, min y)")
|
panic("expected two coordinates (min x, min y)")
|
||||||
}
|
}
|
||||||
c.part.anchor = geom.Pt(coords[0], coords[1])
|
c.part.anchor = geom.Pt(coords[0], coords[1])
|
||||||
p.next()
|
p.Next()
|
||||||
|
return c.parsePart
|
||||||
|
case strings.HasPrefix(line, scaleTag):
|
||||||
|
c.part.scale = mustAtof(line[len(scaleTag):])
|
||||||
|
p.Next()
|
||||||
return c.parsePart
|
return c.parsePart
|
||||||
case line == partEndTag:
|
case line == partEndTag:
|
||||||
c.sprite.parts = append(c.sprite.parts, *c.part)
|
c.sprite.parts = append(c.sprite.parts, *c.part)
|
||||||
p.next()
|
p.Next()
|
||||||
return c.parseContent
|
return c.parseContent
|
||||||
}
|
}
|
||||||
return p.emitErr(errors.New("unexpected content of part"))
|
return p.EmitErr(errors.New("unexpected content of part"))
|
||||||
}
|
}
|
||||||
|
69
cmd/krampus19/spritedrawer.go
Normal file
@ -0,0 +1,69 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"opslag.de/schobers/allg5"
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
)
|
||||||
|
|
||||||
|
type DrawSpriteOptions struct {
|
||||||
|
Scale float32
|
||||||
|
Tint *allg5.Color
|
||||||
|
}
|
||||||
|
|
||||||
|
type SpriteDrawer struct {
|
||||||
|
ctx *Context
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d SpriteDrawer) scale(sprite, user float32) float32 {
|
||||||
|
var scale float32 = 1
|
||||||
|
if sprite != 0 {
|
||||||
|
scale *= 1 / sprite
|
||||||
|
}
|
||||||
|
if user != 0 {
|
||||||
|
scale *= user
|
||||||
|
}
|
||||||
|
return scale
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d SpriteDrawer) Draw(name, partName string, pos geom.PointF32, opts DrawSpriteOptions) bool {
|
||||||
|
sprite, ok := d.ctx.Sprites[name]
|
||||||
|
if !ok {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
text, ok := d.ctx.Textures[sprite.texture]
|
||||||
|
if !ok {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
partText, ok := text.Subs[partName]
|
||||||
|
if !ok {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
part := sprite.FindPartByName(partName)
|
||||||
|
scale := d.scale(part.scale, opts.Scale)
|
||||||
|
anchor := part.sub.Min.Sub(part.anchor).ToF32().Mul(scale)
|
||||||
|
scrPos := pos.Add(anchor)
|
||||||
|
left, top := scrPos.X, scrPos.Y
|
||||||
|
var drawOpts allg5.DrawOptions
|
||||||
|
if scale != 1 {
|
||||||
|
drawOpts.Scale = allg5.NewUniformScale(scale)
|
||||||
|
}
|
||||||
|
if opts.Tint != nil {
|
||||||
|
drawOpts.Tint = opts.Tint
|
||||||
|
}
|
||||||
|
partText.DrawOptions(left, top, drawOpts)
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d SpriteDrawer) Size(name, partName string) geom.PointF32 {
|
||||||
|
return d.SizeScale(name, partName, 0)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d SpriteDrawer) SizeScale(name, partName string, scale float32) geom.PointF32 {
|
||||||
|
sprite, ok := d.ctx.Sprites[name]
|
||||||
|
if !ok {
|
||||||
|
return geom.PointF32{}
|
||||||
|
}
|
||||||
|
part := sprite.FindPartByName(partName)
|
||||||
|
scale = d.scale(part.scale, scale)
|
||||||
|
return part.sub.Size().ToF32().Mul(scale)
|
||||||
|
}
|
148
cmd/tilewarp/tilewarp.go
Normal file
@ -0,0 +1,148 @@
|
|||||||
|
package main
|
||||||
|
|
||||||
|
import (
|
||||||
|
"image"
|
||||||
|
"image/color"
|
||||||
|
"image/png"
|
||||||
|
"log"
|
||||||
|
"os"
|
||||||
|
)
|
||||||
|
|
||||||
|
func main() {
|
||||||
|
err := run()
|
||||||
|
if err != nil {
|
||||||
|
log.Fatal(err)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func loadPNG(path string) (image.Image, error) {
|
||||||
|
f, err := os.Open(path)
|
||||||
|
if err != nil {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
defer f.Close()
|
||||||
|
return png.Decode(f)
|
||||||
|
}
|
||||||
|
|
||||||
|
func storePNG(path string, im image.Image) error {
|
||||||
|
f, err := os.Create(path)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
defer f.Close()
|
||||||
|
return png.Encode(f, im)
|
||||||
|
}
|
||||||
|
|
||||||
|
type warpFn func(image.Image) image.Image
|
||||||
|
|
||||||
|
func warp(path string, warp warpFn) error {
|
||||||
|
im, err := loadPNG(path)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
warped := warp(im)
|
||||||
|
return storePNG(path, warped)
|
||||||
|
}
|
||||||
|
|
||||||
|
type warpTile struct {
|
||||||
|
im image.Image
|
||||||
|
|
||||||
|
right int
|
||||||
|
farRight int
|
||||||
|
top int
|
||||||
|
farTop int
|
||||||
|
|
||||||
|
src tile
|
||||||
|
dst tile
|
||||||
|
|
||||||
|
yOffset int
|
||||||
|
}
|
||||||
|
|
||||||
|
type tile struct {
|
||||||
|
width int
|
||||||
|
height int
|
||||||
|
}
|
||||||
|
|
||||||
|
func (w warpTile) ColorModel() color.Model { return w.im.ColorModel() }
|
||||||
|
|
||||||
|
func (w warpTile) Bounds() image.Rectangle {
|
||||||
|
bounds := w.im.Bounds()
|
||||||
|
bounds.Max.Y = bounds.Dy() * w.dst.height / w.src.height
|
||||||
|
return bounds
|
||||||
|
}
|
||||||
|
|
||||||
|
func (w warpTile) At(x, y int) color.Color {
|
||||||
|
offset := image.Point{}
|
||||||
|
for x >= w.dst.width {
|
||||||
|
x -= w.dst.width
|
||||||
|
offset.X += w.src.width
|
||||||
|
}
|
||||||
|
for y >= w.dst.height {
|
||||||
|
y -= w.dst.height
|
||||||
|
offset.Y += w.src.height
|
||||||
|
}
|
||||||
|
y += w.yOffset
|
||||||
|
|
||||||
|
if y >= w.top && x < w.right {
|
||||||
|
return w.im.At(x+offset.X, y-6*30+offset.Y)
|
||||||
|
}
|
||||||
|
|
||||||
|
isTopSide := func() bool {
|
||||||
|
if y >= w.top {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
if x < w.right {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
sideX := w.farRight - (w.farRight-w.right)*(y-w.farTop)/(w.top-w.farTop)
|
||||||
|
return x < sideX
|
||||||
|
}
|
||||||
|
if isTopSide() {
|
||||||
|
srcY := w.farTop + (6*40)*(y-w.farTop)/(w.top-w.farTop)
|
||||||
|
return w.im.At(x+offset.X, srcY+offset.Y)
|
||||||
|
}
|
||||||
|
srcY := y - (6*30)*(w.farRight-x)/(w.farRight-w.right)
|
||||||
|
srcBottom := 6 * 160
|
||||||
|
if srcY > srcBottom {
|
||||||
|
srcY = srcBottom
|
||||||
|
}
|
||||||
|
return w.im.At(x+offset.X, srcY+offset.Y)
|
||||||
|
}
|
||||||
|
|
||||||
|
func run() error {
|
||||||
|
warp("../krampus19/res/tile_lava_brick.png", func(im image.Image) image.Image {
|
||||||
|
return &warpTile{
|
||||||
|
im: im,
|
||||||
|
dst: tile{width: 6 * 170, height: 6 * 190},
|
||||||
|
src: tile{width: 6 * 170, height: 6 * 160},
|
||||||
|
right: 6 * 110,
|
||||||
|
farRight: 6 * 160,
|
||||||
|
top: 6 * 80,
|
||||||
|
farTop: 6 * 10,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
warp("../krampus19/res/tile_magma.png", func(im image.Image) image.Image {
|
||||||
|
return &warpTile{
|
||||||
|
im: im,
|
||||||
|
dst: tile{width: 6 * 170, height: 6 * 190},
|
||||||
|
src: tile{width: 6 * 170, height: 6 * 160},
|
||||||
|
right: 6 * 110,
|
||||||
|
farRight: 6 * 160,
|
||||||
|
top: 6 * 100,
|
||||||
|
farTop: 6 * 30,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
warp("../krampus19/res/entity_brick.png", func(im image.Image) image.Image {
|
||||||
|
return &warpTile{
|
||||||
|
im: im,
|
||||||
|
dst: tile{width: 6 * 170, height: 6 * 190},
|
||||||
|
src: tile{width: 6 * 170, height: 6 * 160},
|
||||||
|
yOffset: 18,
|
||||||
|
right: 6 * 100,
|
||||||
|
farRight: 6 * 150,
|
||||||
|
top: 6 * 100,
|
||||||
|
farTop: 6 * 30,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
return nil
|
||||||
|
}
|
@ -18,10 +18,6 @@ type animation struct {
|
|||||||
done AnimationDoneFn
|
done AnimationDoneFn
|
||||||
}
|
}
|
||||||
|
|
||||||
func (a *Animations) Idle() bool {
|
|
||||||
return len(a.anis) == 0
|
|
||||||
}
|
|
||||||
|
|
||||||
func (a *Animations) Start(now time.Duration, ani Animation) {
|
func (a *Animations) Start(now time.Duration, ani Animation) {
|
||||||
a.StartFn(now, ani, nil)
|
a.StartFn(now, ani, nil)
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,9 @@ type Console struct {
|
|||||||
|
|
||||||
func (c *Console) Write(p []byte) (int, error) {
|
func (c *Console) Write(p []byte) (int, error) {
|
||||||
c.messages = append(c.messages, string(bytes.TrimRight(p, "\r\n")))
|
c.messages = append(c.messages, string(bytes.TrimRight(p, "\r\n")))
|
||||||
|
if len(c.messages) > 1000 {
|
||||||
|
c.messages = c.messages[1:]
|
||||||
|
}
|
||||||
return len(p), nil
|
return len(p), nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
66
gut/lineparser.go
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
package gut
|
||||||
|
|
||||||
|
import (
|
||||||
|
"errors"
|
||||||
|
"io"
|
||||||
|
"io/ioutil"
|
||||||
|
"strings"
|
||||||
|
)
|
||||||
|
|
||||||
|
type LineParser struct {
|
||||||
|
lines []string
|
||||||
|
i int
|
||||||
|
err error
|
||||||
|
}
|
||||||
|
|
||||||
|
var ErrUnexpectedEnd = errors.New("unexpected end of file")
|
||||||
|
|
||||||
|
func (p *LineParser) EOF() bool { return p.i == len(p.lines) }
|
||||||
|
|
||||||
|
func (p *LineParser) EmitErr(err error) ParseLineFn {
|
||||||
|
p.err = err
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *LineParser) Next() string {
|
||||||
|
i := p.i
|
||||||
|
p.i++
|
||||||
|
return p.lines[i]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p *LineParser) Peek() string { return p.lines[p.i] }
|
||||||
|
|
||||||
|
func (p *LineParser) SkipSpaceEOF() bool {
|
||||||
|
for !p.EOF() && len(strings.TrimSpace(p.Peek())) == 0 {
|
||||||
|
p.Next()
|
||||||
|
}
|
||||||
|
return p.EOF()
|
||||||
|
}
|
||||||
|
|
||||||
|
func SkipSpaceBeforeContent(next ParseLineFn) ParseLineFn {
|
||||||
|
return func(p *LineParser) ParseLineFn {
|
||||||
|
if p.SkipSpaceEOF() {
|
||||||
|
return p.EmitErr(ErrUnexpectedEnd)
|
||||||
|
}
|
||||||
|
return next
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
type ParseLineFn func(p *LineParser) ParseLineFn
|
||||||
|
|
||||||
|
func ParseLines(r io.Reader, fn ParseLineFn) error {
|
||||||
|
content, err := ioutil.ReadAll(r)
|
||||||
|
if err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
|
lines := strings.Split(string(content), "\n")
|
||||||
|
for i, line := range lines {
|
||||||
|
lines[i] = strings.TrimRight(line, "\r\n")
|
||||||
|
}
|
||||||
|
|
||||||
|
parser := &LineParser{lines: lines}
|
||||||
|
for fn != nil {
|
||||||
|
fn = fn(parser)
|
||||||
|
}
|
||||||
|
return parser.err
|
||||||
|
}
|
64
soko/direction.go
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import "opslag.de/schobers/geom"
|
||||||
|
|
||||||
|
type Direction int
|
||||||
|
|
||||||
|
const (
|
||||||
|
DirectionUp Direction = iota
|
||||||
|
DirectionRight
|
||||||
|
DirectionDown
|
||||||
|
DirectionLeft
|
||||||
|
)
|
||||||
|
|
||||||
|
var Directions = [4]Direction{DirectionUp, DirectionRight, DirectionDown, DirectionLeft}
|
||||||
|
|
||||||
|
func (d Direction) Invert() Direction {
|
||||||
|
switch d {
|
||||||
|
case DirectionUp:
|
||||||
|
return DirectionDown
|
||||||
|
case DirectionRight:
|
||||||
|
return DirectionLeft
|
||||||
|
case DirectionDown:
|
||||||
|
return DirectionUp
|
||||||
|
case DirectionLeft:
|
||||||
|
return DirectionRight
|
||||||
|
}
|
||||||
|
panic("invalid direction")
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d Direction) String() string {
|
||||||
|
switch d {
|
||||||
|
case DirectionUp:
|
||||||
|
return "up"
|
||||||
|
case DirectionRight:
|
||||||
|
return "right"
|
||||||
|
case DirectionDown:
|
||||||
|
return "down"
|
||||||
|
case DirectionLeft:
|
||||||
|
return "left"
|
||||||
|
}
|
||||||
|
return "invalid"
|
||||||
|
}
|
||||||
|
|
||||||
|
func (d Direction) ToPoint() geom.Point {
|
||||||
|
switch d {
|
||||||
|
case DirectionUp:
|
||||||
|
return geom.Pt(0, -1)
|
||||||
|
case DirectionRight:
|
||||||
|
return geom.Pt(1, 0)
|
||||||
|
case DirectionDown:
|
||||||
|
return geom.Pt(0, 1)
|
||||||
|
case DirectionLeft:
|
||||||
|
return geom.Pt(-1, 0)
|
||||||
|
}
|
||||||
|
return geom.Point{}
|
||||||
|
}
|
||||||
|
|
||||||
|
func Neighbours(p geom.Point) []geom.Point {
|
||||||
|
neighbours := make([]geom.Point, 4)
|
||||||
|
for i, dir := range Directions {
|
||||||
|
neighbours[i] = p.Add(dir.ToPoint())
|
||||||
|
}
|
||||||
|
return neighbours
|
||||||
|
}
|
48
soko/entity.go
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
type Entity struct {
|
||||||
|
ID int
|
||||||
|
Pos int
|
||||||
|
Typ EntityType
|
||||||
|
}
|
||||||
|
|
||||||
|
type Entities []Entity
|
||||||
|
|
||||||
|
func (e Entities) ByID(id int) Entity {
|
||||||
|
idx := e.IdxById(id)
|
||||||
|
if idx == -1 {
|
||||||
|
return Entity{ID: -1}
|
||||||
|
}
|
||||||
|
return e[idx]
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e Entities) Clone() Entities {
|
||||||
|
clone := make(Entities, len(e))
|
||||||
|
copy(clone, e)
|
||||||
|
return clone
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e Entities) IdxById(id int) int {
|
||||||
|
for i, e := range e {
|
||||||
|
if e.ID == id {
|
||||||
|
return i
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
|
||||||
|
type Ints []int
|
||||||
|
|
||||||
|
func NewInts(n int) Ints {
|
||||||
|
ids := make(Ints, n)
|
||||||
|
for i := range ids {
|
||||||
|
ids[i] = -1
|
||||||
|
}
|
||||||
|
return ids
|
||||||
|
}
|
||||||
|
|
||||||
|
func (e Ints) Clone() Ints {
|
||||||
|
clone := make(Ints, len(e))
|
||||||
|
copy(clone, e)
|
||||||
|
return clone
|
||||||
|
}
|
31
soko/entitylocations.go
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import "opslag.de/schobers/geom"
|
||||||
|
|
||||||
|
type EntityLocations map[geom.Point]int
|
||||||
|
|
||||||
|
func (l EntityLocations) Add(p geom.Point, id int) { l[p] = id }
|
||||||
|
|
||||||
|
func (l EntityLocations) Clone() EntityLocations {
|
||||||
|
clone := EntityLocations{}
|
||||||
|
for p, id := range l {
|
||||||
|
clone[p] = id
|
||||||
|
}
|
||||||
|
return clone
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l EntityLocations) Has(p geom.Point) bool {
|
||||||
|
_, ok := l[p]
|
||||||
|
return ok
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l EntityLocations) Move(from, to geom.Point) {
|
||||||
|
id, ok := l[from]
|
||||||
|
if !ok {
|
||||||
|
panic("no entitiy at position")
|
||||||
|
}
|
||||||
|
l.Remove(from)
|
||||||
|
l.Add(to, id)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l EntityLocations) Remove(p geom.Point) { delete(l, p) }
|
23
soko/entitytype.go
Normal file
@ -0,0 +1,23 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
type EntityType byte
|
||||||
|
|
||||||
|
const (
|
||||||
|
EntityTypeInvalid EntityType = EntityType(0)
|
||||||
|
EntityTypeNone = '_'
|
||||||
|
EntityTypePlayer = '@'
|
||||||
|
EntityTypeTarget = 'X'
|
||||||
|
EntityTypeBrick = 'B'
|
||||||
|
)
|
||||||
|
|
||||||
|
func (e EntityType) IsValid() bool {
|
||||||
|
switch e {
|
||||||
|
case EntityTypeNone:
|
||||||
|
case EntityTypePlayer:
|
||||||
|
case EntityTypeTarget:
|
||||||
|
case EntityTypeBrick:
|
||||||
|
default:
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
91
soko/level.go
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import (
|
||||||
|
"opslag.de/schobers/geom"
|
||||||
|
)
|
||||||
|
|
||||||
|
type Level struct {
|
||||||
|
Width int
|
||||||
|
Height int
|
||||||
|
|
||||||
|
Tiles []TileType
|
||||||
|
Entities []EntityType
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l Level) IdxToPos(i int) geom.Point { return geom.Pt(i%l.Width, i/l.Width) }
|
||||||
|
|
||||||
|
func (l Level) PosToIdx(p geom.Point) int {
|
||||||
|
if p.X < 0 || p.Y < 0 || p.X >= l.Width || p.Y >= l.Height {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
return p.Y*l.Width + p.X
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l Level) Moves() []Moves {
|
||||||
|
moves := make([]Moves, len(l.Tiles))
|
||||||
|
w := l.Width
|
||||||
|
for y := 0; y < l.Height; y++ {
|
||||||
|
for x := 0; x < w; x++ {
|
||||||
|
var m Moves
|
||||||
|
idx := y*w + x
|
||||||
|
if y > 0 {
|
||||||
|
m.Valid = append(m.Valid, idx-w)
|
||||||
|
m.All[DirectionUp] = idx - w
|
||||||
|
} else {
|
||||||
|
m.All[DirectionUp] = -1
|
||||||
|
}
|
||||||
|
if y < (l.Height - 1) {
|
||||||
|
m.Valid = append(m.Valid, idx+w)
|
||||||
|
m.All[DirectionDown] = idx + w
|
||||||
|
} else {
|
||||||
|
m.All[DirectionDown] = -1
|
||||||
|
}
|
||||||
|
if x > 0 {
|
||||||
|
m.Valid = append(m.Valid, idx-1)
|
||||||
|
m.All[DirectionLeft] = idx - 1
|
||||||
|
} else {
|
||||||
|
m.All[DirectionLeft] = idx - 1
|
||||||
|
}
|
||||||
|
if x < (w - 1) {
|
||||||
|
m.Valid = append(m.Valid, idx+1)
|
||||||
|
m.All[DirectionRight] = idx + 1
|
||||||
|
} else {
|
||||||
|
m.All[DirectionRight] = idx + 1
|
||||||
|
}
|
||||||
|
moves[idx] = m
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return moves
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l Level) MoveIdx(idx int, dir Direction) int {
|
||||||
|
switch dir {
|
||||||
|
case DirectionUp:
|
||||||
|
if idx < l.Width {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
return idx - l.Width
|
||||||
|
case DirectionRight:
|
||||||
|
if (idx+1)%l.Width == 0 {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
return idx + 1
|
||||||
|
case DirectionDown:
|
||||||
|
if idx >= (l.Width*l.Height)-l.Width {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
return idx + l.Width
|
||||||
|
case DirectionLeft:
|
||||||
|
if idx%l.Width == 0 {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
return idx - 1
|
||||||
|
}
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l Level) Size() int { return l.Width * l.Height }
|
||||||
|
|
||||||
|
func (l Level) State() State {
|
||||||
|
return NewState(l)
|
||||||
|
}
|
85
soko/levelparser.go
Normal file
@ -0,0 +1,85 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import (
|
||||||
|
"errors"
|
||||||
|
"fmt"
|
||||||
|
"io"
|
||||||
|
|
||||||
|
"opslag.de/schobers/krampus19/gut"
|
||||||
|
)
|
||||||
|
|
||||||
|
func ParseLevel(r io.Reader) (Level, error) {
|
||||||
|
var l Level
|
||||||
|
ctx := levelContext{&l}
|
||||||
|
err := gut.ParseLines(r, ctx.parse)
|
||||||
|
if err != nil {
|
||||||
|
return Level{}, err
|
||||||
|
}
|
||||||
|
return l, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
type levelContext struct {
|
||||||
|
level *Level
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *levelContext) parse(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
if p.EOF() {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
switch p.Peek() {
|
||||||
|
case "level:":
|
||||||
|
return c.parseContent
|
||||||
|
case "":
|
||||||
|
p.Next() // skip
|
||||||
|
return c.parse
|
||||||
|
default:
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *levelContext) parseContent(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
if p.Next() != "level:" {
|
||||||
|
return p.EmitErr(errors.New("expected level start"))
|
||||||
|
}
|
||||||
|
return c.parseRow
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *levelContext) parseRow(p *gut.LineParser) gut.ParseLineFn {
|
||||||
|
if p.EOF() {
|
||||||
|
return p.EmitErr(errors.New("unexpected end of file"))
|
||||||
|
}
|
||||||
|
line := p.Next()
|
||||||
|
if line == ":level" {
|
||||||
|
return c.parse
|
||||||
|
}
|
||||||
|
if c.level.Height == 0 {
|
||||||
|
c.level.Width = len(line) / 2
|
||||||
|
}
|
||||||
|
return c.addRow(p, line)
|
||||||
|
}
|
||||||
|
|
||||||
|
func (c *levelContext) addRow(p *gut.LineParser, line string) gut.ParseLineFn {
|
||||||
|
var tiles []TileType
|
||||||
|
var entities []EntityType
|
||||||
|
for i := 0; i < len(line); i += 2 {
|
||||||
|
tiles = append(tiles, TileType(line[i]))
|
||||||
|
entities = append(entities, EntityType(line[i+1]))
|
||||||
|
}
|
||||||
|
|
||||||
|
for i, t := range tiles {
|
||||||
|
if !t.IsValid() {
|
||||||
|
return p.EmitErr(fmt.Errorf("level contains invalid TileType at (%d, %d)", i, c.level.Height))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for i, e := range entities {
|
||||||
|
if !e.IsValid() {
|
||||||
|
return p.EmitErr(fmt.Errorf("level contains invalid entity type at (%d, %d)", i, c.level.Height))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
c.level.Height++
|
||||||
|
c.level.Tiles = append(c.level.Tiles, tiles...)
|
||||||
|
c.level.Entities = append(c.level.Entities, entities...)
|
||||||
|
|
||||||
|
return c.parseRow
|
||||||
|
}
|
17
soko/locations.go
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import "opslag.de/schobers/geom"
|
||||||
|
|
||||||
|
type Locations map[geom.Point]bool
|
||||||
|
|
||||||
|
func (l Locations) Add(p geom.Point) { l[p] = true }
|
||||||
|
|
||||||
|
func (l Locations) Clone() Locations {
|
||||||
|
clone := Locations{}
|
||||||
|
for p := range l {
|
||||||
|
clone[p] = true
|
||||||
|
}
|
||||||
|
return clone
|
||||||
|
}
|
||||||
|
|
||||||
|
func (l Locations) Remove(p geom.Point) { delete(l, p) }
|
6
soko/moves.go
Normal file
@ -0,0 +1,6 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
type Moves struct {
|
||||||
|
All [4]int
|
||||||
|
Valid []int
|
||||||
|
}
|
133
soko/pathfinder.go
Normal file
@ -0,0 +1,133 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import (
|
||||||
|
"sort"
|
||||||
|
)
|
||||||
|
|
||||||
|
type PathFinder struct {
|
||||||
|
state *State
|
||||||
|
moves []Moves
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewPathFinder(s *State) PathFinder {
|
||||||
|
return PathFinder{s, nil}
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewPathFinderMoves(s *State, moves []Moves) PathFinder {
|
||||||
|
return PathFinder{s, moves}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p PathFinder) Find(target int) []int {
|
||||||
|
source := p.state.Player.Pos
|
||||||
|
level := p.state.Level
|
||||||
|
size := level.Size()
|
||||||
|
distances := NewInts(size)
|
||||||
|
distances[source] = 0
|
||||||
|
moves := NewInts(size)
|
||||||
|
moves[source] = source
|
||||||
|
state := p.newPathFinderState(source)
|
||||||
|
|
||||||
|
heuristic := func(i int) int {
|
||||||
|
idx := state.frontier[i]
|
||||||
|
return distances[idx] + p.state.IdxToPos[idx].DistInt(p.state.IdxToPos[target])
|
||||||
|
}
|
||||||
|
for {
|
||||||
|
curr := state.frontier[0]
|
||||||
|
if curr == target {
|
||||||
|
break
|
||||||
|
}
|
||||||
|
state.frontier = state.frontier[1:]
|
||||||
|
|
||||||
|
state.findBetterNeighbours(distances, curr, func(nextIdx, newDistance int) {
|
||||||
|
moves[nextIdx] = curr
|
||||||
|
})
|
||||||
|
|
||||||
|
if len(state.frontier) == 0 {
|
||||||
|
return nil // no path
|
||||||
|
}
|
||||||
|
|
||||||
|
// apply heuristic to frontier (favor points closer to target)
|
||||||
|
sort.Slice(state.frontier, func(i, j int) bool { return heuristic(i) < heuristic(j) })
|
||||||
|
}
|
||||||
|
|
||||||
|
// build reverse path
|
||||||
|
curr := target
|
||||||
|
path := []int{curr}
|
||||||
|
for {
|
||||||
|
curr = moves[curr]
|
||||||
|
if curr == source {
|
||||||
|
break
|
||||||
|
}
|
||||||
|
path = append(path, curr)
|
||||||
|
}
|
||||||
|
// reverse path
|
||||||
|
n := len(path)
|
||||||
|
for i := 0; i < n/2; i++ {
|
||||||
|
path[i], path[n-i-1] = path[n-i-1], path[i]
|
||||||
|
}
|
||||||
|
return path
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p PathFinder) FindDistances() Ints {
|
||||||
|
source := p.state.Player.Pos
|
||||||
|
level := p.state.Level
|
||||||
|
size := level.Size()
|
||||||
|
distances := NewInts(size)
|
||||||
|
distances[source] = 0
|
||||||
|
state := p.newPathFinderState(source)
|
||||||
|
|
||||||
|
for {
|
||||||
|
curr := state.frontier[0]
|
||||||
|
state.frontier = state.frontier[1:]
|
||||||
|
|
||||||
|
state.findBetterNeighbours(distances, curr, nil)
|
||||||
|
|
||||||
|
if len(state.frontier) == 0 {
|
||||||
|
return distances
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (p PathFinder) newPathFinderState(source int) *pathFinderState {
|
||||||
|
return &pathFinderState{p.state, append(make([]int, 0, p.state.Level.Size()), source), p.moves}
|
||||||
|
}
|
||||||
|
|
||||||
|
type pathFinderState struct {
|
||||||
|
state *State
|
||||||
|
frontier []int
|
||||||
|
moves []Moves
|
||||||
|
}
|
||||||
|
|
||||||
|
type betterNeighbourFn func(int, int)
|
||||||
|
|
||||||
|
func (s *pathFinderState) findBetterNeighbours(distances []int, curr int, better betterNeighbourFn) {
|
||||||
|
currDistance := distances[curr]
|
||||||
|
newDistance := currDistance + 1
|
||||||
|
|
||||||
|
var moves []int
|
||||||
|
if s.moves == nil {
|
||||||
|
for _, dir := range Directions {
|
||||||
|
nextIdx := s.state.Level.MoveIdx(curr, dir)
|
||||||
|
if nextIdx == -1 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
moves = append(moves, nextIdx)
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
moves = s.moves[curr].Valid
|
||||||
|
}
|
||||||
|
for _, nextIdx := range moves {
|
||||||
|
if distance := distances[nextIdx]; distance != -1 && distance <= newDistance { // skip when shorter path exists
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if !s.state.Walkable[nextIdx] || s.state.Bricks[nextIdx] != -1 { // filter neighbours
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
distances[nextIdx] = newDistance
|
||||||
|
s.frontier = append(s.frontier, nextIdx)
|
||||||
|
if better == nil {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
better(nextIdx, newDistance)
|
||||||
|
}
|
||||||
|
}
|
94
soko/solver.go
Normal file
@ -0,0 +1,94 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
func Solve(l Level) int {
|
||||||
|
state := l.State()
|
||||||
|
return solve(state)
|
||||||
|
}
|
||||||
|
|
||||||
|
func solve(state State) int {
|
||||||
|
level := state.Level
|
||||||
|
target := state.Target.Pos
|
||||||
|
costs := &stateCostQueue{}
|
||||||
|
costs.Put(&stateCost{&state, 0, nil})
|
||||||
|
costsByPlayerIdx := make([][]*stateCost, level.Size())
|
||||||
|
findCost := func(s *State) *stateCost {
|
||||||
|
costs := costsByPlayerIdx[s.Player.Pos]
|
||||||
|
for i := 0; i < len(costs); i++ {
|
||||||
|
if !costs[i].state.Equal(s) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
return costs[i]
|
||||||
|
}
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
addCost := func(next *State, nextCost int) {
|
||||||
|
cost := findCost(next)
|
||||||
|
if cost == nil {
|
||||||
|
newCost := &stateCost{next, nextCost, nil}
|
||||||
|
costs.Put(newCost)
|
||||||
|
player := next.Player.Pos
|
||||||
|
costsByPlayerIdx[player] = append(costsByPlayerIdx[player], newCost)
|
||||||
|
} else if nextCost < cost.cost {
|
||||||
|
cost.cost = nextCost
|
||||||
|
costs.Update(cost)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
moves := level.Moves()
|
||||||
|
type direction struct {
|
||||||
|
dir Direction
|
||||||
|
inverse Direction
|
||||||
|
}
|
||||||
|
dirs := make([]direction, 4)
|
||||||
|
for _, dir := range Directions {
|
||||||
|
dirs[dir] = direction{dir, dir.Invert()}
|
||||||
|
}
|
||||||
|
for {
|
||||||
|
curr := costs.Get()
|
||||||
|
currPlayerPos := curr.state.Player.Pos
|
||||||
|
if currPlayerPos == target {
|
||||||
|
return curr.cost
|
||||||
|
}
|
||||||
|
|
||||||
|
if curr.distances == nil {
|
||||||
|
curr.distances = NewPathFinderMoves(curr.state, moves).FindDistances()
|
||||||
|
}
|
||||||
|
distances := curr.distances
|
||||||
|
for _, e := range curr.state.Entities {
|
||||||
|
idx := e.Pos
|
||||||
|
if e.Typ != EntityTypeBrick || curr.state.SunkenBricks[idx] == e.ID {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
for i := 0; i < 4; i++ {
|
||||||
|
player := moves[e.Pos].All[dirs[i].inverse]
|
||||||
|
if player == -1 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
walk := distances[player]
|
||||||
|
if walk == -1 {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
if !curr.state.IsOpenForBrick(curr.state.IdxToPos[moves[e.Pos].All[i]]) {
|
||||||
|
continue
|
||||||
|
}
|
||||||
|
curr.state.Player.Pos = player
|
||||||
|
next, ok := curr.state.MovePlayer(dirs[i].dir)
|
||||||
|
if !ok {
|
||||||
|
panic("should be a valid move")
|
||||||
|
}
|
||||||
|
nextCost := curr.cost + walk + 1
|
||||||
|
addCost(&next, nextCost)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
curr.state.Player.Pos = currPlayerPos
|
||||||
|
if walk := distances[target]; walk != -1 {
|
||||||
|
next := curr.state.Clone()
|
||||||
|
next.Player.Pos = target
|
||||||
|
nextCost := curr.cost + walk
|
||||||
|
addCost(&next, nextCost)
|
||||||
|
}
|
||||||
|
|
||||||
|
if costs.Empty() {
|
||||||
|
return -1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
111
soko/solver_test.go
Normal file
@ -0,0 +1,111 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import (
|
||||||
|
"bytes"
|
||||||
|
"testing"
|
||||||
|
|
||||||
|
"github.com/stretchr/testify/assert"
|
||||||
|
)
|
||||||
|
|
||||||
|
var levelBenchmark = `level:
|
||||||
|
._._._._._._._._._._._._._._._._._._._._
|
||||||
|
._._._._._#_#_#_._._._._._._._._._._._._
|
||||||
|
._._._._._#_#_#_._._._._._._._._._._._._
|
||||||
|
._._._._._#_#_#_._._._._._._._._._._._._
|
||||||
|
._._._#_#_#_#_#_#_._._._._._._._._._._._
|
||||||
|
._._._#_._#_._._#_._._._._#X#_#_~_#_#_._
|
||||||
|
._#_#_#_._#_._._#_._._._._._._._~_#_#_._
|
||||||
|
._#_#B#_#_#B#_#_#_#_#_#_#_#_#_#_#_#_#_._
|
||||||
|
._._._._._#_._._._#_._#@._._._._#_#_._._
|
||||||
|
._._._._._#_#_#_#_#_._._._._._._._._._._
|
||||||
|
._._._._._._._._._._._._._._._._._._._._
|
||||||
|
:level`
|
||||||
|
|
||||||
|
var levelEasy = `level:
|
||||||
|
._._._._._._._._._._
|
||||||
|
._#@#_#_#B#_~_#_#X._
|
||||||
|
._._._._._._._._._._
|
||||||
|
:level`
|
||||||
|
|
||||||
|
var level1 = `level:
|
||||||
|
._._._._._._._._._._
|
||||||
|
._#_#_#_#_~_~_~_#_._
|
||||||
|
._#_#_._#B~_~_#_#_._
|
||||||
|
._#_#_#_#_~_~_~_#_._
|
||||||
|
._#_#_._#B~_~_#_#_._
|
||||||
|
._#@#_#_#_~_~_#_#X._
|
||||||
|
._#_#_~_~_~_#_#_#_._
|
||||||
|
._#_#_~_~_~_#_#_#_._
|
||||||
|
._._._._._._._._._._
|
||||||
|
:level`
|
||||||
|
|
||||||
|
var level2 = `level:
|
||||||
|
._._._._._._._._._._._._._._._._._._._._
|
||||||
|
._._._._._#_#_#_._._._._._._._._._._._._
|
||||||
|
._._._._._#B#_#_._._._._._._._._._._._._
|
||||||
|
._._._._._#_#_#B._._._._._._._._._._._._
|
||||||
|
._._._#_#_#B#_#B#_._._._._._._._._._._._
|
||||||
|
._._._#_._#_._._#_._._._._#X#_~_~_~_#_._
|
||||||
|
._#_#_#_._#_._._#_._._._._._._._~_~_#_._
|
||||||
|
._#_#B#_#_#B#_#_#_#_#_#_#_#_#_#_~_#_#_._
|
||||||
|
._._._._._#_._._._#_._#@._._._._#_#_._._
|
||||||
|
._._._._._#_#_#_#_#_._._._._._._._._._._
|
||||||
|
._._._._._._._._._._._._._._._._._._._._
|
||||||
|
:level`
|
||||||
|
|
||||||
|
var level3 = `level:
|
||||||
|
._._._._._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
._~_#_#_#_#B#_._._._
|
||||||
|
._~_#B#_#_._#_._._._
|
||||||
|
._~_._#_~_#_#_._._._
|
||||||
|
._#X._#_~_#_._._._._
|
||||||
|
._._#_#B#_#_._._._._
|
||||||
|
._._#@#_._._._._._._
|
||||||
|
._._._._._._._._._._
|
||||||
|
:level`
|
||||||
|
|
||||||
|
var level4 = `level:
|
||||||
|
._._._._._._._._._._._._
|
||||||
|
._._#_#_._._._._._._._._
|
||||||
|
._._#_#B#_#B#@#_#_._._._
|
||||||
|
._._#_#_#_#_#B#_#_._._._
|
||||||
|
._._._._._._#_._._._._._
|
||||||
|
._._._._._._#_._._._._._
|
||||||
|
._._._._._._#B._._._._._
|
||||||
|
._._._#_#_._#_._#_#_._._
|
||||||
|
._#_#_#_#_~_#_#_#_#_#_._
|
||||||
|
._#_._._#_._#_._#_._#_._
|
||||||
|
._#_._#X~_._~_._~_._#_._
|
||||||
|
._#_._._#_._#_._#_._#_._
|
||||||
|
._#_#_#_#_#_~_#_#_#_#_._
|
||||||
|
._._._._._._._._._._._._
|
||||||
|
:level`
|
||||||
|
|
||||||
|
func mustParseLevel(s string) Level {
|
||||||
|
l, err := ParseLevel(bytes.NewBufferString(s))
|
||||||
|
if err != nil {
|
||||||
|
panic("couldn't parse level")
|
||||||
|
}
|
||||||
|
return l
|
||||||
|
}
|
||||||
|
|
||||||
|
func TestSolver(t *testing.T) {
|
||||||
|
solve := func(s string) int {
|
||||||
|
l := mustParseLevel(s)
|
||||||
|
steps := Solve(l)
|
||||||
|
return steps
|
||||||
|
}
|
||||||
|
assert.Equal(t, 7, solve(levelEasy))
|
||||||
|
assert.Equal(t, 35, solve(level1))
|
||||||
|
// assert.Equal(t, -1, solve(level2))
|
||||||
|
assert.Equal(t, 49, solve(level3))
|
||||||
|
// assert.Equal(t, -1, solve(level4))
|
||||||
|
}
|
||||||
|
|
||||||
|
func BenchmarkSolver(b *testing.B) {
|
||||||
|
l := mustParseLevel(levelBenchmark)
|
||||||
|
for n := 0; n < b.N; n++ {
|
||||||
|
Solve(l)
|
||||||
|
}
|
||||||
|
}
|
240
soko/state.go
Normal file
@ -0,0 +1,240 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
import "opslag.de/schobers/geom"
|
||||||
|
|
||||||
|
type State struct {
|
||||||
|
Player Entity
|
||||||
|
Target Entity
|
||||||
|
|
||||||
|
Entities Entities
|
||||||
|
|
||||||
|
Level Level
|
||||||
|
IdxToPos []geom.Point
|
||||||
|
Bricks Ints
|
||||||
|
SunkenBricks Ints
|
||||||
|
Walkable []bool
|
||||||
|
|
||||||
|
nextEntityID int
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewState(l Level) State {
|
||||||
|
size := l.Size()
|
||||||
|
s := State{
|
||||||
|
Entities: Entities{},
|
||||||
|
Level: l,
|
||||||
|
IdxToPos: make([]geom.Point, size),
|
||||||
|
Bricks: NewInts(size),
|
||||||
|
SunkenBricks: NewInts(size),
|
||||||
|
Walkable: make([]bool, size),
|
||||||
|
}
|
||||||
|
|
||||||
|
for idx, t := range l.Tiles {
|
||||||
|
switch t {
|
||||||
|
case TileTypeBasic:
|
||||||
|
s.Walkable[idx] = true
|
||||||
|
}
|
||||||
|
s.IdxToPos[idx] = s.Level.IdxToPos(idx)
|
||||||
|
}
|
||||||
|
|
||||||
|
for idx, e := range l.Entities {
|
||||||
|
pos := s.IdxToPos[idx]
|
||||||
|
switch e {
|
||||||
|
case EntityTypeBrick:
|
||||||
|
s.addBrick(pos)
|
||||||
|
case EntityTypePlayer:
|
||||||
|
s.initPlayer(pos)
|
||||||
|
case EntityTypeTarget:
|
||||||
|
s.initTarget(pos)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return s
|
||||||
|
}
|
||||||
|
|
||||||
|
// Clone creates and returns a clone of the state.
|
||||||
|
func (s State) Clone() State {
|
||||||
|
return State{
|
||||||
|
Player: s.Player,
|
||||||
|
Target: s.Target,
|
||||||
|
Entities: s.Entities.Clone(),
|
||||||
|
Level: s.Level,
|
||||||
|
IdxToPos: s.IdxToPos,
|
||||||
|
Bricks: s.Bricks.Clone(),
|
||||||
|
SunkenBricks: s.SunkenBricks.Clone(),
|
||||||
|
Walkable: append(s.Walkable[:0:0], s.Walkable...),
|
||||||
|
nextEntityID: s.nextEntityID,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s State) All(pred func(State, geom.Point) bool, p ...geom.Point) bool {
|
||||||
|
for _, p := range p {
|
||||||
|
if !pred(s, p) {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s State) Any(pred func(State, geom.Point) bool, p ...geom.Point) bool {
|
||||||
|
for _, p := range p {
|
||||||
|
if pred(s, p) {
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *State) Equal(other *State) bool {
|
||||||
|
for i := 0; i < len(s.Entities); i++ {
|
||||||
|
if other.Entities[i].Pos != s.Entities[i].Pos {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s State) IsOpenForBrick(p geom.Point) bool {
|
||||||
|
idx := s.Level.PosToIdx(p)
|
||||||
|
if idx == -1 {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return s.isOpenForBrick(idx)
|
||||||
|
}
|
||||||
|
|
||||||
|
// IsWalkable indicates that a player could walk over this tile regardless of any Bricks that might be there.
|
||||||
|
func (s State) IsWalkable(p geom.Point) bool {
|
||||||
|
idx := s.Level.PosToIdx(p)
|
||||||
|
if idx == -1 {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return s.Walkable[idx]
|
||||||
|
}
|
||||||
|
|
||||||
|
// IsWalkableAndFree indicates that a player can walk over this tile (no brick is at the tile).
|
||||||
|
func (s State) IsWalkableAndFree(p geom.Point) bool {
|
||||||
|
idx := s.Level.PosToIdx(p)
|
||||||
|
if idx == -1 {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return s.Walkable[idx] && s.Bricks[idx] == -1
|
||||||
|
}
|
||||||
|
|
||||||
|
// MovePlayer tries to move the player in the specified direction. Returns the new state and true if the move is valid. Returns the current state and false is the move was invalid.
|
||||||
|
func (s State) MovePlayer(dir Direction) (State, bool) {
|
||||||
|
to := s.Level.MoveIdx(s.Player.Pos, dir)
|
||||||
|
if to == -1 {
|
||||||
|
return s, false
|
||||||
|
}
|
||||||
|
|
||||||
|
if !s.Walkable[to] {
|
||||||
|
return s, false
|
||||||
|
}
|
||||||
|
|
||||||
|
brickID := s.Bricks[to]
|
||||||
|
if brickID == -1 {
|
||||||
|
return s.Mutate(func(s *State) {
|
||||||
|
s.movePlayer(to)
|
||||||
|
}), true
|
||||||
|
}
|
||||||
|
|
||||||
|
brickTo := s.Level.MoveIdx(to, dir)
|
||||||
|
if brickTo == -1 {
|
||||||
|
return s, false
|
||||||
|
}
|
||||||
|
if !s.isOpenForBrick(brickTo) {
|
||||||
|
return s, false
|
||||||
|
}
|
||||||
|
return s.Mutate(func(s *State) {
|
||||||
|
s.movePlayer(to)
|
||||||
|
|
||||||
|
if s.Level.Tiles[brickTo] == TileTypeMagma && s.SunkenBricks[brickTo] == -1 {
|
||||||
|
s.SunkenBricks[brickTo] = brickID
|
||||||
|
s.Walkable[brickTo] = true
|
||||||
|
s.Bricks[to] = -1
|
||||||
|
} else {
|
||||||
|
s.Bricks[brickTo] = brickID
|
||||||
|
s.Bricks[to] = -1
|
||||||
|
}
|
||||||
|
s.updateEntity(brickID, Entity{brickID, brickTo, EntityTypeBrick})
|
||||||
|
}), true
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s State) SetPlayer(to geom.Point) (State, bool) {
|
||||||
|
toIdx := s.Level.PosToIdx(to)
|
||||||
|
if toIdx == -1 {
|
||||||
|
return s, false
|
||||||
|
}
|
||||||
|
if !s.Walkable[toIdx] {
|
||||||
|
return s, false
|
||||||
|
}
|
||||||
|
if s.Bricks[toIdx] != -1 {
|
||||||
|
return s, false
|
||||||
|
}
|
||||||
|
return s.Mutate(func(s *State) {
|
||||||
|
s.movePlayer(toIdx)
|
||||||
|
}), true
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mutate clones the state, applies the mutation on the clone and returns the clone.
|
||||||
|
func (s State) Mutate(fn func(s *State)) State {
|
||||||
|
clone := s.Clone()
|
||||||
|
fn(&clone)
|
||||||
|
return clone
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *State) addBrick(pos geom.Point) {
|
||||||
|
s.addEntity(pos, EntityTypeBrick, func(e Entity) {
|
||||||
|
idx := s.Level.PosToIdx(pos)
|
||||||
|
if idx != -1 {
|
||||||
|
s.Bricks[idx] = e.ID
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *State) addEntity(pos geom.Point, typ EntityType, add func(Entity)) {
|
||||||
|
id := s.nextEntityID
|
||||||
|
e := Entity{id, s.Level.PosToIdx(pos), typ}
|
||||||
|
add(e)
|
||||||
|
s.Entities = append(s.Entities, e)
|
||||||
|
s.nextEntityID++
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *State) initPlayer(pos geom.Point) {
|
||||||
|
s.addEntity(pos, EntityTypePlayer, func(e Entity) {
|
||||||
|
s.Player = e
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *State) initTarget(pos geom.Point) {
|
||||||
|
s.addEntity(pos, EntityTypeTarget, func(e Entity) {
|
||||||
|
s.Target = e
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s State) isOpenForBrick(idx int) bool {
|
||||||
|
if s.Walkable[idx] {
|
||||||
|
return s.Bricks[idx] == -1
|
||||||
|
}
|
||||||
|
return s.Level.Tiles[idx] == TileTypeMagma
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *State) updateEntity(id int, e Entity) {
|
||||||
|
idx := s.Entities.IdxById(id)
|
||||||
|
if idx == -1 {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
s.Entities[idx] = e
|
||||||
|
}
|
||||||
|
|
||||||
|
func (s *State) movePlayer(to int) {
|
||||||
|
s.Player.Pos = to
|
||||||
|
s.updateEntity(s.Player.ID, Entity{s.Player.ID, to, EntityTypePlayer})
|
||||||
|
}
|
||||||
|
|
||||||
|
func IsMagma(s State, p geom.Point) bool {
|
||||||
|
idx := s.Level.PosToIdx(p)
|
||||||
|
if idx == -1 {
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return s.Level.Tiles[idx] == TileTypeMagma
|
||||||
|
}
|
71
soko/statecost.go
Normal file
@ -0,0 +1,71 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
type stateCost struct {
|
||||||
|
state *State
|
||||||
|
cost int
|
||||||
|
distances Ints
|
||||||
|
}
|
||||||
|
|
||||||
|
type stateCostQueue struct {
|
||||||
|
first *stateCostQueueItem
|
||||||
|
}
|
||||||
|
|
||||||
|
type stateCostQueueItem struct {
|
||||||
|
Value *stateCost
|
||||||
|
Next *stateCostQueueItem
|
||||||
|
}
|
||||||
|
|
||||||
|
func (q *stateCostQueue) Empty() bool {
|
||||||
|
return q.first == nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (q *stateCostQueue) Get() *stateCost {
|
||||||
|
if q.Empty() {
|
||||||
|
panic("nothing in queue")
|
||||||
|
}
|
||||||
|
first := q.first
|
||||||
|
q.first = first.Next
|
||||||
|
return first.Value
|
||||||
|
}
|
||||||
|
|
||||||
|
func (q *stateCostQueue) Put(value *stateCost) {
|
||||||
|
priority := value.cost
|
||||||
|
item := &stateCostQueueItem{value, nil}
|
||||||
|
if q.Empty() {
|
||||||
|
q.first = item
|
||||||
|
return
|
||||||
|
}
|
||||||
|
if priority < q.first.Value.cost {
|
||||||
|
item.Next = q.first
|
||||||
|
q.first = item
|
||||||
|
return
|
||||||
|
}
|
||||||
|
curr := q.first
|
||||||
|
for curr.Next != nil {
|
||||||
|
if priority < curr.Next.Value.cost {
|
||||||
|
item.Next = curr.Next
|
||||||
|
curr.Next = item
|
||||||
|
return
|
||||||
|
}
|
||||||
|
curr = curr.Next
|
||||||
|
}
|
||||||
|
curr.Next = item
|
||||||
|
}
|
||||||
|
|
||||||
|
func (q *stateCostQueue) Update(value *stateCost) {
|
||||||
|
var prev *stateCostQueueItem
|
||||||
|
curr := q.first
|
||||||
|
for curr.Value != value {
|
||||||
|
prev = curr
|
||||||
|
curr = curr.Next
|
||||||
|
if curr == nil {
|
||||||
|
panic("not in queue")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if prev == nil {
|
||||||
|
q.first = curr.Next
|
||||||
|
} else {
|
||||||
|
prev.Next = curr.Next
|
||||||
|
}
|
||||||
|
q.Put(value)
|
||||||
|
}
|
21
soko/tiletype.go
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
package soko
|
||||||
|
|
||||||
|
type TileType byte
|
||||||
|
|
||||||
|
const (
|
||||||
|
TileTypeInvalid TileType = TileType(0)
|
||||||
|
TileTypeNothing = '.'
|
||||||
|
TileTypeBasic = '#'
|
||||||
|
TileTypeMagma = '~'
|
||||||
|
)
|
||||||
|
|
||||||
|
func (t TileType) IsValid() bool {
|
||||||
|
switch t {
|
||||||
|
case TileTypeNothing:
|
||||||
|
case TileTypeBasic:
|
||||||
|
case TileTypeMagma:
|
||||||
|
default:
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|